ContractVille
212

Players in Game

3 154 😀     673 😒
79,71%

Rating

$29.99

ContractVille Steam Charts & Stats

Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.
App ID2698780
App TypeGAME
Developers
Publishers FiftyEight Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op
Genres Casual, Indie, Simulation, Early Access
Release DateQ1 2024
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, English, Korean, Turkish, Dutch, Portuguese - Portugal, Swedish, Persian

ContractVille
212 Players in Game
1 943 All-Time Peak
79,71 Rating

Steam Charts

ContractVille
212 Players in Game
1 943 All-Time Peak
79,71 Rating

At the moment, ContractVille has 212 players actively in-game. This is 0% lower than its all-time peak of 1 668.


ContractVille Player Count

ContractVille monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 261 +4.52%
2025-06 250 +2.65%
2025-05 243 -25.9%
2025-04 328 -53.15%
2025-03 701 +3.04%
2025-02 681 +5.04%
2025-01 648 -4.55%
2024-12 679 +22.59%
2024-11 554 -23.58%
2024-10 725 -2.78%
2024-09 746 -3.76%
2024-08 775 -5.34%
2024-07 818 +18.1%
2024-06 693 0%

ContractVille
3 827 Total Reviews
3 154 Positive Reviews
673 Negative Reviews
Score

