Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro where threats haunt your every step.
24 Players in Game
1 023 All-Time Peak
72,61 Rating
Steam Charts
24 Players in Game
1 023 All-Time Peak
72,61 Rating
At the moment, Metro Awakening has 24 players actively in-game. This is 96.01% lower than its all-time peak of 551.
Metro Awakening Player Count
Metro Awakening monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
19 |
+37.75% |
2025-05 |
13 |
-30.67% |
2025-04 |
20 |
-31.9% |
2025-03 |
29 |
-24.54% |
2025-02 |
38 |
-52.88% |
2025-01 |
82 |
-1.44% |
2024-12 |
83 |
-55.09% |
2024-11 |
186 |
0% |
2 560 Total Reviews
1 919 Positive Reviews
641 Negative Reviews
Mostly Positive Score
Metro Awakening has garnered a total of 2 560 reviews, with 1 919 positive reviews and 641 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Metro Awakening over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
689 minutes
Absolute gem of a VR game. Easily one of my favorites in the medium up there with Into The Radius 1 and 2. Strongly recommend if you're a metro fan or just a VR enthusiast. The A.I. gunfights in this game are probably the best i've ever experienced in the genre. They feel fast, tense and frenetic. The gunplay is extremely satisfying and the way the enemies take cover and run around makes firefights feel really dynamic and exciting. Definitely utilize cover and corner peaking. Makes you feel like a badass. The game does reuse the trolly gunner section a little bit too much towards the ending but i personally found them to be really fun, so i wasn't complaining. And this game is pretty much a perfect transition to VR for what the metro games are. This is EXACTLY what it needed to be. The backpack is really cool and intuitive, and the gas mask sections were always a treat considering the mechanics of having to wipe the mask and physically change the filters, it was incredibly satisfying. I've been with this franchise since the day the first game launched on PC and Xbox 360 back in 2010, so i'm a bit biased, but as someone who does really enjoy VR, i do genuinely believe this is a fantastic VR game. And there are some fantastic ghost sequences in this. The sound design and visuals of those bits were top tier.
The negative/mixed reviews seem odd to me. I definitely think theres a bit of a barrier to entry in understanding that theres design choices that this game makes because its fitting into a pre-existing franchise that already has a formula that works great. Metro 2033 and Last Light both have very linear progression/exploration. Theres a few sections where you can explore, but the areas were always really limited in scope. Not a bad thing considering the setting its based in. If very TIGHTLY linear bothers you, thats perfectly fair, but it just seems like an odd complaint considering the setting. It sounds like they're annoyed that the metro is a metro- thats like walking into a burger joint and complaining that all they really have is burgers. You should understand what you're getting into is my point.
Also, this is probably the best story i've experienced in a VR game. I don't really think with VR that gripping narratives are required as i feel that the mechanical depth of a game is more than enough to be enticing, but the story here was genuinely pretty great, and it had some really touching moments, Big plus for the medium of VR.
I would give this a 10/10 personally. I think its amazing and a lovely addition to the franchise. I love all of these games but i think this just might be my new favorite for everything it does so well.
👍 : 0 |
😃 : 0
Positive
Playtime:
596 minutes
IMO this game receives a lot of hate it doesn't deserve, but it's not perfect. It doesn't feel like a Metro game in that I never had to debate if a potential resource cache was worth the filter I would burn to go get it. It's very linear, has too many "sit on the cart and shoot nosalis" sections, and there's no parts on the surface.
The plot with respect to the wife and the cult is kinda meh, but watching the main character's growth to become one of the most iconic characters of the series was very well done.
They also completely nailed the feeling of wandering around the Metro, having to charge your batteries, wipe the sludge off your gas mask, etc. If you've ever wanted to experience the Metro for yourself, it's well worth the money.
👍 : 1 |
😃 : 0
Positive
Playtime:
1537 minutes
After playing Half-Life Alyx for like the 12 time, I needed something new to scratch the itch. As a casual fan of the Metro series, I wasn't even aware there was a VR game. It was on sale, I was fiending for something new, so I pulled the trigger.
