
31 😀
2 😒
78,74%
Rating
$9.99
ASTROSWARM Reviews
Survive as a lone astronaut using weapons, turrets, and power-ups against hordes of enemies in ASTROSWARM!
App ID | 2664720 |
App Type | GAME |
Developers | ClumsyQuark |
Publishers | ClumsyQuark |
Categories | Single-player, Full controller support |
Genres | Indie, Action |
Release Date | 29 Apr, 2024 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

33 Total Reviews
31 Positive Reviews
2 Negative Reviews
Mostly Positive Score
ASTROSWARM has garnered a total of 33 reviews, with 31 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ASTROSWARM over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
30 minutes
OK let's talk.
I know the labor that goes into building a game, and the hit to the mood of a dev when you mention issues... so please take this as nothing but constructive criticism.
I don't like the difficulty scaling. The missions need to be broken up into more granular segments. The first mission should be more along the lines of just, harvesting a single metal node, fighting a couple of attackers, and then moving out.
The second mission you get some metal and build a turret, and fight a couple of waves of attackers.
The third mission you have to build multiple turrets and fight 3-4 waves with a couple of shooters.
Etc. I realize this takes more effort, but the first mission cannot be completed without dying and restarting, and then getting new weapon and turret types. The idea that you can't move to the next mission without dying is just ugly, and emulates P2W games on Android. Grind grind grind, die, grind more, die more, and eventually you accumulate enough upgrades to progress to the next level.
So in order to win you have to lose, over and over. You could scale the game to make it challenging, and also give the player a chance to actually win, without dying over and over.
If the grind mechanic is die, it's been done to death. Pun intended.
Other than that, it's fun, and a clever take on a First-Person RTS.
👍 : 0 |
😃 : 0
Positive