The No-Name Project Reviews
Welcome to 'The No-Name Project,' where limitless freedom awaits! Adopt various characters, from animals to NPCs, even resurrecting them with necromancy. Explore, mine, and interact with the world's secrets. Frequent updates ensure endless adventures!
App ID | 2632120 |
App Type | GAME |
Developers | Florin-Marian Hera |
Publishers | MindQuota.com |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | RPG |
Release Date | 19 Oct, 2023 |
Platforms | Windows |
Supported Languages | English |

18 Total Reviews
16 Positive Reviews
2 Negative Reviews
Mostly Positive Score
The No-Name Project has garnered a total of 18 reviews, with 16 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The No-Name Project over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1388 minutes
amazing game, I love that the creator put so much heart into it
👍 : 0 |
😃 : 0
Positive
Playtime:
80 minutes
I'm not too far into the game, but I'm really enjoying it thus far and am really curious to see what comes next. Its world is huge, from what I understand (I also peeked a bit on the Achievements page, I'm a sucker for those hehe).
Definitely a game to try out if you're an adventure aficionado with a splash of nostalgia and a deep desire to do anything you want.
I mean, who WOULDN'T want an army of zombie slaves? I have a lot of cleaning to do.
👍 : 2 |
😃 : 0
Positive
Playtime:
2618 minutes
A esoteric RPG with fun writing. Interesting encounters around every corner and choices that impact your game experience, a lot to explore. There is an overwhelming strangeness to everything in this game, which I find refreshing. The dev has been pushing out regular updates that have been adding significant amounts of content and QoL changes. Well worth the price of entry if this is your style of game.
👍 : 1 |
😃 : 0
Positive
Playtime:
1409 minutes
It's a buggy mes of elements that are tied together with spit and duct tape and can't really be called a game. I wish the dev would have finished this one before moving on to his next project.
👍 : 0 |
😃 : 0
Negative
Playtime:
199 minutes
I know the guys from MindQuota. They write pretty cool stories and the potential is there, undoubtedly. Even if I'm not into JRPGs, this game is really unique in terms of scope and concept.
There are a hugeload of achievements to be discovered and unlocked, and it takes a lot of time and patience to find out every single bit of information. Sometimes it is daunting, but it is quite rewarding because the game emphasizes exploration and a non-linear storyline. I enjoy the music, to me it seems like Akira Yamaoka on crack, and in a good sense.
The gameplay and interface, however, can be overwhelming and sometimes really counterintuitive. And I tend to understand that; if you find it so difficult and confusing to craft or brew something simple, that's because the system was designed to allow for more and more complex combinations, hence the tradeoff. At least that's how I see things.
Honestly, I'm really interested to see how things evolve and how the story progresses, just as with MQ's other products. If you got some pocket money to spare, go for The No-Name Project, because it's really rewarding.
👍 : 3 |
😃 : 1
Positive
Playtime:
634 minutes
im not too deep into the game yet but from what i see so far there is a lot of potential, however i now have to kill 999 slimes for a sword to kill any foe wish me luck. Also its better to just use your mouse for movement and such. anyways im off to become the slime slayer
edit 1; ive now had a few more hours to play the game and i can see just how much was really put into the game theres a lot of things you can do and if youre the type of persona that makes stories based on the games you play its worth the money spent. i ventured into the forest filled with slimes stumbled upon a manor with secrets, found a magic circle that requires 5 human skulls, i found myself staring into a painting, sacrificed one of my eyes and after doing so i lost a lot of agility but ive gained the ability of future sight. if this doesnt make you wanna try the game to see what kind of adventure you can go on i dont know what will, not to mention the low cost of the game it is definitely a game worth sinking your time into.
👍 : 7 |
😃 : 2
Positive
Playtime:
4159 minutes
basically ,
dude bought octopath traveler ,felt so dissatisfied he then went out of his way to create something that clearly isn't as unique looking but definitely ,DEFINITELY with more substance than what square enix put on steam.
