Treasure Hunter Reviews

App ID2708470
App TypeGAME
Developers
Publishers SJ GAMES
Categories Single-player, VR Only
Genres Casual, Indie, Strategy, Action, RPG, Adventure
Release Date14 Dec, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Bulgarian, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Hindi, Indonesian

Treasure Hunter
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Treasure Hunter has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 136 minutes
[h1]Experienced on the Meta Quest 2[/h1] You can view my gameplay & early impressions here: https://youtu.be/19zJ8imaQN4 This is a very clunky game. It needs polish. However, despite all the issues it has, it's a very thrilling VR experience. We really don't have many actual thrillers in VR. Most developers don't trust the gamer to be able to jump from heights or handle cheap traps that lead to cheap deaths. Walls closing in and floor tiles falling down. Pendulum axe swings that insta-death you if they get too close. This developer did not hold back anything. You will fall. You will die. You will feel like you're on the death-defying adventure of your VR life. I enjoyed the ride. That's not to say there weren't frustrating moments. Near the start of the game, I experienced an issue where I only got one coin and was able to open a chest. Inside the chest was a lion's head pendant. There was a door where I thought you put the pendant to open it, but it did not open no matter what I tried (I tried everything I could think of). It turned out that two coins are supposed to spawn, instead of just one. The second coin is what opens the door. I also experienced another major game-breaking bug much later in the game in the water level. I could not swim forward consistently, instead you swim back and forth. Then after dying, I couldn't even swim at all. Despite the above, the thrilling moments in this game is not something you expect from a budget title. This developer took major chances. Something that very few VR developers are willing to do. If you're willing to put up with some jank, there is a thrilling adventure ride here. Game is running on the Unreal Engine. On my RTX 3080, I was getting mostly 72 fps, although I did experience frame rate drops in some areas. You do have full locomotion, along with snap turning available. There are no graphical settings. You can technically play seated, but I don't recommend it because you'll likely be too low to the ground for some parts of the gtame. [b]Rate 6/10. Already worth the $9 USD I paid, but I do want to finish the game if the water level gets updated to work better.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
👍 : 12 | 😃 : 4
Positive
Playtime: 125 minutes
Great game over all. Graphics are really good for VR and runs smooth! This game wears me out but in a good way. A lot of fun to play. At least until you have to swim. The swimming mechanic in this game has got to be fixed asap. You end up going backward trying to swim forward most of the time. It is infuriating! That level is a ways in so still worth my $. Surely this will be addressed though. Specs: Ryzen 9 32gb ram 3060ti ssd Pico 4 virtual Desktop
👍 : 0 | 😃 : 0
Positive
Playtime: 77 minutes
Works on Reverb G2 using custom controllers binding. Repetitive and clunky VR adventure, that mostly consists of terrible first person platforming. Most aspects of the game are scuffed: deathtrap's hitboxes are bigger than they look, inventory dupes and loses items, a lot of indoor levels are just a copy of the same boring corridor, constant lens flares make no sense in VR, vaulting is janky and can put you inside textures, there is no option to toggle run, etc. Even the very beginning has very noticeable visual glitch with disappearing bridge ropes and possible death loop, where the checkpoint loads player right into a free fall. This happens within the first few minutes of the game, how did it pass any play tests? The only upside to the game is nice visual effect for water/fire.
👍 : 0 | 😃 : 0
Negative
Playtime: 48 minutes
META QUEST 2 Okay, I'll start at the beginning. The game started for me exclusively with Air Link, no other wireless method worked (VD, Steam Link). The first thing I noticed are the difficulties in creating a homogeneous menu with its own style; too many things happening in a place that should be calm and pleasing to the eye. The second,(Keeping aside the countless bugs), is the images, if my eyesight doesn't deceive me at least 90% of the images within the game are generated with artificial intelligence. There is nothing wrong if a solo developer cannot afford to pay a freelancer artist or is unable to make them himself. The game itself really has a solid foundation and is all in all, enjoyable to play. There is some difficulties in figuring out what needs to be done or why. HOWEVER, there are two pieces of advice I can share with you: - The first, is to find your own style; now the game is in a state of utter confusion. - The second, is to invest in this game, it is not crap, I will keep playing it and surely more players will come. Use some of that money for this product, don't abandon it please, it would be a huge waste. P.S.: If you need any help with the graphics department please contact me, I am a graphic designer, 3D modeler and video maker. (almost graduated)
👍 : 9 | 😃 : 1
Positive
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