ContractVille has garnered a total of 3 827 reviews, with 3 154 positive reviews and 673 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ContractVille over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3207 minutes
Definitely a unique and very fun game to play with friends! Even solo is fun. I highly recommend this!
👍 : 0 | 😃 : 0
Positive
Playtime: 624 minutes
I was enjoing this game and I get all the way to getting a company. I then got the campaign job of building my first house and I paint all the walls to what the customer wants. I came across a small wall and I used 3 to for 4 cans of paint that had 1,600 points. I could only get the wall to 85% complete even thou I got the paint is completed but didn't check off the to do list it showed 2/3 walls done.
👍 : 0 | 😃 : 0
Negative
Playtime: 4569 minutes
I have enjoyed playing this game for a while now. I use to work some construction projects in the Army, and now this takes me back to my younger days when I was able to work. Now, being disabled, this has given me a chance at feeling like I am actually running a business and making an earning. Granted, I still have a lot to learn, but with the help of the game, I am doing pretty good.
👍 : 0 | 😃 : 0
Positive
Playtime: 1274 minutes
I've played this game for [b]20 hours[/b], and while it’s still [b]buggy[/b], the good news is my [b]motherboard has stopped begging for mercy[/b]. System specs: [list] [*]Intel Core i7-12700 (12-core) [*]GeForce RTX 4060 Ti 8GB [*]32GB 3600MHz RAM [*]2TB M.2 SSD [*]B660 chipset / 650W PSU [/list] When I first started playing, my [b]PC completely locked up[/b]—full-on [b]monitor freeze[/b], [b]game crashes[/b], and [b]POST beeps[/b] like it was about to give up. The only time I’ve seen anything like that before was when my rig was [i]full of dust and trying to run Cyberpunk[/i]. That’s how intense [b]Contractville[/b] was acting. But things have improved. No more lockups, and the beeping has stopped, though it still has its fair share of [b]glitches and rough edges[/b]. At least now I can actually play without my PC sounding like a fire alarm. [hr][/hr] [h2] Verdict: [/h2] [b]Performance is better, but bugs remain.[/b] Definitely not melting my PC anymore, but still not what I’d call stable. If you’re into games like [b]House Flipper[/b] or [b]The Sims[/b], there’s a lot of potential here—but I’d still [b]wait for more patches[/b] before diving in deep. [b]💻[/b] 20hours played [b]🔊[/b] 1000 beeps survived [b]🧯[/b] No more system meltdowns—just the occasional bug [b]Fix the bugs, and this could be great.[/b]
👍 : 0 | 😃 : 0
Positive
Playtime: 2869 minutes
Buy on sale or if you REALLY love construction (but don't care about the details). Graphics are passable, game play loop is repetitive but satisfying if construction is your thing. The game would benefit from it being easier to show friends visiting your session previous creations, as it stands once you finish and sell a house all the windows darken and you're left with just the curb appeal. This limits you to showing them your current project and previous paint-jobs. One personal issue, it bugs me that you can't charge the electric vehicles from your solar and wind power production at the office. You invest large amounts of money into building and upgrading a private electrical grid, yet can't just plug in your electric work van while it sits in the garage to take advantage of that free power. There's game there, but room for improvement.
👍 : 0 | 😃 : 0
Negative
Playtime: 1479 minutes
Fun game for those of us who enjoy 'busy' games and creativity. But there are a lot of big flaws left to work out. [b]The guide:[/b] This guide is seriously lacking a lot of information. Like how to do various tasks or what order they need to be done in. I had to keep google up on my second monitor and constantly search for how to do things. For example, the instructions for adding a porch are very basic. It doesn't tell you in detail or step by step. It doesn't tell you that you need to go purchase separate porch-related roof materials to complete the roof... or the railings. Over and over again, I had to hope that google had an answer. [b]Snapping:[/b] The snapping in this game is just terrible. There is no 'snap to grid'... it just snaps to... something. Trying to install cabinets in a kitchen is complete frustration. I can barely get them to at least APPEAR to line up straight. This process shouldn't be this hard... place a corner cabinet (it should SNAP into the freaking corner!), then the rest should snap against each other after that so they line up perfectly. I got so frustrated with this, I quit the game and just can't be bothered to mess with it again. If you put down baseboards and crown molding, I think it tries to snap against that. Problem is, the game gives you no way to remove the crown and baseboards once you placed them. So I can't even remove them to try placing the cabinets without them. Only option is the go back to the planning shed and start over. Screw that! It takes forever to get this far with all the forming, concrete, etc... [b]Scaling in the planning stage:[/b] I have my localization for measurements set to imperial. To me, that means inches, feet, etc. When trying to draw out a house, what the heck is a 'yr'? Why can't it just measure in feet/inches like most normal things? When you're supposed to build a house with a set size, it is VERY confusing trying to understand how big you need to build the floor plan. What happened to square footage? That is how houses are measured, at least in the U.S.. Instead you have this 'yr' mess that doesn't make any sense. And when you draw out a square, it gives you only that yr number which means absolutely nothing to me. It should show me the square footage of the square I am drawing. That, at least, would be easier to understand. [b]Design points:[/b] This system is pretty cool. But, there are so many instances where a room calls for a "seat". You go in the furniture store to look for a seat and when you find and add it to the room, it doesn't seem to count it. Same thing happens when it calls for a "cabinet". What kind of cabinet? You end up wasting money on a half dozen different cabinets until you find something the game likes. The design points system is a great idea, but way too strict. Open it up and allow for more creativity. I've resulted to using cheats to get more money because of this mess. [b]Carrying stuff:[/b] The delivery spot will have all of your stuff you ordered for the house. So if you have 15 boxes, you have to run back and forth to that spot and grab each box, one at a time, no matter how small the box is. At least make it so you can carry 2 or 