Playtime:
2990 minutes
[b] Updated review after ~36 hours of playtime. Original review below, created at 5.3 hours.[/b]
As promised, I came back to give this game a updated review—and after a few small patches and sitting at 36.2 hours now, I’ve got more to say. The dev has pushed out some updates, mostly bug fixes and “balancing” tweaks, but let’s be real: it all feels like slapping a damn bandaid over a gaping wound.
Players complained about scaling? Now you can tweak world settings. Players hated the XP penalty from upgrading ships? That’s adjustable too. Instead of actual balancing, it feels like the dev threw up his hands and said “screw it, let the players either break the game or Skyrim-easy-mode it.” (Yes dev, I saw the description.)
One update buffed the repair skill (not water barrel), and holy shit, what the hell was that buff? I can drop fog on myself, stop moving, hit repair, and fully heal in a few seconds. The fog’s still there after I’ve fully healed. It’s busted as hell. And if I can do it, so can the AI. I don’t even wanna imagine how broken that is in PvP. Meanwhile, my water barrel—which has 90% of my talent points dumped into it—feels like I'm slapping a wet napkin on my ship. Strategically healing over time gets outclassed by just yeeting fog and repairing everything while the AI does the same.
Combat is still trash. Skills hit way harder than cannons, and I still routinely get deleted down to 30-40% HP by a single enemy skill. When you’re up against 4–5 enemies? Don’t even bother—there’s no time to react. No time to fog, no time to think, just dead. Pirate Kings and Captains? Absolute bullshit. You do barely any damage, they pop you down to a sliver of health, then full-heal like they’re playing a different game. Your only hope is to let your AI buddies swarm them while you plink away from the edge of the screen, hoping not to get aggro’d. It’s miserable. Also, I found the most broken and overly busted skill ever seen in this game. My first mate or captain, don't remember who, but one of them gives my volley fire skill an insane 200% penetration, 100% crit chance, and 100% crit damage which allows me to one shot most ships I come across. And those that aren't one shot, I cannot even imagine what it's like to fight them normally.
Story-wise? I gave up trying. Dialogue is endless and feels meaningless. I started skipping everything. Only thing I do remember is a dude trying to find his cat... and then banging a girl you were helping. No joke. Here’s what the game hits you with:
*You hear noises and murmured whispers coming from behind Alvana's door as you get near it. Moments after your knock, the door cracks open to reveal Alvana with disheveled hair peeking through.* Captain? Now is not a good time. [Continue...]
*Before you can reply, you hear Rowdy's gruff voice calling out for her. Seeing your expression, she grins and shrugs.* Sorry. Rowdy and I just... clicked. No hard feeling Vinylsdarkside. [Continue...]
*She shuts the door on you, leaving you standing there and wondering how this happened. Oh well. She wasn't that interesting anyway. All those unresolved daddy issues? Who needs to deal with that? You're better off. Yeah, this is for the best.* [Leave] Farewell.
Bro. What the fuck is this cope or cuck nonsense?
I’ve completed every character’s story (check my achievements), but I’m still locked out of some ships. One ship requires 8 steel, 8 silk, and 12 exceptional quality lumber (25% chance drop from Mahogany btw). But guess what? I don’t have enough storage to even hand over the items to unlock it, so I’m forced to buy another ship—just for storage—so I can unlock a different ship. And I don’t even know if that ship will be better. Let me hand in quest cargo in batches or, better yet, give us a damn cargo vault like people have been asking for. Right now it’s either clog your inventory or throw stuff overboard. It’s dumb.
Oh, and trading? Still cheese. I figured it out: buy resources, craft better quality goods, and just sell them back to the same province. Boom, free 100–200g profit per item. Or sail to another province for 200–400g profit... but why bother? That’s how I got to 1.4M gold. And that’s with me staying at tier 3 ships because combat scales with your ship and I didn’t wanna risk making things worse.
I’ll be real, the only reason I’ve dumped this many hours into the game is because I stumbled on the player province loop. You grab a "Settle a Province" quest, find a spot with at least 3 resources—or just one really solid one like Mahogany—and build up as many towns as you can. Dump town supplies on them every 12 minutes, and boom, you’re swimming in cash from crafting high-end goods while passively pulling in decent XP from quests.
[b] I still don’t recommend this game. [/b]
Balancing is a joke – Instead of fixing core issues, the dev just made everything adjustable, letting players break or dumb down their own experience.
Combat is still busted – Skills are overpowered, healing is either useless or absurdly OP, and enemy captains are straight-up unfun to fight.
Story is pointless – Wall of dialogue with no weight or purpose, and some of it is just plain weird or immersion-breaking.
Ship progression is tedious – You need absurd materials and storage just to unlock ships, sometimes requiring you to buy ships you don’t even want.
Cargo and trading are clunky – No cargo vault, inventory management is a chore, and trading is exploitable cheese with no real challenge or depth.
Multiplayer is at least easy to access – One-click from the menu. Probably the only feature that doesn’t suck.
Still not worth recommending – Game’s core systems just aren’t fun or rewarding, and that hasn’t changed after 36 hours of play.
[b] Original review. [/b]
[b] Played the original Windward and loved it—this one just feels like a downgrade. [/b]
I’m not a fan of how ship upgrades work now. In the original, if I remember right, each part had a dedicated slot—ammo, cannon, crew, whatever. Made it simple and clean. This one? You can slap on like four cannons and two crews on the second ship you get. It's... interesting, I guess, but now you're stuck manually comparing every item to figure out what's worth equipping or selling. I don’t remember ever having to work this hard in the first game just to sort my loot.
And don’t get me started on the trading. Absolute trash. You end up wasting hours sailing between provinces—or regions, or whatever they’re called—just to sell one item. Like seriously, how the hell do you mess that up? The only reason I can think of is they tried to make trading slightly more profitable? Maybe? But it’s absolutely not worth the pain of sailing halfway across the map, fighting the wind just to try to sell something, and then heading back empty-handed to do it all over again.
I’m fine with the open map, though. The old checkerboard layout was nice, scaling difficulty the closer you got to the center—that was a solid system. Now it feels like difficulty is tied to your ship tier. I stomped everything on the starter ship, then immediately got bodied on the next tier up. Damage skill? Useless. Heal skill? Barely tickled the health bar, only gaining 2% health. Meanwhile, the enemy ripped half my ship’s HP off in one hit. There's also some weird armor mechanic now, but hell if I know what it's supposed to be doing.
Overall? The first game’s better. Sure, multiplayer was a pain to set up, but at least the core game loop was solid. Haven’t tried co-op in this one yet—and probably won’t. Not gonna tell my buddies to drop nearly $20 on a game that’s gonna bore 'em to sleep.
I’d love to see this game improve and build on what made the first one great, but right now? It’s just not worth the time or money. That said, I’ve got high hopes they’ll make some solid changes or balance tweaks down the line. I’ll definitely be keeping an eye on updates, and if they fix this mess, I won’t hesitate to come back and change my review.
👍 : 32 |
😃 : 1