Monster Train 2
2 841

Players in Game

3 505 😀     159 😒
91,80%

Rating

$24.99

Monster Train 2 Steam Charts & Stats

Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
App ID2742830
App TypeGAME
Developers
Publishers Big Fan Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support
Genres Indie, Strategy
Release DateComing soon
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean

Monster Train 2
2 841 Players in Game
18 503 All-Time Peak
91,80 Rating

Steam Charts

Monster Train 2
2 841 Players in Game
18 503 All-Time Peak
91,80 Rating

At the moment, Monster Train 2 has 2 841 players actively in-game. This is 86.45% lower than its all-time peak of 18 503.


Monster Train 2 Player Count

Monster Train 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 3690 -42.62%
2025-06 6430 -46.41%
2025-05 11999 0%

Monster Train 2
3 664 Total Reviews
3 505 Positive Reviews
159 Negative Reviews
Very Positive Score

Monster Train 2 has garnered a total of 3 664 reviews, with 3 505 positive reviews and 159 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Monster Train 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 672 minutes
Not much has changed in terms of game design, but the character design of the game has gone to the dogs. The original had simple designs and silhouettes that had their own charm. The enemies and characters in this sequel, however, are horribly over-designed.
👍 : 6 | 😃 : 0
Negative
Playtime: 2312 minutes
This is the perfect sequel, they kept everything that was great and add even more stuff to make the game better, so in every shape way and form Monster Train 2 is better than Monster Train 1. If you have not played the first one then, lets just say the Monster train games are a "Time machine", you press "New run" and before you realise it 5 hours are gone, the type of games that just make time disappear without you even notice
👍 : 3 | 😃 : 0
Positive
Playtime: 3133 minutes
Absolutely incredible deck-builder, at the top of its class. Tons of replay value, and discovering synergies between factions and their respective decks is very satisfying. For 25 bucks you are getting every penny's worth and then some. Only complaint is the enemy variety is a bit lacking but the core gameplay more than makes up for it.
👍 : 4 | 😃 : 0
Positive
Playtime: 1444 minutes
More of the same - if you loved the first one you will like this as well. If you were ambivalent about the first like me then this changes nothing. The additions are wall of text abilities and even more mechanics on top of the existing ones. The new clans are interesting but everything plays within the same outlines defined by the first game. This does not feel like a part 2, it's what was called an 'expansion' in the olden days Oh, and the story went from idiotic to idiotic++ for the 3 people that care about it
👍 : 9 | 😃 : 1
Negative
Playtime: 1744 minutes
Monster Train was the only roguelike deckbuilder on the same level as Slay the Spire, and Monster Train 2 is a straight improvement on the first game. The only thing I wish this had was workshop support, but modders have already found a way and, frankly, there wasn't a ton of workshop mods for the first game so it seems like the right call to cut that sort of official support. I love how the way artifacts and gems can modify how you run your deck, the choice of champions, and the sheer number of silly little guys you can include on your train.
👍 : 6 | 😃 : 0
Positive
Playtime: 9027 minutes
Game of the Year! 10/10 This Game hooked me for the last 3 Weeks. I already played it for 100h and got all Achievements... But there is so much more Endgame content and the daily Challange. Only requirements to play and have FUN: - PC - A functioning Brain
👍 : 6 | 😃 : 4
Positive
Playtime: 4910 minutes
I rarely say a sequel is a "straight upgrade" to its predecessor. Often sequels to games change so much that there's too many variables to make such a sweeping statement. That being said, yeah... Monster Train 2 is an upgrade from the original. The core deckbuilder/tower defense hybrid gameplay is entirely intact and expanded on with new, weirder clans and many QOL improvements. The flow over the course of a run has been greatly improved by a wider enemy variety and more options to tweak your deck. Not to be reductive, but it's basically just more Monster Train with a surplus of improvements and new ways to play. Regardless if you're a new player or returning from the first Monster Train, the sequel is the best way to play this complex and engaging card game from this point onwards.
👍 : 6 | 😃 : 0
Positive
Playtime: 2627 minutes
This game is less fun the more you play it. Most of the cards are unhelpful and you just unlock more bad cards the more you play. Most of the final bosses have very narrow victory windows that require precise builds which drains the creative energy of the previous game. I wanted to like this game.
👍 : 17 | 😃 : 0
Negative
Playtime: 10286 minutes
Better than Slay the Spire, better than Balatro (yes really). Doesn't mess with the formula from the first game too much, but made a lot of improvements and added tons of additional content.
👍 : 18 | 😃 : 1
Positive
Playtime: 1895 minutes
