Class of '09: The Flip Side
22

Players in Game

16 😀     5 😒
65,86%

Rating

$14.99

Class of '09: The Flip Side Steam Charts & Stats

The final chapter of the Class of '09 VN series... this time from a different perspective! Join Nicole's best friend Jecka as you help her navigate the pitfalls of post-grad life! See what 2009 was truly like in this fully voiced interactive sitcom!
App ID2757330
App TypeGAME
Developers
Publishers Wrath Club
Categories Single-player
Genres Casual, Indie
Release Date2024
Platforms Windows, Mac
Supported Languages English

Class of '09: The Flip Side
22 Players in Game
674 All-Time Peak
65,86 Rating

Steam Charts

Class of '09: The Flip Side
22 Players in Game
674 All-Time Peak
65,86 Rating

At the moment, Class of '09: The Flip Side has 22 players actively in-game. This is 0% lower than its all-time peak of 674.


Class of '09: The Flip Side Player Count

Class of '09: The Flip Side monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 20 +3.8%
2025-02 19 -33.43%
2025-01 29 +12.05%
2024-12 26 +6.26%
2024-11 24 -70.56%
2024-10 84 -76.55%
2024-09 361 0%

Class of '09: The Flip Side
21 Total Reviews
16 Positive Reviews
5 Negative Reviews
Mixed Score