3 of the small boxes at once. You will spend almost as much time running from that spot to the house, and back again as you do actually doing the work or placing items. If it's a large lot, you'll spend more time running back and forth. For new buildings, that delivery area should really be right there close to the project somewhere, or at least let the player move it to where they want after the planning stage. [b]Ladder:[/b] there are no ladders! For the first 5 or 6 hours of playing this game, I was pulling my vehicle up close to the house and using it to jump up on the roof to build the roof. I could find nothing telling me that there is actually a scaffold you can buy and use. Why aren't little things like this mentioned in the guide when explaining how to do the work? Goes back to my complaints about the guide. It is extremely basic. Add more details. [b]Roof designing and house shapes:[/b] This one really bugged me. I built a house that was kinda L shaped. I wanted to use a gable roof. But you can't rotate which way you want the gable roof. So you end up not being able to roof the house the way you thought you could. What you end up with is part of the house with one gable roof, and the other part with a gable roof and instead of them flowing into each other like a normal house would, its a giant "M" shape. If there is an option to rotate which direction a gable roof runs, this would be a non-issue. How can you leave out something as basic as that? While on the subject of roof design... we need the ability to add ceilings outside of the exterior wall so we can build our own porches our way, as well as foundation/floor. Speaking of porches... [b]Porches:[/b] It's great that you can purchase a "kit" to create a nice porch. But OMG is this thing a royal pain to add! The snapping issue I mentioned before? Yeah, this is where it completely fails. I spent 20 minutes trying to get a porch to snap in place where I wanted it. Be careful where you place windows by the way... if you plan on adding a porch, you have NO idea where the game is going to allow you to put it - so you could end up with the porch covering half a window. Devs - PLEASE fix the snapping problems in this game! Having this stuff snap in place would have made all the other little issues more bearable. The idea of this game is fantastic. I love how detailed everything is from planning (except for that weird measurement system) to pouring a foundation and actually building a house. I still recommend it. [b]But the biggest issue I have is the snapping. If they fix this and nothing else, I'll put a lot of hours into it I'm sure.[/b] I don't even mind so much the running back and forth for most of the game to grab and place items. But for God sake, at least fix it so we can carry a few small boxes at once.
👍 : 0 | 😃 : 0
Positive
Playtime: 1008 minutes
I HIGHLY recommend this game it's HELLA FUN! I highly recommend when you can getting the trash compactor, a stable power source and doing the trash or demolition missions. I only have 4 and half so far in the first day (I've been playing since like roughly 4:30 am and its 9:02 am. (I'm still playing the game).
👍 : 0 | 😃 : 0
Positive
Playtime: 930 minutes
for 10 years I played cod and battlefield and I retired to Parcel Simulator, Grocery store simulator, and the like. This allows me to live out my veteran ptsd simulator. Trying to rejoin the civillian population, thinking about how many people I ended in my 10 tours of the duty and the field. good game.
👍 : 0 | 😃 : 0
Positive
Playtime: 518 minutes
Neat idea and overall the game is quite interesting. The problem is the implementation. Graphics are quite low quality and it feels like a Unity game with standard shaders. Better this than the Unreal engine cookie cutter shiny assets, although it is not that much better. Sound is also barebone and the minimum to function. The game is a mix of many different "simulators" where you do contracts, as the name implies. The positive is that you have a lot of jobs, so you are not limited only to do construction work/demolition, but can also do deliveries, repairs, cleaning, decorate, sell and buy furnitures and even recycle trash and sell it. Problem is: none of these jobs are actually finished and works without issues. The game has been in early access, and that was expected, but since launch not much changed. Performances are a joke even with a powerful rig and with DLSS enabled, the game sometimes tank to 10-15 FPS; and in some instances as you are doing demolition, it drops to single digit. Clearly there are leaks with assets and functions/objects not destroyed correctly, and the overall experience is really affected by this. Whatever you do eventually you end up hitting some slow down at one point or another AI for cars is N/A; they run around and do not much more than that. The cars have no weight and slide over the road. Driving vehicles is also a really bad experience, and considering that part of the game is driving a taxi or deliver things, you can imagine that what you will experience is basically just hassle after hassle. There is no system to penalize players for driving into other cars, there is no damage model so you can do whatever you want. Just need to put gas in the car/truck Bugs are plenty; cars turn right at crossing when they should go either straight or left; packages you place on the truck may end up floating because the package didn't connect to the truck; interactions with things like windows and other items sometimes works and sometimes doesn't. Mix this up with the bad driving and previous issues, and you will wonder why is even worth playing the game. I enjoyed it until the bugs and issues not solved got in the way. As is now, it is not really enjoyable, no matter what is added to the game, as driving is bad, doing almost every job is quite clunky and performances now are also tanking at random, so ironically the game was better when it was just an early access game with fewer features. 4 out of 10 for me; great game idea and good basis but the implementation is sadly unsatisfactory without rewrite completely how traffic AI and driving works, solve performance issues and making overall the various jobs less clunky.
👍 : 5 | 😃 : 0
Negative
Playtime: 34 minutes
Game is incredibly un-optimized. Turning the camera is choppy, there are numerous connection issues when trying to play with friends, and lighting sporadically shifts depending on where the character is walking. The anti-nausea feature did not seem to do anything either. The game feels unpolished. Normally, that wouldn't be an issue, but charging $30 USD is a big ask for how this game plays.
👍 : 17 | 😃 : 1
Negative

