
49
Players in Game
3 😀
1 😒
59,60%
Rating
$14.99
The Rogue Prince of Persia Reviews
Jump into this action roguelite installment in the Prince of Persia series as you flow between death-defying platforming and acrobatic combat as the Prince himself. Battle through the capital city again and again with one goal – find a way to save Persia from a Hun invasion wielding dark magic.
App ID | 2717880 |
App Type | GAME |
Developers | Evil Empire |
Publishers | Ubisoft |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Workshop |
Genres | Action, Adventure |
Release Date | 14 May, 2024 |
Platforms | Windows |
Supported Languages | English, French, Simplified Chinese, Traditional Chinese |

4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
The Rogue Prince of Persia has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Rogue Prince of Persia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
514 minutes
Update: After 5 hours i finished first whole run, its pretty short but there is promised more content. Also it unlocks corrupted runs with negative modifiers. Im just little bit bummed because i wasnt really into roguelites and this is first time it clicked for me in every aspect and its already more or less over.
Awesome movement, feels so good, i havent played Dead Cells or a lot of roguelites, but this is very fun game, you can get killed pretty quickly. I like the souls system and levels that have permament upgrades. Music makes you feel like unstoppable parkour machette wielding menace. I totally recommend it.
👍 : 0 |
😃 : 0
Positive
Playtime:
514 minutes
Ainda tem um longo caminho pela frente mas as atualizações estão melhorando ele cada vez mais. O combate e a movimentação são divertidos e a direção de arte tá muito linda. Já tem uma boa duração pelo tanto de conteúdo, a campanha em si ainda é curta mas tem armas, itens e skins pra desbloquear, além de desafios e da skill tree. Não imaginava que a franquia ia seguir pelo caminho que seguiu com esse e com o The Lost Crown, mas tô curtindo bastante.
👍 : 0 |
😃 : 0
Positive
Playtime:
664 minutes
This game hits in all the right ways. It felt like slipping back into the fast, fluid action-platformers I grew up with. The movement is tight, wall running, vaulting, and chaining acrobatics together feels effortless but still rewarding when you master it.
Combat has that classic Prince of Persia DNA with a roguelite twist, keeping fights fresh and unpredictable. You unleash slick combos that make every encounter feel kinetic and satisfying.
The music blends Middle Eastern influences with pulse-pounding energy that drives the action forward. This is a great soundtrack, I've been listening on Spotify.
Visually, it’s gorgeous. The animation flows, and the world feels alive. If you ever loved the old Prince of Persia games or just want a platformer that respects movement as an art form, this is worth playing.
👍 : 0 |
😃 : 0
Positive
Playtime:
414 minutes
It's more or less Dead Cells with wall-running and a different aesthetic. I love the style of the game, the music slaps, and the combat is satisfying.
Content is definitely lacking at the moment - I reached the 'end' of the game in < 7 hours. I know it's a rogue-lite so it never really ends but, still, you get my point. More content is coming according to the roadmap, so that should help fill it out to make it more complete and replayable.
Apparently the price will go up when the game releases officially - not sure how I feel about that since tbh I think it's overpriced at the current price without more content, but that depends on how much content they will add between now and then and how much the price will increase. I got the early access on sale for $15 and I'm happy with my purchase but it's definitely not the best value roguelite in my library.
👍 : 0 |
😃 : 0
Positive
Playtime:
133 minutes
A fun Roguelite with nice parkour element that gives the game the right flow
👍 : 0 |
😃 : 0
Positive
Playtime:
820 minutes
The game is great but its riddled with bugs.
1. Loading to a new area should be seamless and the scenery should transition properly.
2. Music gets stuck no matter where you are in the game.
3. Once that music plays and gets stuck and you're sent back to the oasis, the game is unplayable. You have to relaunch the game.
Great game, but it needs a bit more TLC
👍 : 2 |
😃 : 0
Positive
Playtime:
1130 minutes
Fun biomes, great weapon variety, and smooth combat.
👍 : 5 |
😃 : 0
Positive
Playtime:
5837 minutes
this game may have been one of the best purchases I have made. from easy to understand controls to challenging boss fights plus constant developer updates, its a really great game especially for still only being in early access
highly recommend, but its not for everyone i get that lol
👍 : 5 |
😃 : 0
Positive
Playtime:
743 minutes
Genre - Rogue-Lite action platformer (EA)
My history with PoP goes back to the original where I was happy just to get to the 2nd level on a run. I also played some of the 3D Xbox games and enjoyed them to completion.
I purchased this and Lost Crown in a deal and Lost Crown seemed the better option with a set story. So I invested my time in that to finish it. It was great until two thirds through, whenthe platforming got ridiculous and the boss fights seemed 1 trick affairs (not fun, so I rage quit).
I recently saw there had been an update to Rouge PoP, so I went back to it. And boy am I glad. I have finished up to end of act 2 twice (EA current limit) and still have things to unlock. The upgrades and boss battles seem balanced at this stage. I really hope they keep the format going forwards. The platforming is not tortuous, but mistakes still cost you.
What I would add:
1) Another act and a new bosses (pretty much guaranteed).
2) More upgrade levels and more skills to balance against a new act. I'm not sure the levels should be limited. So effectively you could get all skills with enough runs. (currently locked at 15, which works fine for 2 acts)
3) Unique balanced perks to the outfits, to make them more attractive to unlock and use.
4) More enemies and weapons (pretty much guaranteed).
5) More love to the amulets, with more upgrades available.
6) It looks like they are already aiming for 3 biomes per section (pretty much guaranteed).
👍 : 8 |
😃 : 0
Positive
Playtime:
2064 minutes
The game was immediately addicting and only more so once the movement and combat started to click. This has a prince of persia feel but in a brand new flavour that comes across fantastically. Once I realised that movement within combat was a key aspect it really opened up.
There is an upfront level of difficulty that can catch you off guard but once the game starts flowing it's hard to put down. There are definitely some weapons and medallion combos that feel a bit too weak currently (looking at you poison gloves). The broad range of weapons and tools did kind of make up for this though as I don't feel starved for options.
The early progression to get weapons especially can feel a bit long at first. It was only once I consistently started beating the first bosses that the cinder gain felt better.
The post game difficulty talismans are a fun addition and I look forward to trying different combinations and completing that list as well. With this recent balance patch along with the roadmap for the game i have high hopes for this game by the time it launches.
👍 : 8 |
😃 : 0
Positive