First, it felt like a Metro game. I'm not a big enough fan to know how fitting the story was to the universe, but it mostly worked for me. One of the only negatives I have is that it felt like it leaned a little too hard into dreams/hallucinations, but it's a minor nitpick. The story was satisfying.
While not as polished as Alyx, the gameplay is very smooth and intuitive. I actually prefer the way Metro handles using weapons over Valve's solution. If you want to draw or holster your side arm, you reach down to your side as one would in real life. It really gives the impression that you're drawing and firing a pistol. While there are multiple secondary weapons, you can only quick-access one at a time. You have to grab your backpack (another cool thing,) and select the secondary weapon you want. Then, you can grab that weapon by reaching over your shoulder.
The backpack itself is a very cool concept for VR. Your gas mask, extra canisters, secondary weapons, grenades, lighter, and power charger are all attached to your backpack that you can grab. It is really annoying in the heat of battle, but that's how it would be in real life if you didn't plan ahead.
While there are some more minor complaints, all in all this is a very good game AND a very good VR game.
Nothing is lost for people who haven't played the other games. It is a stand-alone story, so people who haven't played the other games shouldn't be confused.
If you liked Half-Life Alyx, but wished there was a bit more realism, then Metro is absolutely worth the money. Heck, if you like games and have a VR headset, Metro Awakening VR is worth it.
👍 : 1 |
😃 : 0
Positive
Playtime:
68 minutes
I think am too bad for this game, and now I am stuck. I can't get past the second radioactive passage. There are no filters for the mask anywhere, and I get radiated to death. It is a struggle to understand what the games want me to do.
The visuals are 2/10 not because they look bad, but because you can't see them. It is way too dark and the flashlight is annoying to charge. It was fun to charge it the first two or three times and then it got laborious.
I have the feeling hat there is no ammunition and the enemies are way too tankey. I found until now maybe 4-6 bullets, and you need at least two clips to kill a mutant rat.
I don't know, maybe this is supposed to be that hard in normal, or maybe I am doing something wrong, but it makes no fun for me. Unfortunately, I can't refund this game anymore, I bought it months ago.
I can't recommend it.
👍 : 4 |
😃 : 0
Negative
Playtime:
363 minutes
Honestly really good. Especially worth it for only $20 dollars on sale! Almost Half-Life Aylx level of production. Almost... Nothing is on that level yet.
👍 : 2 |
😃 : 0
Positive
Playtime:
788 minutes
Most of the gameplay itself is okay, there are a lot of good ideas, good gun handling, some really interesting game mechanics, and it's all bogged WAY down with tons of bad ideas, flaws, and missteps, including the game being so dark that you can't see anything in front of you, they keep pulling the "oh no your flashlight is dying" scripted sequence that does nothing but make you think you have to charge your flashlight battery, which drains way too fast even in normal situations anyway. But it's even worse when your flashlight keeps flickering for about a half hour of gameplay nonstop and you can't even charge it.
This isn't even getting into the fact that this is the worst story in the series, the story has almost nothing to do with the original series except that it takes place in the same setting, and introduces completely ridiculous silly story elements. Not to mention that there are several giant unskippable scenes that you simply have to sit through, which aren't interesting or funny or anything, they don't build on the Metro setting, they're just there.
If you love the Metro games and want to play one in VR, and you HAVE to get this, try to get it on the biggest sale you can. I had a few good times in this game, it's about half a good game mixed with half a bad game. Giant disappointment.
👍 : 1 |
😃 : 0
Negative
Playtime:
248 minutes
The game itself isnt really challenging.But it is very immersive. You really do feel the metro vibes and atmosphere if youve played any of the other games. Gameplay wise It kind of starts to get monotonous.Charge something up and then kill about 4 or more enemies. Rinse and repeat. I also just dont feel much challenge when taking down enemies. I feel that if they added throwing knives like the actual games, then that would have spiced the game up a little. So in my opinion, this is definitely worth the money if you are a metro fan. Its nothing amazing but it is a good enough game to warrant throwing an hour here and there to play and beat it
👍 : 7 |
😃 : 0
Positive
Playtime:
88 minutes
Alright so i will start off with the positives before I explain why I dislike this game and will not be completing it.
