Dreamscape
1

Players in Game

54 😀     14 😒
71,19%

Rating

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$9.99

Dreamscape Reviews

Addictive RPG with bits of strategy to enhance the gameplay, Dreamscape can be played in 4 different modes and features different rewards for completing them. You even get bonus heroes if you complete a mode without using the healing goddess!
App ID271990
App TypeGAME
Developers
Publishers KOMODO
Categories Single-player, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date2 Feb, 2015
Platforms Windows
Supported Languages English

Dreamscape
68 Total Reviews
54 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Dreamscape has garnered a total of 68 reviews, with 54 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dreamscape over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 895 minutes
In general it is good however my issue with the game is: * Not enough indications to what items should be used for specific areas. * Too much backtracking that I think you need a guide to finish the game - I used one to finish it -. But all in good work has been done on this game.
👍 : 5 | 😃 : 0
Positive
Playtime: 1174 minutes
It is a fun and light game. Dreamscapes are very interenting and open vide range of odd and funny possibilities, which are used by the makers in this game. Even though I wished there would be more companion characters, it doesn't mean i didn't like them. Specifically crafted set of abilities and usable items for each character allows you to use startegy during fights and brings a number of chuckles when you find new items. I vwry much liked unique system of replenishing helath and mana. It makes you run around looking for food a bit, but totally makes sense. Better you play and fight, the less time you need to spend on this. I am not a fan of the ending, but the works thing in this game for me, was running back to places unlocked by a new item. I am glad makers gave a number of "shortcuts" especially toward the end. Overall I think this game is enjoyable and lets you enjoy several hours to play it.
👍 : 7 | 😃 : 0
Positive
Playtime: 490 minutes
This most recent offering on Steam from Aldorlea confirms again that these developers are at the top of the list of those making the old school/adventure style games. Dreamscape has everything a fan of these games could want, and much more. As always, these games are driven by the story, and, IMO, Aldorlea always has this element perfected. In the game you are Erin ---- who is on a mission to save her boyfriend. Sounds simple enough, but to accomplish this seemingly straightforward task she has some magical headphones that allow her to enter the dreams of virtually everyone she comes in contact with including a cat, a mouse, and a plant. Together, they explore the dreamworlds of those within their own dreams (an adventurer, an old man, a dog, a pharaoh, and many others). So much for simplicity ---- yet the story remains tightly organized, and everything makes sense. Some of the dreams are simple, some complex, and they all add up to a story that is beautifully put together with no meandering that completely draws you in and holds your interest in a completely captivating way. With so much to see and do Dreamscape is a long one, and offers high replay value with 4 levels of difficulty that offer new challenges. The game offers an innovation that is different in that the items you need for good health and magic are not always able to be stored in your inventory, but are found everywhere in the world to be used or left behind for later ---- your decision, and an interesting spin on the ordinary. But there are plenty of items so it never becomes a problem (at least not in the easiest level, which I am playing). Character development is excellent (even Marine from the Millennium series makes an appearance), and offers a lot of good humor ---- it's easy to like these characters as they offer their comments to one another while exploring ---- especially the cat. Gameplay is with either the keyboard or mouse, and both work well. The artwork is very nicely done, and includes some very different and detailed scenes as you travel throughout the various dreams. The music is pleasant and unobtrusive which adds to the enjoyment of the game. This is a very creative and different rpg that shows great care and attention to detail by the developer that I would enthusiastically recommend to anyone of any age. And, if you have never experienced an Aldorlea game, this one is a fine place to start. But, then, I would say that about any of their games here on Steam. Enjoy.
👍 : 22 | 😃 : 0
Positive
Playtime: 2592 minutes
This is a nice little game. I've played through it several times, which I don't usually with RPG maker games. The different difficulty levels and unlockable characters help with the replayability.
👍 : 1 | 😃 : 0
Positive
Playtime: 1014 minutes
I liked this game much more than Aldorlea's Asguaard. It's still no Millennium series or The Book of Legends, but I think it was a solid challenge and a bunch of fun. This is another relatively story-light game. It's heavy on exploration and plays almost like an adventure game at times. There's also a lot of resource management going on if you wish to complete the game without using the Full Heal Crystal. If you do that you unlock a party member for future runs of the game, but also it just makes the game more than just a push over. There's no inns, and healing items are extremely limited.
👍 : 0 | 😃 : 0
Positive
Playtime: 6376 minutes
Old school feel and gameplay in this retro rpg. Reminds me of the 90s ;) Cool - loves the characters (except Terry! Ugh leave him there already ;)) Had some annoying double triple back through previous locations to find some essential to complete the game item. The JAG mini game in the game has some "rooms" that make no sense at all... totally arbitrary "puzzles" that honestly, I had to use a guide to get through. The game movement is a bit troublesome as the group keeps getting stuck behind pillars and whatnot, but still a good play. I wouldn't do it again, but it was a nice little blast from the past vibe. Worth playing.
👍 : 0 | 😃 : 0
Positive
Playtime: 510 minutes
