
144
Players in Game
391 😀
131 😒
71,12%
Rating
$19.99
Mordheim: City of the Damned Reviews
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
App ID | 276810 |
App Type | GAME |
Developers | Rogue Factor |
Publishers | Nacon |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support, Steam Trading Cards |
Genres | Strategy, RPG |
Release Date | 19 Nov, 2015 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, English, Polish, Russian |

522 Total Reviews
391 Positive Reviews
131 Negative Reviews
Mostly Positive Score
Mordheim: City of the Damned has garnered a total of 522 reviews, with 391 positive reviews and 131 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mordheim: City of the Damned over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
34240 minutes
Good adaptation from the tabletop game
👍 : 0 |
😃 : 0
Positive
Playtime:
282 minutes
I know this is a cult favorite, but unless you
1. already know the rules
2. are willing to deal with the bonkers controls
3. have real people and not the soulless CPU to play with regularly
This is a hard pass. Sure, given a dozen hours I could probably figure out the mechanics a lot better than the scant tutorials, but the reality is that Mordheim is a miniatures game and not a video game. You're supposed to kitbash your own rag-tag team, and laugh or scream with your friends when the dice inevitably swing one way. This game gets kudos for being slavishly faithful to the tabletop game, but honestly it makes for a terrible video game.
👍 : 3 |
😃 : 1
Negative
Playtime:
1284 minutes
This is fun but it needs a lot of work. The game tries to constantly keep you underpowered forevery fight as a means of keeping the game challenging and to keep you from progressing too fast. The game is really fun at first until you realize the game design and it just feels like the game wastes your time on purpose and prevents you from progressing. When you do finally progress and seem to have some experienced and geared fighters, the game always puts the enemies just slightly more powerful than your units and your always at risk of losing a unit forever. It just feels bad to lose a guy you spend 10-30 games on trying to gear and level and it doesnt even feel like a mistake you made. This game should have been a lot better but even at $2 I was pretty let down.
👍 : 2 |
😃 : 0
Negative
Playtime:
292 minutes
[b]Mordheim: City of the Damned – A Unique Yet Flawed Warhammer Experience[/b]
[i]Overall Impression:[/i]
It's not a bad game per se, but I can't say I’d recommend it. Once celebrated for its intense online battles, Mordheim now suffers from a dwindling community. As a result, the game has effectively shifted into a single-player extraction roguelike that rarely justifies the long hours required.
[i]Gameplay and Pace:[/i]
The pace is excruciatingly slow. Most of your time is spent waiting for enemy turns, leaving you staring at a static screen. While a speed hack via Cheat Engine can help by assigning hotkeys to speed things up, it's disappointing that the game lacks any native option to quicken the flow.
[i]Progression and Rewards:[/i]
Progression feels just as sluggish. Early battles yield meager rewards, and building up and equipping your hero is a far grueling process—sometimes feeling even more challenging than taking a fatal hit. You could easily invest hours without perceiving any tangible progress aside from learning the basic mechanics.
[i]Randomness and Tactical Options:[/i]
The randomness is extreme. Imagine having a 70% chance to hit, yet missing repeatedly, or enduring consecutive hits despite a 50% dodge chance. Unlike titles like XCOM, where diverse tactical options and positional play help offset such luck factors, Mordheim’s encounters devolve into relentless, overwhelming wall-to-wall skirmishes with adversaries who are consistently stronger.
[i]Combat and Hero Development:[/i]
In combat, success is almost solely determined by numbers. The game rarely offers satisfying duels or meaningful moments of hero development. Even after numerous battles, a level 10 fighter might only boast roughly a 20% increase in combat power over a beginner. Although equipment can slightly influence the balance, the rewards are disappointingly trivial—often minor stat bonuses that hardly justify the effort.
[i]Magic and Class Dynamics:[/i]
Mages, who should ideally deliver powerful spells, end up playing roles more akin to archers or even tanks until an elusive threshold is reached. And when that moment finally comes, the odds of casting a decisive spell remain as slim as tempting divine retribution against yourself.
[i]Final Thoughts:[/i]
Mordheim demands hundreds of hours to reveal its secrets and allow any meaningful progress, a perplexing format for a single-player session game. With no substantial narrative, evolution, or truly engaging tactical variety—only an unrelenting grind—the game might only appeal to those who thrive on hardcore challenge. I strongly recommend watching some let's plays before purchasing to decide if this demanding, repetitive journey is for you.
[b]Conclusion:[/b]
Not a bad game, but not one I'd recommend for anyone seeking dynamic, rewarding progression.
👍 : 2 |
😃 : 1
Negative
Playtime:
3401 minutes
Currently unplayable.
I love this game dearly and have poured a fair amount of hours into it. I'm making a negative review in hopes of attracting any additional workarounds to be able to launch and enjoy this game again. I've scoured forums and done just about everything I can find, but the game refuses to launch. Worth your money if you're a fan, but beware that it may not be playable.
👍 : 0 |
😃 : 0
Negative
Playtime:
2145 minutes
I'm only 29 hours in and I've lost 3 warbands due to the game not being able to load a save. I get stuck on the click to continue option after loading in and no matter what I try the game simply will not let me continue past that point
👍 : 0 |
😃 : 0
Negative
Playtime:
32559 minutes
Rewarding, aggravating, and more "oh crap, this is bad" moments than I've ever experienced in a turn based game. Oh, and 95% change to do X, really isn't 95%. Just sayin'.
👍 : 1 |
😃 : 0
Positive
Playtime:
9621 minutes
Oldie but a goldie - excellent sandbox warband game - just don't get too attached to your characters, it's very George RR Martin like that
👍 : 2 |
😃 : 0
Positive
Playtime:
309 minutes
The fucking game should portrait the grim dark, not make their players misserable by essentially rigging the numbers on the AI favour, is pure bs how they'd be dogging eveything, also different factions play the same and is like a 25% of what the tabletop is
👍 : 3 |
😃 : 0
Negative
Playtime:
2878 minutes
It's fun but the early game is really brutal and the level scailing system somehow make endgame missions easier than said early game.
It has still a lot of potential and could use a few updates, reworks and DLCs or even a sequel. It also need a lot more story missions.
👍 : 3 |
😃 : 0
Positive