First, the graphics are good, with my PC setup anyways. I like what they did with the 3d loading screen., and the overall aesthetic of the game is cool, from the settlements made underground, to the surface which is frozen over and reminds me of after the fall.
Second, the characters are well voice acted and animated.
Third, the music is good, all the way from, random music played on the guitar from the opening credits song, etc.
fourth, the guns feel good and have full manual reloads.
fifth, the whole gas mask filter and power charging mechanic for the light is cool. I like the idea behind it. I thought it was a cool mechanic
Anyways, there are probably more positives for the game however, what I didn't like is the gameplay. You don't actually get into a personal enemy encounter until you are like 30 minutes in and finally leave to start your mission. (I exclude the fight in the beginning with he machine gun because it is scripted fully.) And when you do fight a creature or enemy, they take like 30 bullets to the head before dying which is a lot of your ammo. The game caps you at a fairly low ammo count, and they do not give you a melee weapon that I know of. So if you run out of ammo, you have to run around with your sprint that lasts like 3 seconds, and you have to awkwardly bash the enemies with your gun which also takes a while. There are fights here and there, but aside from that mess you just wander around for like 10 minutes and do the same thing. Open doors, crawl through spaces, and power a door with your charger. The gameplay is uninteresting and frustrating. Tjhe game is boring and you often have to cheese the enemies because shooting them in the head 15 times with an AK, hardly even hurts them. I guess the guns are nerf blasters or something. Anyways I am a vr Enthusiast who plays vr often and I had to return this game. I got it 50% off and still felt shorted. Buy at your own risk ig, maybe you will like it.
👍 : 6 |
😃 : 0
Negative
Playtime:
494 minutes
Pro: Combat is tight and responsive, VR controls are intuitive. Creeping around in the dark feels like a metro game. Flashlight and oxygen management add a solid VR layer to encounters.
Con: Too much repitition and backtracking. Came back to the same area multiple times. Road on the gun cart more times than felt meaningful. No upgrade path for weapons like previous metro games had.
Conclusion: buy on sale. It's not the next Alyx.
👍 : 14 |
😃 : 0
Positive
Playtime:
916 minutes
...where do I begin?
this game is boring. It starts off interesting, up until the point where you venture out into the tunnels. from there it turns into a snooze-fest.
gripe #1: story
I don't even know what the story is, other than my wife hears our son & even though she KNOWS he died YEARS ago, she believes he may possibly still be alive -- at the same exact age he was when he died. same voice. this woman is hearing the same voice of our long deceased child & decides to leave the safest area possible to find him. your only mission is to find her. no impending threat...nothing relative to her leaving...you don't find any clues to suggest your son is alive & makes you question if she's right...NOTHING.
on top of that, there's another thing mentioned that has no relevance to the game at all. at first you don't accept it, then you do & there's no benefit whatsoever. no cool new weapons...nothing. another thing that pissed me off was the fact that all of these stations you go through -- how did SHE get through them? apparently neither of you knew how to use a gun, but all of a sudden she was able to get through all of these enemies & obstacles??? THE STORY OVERALL MAKES NO SENSE. it's as if someone just wanted to make a game & figured it out as they went along.
gripe #2: environment
all of the areas are similar - no real exploration. all of the stations are destroyed, so areas are linear. linear isn't a bad thing except when there's no real purpose of you being in that area. you don't have anything to retrieve that's relevant to the story's progression. you go through a few rooms with no action, then you get to an area with a couple enemies, then more rooms with no action, then you get to another area with a lot of enemies, then even more rooms with no action, then you get to an area that's essentially an ambush. new chapter. rinse & repeat. there's no variety - it's that literal exact pattern & it's very predictable after Chapter 2.