I played this game after playing 3 really bad RPGs in a row and it was a nice breath of fresh area. It is different than your average RPGMaker game in that it is part adventure game and part RPG. See early on you end up in this dreamscape, and are given the goal of figuring out how to get out of it. From there you have to explore and figure out how to progress. Some may find that off putting it but it reminded me of older Sierra games, especially Quest for Glory. Personally I liked trying to figure out how to progress through the dreamscapes while solving the puzzles and slowly getting farther and father into each based on the items I've found so far in my adventure. If I had any criticism of this game it is I didn't really like the jailhouse games, they felt kinda tacked on when they occurred. Almost like they were there just to slow down the game a little at that point in the game. Outside of that though I have no other criticisms. Now where is Dreamscape 2?
👍 : 1 | 😃 : 0
Positive
Playtime: 729 minutes
Bought this when the grand RPG maker shovelware apocalypse happened and everything was on sale. Its got about 15 hours of gameplay for one playthrough, with four difficulty modes. I think the intent is that you play it once on each, but I don't see how someone could stand that. Its a pretty neat take on a JRPG though. Encounters don't respawn, Most are mobile and can be avoided and the rest are static and must be fought to physically progress. The characters are cute and the game play is basically like a mix of a point and click adventure/puzzle game and a JRPG. Its neat and the story is decently engaging. There's an endurance element to it also. Vendors are rare and all but two sell only stat ups. Their inventory is fixed so once you buy them out they're done. Recovery is mainly through picking up items that are autoconsumed when picked up, and recover a small amount of HP or MP. Same for curatives. There are dmg/poison proc ones, sometimes the game tricks you wtih them or makes them required to walk through, or just requires you to always weave through a maze of them. Which is blah. Its not without some serious flaws though. Like most point and click games it can be frustrating to know where to go, since the path through is so backtrackey (get a thing that lets you break rocks, redo everywhere breaking the rocks to go new places, etc). Keys or key-like items (there are quite a few) have to be equipped to offhand to use, and the things that let you break the 3 different kinds of rocks (for real) have to as well, and later on the jumping item. That means you spend a lot of time in your menu scrolling through a big ass list to equip the key then immediately take it off and put back on your shield/good weapon/good charm. As a consequnce of the lack of one shot recovery at an inn or resting it makes things like getting poisoned or statused very frustrating. Especially early on, having someone die (all the pickups rez them but at one heatlh) or getting your team poisoned blows, it can be a hard stop on your playthrough. It also means later one when your last party member gets an in combat heal thats cheap (she has 3x your mana and it costs 1/4 what your protagonists heal does), you sandbag lots of routine fights to slowly heal. Your protagonist ends up being the tankiest by a wide margin, and has a free taunt and a counterattack proc when hit. Lots of fights especially lategame devolve into your protagonist just murdering everything on the crackback, including all the bosses. It leads to hilarious fights with some bosses and the non-boss enemies that use their sprite (they're all just recolors) since they can too, so once one of you hits the other you sit there counterattacking until someone dies. There was a really bad difficulty curve on mobs. A lot of areas are a pretty std level of strength with large jumps, which usually means you get to backtrack in the harder areas to go heal up and then slog back in. This is partially alleviated by two teleport items but you don't acquire them until right at the end of the game, since you would otherwise have to slog back through a really long empty room. The ending, to cap it off, is rather unfulfilling. Thats a lot of negatives and no praise really, but despite that this game was very engaging, very charming, and fun. It had some really well done levels and sets, great music, and the cutest theme imaginable. This is definitely worth playing if you think you can deal with the negatives ( or don't consider them to be, different strokes for different folks).
👍 : 4 | 😃 : 0
Positive
Playtime: 56 minutes
i want to like this game, i do. the graphics (both the pixeled And the artist rendered ones) are nice, simple and easy on the eyes. the music is a Weensy bit annoying in that you can't turn it down or off but it's nothing one can't just tune out mentally during game play. but it has a couple detractors that are bit much for me. *it stays on a tiny (mobile app) sized screen. so there's a constant case of "oops, the cursor is too far off the game now." and there's no options that i could see to change that. the main menu is "start", "load", "awards" and "quit". no settings or options. no way to turn off the music or change Anything. *the movement is hardly intuitive. it's very literal. if there's anything between you and point B, guess what... you're going to be stuck on it. no "click here & Go Here". you have to be constantly clicking to keep moving... Including Around any seeming pointless object like a small pebble OR a corner you can see around easily... you can't just click a ways ahead and expect the character to actually Go There. now, these aren't so much Deal Breakers as they are annoyances. i can't honestly say it wouldn't be something that i could just get used to over time. it's just at the time of my playing this game, i had NO patience for hand holding a game to play it. i've still got a few other games to finish that are less of a pain in the hinder. again, this is one of those times i wish they allowed for the reviewer to abstain from a "yes"/"no" recommendation. for Me, it's a kind of an "meh, not a fan but maybe you'd like it?" deal. i guess all i can do is say no, but take it with a grain of salt and make your own mind up on it.
👍 : 5 | 😃 : 0
Negative
Playtime: 1168 minutes
OK, I have to admit that I was fully prepared to hate this game. It came in a bundle, and the description made me cringe. I went through every other game and decided I would give it a try. Turns out, I'm glad I did. This is the only game I have ever been tempted to play through a second time! Mechanics are easy to follow like most RPG maker games. Money isn't wasted on constantly buying potions etc because of the drop system. Story and characters are a blast! It took me roughly 17 hours to play through, so definitely worth the bundle price I paid for it. If you like Aldorlea Games, you won't be disappointed in this one.
👍 : 16 | 😃 : 0
Positive
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