ContractVille Steam Achievements

ContractVille offers players a rich tapestry of challenges, with a total of 77 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Welcome to CreekHarbour!

Welcome to CreekHarbour! Start building your dreams!

Home, my sweet home, kind of.

New home, caravan!

New Venture

New beginnings! Established a new business venture!

Skilled Master

Congratulations! You have mastered all the skills!

First Wheels

You've got your first vehicle! Time for to burn tyres!

Fuelled-Up

Too busy to think about refuelling, eh?

Captain

Complete all main goals in the game!

Millionaire

Accumulate a certain amount of money in the game!

Wealth Owner

Congratulations! You've amassed a fortune of $10 million.

Landowner

You bought your first property

Land King

You've just bought a your first big estate!

Estate Emperor

You bought 10 land.

Lord of the Lands

Purchase all available plots of land in the game world!

Spotless

Clean 50 Dirt

Spotless Specialist

Clean 200 Dirt

Sparkling Master

Clean 500 Dirt

Neat Picker

Pick Up 100 piece gargabe.

Trash Collector

Pick Up 500 piece gargabe.

Garbage Guru

Pick Up 1000 piece gargabe.

Home Decorator

Purchased 50 home furnishings!

Interior Stylist

Purchased 250 home furnishings!

Design Virtuoso

Mastered home design with 1000 furnishings!

Logistics Novice

Finished First logistic task!

Super Carrier

Master of logistics! Complete challenging 50 cargo tasks.

Logistics Baron

Baron of cargo! Excel in 100 logistic contracts.

Contract Rookie

First contract done! Rookie status achieved.

Contract Ace

Ace level reached! 50 contracts completed.

Contractor

Legendary in contracts! Over 100 completed.

Labourer

First build done! Construction Master achieved.

Foreman

Master status achieved. 5 builds completed!

Civil Engineer

Achieved Construction Prodigy: Excelled in 15 builds!

Wrecker

First wall demolished! Novice level.

Demolition Expert

Expert in demolition! 100 walls down.

Destroyer

Mastered demolition! Over 500 walls demolished.

Go Grenn All the Way!

Complete all the go green progress

Oh, Shiny!

Claim your first trophy.

Hands-On Approach

Slap away 5 vandals in Justice For Nature mission.

Slaps-On Approach

Slap away 25 vandals in Justice For Nature mission.

Like a Slap Machine

Slap away 100 vandals in Justice For Nature mission.

Crime Cleaner

Clear 7 areas of vandals in the Justice For Nature mission.

Current Affairs

Complete a watermill in Clean Water Campaign missions.

Stream Beam

Complete 10 watermills in Clean Water Campaign missions.

Wheel Deal

Complete 7 Clean Water Campaign missions.

Nature's Nurse

Rescue 5 animals in Forest Revival mission.

Green Reviver

Rescue 25 animals in Forest Revival mission.

Nature's Guardian Angel

Rescue 75 animals in Forest Revival mission.

Forest Guardian

Complete 7 Forest Revival mission.

Small Seeds Big Deeds

Plant a seed in Green City Initiative mission.

