O Holy Knight Reviews
Master the art of formation and lead your medieval squad in strategic battles. Command, level up, and triumph over monstrous waves in this thrilling roguelite adventure!
App ID | 2682370 |
App Type | GAME |
Developers | Terapoly |
Publishers | Terapoly |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, Early Access |
Release Date | 6 Feb, 2024 |
Platforms | Windows |
Supported Languages | German, English, Korean |

4 Total Reviews
2 Positive Reviews
2 Negative Reviews
Mixed Score
O Holy Knight has garnered a total of 4 reviews, with 2 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for O Holy Knight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
203 minutes
Kinda fun for the first run but most runs are similar and the biggest problem is the horrible controls. This is optimized for controller by such an amount that it becomes almost unplayable with regular keyboard. The creator of this game has certainly never played PC himself.
PLEASE implement custom keybinds or its virtually unplayable on PC. Cant recommend at this time.
👍 : 0 |
😃 : 0
Negative
Playtime:
246 minutes
This is a really cool concept for a game, and while the amount of content is regrettable, the fun is definitely there! I'm really looking forward to seeing how it will develop and hope that a lot of new content will be added soon!
I also wish the characteristics of each champion were enhanced more than they are now, so that every Run could offer a different experience. Currently, there are 20 champions, but their features are so weak that I hope they will be strengthened! Here are some ideas that came to me spontaneously. (I imagine the developers have already given this a lot of thought.)
Have champions exist as special units with unique skills/items, and play using these units.
Have specific formations that can be used by each champion.
Have gameplay where the units that can be used differ by the champion's country (this could also incorporate aspects like the maximum growth of units by country or the possibility of additional advancements for units).
I hope it will be possible to play with a variety of concepts for each champion! Thank you for developing such an attractive game, and I will continue to support it in the future!
👍 : 1 |
😃 : 0
Positive
Playtime:
118 minutes
Even at this level, it is quite fun and well polished. It feels a little overwhelming at first, so it would be nicer to unlock some of the features over time. Bosses and enemies are a little samey and the first runs dont have a real climax. Also I found it hard to die even if doing nothing in a single or two wave at novice... which feels odd. On the other hand, squad mechanics work quite well, you can "wrap" around your enemy and you have to be carefull when you don't want to leave comrades behind. A small pool of rerolls for perks would be nice and some more build options there.
👍 : 2 |
😃 : 0
Positive
Playtime:
18 minutes
I'd recommend waiting until this game gets a lot of updates and gets flushed out a bit more. The concept is good, It has potential. However, right now it really isn't very enjoyable. The movement is slow and clumsy for your units and the formations really don't do that much to help with it.
👍 : 5 |
😃 : 0
Negative