Class of '09: The Flip Side has garnered a total of 21 reviews, with 16 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Class of '09: The Flip Side over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 185 minutes
Mostly finished the game, definitely hit me hard with some of the scenes!
👍 : 0 | 😃 : 0
Positive
Playtime: 643 minutes
It was a lot the first 5 min I had just finished smoking I came into this game excited since I enjoyed the previous entries and basically sobered up quick most of the endings are straight disrespectful or depressing I barely laughed in this game I just felt uncomfortable unlike the previous entries please just play class of 09 and the re-up u can YouTube the flip side to see what Im talking about.
👍 : 0 | 😃 : 0
Negative
Playtime: 431 minutes
honestyl Nicole is such a bitch, but anyways I love the game. SBN3 Ik you ran out of story lines but ho you better lock in and work on another class of 09 game.
👍 : 0 | 😃 : 1
Positive
Playtime: 209 minutes
i enjoyed this just as much as the other two games. if you prefer jecka over nicole like me then it's even better :>
👍 : 0 | 😃 : 0
Positive
Playtime: 206 minutes
For the third installment, it felt more or less like a DLC in comparison. With only three hours of game play, I was able to complete the entirety of the story line (including taking occasional smoke breaks in between). Seeing things from Jecka's perspective was a nice alternative, but overall it just felt extremely short and the options seemed severely limited. In previous games, it seemed like I saved between choices far more. This time, I think I only needed to save four times to get all five different endings. I understand it's a visual novel with limited choices and interactions but compared to the previous two, this game just doesn't feel like a full game. There's far less points to make choices and the stories themselves don't really stand as well as the previous two games. They're okay; far out there and crazy, sure, which is the only similarity I'll give it to match, but again, it just feels like there's such a lack of endings or limited choices that you only make within the first twenty minutes of the game and then you're just watching what unfolds with no further choice-making. The endings themselves were all bleak, which is to be expected, but the previous ones had a bit more... overall variety, I guess is the best way I can explain without giving away spoilers. It seems like you're just kinda fricked no matter what choices you kinda make... which again, the previous games kinda did the same thing but there were one or two endings that were at least mildly positive or, less negative overall.
👍 : 2 | 😃 : 0
Negative
Playtime: 196 minutes
it's a amazing series but there is only ten choices in the entire game. only 2.5 endings were not super bad 1 the nicole ending where jecka finds her that is anazing and so impactful also the scene where jecka talks to the school therapist and the half is the jeffery death ending as the ending itself is not the best but the redeeming thing is his mom's message after. it is just so good. buy it, but like but it speed run it so you can refund it later
👍 : 4 | 😃 : 0
Positive
Playtime: 218 minutes
Class of '09: The Flip Side is… weird? Don’t get me wrong, the game is entertaining, but as the final title of this trilogy, it feels strangely out of place. The first two games follow Nicole, a sarcastic, sociopathic teenager navigating high school in the 2000s. It’s… interesting, to say the least. I’m conflicted about these games—some jokes are genuinely funny, while others are just plain mean or boring. If you’re sensitive to taboo topics, avoid this series for your own good. There also aren’t many choices to make, so it leans more toward the novel side of "visual novel" genre rather than the game side. As for this third game, instead of crude jokes sprinkled throughout a questionable slice of life plot, like in the first two games, you’re navigating the author’s fetishes. That’s it. If you plan on playing the Class of '09 games, skip this one—you won’t miss much except a lot of feet, which, if it isn’t your thing, makes the game extremely boring.
👍 : 3 | 😃 : 0
Negative
Playtime: 108 minutes
I don't dislike this game because it was "offensive" or "edgy." It's a Class of '09 title, I expected that. Nothing here was genuinely shocking or revolting, just uncomfortable, and lacking the bite and purpose of the previous games. I watched playthroughs of those games on YouTube, and wished I had played them myself. I bought this game, and wished I had watched it on YouTube. There is so little choice that it's just a few hours of watching cutscenes. None of the endings feel earned or meaningful because there's so little input.
👍 : 22 | 😃 : 0
Negative
Playtime: 146 minutes
I regret buying and playing this game so much. This poor excuse of a game is just a way for the dev to show his foot fetish with a LOT, and I mean, a LOT of useless scenes. It almost looks like a p*rn game... "The Flipside" completely spits on its predecessors (Class of 09 and the Re-Up) If you like poorly written stories, and if you are depraved, then this game is for you. There is no gameplay whatsover, meaning only a small handful of choices you have to make: you can only sit there and watch. Half the game will be you having to mute your laptop or PC cause it really sounds like p*rn... had to pause the game multiple times to really take in what was happening: did I really pay 15 bucks just for Jecka and Nicole to have their feet licked by fkin Jeffery??? What??? For all the fans of Class of 09, this is lightyears behind what you know: unrecognizable, crappy, and awkwardly, cringely, weirdly, disgusting.
👍 : 26 | 😃 : 0
Negative
Playtime: 191 minutes
I wish I could leave a neutral review. If the game was just short or repetitive I'd probably leave a positive one and say it's just for hardcore fans of the series, but it's basically the opposite of that. If you loved the first two games, then I strongly urge you not to play this one. [spoiler] Playing this game retroactively spoiled some of the enjoyment I got out of the series, and I'm not sure I'd even want to replay them now. To explain why, I'll use two parallel plots, one from the first game, and one from this one, both involving dating your teacher. In the OG, Nicole is changing in the girls' locker room when the gym teacher enters and begins to flirt with her. It is wildly uncomfortable because you can imagine being in Nicole's position. She didn't do anything wrong, she didn't do anything to cause this situation. She's just trying to get through the day. There is an option to flirt with the gym teacher to defuse the situation, and while it's a bit outlandish, it still feels believable. You can imagine a girl saying literally whatever she can to get out of the situation, to end the profound discomfort as soon as possible, even if it might lead to worse discomfort later. In the Flipside, a teacher holds Jecka after class briefly, talks to her in a pretty normal, if slightly pointed way about her slipping grades and she almost immediately says she's in love with him to try to get out of a conversation. This is just . . . weird? It's a really stupid, really risky joke to make, and when it backfires the entire plotline falls flat afterwards because it feels like it shouldn't have started in the first place. How did the same person write both of these plotlines? The difference between them is night and day. The OG balances genuine discomfort and tension with acerbic wit, while flipside sacrifices all believability for a couple of unfunny jokes. Consider another parallel example: Portrayal of sex work. In Re-Up, Nicole begins performing 'favors' for people through myspace. The way she falls into the situation is believable, she gets kicked out of her mom's house, can't stay at Jecka's (her only real friend), and HAS to find a way to support herself. She tries other things first, but eventually falls into sex work. It's tragic. You can see all the effort she goes through to avoid it, and she has a fantastic conversation with Jecka about how she fell into it and how it's hard to get out because she mostly gets paid in drugs that she just ends up using because she can't deal with her life sober. Most importantly of all though: We NEVER see her perform any of the sex work. This prevents this plotline from ever feeling exploitative. There are no gratuitous shots of her stripping or anything, there's no sexy dialogue, we don't even see the scenes at all. Contrast this to Flipside's foot worship route, we see everything. There are multiple very drawn out scenes of Jecka standing over guys, complete with sexy cg art, and tons of uncomfortable dialogue. It's just . . . gross. It makes me wonder if the first two games just stumbled into being great representation on accident. What else could explain scenes like this showing up in Flipside? Anyway, I hope the anime is good. I'm still interested in whatever SBN3 makes next, though I'll probably wait for reviews rather than just buying it on sight the way I bought this game. [/spoiler]
👍 : 36 | 😃 : 0
Negative

Class of '09: The Flip Side Screenshots

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Class of '09: The Flip Side Minimum PC System Requirements

Minimum:
  • OS *: Windows Vista or higher
  • Processor: 2.0 GHz Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Open GL 2.0 or DirectX 9.0c
  • DirectX: Version 9.0c
  • Storage: 800 MB available space

Class of '09: The Flip Side Recommended PC System Requirements

Recommended:
  • OS: Windows 10 or higher
  • Processor: 2.2 GHz i5 or higher
  • Memory: 4 GB RAM

Class of '09: The Flip Side Minimum MAC System Requirements

Minimum:
  • OS: Mac OS 10.10+
  • Processor: CPU: 2.0 GHz Core 2 Duo (64 bit only)

Class of '09: The Flip Side has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Class of '09: The Flip Side Videos

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