Seeds to Trees, Deeds to Dreams

Plant 25 seeds in Green City Initiative mission.

Deeds to Dreams, Growth to Greens

Plant 75 seeds in Green City Initiative mission.

Greener City

Complete 10 Green City Initiative mission.

Campaign Contract

Place 10 flyers in Public Awareness Campaign mission.

Propaganda Pro

Place 100 flyers in Public Awareness Campaign mission.

Propaganda Master

Place 250 flyers in Public Awareness Campaign mission.

Awareness Advocate

Complete 10 Public Awareness Campaign mission.

Cleanup Crusader

Place 5 recycle box in the designated area during Volunteer For A Clean Future missions.

All for The Museum!

Place 150 recycle box in the designated area during Volunteer For A Clean Future missions.

All for The CITY!

Place 300 recycle box in the designated area during Volunteer For A Clean Future missions.

Play Cleanup

Complete 6 Volunteer For A Clean Future missions.

Low Battery

Drive an electric vehicle until the batteries run out.

Your First Microwave

Acquire your first electric car. Weeev!

Fine Addition To Collection

Complete all mail missions

Take Me There

Complete 10 trips as a passenger

Take Me Far Away

Complete 100 trips as a passenger

Fly Me To The Moon

Complete 300 trips as a passenger

McRide in Style

Pick up 10 passengers with the Ozen Sports Car

Hail to the Driver

Pick up 10 passengers

Ride and Shine

Pick up 100 passengers

The People’s Chauffeur

Pick up 300 passengers

Cargo Novice

Deliver 10 normal type cargo.

Cargo Professional

Deliver 100 normal type cargo.

Cargo Conqueror

Deliver 300 normal type cargo.

Handle with Care

Deliver 5 fragile cargo.

Careful Courier

Deliver 50 fragile cargo.

Smooth Operator

Deliver 150 fragile cargo.

Zero Breaks, All Wins

Complete a difficult cargo mission without breaking any fragile cargo.

E-Car-Go

Purchase electric cargo vehicle.


ContractVille Screenshots

View the gallery of screenshots from ContractVille. These images showcase key moments and graphics of the game.


ContractVille Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 1600 / Intel Core i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX-Vega 64 / GeForce GTX 1080
  • DirectX: Version 11
  • Storage: 30 GB available space

ContractVille Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: AMD Ryzen 5 3600 / Intel Core i7 7700K
  • Memory: 32 GB RAM
  • Graphics: AMD Radeon RX 5700 XT (8 GB), AMD Radeon RX 6600 XT (8 GB), NVIDIA GeForce RTX 2070 SUPER (8 GB), NVIDIA GeForce RTX 3060 (8 GB)
  • DirectX: Version 11
  • Storage: 30 GB available space

ContractVille has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


ContractVille Videos

Explore videos from ContractVille, featuring gameplay, trailers, and more.


ContractVille Latest News & Patches

This game has received a total of 27 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

ContractVille 0.0.2 Update
Date: 2024-06-04 00:43:21
Hello, the new update is live, we are working very fast to produce solutions to your requests and problems you encounter.
👍 : 101 | 👎 : 1
ContractVille 0.0.2.1 Hotfix
Date: 2024-06-04 18:55:58
The issue with save file not loading that you experienced in the previous update has been fixed. Now you can load your old save game.
👍 : 70 | 👎 : 0
ContractVille 0.0.3 Update
Date: 2024-06-06 21:33:25
We've listened to your feedback on Steam and Discord, and we've found and fixed the bugs you reported.
👍 : 142 | 👎 : 5
ContractVille 0.0.4
Date: 2024-06-09 16:08:34
We continue to improve and fix bugs by following your feedback on Steam and Discord!
👍 : 148 | 👎 : 6
Hotfix 0.0.4.1
Date: 2024-06-10 23:51:11
We are working hard to resolve bugs as soon as possible and provide you with a better experience.
👍 : 96 | 👎 : 1


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