Monster Train 2 is a roguelite deckbuilder where the player controls demons and angels, who have joined forces to fight against the Titans in Heaven. [h1]Gameplay[/h1] • Gameplay follows the same format as the original Monster Train, so if you’ve already played that game, you’ll know what to expect. • Combat is turn based. At the start of each turn, a wave of enemies will spawn on the bottom floor of your train, and you’ll randomly draw cards from your deck which will either be monsters or spells. • Your train has three floors, and monsters can be placed on any floor, although each floor has a maximum capacity. Most spells can either damage enemies, or heal/buff your monsters. Each monster and spell has an energy cost to play, and you’ll have a limited amount of energy to spend each turn. • When you end the turn, monsters and enemies will attack each other, usually starting with the opponent at the front of the floor. Any enemies who survive will climb up to the next floor, hoping to eventually reach the top of the train and attack your pyre heart. The final wave of each fight will include a more powerful boss enemy, and if your pyre loses all health, you’ll lose the run. • The UI includes a very useful damage calculation which is constantly updated, and shows which friendly and enemy units will lose health or die if you choose to end the turn now, which helps the player figure out where to prioritise using your spells. • After each fight, you’ll choose between two paths which contain several nodes, including unit banners where you can recruit new monsters, shops where you can upgrade monsters with more health, damage, or special abilities, upgrade spells to make them more powerful or cheaper to play, acquire relics which provide passive bonuses, and other nodes where you can remove cards, duplicate cards, earn more gold to spend in the shops, restore pyre health, and random events. [h1]Improvements and Story[/h1] • This sequel has a few improvements compared to the original game. • The most significant is that each fight now starts with a setup turn where almost all of your monsters will be drawn, allowing you to choose which to summon, although you’re still limited by their energy cost. This helps to eliminate situations in the original game where the player would lose a fight simply because your best monsters were randomly placed on the bottom of your draw pile. • There are new room and equipment cards. Room cards are played on a floor and often provide passive bonuses to all monsters on that floor. Equipment cards are weapons or armour which can be played on a monster to increase their damage, health, or provide other abilities. • Some monsters have activated abilities which you can use at any time during your turn, and are limited by a cooldown of a few turns. • You can unlock different pyre hearts which have different values for health and damage, and often have a special ability. My favourite so far provides more energy during the setup turn, allowing the player to summon more monsters before the fight starts. • There’s an undo button which lets you reset to the start of a turn if you made a simple mistake, or want to change your tactics. • The only slight negative that I can mention is that the sequel has a story, but unfortunately the cutscenes have no animations or voice acting, and the dialogue is just kind of boring. [h1]Tactical variety[/h1] • There are five different clans to play as, and at the start of each run you’ll choose a primary and secondary clan, which allows you to recruit monsters and acquire spells relating to both clans. This provides lots of tactical variety for each run, as you try to identify ways to combine the powers of each clan. • The most enjoyable part about the original Monster Train, which is still true for this sequel, is finding crazy combos that allow your monsters to deal incredible amounts of damage, which feels like you're almost breaking the game (at least until you see how many health points the bosses have). • For example, the Pyreborn clan can acquire golden eggs, and trade them in for extra gold and relics. However, they have a dragon monster which gains health and attack for each golden egg you own. By acquiring the maximum number of eggs, this dragon will have around 100 health and 100 attack. I upgraded the dragon with multistrike so that instead of attacking once, he would attack three times, dealing 300 damage per turn. Then I duplicated the dragon twice, so that I could have three dragons on the same floor, to deal 900 damage per turn. • Meanwhile, the Underlegion clan can summon trash minions at the front of a floor, which is a good way to protect your more important monsters by blocking enemy attacks. This clan’s champion can permanently gain health and attack every time you summon a monster on the same floor. If you constantly summon these minions on almost every turn of every fight, by the end of the run, the champion will have massively increased stats. • Some monsters have a sweep attack, which allows them to hit every enemy on the floor. Upgrade them with quick, which allows them to attack first, and they could kill multiple weaker enemies before they get a chance to attack. Upgrade your most powerful monsters with endless, and instead of being eliminated from the fight on death, they’ll be placed back on top of your draw pile, allowing you to resummon them next turn. What other insane combos will you find? [h1]Recommendation[/h1] Monster Train 2 is an excellent deckbuilder, and can be ranked alongside the original game, Slay The Spire, and Balatro in the top tier of the genre. This is an absolute must play. I’ve already got value for money and so far I’m only half way through the covenant difficulty levels, and I haven’t even unlocked the fifth clan yet, so there’s still many more hours of gameplay ahead.
👍 : 25 | 😃 : 0
Positive

