
4 😀
1 😒
62,51%
Rating
$2.99
RUMBLE DRAGON Reviews
Hit the streets and pummel baddies in this classic handheld game inspired Beat 'Em Up! Fight solo or double up with a friend for local co-op!
App ID | 2729420 |
App Type | GAME |
Developers | RETSUZAN |
Publishers | Henteko Doujin |
Categories | Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together |
Genres | Casual, Action |
Release Date | 4 Mar, 2024 |
Platforms | Windows |
Supported Languages | English, Japanese |

5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score
RUMBLE DRAGON has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for RUMBLE DRAGON over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
34 minutes
I feel that Rumble Dragon is trying to feel like a Double Dragon GameBoy port-clone of Double Dragon, but doesn't quite know what makes classic beat 'em ups fun.
The positive is that Rumble Dragon looks and sounds like a GameBoy game. I was there in the early days of the Nintendo hand held, and I have to say they nailed that aspect of the era. It very much looks and sounds like I'm right back in 1992.
The negative is that the game mechanics and game play absolutely doesn't feel right at all. And not is any sort of good way. The devs have 30+ years of other beat 'em ups to drawn upon, and I just don't feel like they managed to capture the essence of what made the genre fun back then.
I'm not against 'Nintendo hard' games. But even the NEW Double Dragon gave the players a few mooks to wail on to get a feel for the controls. And Streets of Rage 2 perfected this. But in Rumble Dragon, I really don't feel that. Instead I found myself using more or boss level cheese tactics from the get go. Even Battletoads let the player smash and bash for a bit to get the controls under their feet. And I seeing that it is decades later, I am not going to give any benefit of the doubt.
And that's the funny thing. The game doesn't really feel overly difficult. It just doesn't feel like a simple GameBoy port of something. Nor does it even allow for much of a power fantasy of slugging it out with gangs of brawlers. Nor does it seem to take advantage of 30+ years of experience to craft something unique and fun.
The combination of attacks is fine. Though, I think I would have preferred jump and attack over kick and punch button to feel more in the era. I never could really get a feel for the standard kick attack. So, I stuck with punches and running jump kicks. And I wasn't overly interested in figuring out where kicking's niche was. Since the fighting wasn't that satisfying.
I have some tolerance for a game like this to demand a kind of attack sequence... but at late/hard difficulty. On easy, I should be able to pick any dumb combination of attacks to handle the early enemies. But I didn't get that with Rumble Dragon. Honestly, I don't even know if I noticed much of a difference in selecting different difficulty levels.
I also never found the weapons very useful. The were certainly plentiful at the beginning, but it is a case of easy come, easy go. Plus, it just felt easier to attack with punch or kick anyway. In my limited game time, I've only encountered a few bosses. They felt more like the era that Rumble Dragon is pretending to be, but is far from saving them game.
Ultimately, I found Rumble Dragon a frustrating affair. It looks and sounds like retro game, but doesn't control like one. And worst of all doesn't seem to understand what makes beat 'em ups from back then fun. I don't mind the game trying something new, but it should improve upon the games it seeks to emulate. Not iterate a different kind of cheesy difficulty. I think the devs would have done well to spend a few weeks playing Streets of Rage 2 and figure out why that game is so damn fun to play and incorporate that into Rumble Dragon. Or at very least, play a little bit more of the NES Double Dragon.
Because as it stands, I cannot recommend Rumble Dragon to retro beat 'em up fans, GameBoy fans or anyone. Beat 'em up games are my 2nd favorite video game genre right after shoot 'em ups. And I can put up with a lot with retro games, bit Rumble Dragon doesn't do anything I especially find fun within the genre past, present or future. It looks the part, but it is missing that Je ne sais quoi that makes beat 'em ups fun.
👍 : 3 |
😃 : 0
Negative