On Rusty Trails
Charts
227 😀     32 😒
80,59%

Rating

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$14.99

On Rusty Trails Reviews

Conformity is everything in this lightning-fast platformer - get ready to shift your friendships each and every second!
App ID277700
App TypeGAME
Developers
Publishers Black Pants Studio
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards, Stats
Genres Indie
Release Date13 Jun, 2016
Platforms Windows, Mac, Linux
Supported Languages English, German, Simplified Chinese, Traditional Chinese

On Rusty Trails
259 Total Reviews
227 Positive Reviews
32 Negative Reviews
Very Positive Score

On Rusty Trails has garnered a total of 259 reviews, with 227 positive reviews and 32 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for On Rusty Trails over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 195 minutes
With a huge caveat. The final boss can be... frustrating. Get ready to slap your forehead multiple times. I know I did. Also, there were multiple graphical glitches like the text turning black, or the fade to black being the steam logo. Those really ripped me out of the immersion of the game. ...otherwise, the game was good. If it's on sale, it's worth the 1.27 bucks.
👍 : 0 | 😃 : 0
Positive
Playtime: 1600 minutes
If you love skill-based platformers that rely purely on mechanics rather than luck or power-ups, this is a must-play. The controls are smooth and precise (highly recommend using a gamepad), and the difficulty curve feels just right—failures always feel fair, and you can feel yourself improving with each attempt. Quick retries and frequent checkpoints keep frustration low. What really makes this game shine is its fantastic soundtrack and gorgeous art style. A great find for platformer enthusiasts!
👍 : 0 | 😃 : 0
Positive
Playtime: 376 minutes
[h1]Take the shmup game, Ikaruga and turn it into a 2d platformer.[/h1] [b]On Rusty Trails[/b] was the only Black Pants Studio game I still haven't played (well, since then they have also released [i]About Love, Hate and the Other Ones 2[/i] but let's ignore that for now) but boy I'm glad I did it. The story is about a red triangle guy, trying to get insurance for his recently destroyed home. Pretty much that's it but trought the game, some serious topics are brought up like race wars, pollution and losing a loved one. Or maybe im just looking too much into it... The gameplay consists of short but very clever and satisfying platforming challanges which keep the player interested and eager to learn. I highly recommend going for 100% for a true experience. [b]On Rusty Trails[/b] is a true sleeper hit. Go play it if you enjoy stuff like [b]Meat Boy[/b] or [b]Celeste[/b].
👍 : 3 | 😃 : 1
Positive
Playtime: 446 minutes
Fun, entertaining and enjoyable game that will keep you busy for hours!
👍 : 2 | 😃 : 0
Positive
Playtime: 338 minutes
Another great game from "Black Pants Studio", though a different genre, they still managed to ace it to top quality. Great puzzles, nice and challenging platformer and as usual, wacky story to place everything in place. Great job!
👍 : 2 | 😃 : 0
Positive
Playtime: 245 minutes
An action, platformer, puzzle, physics game, for ubuntu linux. Some interesting levels. Graphics are wonderful. Controller support works quite nicely with rubbles, too. A lot of nice touches. Has a lot of the same qwirky feel as Big and Tiny, but not with the 3-D movement. I quite like it so far, although it can be a bit frantic, at times.
👍 : 8 | 😃 : 0
Positive
Playtime: 274 minutes
This wasn't easy to find, but I'm very happy that I stumbled upon it. If you like "purist" platformers where it's all about the game mechanics and few controls, not luck or items, this is a must buy. Controls are top notch, smooth and predictable (I'd recommend a gamepad for the best experience.) Difficulty curve was just right - when you fail it's always clear why, retries are quick and you can continuously feel how your skills are building. Frustration is minimized with frequent checkpoints. What made this stand out for me especially is the quality of the sound track. The art style is also amazing. Only downside is that it's pretty short (about 3 hours for me). Still absolutely worth it.
👍 : 18 | 😃 : 0
Positive
Playtime: 99 minutes
Jeez, this game needs more reviews! I've been following this studio since I played Tiny and Big last year (which I LOVED), and while I'm only on the second set of levels so far, I can tell this is another amazing game from Black Pants Studio. Also, many thanks for GNU/Linux support!
👍 : 15 | 😃 : 0
Positive
Playtime: 411 minutes