gripe #3: storage
listen, i'm aware of the genre this game is. I've played all of the Metro games thus far. HOWEVER - why am I lugging around these two big ass backpacks if I can't carry much ammo? you have about 6 magazines for the assault rifle & 5 for the pistol max. the problem isn't scarcity. I feel like THAT'S managed fairly well, but running low on ammo during one of the many ambush type fights is wildly annoying when you've heard "I can't carry any more magazines" for the past 20 minutes.
it feels like there was a change in direction mid-development, or a deadline was rushed. the game is fine for the average gamer, I'm sure, but for someone like me who has played the hell out of Into The Radius, Half-Life: Alyx, The Living Remain & a host of other similar games...this one doesn't do it for me.
the ending was sub-par & predictable. I think around chapter 8 I called it. it's a 15hr game that feels like 40 hours. I stopped playing for a few months because of how it was dragging but I decided to finish already so I can move on (I'm trying to stop game hopping & actually FINISH the games I buy). all in all, I can't recommend this game to anyone. YOU may have a different experience but I'm glad there was no real potential for a sequel to this specific story. hopefully if they make another Metro VR game, they will have sorted things out.
it's weird because Vertigo usually makes good VR games. maybe this just isn't their bag.
👍 : 42 |
😃 : 4
Negative
Metro Awakening Steam Achievements
Metro Awakening offers players a rich tapestry of challenges, with a total of 26 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Locked and Loaded
Go out on a mission to help your wife.
Lost and Found
Retrieve something that was taken from you.
Down the Rabbit Hole
Have a tea party with friends.
Instant Hangover
Use a bottle to knock out an enemy.
Threading a Needle
Kill an elite slaver with a single headshot through their visor.
Spartan
Complete the game on hardcore difficulty.
Now I Have a Machine Gun Ho-Ho-Ho
Upholding the Hippocratic Oath
In a single playthrough, complete all stealth sections without killing any human enemies or getting seen.
Soft Tissue
Hit Nosalises in their weakspots 30 times.
Welterweight Champion
Take out 5 enemies using a melee knockdown.
Surgical Precision
Kill 25 humans with a headshot.
A Glitch in the System
See the same collapse happen twice.
The Way to a Woman’s Heart
Eugenia opened up to you.
Unresolved Business
Free the people locked inside an old train cart.
Tili Tili Bom
Follow the singing pipes all the way to the metro tunnel.
The Scouring of Akademicheskaya
Return home during darker times.
End of the Line
Reach the Terminus station.
A Window into the Past
Find a postcard.
World Tour
Collect all 33 postcards.
Return to Sender
Retrieve a Helsing bolt from 6 killed enemies.
Spring Cleaning
Burn all blocking cobwebs in the labyrinth on your first visit.
Metro Awakening Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64 bit
- VR Support: SteamVR
Metro Awakening Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
Metro Awakening has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Metro Awakening Videos
Explore videos from Metro Awakening, featuring gameplay, trailers, and more.
Metro Awakening Latest News & Patches
This game has received a total of 9 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Pre-order NOW - Metro Awakening is coming November 7
Date: 2024-09-24 23:11:41
Early access and exclusive bonuses with the Deluxe Edition
👍 : 316 |
👎 : 21
EARLY ACCESS LIVE NOW
Date: 2024-11-05 18:00:15
Pre-order the Deluxe Edition and play NOW!
👍 : 223 |
👎 : 17
Metro Awakening Day 0 Patch Notes
Date: 2024-11-07 13:37:15
Fixes for crashes, height adjustment for Quest Link and other issues flagged by the community in Build Number: 890191
👍 : 223 |
👎 : 9
METRO AWAKENING IS OUT NOW
Date: 2024-11-07 17:00:30
Experience the high-octane action and deep story Metro is known for in VR for the first time
👍 : 227 |
👎 : 18
Fix for low performance and crashes in Metro Awakening
Date: 2024-11-08 16:02:11
👍 : 297 |
👎 : 27