Playtime:
1822 minutes
Robot Girls Dream is a Time management adventure VN with some JRPG elements.
You are a robot girl who lost her memory, and the only goal you have on your mind is to enter the RBC and beat a robot named "Scarlet". Each day you get the choice work for money, or explore the city; uncovering new events, meeting new characters, and buying from shops. At the end of some weekends, they hold robot battle tournaments to enter where you can win prizes and raise your rank.
The game is less of a standard JRPG where you hop in, and are able to experience everything the game has to offer in one go at your own pace. Instead, it is designed to be played multiple times, where you slowly learn where each item is located, the different events, prerequisites to start other events, etc.
Eventually you can plan your route and beat every enemy without losing a single match (don't worry though, you can continue playing the game no matter who you lose to), and can start going after all the endings and optional events.
Contrary to what some other reviews have mentioned; Not a single item in the TV shopping channel is mandatory for any boss, and the game can easily be beaten without even touching the system (i have done so multiple time), and you don't actually get snowballed that hard. My first playthrough, i lost on the 2nd round of pretty much every tournament until halfway through November (halfway through the game), and still managed to beat the game, and the tournament ranking requirements are pretty lenient.
You also DO unlock a manual save as an optional difficulty, but only after you beat the game once.
+Great artstyle, and very charming all around. It's what made me interested in buying the game
+Really convenient fast forward feature, that allows the game to auto-stop whenever you encounter dialogue you haven't seen before on any previous playthrough. LOVE this feature. You are also able to skip the prologue so repeat playthroughs are quick and easy
+Character are lots of fun. Most of them are pretty simple, but it's nice seeing them each undergo their character arcs, and the MC's air-headedness leads to some funny antics with the (relatively) more serious characters.
+Lots of attention to details, especially in dialogue. Characters will act differently depending on if you won/lose previously, characters will act differently in tournaments if you haven't talked to them before, characters will even have different dialogue in optional sidequests depending on if you've introduced yourself to them outside of the sidequest. Sometimes a character will comment on your equipment and fight differently, or choices you've with them in a prior event. I was still seeing new dialogue in each new playthrough. Your home and its occupants can even change depending on the events you do.
+Can talk to most enemies mid-combat, giving unique dialogue and even stats/buffs/debuffs depending on the character
+Equipment is shown in both your combat and dialogue portrait
+Lots of endings, and events. You won't see everything in your first few playthroughs. Some characters storylines even have different choices you can make that completely alter that days event or change who you fight; and some characters storylines even have entirely separate full-length events hidden behind certain choices. Lots of optional storylines to find too that don't have endings
+The story continues regardless of who you lose to, with unique dialogue for each one. There are no mandatory wins that will end the game
+You are encouraged to socialize too instead of just focusing on your equipment, as your stats increase when you increase your bonds, and some characters give you special gear unique to them
+Story scenes are a great length, where they're long enough to be interesting without overstaying their welcome
+Game has never once crashed on me, nor have i had any performance issues
+Combat uses a unique turn-based timeline style battle system, which not many games use; and is deeper than i expected a game like this to have
+Yuri
+Didn't feel too strongly about the music at first, but it's really grown on me now and gets stuck in my head. Catchy tunes
+BUY THE ARTBOOK! i was expecting just a PDF or something in the game directory, but its an entirely new launch option when you open the game. it has a new home menu with new animations, gives descriptions for all the characters, and even has a custom battle mode. was not expecting this
-No in-game Vsync option
-Some keywords are unexplained. I still have no idea what "suicide EP" even means on some weapons
-Two different mechanics use the term "weight" which makes things confusing at points
-unless you're doing a default gear run, most of the memory upgrade points you get are kind of useless outside of the extra equipment slot and the supply locations
-when fast-forwarding, it will continue to fast-forward in menus, which makes a very annoying noise the entire time. You can turn off the fast-forwarding visual effects, but not the audio effects for some reason
-The overworld can be pretty inconsistent. Some events are locked behind while pre-requisite events, while others are just hidden by other events that just so happen to be at the same location as that event. Sometimes the game will inform you when multiple events are happening at the same location by showing both portraits, othertimes it doesn't. haven't a clue why
-minor typos, but these are getting addressed
-Too many enemies have a reliance of playing keepaway with gimmicky builds. They're not particularly challenging either
-Some endings are rather short, and i would've liked to see a little more to some of them
There's obviously a lot of passion in this game, and i didn't expect to play it so much. I expected to play it for an hour or two and then put it on hold or something, but now I've gotten every achievement in the game, and played through the game at least 15 times; and spent most of my vacation playing it.
It's a great game and i really hope the Dev decides to have his other game translated too.
👍 : 0 |
😃 : 0