I really liked Tiny & Big: Granpa's Leftovers a while back (one of the few games that was very much like a collect-a-ton like SM64, yet had very modern mechanics, and gave you a lot of freedom which made exploring really satisfying!), and they also have a mobile game (about batteries?) that I found pretty cool. So I had my eye on this one and bought it on the winter sale. This game has a their distinct style all over, but especially in the music! It's great! The visuals are good as well, but more in style than impressiveness, I guess? They look a bit crude, but style makes up for it. Unfortunately, while I liked some of the game, I don't see a main purpose to it. The platforming feels good, and while the mechanics aren't completely original, that isn't a problem, if the levels make the game a beast of its own. But it didn't really seem the case, here. Difficulty-wise, it's very soft, for the most part. A couple challenging sections, perhaps, but nothing lasting. And the levels are way too short, mostly under 20 seconds long on your first try. When I play Super Meat Boy, I can end the levels very quickly. But that's because I have planned routes and lots of practice. In here, all of that seems almost given from the start, and the levels don't really have many different approaches. As I said, though, the mechanics aren't very original. So novelty is also limited. Since you stick to every wall (even at angles), there is some novelty to it (and I'll write more further in the review about this), but not enough to seem the meat of the experience at all. The story is also very barebones, told through panels spread through the levels (very stylish ones!) and some hidden rooms. But, again, not really the point. Finally, there are tokens spread around the levels, for you to find/collect. This was actually a very cool mechanic! Basically, you needed a token to activate a checkpoint. But you'd lose it in the process. So it could make for some cool level design, where you had to "assign" tokens to choose the checkpoints carefully, perhaps. None of that happened (although it did provide some more challenge in the process). Here's what happened: I tried to collect every token in my first try. Since most levels are under 20 seconds, checkpoints aren't very important. So I tried to ignore all of them in the first go. In hindsight, this was a bit of a misuse of the mechanic, but hey... The upside was that some checkpoints required some finesse [b]not to activate[/b]! If you touch them, you lose a token. So I was actually fighting against the checkpoints not to lose tokens! That was cool. But it happened rarely. So, again, it seemed like an accident in design more so than a deliberate choice? Or at least not a very determinate choice. From all of this rambling, I hope I've gotten the point across, somewhat. The game seems to have a few cool ideas, but they're only touched superficially. They never go all in and make a level where you have to take things into consideration. Instead, you mostly go through the motions for the whole game. Maybe I just wasn't in the right state of mind when I started this game, and so lacked the motivation to enjoy throughout, I don't know. But I think the point is valid. There are also other problems, structure/interface wise. Speedrunning seems encouraged, since you're given your leaderboard position at the end of the level. But you can't see other players' times (on the game), so the competition doesn't get very fierce. The token you collect in a level are also kept, even if you die. This means that some challenging sections are made much easier if you just collect the token and die, and then go through the easy path. Sometimes the game is rather unclear about its rules. etc. These are minor problems, but it seems to add up in the end. It's not quite there yet, as a great game, I think. Which surprised me, seeing all the praise in the other reviews. Maybe I'm wrong! If you like their style, give the game ago. It's not a bad game, it just seemed to fall short of being noteworthy.
👍 : 36 | 😃 : 2
Negative
Playtime: 204 minutes
This game is WOW I LOOOOOOOOVE IT!!! Review is updated to reflect the wonders of this game. what is required to enjoy it: - Fan of platformers (Mario/Limbo) - Controller - Big Screen - Good Speakers/Headphones (mandatory) why buy this game: - Difficult and challanging (as the old Super Mario games) - Level design made to speed run (as Super Mario) - Original, artistic, mind blowing level design and game mechanics (as Limbo) - Great Music - The more you play the more it gets fast, challanging and innovative. - Innovative checkpoints, you collect triangles, you can keep them as level rewards or use them to save in the checkpoint box. maybe you're asking yourself "OMG I got too many platformers on my STEAM account and the only one I completed is Limbo! Should I buy it?" the answer is YES YOU'RE GOING TO LOVE IT!!!! Do you miss the challange of Super Mario Bros old games? BUY THIS GAME NOW
👍 : 19 | 😃 : 1
Positive
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