Where Angels Cry
18 😀     19 😒
49,10%

Rating

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$9.99

Where Angels Cry Reviews

Investigate a mysterious, medieval monastery and reveal the terrifying truth in this puzzle adventure game of clue-search and investigation!
App ID277560
App TypeGAME
Developers
Publishers Cateia Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Adventure
Release Date27 Feb, 2014
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Dutch, Portuguese - Portugal, Swedish

Where Angels Cry
37 Total Reviews
18 Positive Reviews
19 Negative Reviews
Mixed Score

Where Angels Cry has garnered a total of 37 reviews, with 18 positive reviews and 19 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Where Angels Cry over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 113 minutes
Unfortunately, the worst of a lot of things; pixel-hunting for hidden objects, the same puzzles several times in a row, and an ending that's going to confuse (and/or offend) people of a certain belief. While not offended, I was certainly confused by some of the logical implications. Thanks to game layout, I usually started collecting puzzle parts before I found any use for them, which made me one of the most puzzling things in the game, since I would wander in and start taking random things. And who the heck kept taking the bucket right back off and hiding it again? I just put that together for the third time in about six hours! Probably the sort of game someone might do in-between while doing something else, or stopping and starting frequently .
👍 : 6 | 😃 : 0
Negative
Playtime: 207 minutes
Its a decent hidden object game. For 5 bucks I felt it was money well spent. The voice acting was ok, the storyline was somewhat interesting but I kinda felt urged to continue to play just to find more objects and puzzles. The storyline wasn't really motivating. Its certainly not a triple A title but I enjoyed most of the puzzles and digging around for hidden objects. This is like a stocking stuffer for people who enjoy hidden object games, I would definitely recommend it for anyone with modest expectations.
👍 : 11 | 😃 : 0
Positive
Playtime: 193 minutes
I love this Angel cry, because it has the mysteries and hidden object to mix with. It given me a hard time partly, but it is great game. I'm not giving up this great game. Thank you for this game. It's an awesome.
👍 : 1 | 😃 : 0
Positive
Playtime: 193 minutes
Strays from the typical conventions of the genre, but not a bad game. There are no dedicated HOG scenes -- rather, you look for objects hidden in different scenes throughout the game. That's fine and storywise more logical than the conventional style anyway. The graphics are not as polished or beautiful as in most HOGs, and the characters aren't animated at all, so everything just feels a bit dead, but the game does have its own style that's not too bad. The story is good enough, although it does end very abruptly and anticlimatically. It's a good enough game if you get it on sale.
👍 : 1 | 😃 : 0
Positive
Playtime: 318 minutes
Decent enough casual point & click adventure, with somewhat outdated graphics and animation, seamless music, passable story, good puzzles and relatively smooth game flow, and a very little touch of the HO element (plus newly added Steam achievements). Worth the while playing for those few hours, though I would probably recommend buying it at a discount.
👍 : 3 | 😃 : 0
Positive
Playtime: 79 minutes
Although I normally love this type of game and have an absolutely stupid number of them, this particular one is not passing muster with me. Skip to the end for the TL;DR version of this review. I could forgive the mediocre graphics. They seem simplistic and lackluster compared to some of the vibrantly detailed comparable games, but they get the job done. I could also forgive the simplistic and unoriginal puzzles. After all, most of these games recycle the same types of puzzles over and over again, and it wouldn't be the first time that I came across a tedious Tower of Hanoi puzzle. If you're looking for actual hidden object scenes, look elsewhere; I didn't find a single one in this game. These things aren't egregious for a simple time-killer of a game. I can forgive them. What I cannot forgive is the game-breaking bugs that will force you to either start over from the beginning or quit the game in disgust. I got to a point where I absolutely could not find another item I needed, so I gritted my teeth and used the hateful "HINT" button (I really dislike using hints!) so I could progress. The hint took me to a place and told me to use the object that I couldn't find in the first place. You heard it correctly, the hint told me to use an item I HAD NOT PICKED UP YET and could NOT find. After further research, I discovered that there is apparently some sort of bug where necessary items are in the same screen/scene as minigames, and if you don't pick it up immediately before finishing the minigame puzzle, you are completely borked. Utterly, thoroughly, and irrevocably borked. But the game doesn't realize you're borked, and acts like you are holding it the whole time. Baffling. So you can either restart the game, or quit in disgust. I chose to quit in disgust. The game is simply not compelling enough or of good enough quality to wade through it a second time and pray the same thing doesn't happen again. Had this not happened, I would have finished, and given it a conditional recommendation (try it out if you're out of other comparable ones to play, pick it up on a big sale, use it to kill some time as long as your expectations aren't high, etc.). But with these bugs (and the fact that it has happened to other people in different parts of the game as well, so it's not an isolated error), I am changing this to a fervent "not recommended" verdict. TL;DR - The mediocre graphics and puzzles are not enough of an excuse to pick up a game that could easily force you to restart multiple times if you happen to hit one of the several game-breaking item bugs.
👍 : 6 | 😃 : 0
Negative
Playtime: 570 minutes
