Playtime:
23135 minutes
I highly recommend this game for anyone who is a political geek.
The game is extremely in-depth. It goes from well-known laws like freedom of speech/demonstration/religion to tiny aspects you'd never see in a geopolitical simulator; blood toxicity level, driving age, maximum age for school, and speed limits on trunk roads, city roads, and highways. It also has a very realistic atmosphere to it. Setting aside the fact the map and characters look like 90s era games, it gives the game a feel no other geopolitical simulator has given me; realism. It goes from setting meetings with political figures and world leaders, to having small talk and influencing well-known figures in your country to vote for you or support your bill publicly. When a law doesn't pass through, a reform can be made. Adding laws into this reform that is bipartisan will increase the chances of it being passed. More features include asking nations for authorization to build a pipeline through their territory, building pipelines for oil or gas, detailed trade agreements that allow you to set the price, quantity, and duration of the agreement (Example: Russia's Natural Gas Agreement with China that will last for 20 years), the game also allows the construction of various buildings or transportations like oil and gas pipelines, high-speed trains, nuclear power plants, oil rigs, gas and oil fields, and even increasing the number of hospitals, homes, schools, or solar fields. The game also has a very complicated economic system. I have been having trouble with it, but I did have some success as Jordan earlier. Continuing on, the game is very recent. It isn't like SuperPower 2 where it was created just before the NATO expansion or the break-up of Serbia and Montenegro, but it was released in 2013, meaning it has the world's youngest country, South Sudan. The game features terrorist groups in every country, ranging from the Mafia to Total Jihad groups (Al-Quaeda). You have the options to infiltrate the groups if they live in your territory, to funding them with weapons, money, and 2 semi-trucks with rockets and explosives if they are in other countries to help them take down that country's government. But if you do this, you have the chance to be caught red-handed. And this will transfer into the news, and Parliment will impeach you. I suffered that while playing as Russia and funding New Zealand terrorists. The game offers so much detail to their options, like adding more medical staff and adding more police staff. You can also investigate politicians and well-known citizens to reveal a scandal to use against them, to spying on heads-of-state or countries to find evidence that will gain the approval of the United Nations Security Council and allow military action against the country. Which brings me to the Organizations of the game.
The game has made Organizations possible, which bring various or all world organizations into the game including the North Atlantic Treaty Organization, Shanghai Cooperation Organization, Organization of Petroleum Exporting Countries, European Union, and North American Free Trade Agreement. It then gives you the option to create your own Organization, allowing an Economic Market (NAFTA), Producing Countries (OPEC), Monetary Union (EU), and Political-Military Organization (NATO). This then allows you to choose members states, the budget, the voting system, the secretary general's holding of the seat, and who the secretary general is. You can then meet to set the prices of the product, make changes, etc. Like with OPEC, you can propose to change the average oil price. You can also launch reelection campaigns, even visiting the Olympics, military barracks, and universities. Instead of a SuperPower 2 style diplomatic relations, there are two types of relations. First is economic. Just because the country does not favor you does not affect trade relations. Second is military, allowing certian permissions like allowing air, ground, and naval bases in your/their country while considering the amount, allowing you to edit this at any time via meetings with head-of-state. Diplomatic relations come with various things, like managing embassies, allowing nationals to enter or leave, and forcing ethnic Israeli's living in Lebanon to return. Lastly, the game makes it perfectly with this.
As all military and geopolitical games have, the feature nuclear weapons. Naturally, this game has them. But for the first time, you need to go through politics when proceeding with a nuclear attack. First, you must authorize the use of nuclear weapons. Second, you must make a meeting with the Chief of the Army. Third, you must ask him to authorize the use of nuclear weapons. Forth, you must ask him for the code for the nuclear weapons. And the game never remembers it, You actually need to write it down. Lastly, enter your code when firing nuclear missiles. But in this game, it features something never seen in any game I have played - Chemical and bacteriological weapons. You can actually use the weapons hated internationally. Though it is almost difficult to use them, you need to have a high standing with the chief of the army. Authorize the use of chemical and bacteriological weapons, ask him to authorize their use, and if he allows it, you can freely launch chemical attacks against anyone. Beware - Using nuclear, chemical, and bacteriological weapons are EXTREMELY frowned upon domestically and internationally. If used, you will be thrown out of office, and if not that, the UNSC will send a resolution to authorize military intervention.
Overall, the game is very fun. So far, I have not run into any major bugs like crashes or gameplay interventions. Only bug I have notices was on the Newspaper where it was supposed to say the President of Russia's name, but showed random lettering or coding. I rate it 8/10. If you love geo-political games and have major interests in politics, this game is perfect. Besides the 90s looking interface, no game has ever gone so in-depth. Many offical reviews say the same.
👍 : 72 |
😃 : 0