
2
Players in Game
31 😀
3 😒
77,06%
Rating
$0.99
Infantry Attack Reviews
Soldier! War is coming and duty calls! Enemies are invading our country and we need YOU to defend it!
| App ID | 2791700 |
| App Type | GAME |
| Developers | VOODOO |
| Publishers | QubicGames |
| Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
| Genres | Action |
| Release Date | 20 May, 2024 |
| Platforms | Windows |
| Supported Languages | English |

34 Total Reviews
31 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Infantry Attack has garnered a total of 34 reviews, with 31 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Infantry Attack over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
700 minutes
Infantry Attack, developed by VOODOO and published by QubicGames and Gamersky Games, is a fast-paced, defense-oriented shooter that builds its entire experience around immediacy, accessibility, and constant escalation. It strips the genre down to its essentials, placing players in a fixed combat position and challenging them to survive increasingly intense waves of enemies through quick reactions and steady upgrades. The result is a straightforward but engaging gameplay loop that prioritizes action over complexity.
The premise is simple: players man a heavy weapon emplacement and must hold off incoming enemy forces across a variety of battlefields. Rather than moving freely through an environment, the focus is entirely on targeting, firing, and managing threats as they approach from different directions. Enemy variety plays a key role in maintaining engagement, with standard infantry supported by vehicles such as armored units, helicopters, and drones. Each type introduces its own behavior and level of threat, requiring players to prioritize targets effectively and react quickly to changing situations.
Gameplay is built around a clear and intuitive control scheme that allows players to jump in immediately. Aiming and shooting feel responsive, and the absence of complex mechanics ensures that the experience remains accessible throughout. This simplicity is reinforced by a progression system centered on upgrades, where players improve their firepower, unlock new tools, and enhance their overall effectiveness. These upgrades provide a sense of growth, encouraging continued play as players gradually become better equipped to handle tougher encounters.
An additional layer of depth is introduced through the inclusion of AI-controlled allies. These squad members provide supporting fire and can be upgraded alongside the player, adding a strategic element to the otherwise reactive gameplay. While the player remains the primary force on the battlefield, managing these allies and leveraging their abilities becomes increasingly important as enemy waves grow more demanding. This system helps break up the monotony of constant shooting, giving players another factor to consider during combat.
The game’s structure is divided into a series of missions set across different environments, each offering slight variations in enemy composition and pacing. Locations such as urban zones, deserts, and other combat settings provide visual diversity, but the core gameplay remains largely unchanged. While this consistency ensures that the experience is easy to understand, it also means that the sense of novelty can diminish over time, particularly during extended play sessions.
Visually, the game adopts a clean and functional style that emphasizes clarity. Explosions, enemy movements, and projectiles are easy to track, which is essential for a game that relies on quick decision-making. While the presentation is not particularly advanced, it serves its purpose effectively, supporting the fast-paced nature of the gameplay. The sound design complements this with impactful effects that reinforce each action, though it remains largely utilitarian and does not stand out as a defining feature.
Pacing is one of the game’s strongest aspects, with a steady flow of action that keeps players engaged. Waves of enemies arrive in quick succession, leaving little downtime and maintaining a constant sense of urgency. This makes the game particularly well-suited for short play sessions, where its intensity can be enjoyed without becoming overwhelming. However, the same design can lead to fatigue during longer sessions, as the repetition of core mechanics becomes more noticeable.
Difficulty scales gradually, with later stages introducing larger and more resilient enemy forces. This progression encourages players to continue upgrading their equipment and refining their approach, but it can also create moments where advancement feels tied to grinding rather than skill alone. While the balance generally holds, there are instances where the challenge feels more dependent on accumulated upgrades than on player mastery.
Ultimately, Infantry Attack is a game that succeeds by delivering exactly what it sets out to do. It offers a focused and accessible shooter experience built around a satisfying loop of action and progression. While it does not introduce significant innovation or depth, it provides consistent entertainment through its straightforward design.
In the end, it stands as a solid example of an arcade-style shooter—one that is easy to pick up, engaging in short bursts, and dependable in its execution, even if it lacks the variety and complexity needed to sustain long-term interest for all players.
Rating: 7/10
👍 : 3 |
😃 : 0
Positive