A rather short, but well made adventure. If you like games like Myst or The 11 Hour, this is something for you. It has some nice puzzles, minigames, dialogues, finding and combination of items and all of them are possible with logical thinking. Of course, it also has some strange puzzles where my first thought was "that was unnecessary complicated", but they were not too much weird, like using a rubberduck to build a trampoline. The price of that game is really surprising. The voice acting is well done, it has beautiful music which fits perfectly into the game (for the most time) and quite decent graphics, even though the world looks rather stiff sometimes and they could have animated a little bit more. But for just 5 euro you cant do anything wrong and i would say the game is even 10-15 euro worth.
👍 : 34 | 😃 : 0
Positive
Playtime: 167 minutes
I like casual point and click adventure games, and picked up this and Nightmares from the Deep on sale. I enjoyed the latter, but this? There is hardly anything here. No story, the object hunting is tiresome, ridiculously short, and the puzzles unoriginal. (Tower of Hanoi? Really, guys?) Give it a wide pass even if on sale.
👍 : 29 | 😃 : 0
Negative
Playtime: 141 minutes
So far this is a pretty well executed casual point and click game developed by a very small team compared for the price. Overall, I would definitely recommend this game, it is a casual game and a small casual game gem for the price, or while waiting for the 2014 game of your choice. It will transport you in that world. The game definitely has cinematic ambition for mood, plot, etc.. Settings are well thought and bring good mood. Designs are well created. Voice acting....while it is pretty good acting and it is the team's choice, I believe it is better to stick with original voice actor instead of trying to pull accents even though it is supposed to be in the alps, hopefully it does not dither to suspension of disbelief but it definitely can be confusing for very short time, so my definite choice would have been "speak English or Italian for a good majority of the acting and elder monk(s) or special key role(s) (for example) can use a mix. Character animation are limited and that is a good thing in this case and game. Total hours played does not say much about my experience. I stumble on this game on Steam while working on Photoshop, Maya, Mudbox, and Articydraft open at same time, although I repeat again this game may suffer of a little - here and there, it definitely is worth it overall and I had to voice up before I go back to work or it would grind me all day long ;-)
👍 : 53 | 😃 : 0
Positive
Playtime: 195 minutes
Don't let the "Hidden Object" tag deceive you! [i]Where Angels Cry[/i] is a mediocre point and click adventure with the environment progression of a HOG, but... without any actual HOG scenes whatsoever. Sure, it contains a selection of unimaginative puzzles and constant item collection - and it almost excites you with the promise of a medieval mystery as it starts - but sadly the game cannot avoid ending up as a short and tedious adventure with a distasteful plot presentation. It is the Year of Our Lord, 1286 and as I have stated before, we are promised a medieval mystery. We take the role of a nameless monk who'd be sent to a secluded monastery set high in the Alps from Vatican, to investigate the murder of a fellow monk and the miraculous phenomenon of an angel statue crying blood as we are already there. So far, so good. We have [i]The Name of the Rose[/i] atmosphere mixed up with Wainwright's [i]Stigmata[/i] storyline. Yet, the actual thing here has little to do with either of these fine stories. No one knowing your true identity, you are mostly free to investigate the monastery that consists of 4 areas and a village nearby. With each passing moment and each new discovery, my expectations diminished with the game until the last scene - which was the moment that I threw my already diminished basket of expectations out of the window. Here in this paragraph, I'll be ranting about story and concept build up, so whomever would like to try this game and avoid spoilers, please skip ahead or stop reading. First of all, I know that the given concept here must have been tempting to hurl in all medieval clichés, but there really should be an orderly and meaningful way to do that instead of all this soup of terms like "sin", "temptation", "sacrifice", "Angels", "Templars" etc. Whomever arranged the storyline, clearly has a vague outline of the concept and kept throwing in these notions until they somehow stuck together to make a setting. The storyline is so badly arranged, it crumbles to pieces the moment you'd ask an intelligible question like [spoiler]"why the f*ck the Spear of Destiny is here of all places?"[/spoiler] or [spoiler]"what has done the prior abbot so meaningful and beautiful that an angel would descend from heaven to cry for him?”[/spoiler] See, all these questions have no satisfactory answers. There is just the accumulation of medieval motifs, hoping to build up a storyline eventually. Environment art is considerably dull and badly rendered compared to pretty screenshots that we see in the store page. Those are taken from the iPad/Android version with enhanced graphics. Environment design itself is somewhat alright, but nothing actually breathtaking. Apart the main character, all others are voice acted properly but the dialogue text itself is agonizing, ridden with the unnecessary - and narratively false - amount of usage for words like "nay", "pray tell", "alas" for everyone around to establish a false sense of authenticity! It was hilariously contradictory to see a simple peasant woman capable of using Shakespearean terms - completely wrong though! The game consists of 7 short chapters which would give you approximately 3 hours of gameplay. You are to walk around, collect random items disguised in a similar color palette environment, use them in appropriate places and solve a selection of easy puzzles now and then. That's basically it. We have already an achievement system here in the game which has never been converted to actual Steam achievements sadly - lessening to need for exploring the game to an unnecessary extent. I hear that the game has a sequel - which would be far better than this, I hope. Even if you are strictly into medieval concepts like me, I wouldn't recommend the game. For casual HOG lovers, there are surely greater games you may explore. For the adventure gamer: avoid the game like the plague. Please also check out Lady Storyteller's Curator page [url=http://steamcommunity.com/groups/ladystoryteller#curation]here[/url] - follow for regular updates on reviews for other games!
👍 : 63 | 😃 : 0
Negative
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