Siege Island Reviews
Step into the world of Siege Island, a tribute to the classic arcade game "Rampart". Prepare yourself for an immersive 3D action-puzzle game that will test your strategic skills and reflexes. As the Orcish fleet draws near, the duty to safeguard your island from their assaults is yours.
App ID | 2655390 |
App Type | GAME |
Developers | LLC Blini Games |
Publishers | LLC Blini Games |
Categories | Single-player |
Genres | Indie, Action, Early Access |
Release Date | 14 Dec, 2023 |
Platforms | Windows |
Supported Languages | Spanish - Spain, Japanese, Russian, English, Ukrainian |

25 Total Reviews
22 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Siege Island has garnered a total of 25 reviews, with 22 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Siege Island over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
32 minutes
when i first played the blocks to rebuild were hard to see , but they added a white outline . game is good now . unplayable before that small fix thanks
👍 : 1 |
😃 : 0
Positive
Playtime:
87 minutes
Very clean and fun game that brings you back to the OG experience with all the benefits of new graphics and sounds remaining true to the original mood. recommended!
👍 : 1 |
😃 : 0
Positive
Playtime:
340 minutes
After beating this game almost twice, I need to update my review. This game is in early access and I expect some changes are in the works, but there are some very annoying issues right now.
Pros:
There might be other remakes out there, but this is the first time I've seen a remake of my favorite arcade game. The heart of the game is the same and I love that.
They've added some unique elements for a modern twist and they pull it off well.
Cons:
The pauses before and after battle are very slow. I could understand that players may want a moment to recoup, but personally it feels boring. In an already fast paced game (mainly the building phase), I don't feel it necessary to slow things down. At the very least, maybe a "hold to skip" option or just an option in the settings?
Despite being a modern game, I find the same difficulty placing pieces where I want them that I felt in the arcade game. It feels like they get stuck in place even when I'm moving my mouse.
You have a crosshair for aiming and the ships are moving so you think you would need to lead your target, but I find myself always aiming behind the ships to hit them. The cannon balls always feel like they fall short, even when aiming directly at the ships. Makes you wonder why there's a crosshair and not just a mouse cursor. Enemy ships that are very far away are almost impossible to hit regardless of crosshair placement. Your cannon balls will never hit the back of the map despite the crosshair making you think they should.
The sound effects when enclosing a section with walls are not always present and sometimes confusing. I've found myself not knowing when I've enclosed a city because there was no sound effect and also bombarded with sound effects when creating one by one closed wall sections. If anything, maybe only sound effects when enclosing a city and not blank spaces?
On multiple occasions I've had enemies flock to the upper left hand corner of the map and stay there. Air ships are literally impossible to hit. Regular ships it's not so much of an issue, but when they do this on level three and even the boss ships flock to that area it's basically impossible to win. The combination of too many ships being cannon ball sponges and the inaccurate crosshair basically soft locks you from progressing.
Also, mainly in the first level, Ships can approach from the far left and become hidden behind rocks. They become very difficult to see, but mostly to hit. I noticed cannon balls not even making it over there sometimes. If the ships can approach from over there, maybe make the mountains transparent?
The beginning of every combat phase takes so long for your camera to pan to the enemies (another slow aspect) that they get a solid 4 seconds to blast you with cannon balls before you can even start aiming at them. Pan the camera then start?
The three dimensional aspect of the play field makes it difficult to see wall placements and the lack of sound effects when enclosing a space makes knowing if a city is enclosed very difficult. Maybe make the cities transparent during build?
Lastly, your walls can get damaged without breaking, but there's no way to tell. The only hint you get is that sometimes when you place a wall it will let you place it over another wall. I can't even confirm if that's the case, it's just my best guess. If that is the case, there needs to be a way to tell if you can build a new wall in the old wall's place. Maybe make the old walls flash red when you're in the build phase to indicate you can build over them?
Conclusion:
This game is headed in the right direction, but I don't think it's there yet. For the most part the basic functionality is there, all the basics, but the above issues have become frustrating. After four levels and buying every upgrade, there's not really anything left for me to do in this game besides wait for an update. I'm looking forward to the future of this game, it has a lot of potential. I'd also love to see multiplayer integrated as that was the most appealing part of the arcade game, but we'll see what happens.
👍 : 0 |
😃 : 0
Negative
Playtime:
39 minutes
The game is nice and interesting to play. The tutorial made a understandable intro and explained core mechanics well. I especially liked tetris-referred wall construction :)
👍 : 1 |
😃 : 0
Positive
Playtime:
9995 minutes
This is a fun game that takes me back to my RAMPART arcade days, however, its very hard to figure out what you're missing on the walls because of the graphics. They tried so hard to be 3 dimensional they forgot to make it playable for people to see it.
Over all its fun, but frustrating on repairing walls with the sloppy graphics, needs an update
👍 : 0 |
😃 : 0
Negative
Playtime:
105 minutes
One of the most unusual tower defense games I've ever seen. First of all, it's a rogue-like. The player himself decides where to build walls and place cannons. Each level playthrough is different from the previous one. At first glance, the game seems casual, but it isn't. Here a lot depends on the speed and reaction of the player. Siege Island is said to be similar to the old Rampart game. But, I haven’t played it and I can say that in my opinion Siege Island is unique and unlike anything else.
👍 : 5 |
😃 : 1
Positive