Monster Train 2 Steam Achievements

Monster Train 2 offers players a rich tapestry of challenges, with a total of 50 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Divinity Restored

Reach Level 10 on The Banished.

Throne of Gold

Reach Level 10 on The Pyreborne.

Total Eclipse

Reach Level 10 on The Luna Coven.

Mushroom Mayhem

Reach Level 10 on The Underlegion.

The Doctors Are In

Reach Level 10 on The Lazarus League.

Demonic Domination
Roots Run Deep
In Their Depth
Candlelit Champions
Gluttony Fulfilled
Hell's Finest

Have a monster deal at least 100 damage in one hit.

Overkill

Have a spell deal at least 175 damage in one hit.

Kinslayer

Win a run with all covenants enabled on The Banished.

Golden Gods

Win a run with all covenants enabled on The Pyreborne.

War of the Heavens

Win a run with all covenants enabled on The Luna Coven.

Hive Minded

Win a run with all covenants enabled on The Underlegion.

Professors of Pain

Win a run with all covenants enabled on The Lazarus League.

Rightful Rulers
Natural Order
Magical Tsunami
Waxen Warriors
Master of Morsels
Running Up the Score

Score at least 50,000 points in a Daily Challenge.

Back to Basics

Win a run without upgrading any cards.

Quartermaster

Add equipment to six units in one battle.

Monster of a Train

Play a room card on all floors in one battle.

The First but Not the Last

Win a Standard Run.

Travel In Style

Customize your train.

Moving On Up

Level up any clan.

Monster Master

Achieve max level on all clans.

Rule Breaker

Create a Custom Challenge.

Masterful Magician

Win a run without summoning any units.

Tell Me More

Trigger an optional dialogue in the Covenant Outpost.

Tyrant Overthrown

Defeat Seraph Aeternus.

From the Stars

Unlock The Luna Coven.

Fungus Among Us

Unlock The Underlegion.

Mad Science

Unlock The Lazarus League.

Commander At Arms

Win a run without playing any spells.

Will It Ever End?

Win three consecutive battles in Endless mode.

Swift Demise

Defeat Seraph Aeternus before his combat phase.

A Pact in Blood

Win a run at Covenant 4.

Titans' Torment

Win a run at Covenant 8.

Out With the Old

Purge all Steward cards from your deck.

Malicka's Sidekick

Win the Entropic Agony Dimensional Challenge.

The Gang's All Here
Was That Always Here?

Unlock Malicka's Dimensional Portal.

Wait, There's More
Titanslayer
Key To My Heart

Unlock another Pyre Heart.

Get the Band Back Together

Monster Train 2 Screenshots

View the gallery of screenshots from Monster Train 2. These images showcase key moments and graphics of the game.


Monster Train 2 Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4670K / AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 760 (2048 MB) Radeon R7 260X (2048 MB Intel UHD Graphics 630
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 60 FPS

Monster Train 2 Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64 Bit
  • Processor: Intel Core i5-9600 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1080 (8192 MB) Radeon RX 5700 (8192 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: High Quality setting, in 1080p, producing 60 FPS

Monster Train 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Monster Train 2 Videos

Explore videos from Monster Train 2, featuring gameplay, trailers, and more.


Monster Train 2 Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Notes May 28
Date: 2025-05-28 18:05:51
Bug fixes and making unlocks quicker.
👍 : 874 | 👎 : 15


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