👍 : 3 |
😃 : 0
Positive
Playtime:
6592 minutes
Have had a huge amount of fun so far. So much to do and explore. Hit a glitch so far into the game and waiting for dev to respond and fix. Would definitely recommend for play time alone.
👍 : 2 |
😃 : 0
Positive
Playtime:
522 minutes
So typically, if a game is primarily made up of the generic assets from RPGmaker, I will just ignore it. It's usually a big sign that everything else in the game will be, at best, very generic as well.
The No-Name Project is not generic. Not entirely, anyway. It's... weird.
Now for the record, I have not beaten this yet. I honestly have no idea how far I've progressed, so some of these things could change late-game.
Now, sure, it LOOKS generic. And it's audio absolutely SOUNDS generic. (Honestly, the combination of the awful sounding stock sound effects combined with some absolutely droning and repetitive music tracks had me muting the game unless something noteworthy happened.) But it actually has some unique qualities to it, and appears to be a lot deeper than one would think.
Of biggest note is the amount of things you can interact with in the game. Effectively anything that isn't a standard wall texture or floor texture can be interacted with in some way, from a minor joke about a crack, to chopping down a tree for logs, all the way to recruiting NPCs and placing them elsewhere. (Well, I could do that with a cow, anyway.) It's satisfying just to enter a new place so you can mash your face on everything and steal what isn't nailed down.
There are things you wouldn't expect to interact with at all, in some cases. Having learned necromancy from a witch in an extremely bland looking swamp, I then proceeded to rob and necromance every grave I could find, (At a heavy cost to my Karma stat, which so far hasn't had any consequences whatsoever.) This was entertaining as each grave actually has a named zombie NPC, amazingly even with their own face. Some of them even have interactions with other living NPCs. Beyond this, however, the zombies are borderline worthless. As far as I can tell, anyway.
Anyone you can recruit, living or dead, has had absolutely nothing unique about them. They, in fact, typically have nothing noteworthy going on at all beyond their initial role as a quest-giver or weapons merchant. Once they're in your party, they are just a face to put gear on. They have no magic or abilities, merely the same basic stat layout that most other NPCs have. Perhaps the ones that take more effort to recruit are different, I'm not sure. I do not think there is a way to teach them new abilities, either.
Not that them doing anything would matter.
I have just beaten the demon on monkey island and I have done nothing but hold down the attack button in combat. I tried a spell or two once I learned them, but there wasn't much point. Generic mobs, bosses, doesn't matter, get a full party, gear them up, and hold down Z to win.
Most NPCs have a quest for you to do. This is great! However, with no quest log that I have found, and with most NPCs not repeating quest dialogue, it's really really easy to lose track of who wanted what. This is less great. One NPC literally just says 'please' over and over for their dialogue once they've given you their quest. While this is funny, it tells me absolutely nothing at all if I have forgotten what she wants, resulting me just showing up whenever I have something new in the hope that it's what she needs.
Speaking of magic, there is a college of magic that you visit. This place has the most life of any place I have visited in-game, and that is because this place has NPCs with flavor dialogue. Most towns feel REALLY empty and barren, I assume due to the map mostly being filled with resources to harvest. But this results in there being very few people around, giving the world a weirdly empty feeling, despite being packed with so much to take.
Right, the College of Magic, sorry. I avoid this place. The NPCs all have decent chuckle-worthy dialogue, so that's fine, but the way you learn magic is.... terrible, to be honest. It's a timing minigame. One you have to do 25 times PER SPELL. It used to be 100 before a patch. Further, it's locked behind multiple dialogue windows, a yes/no prompt, and a menu to select which spell to focus on learning. You go through this EACH individual training session, which leads you to want to mash a button, but not so much that you select the wrong spell, then STOP mashing buttons or you'll fail the minigame by hitting the button too soon. There are, I believe, four schools of magic with five spells each, meaning a grand 500 timing mini-games to learn all the spells you wont need because you can hold the attack button in combat.
Not to mention the fact that you'll need MP to cast these spells. How do you get MP? Not through leveling, you only get 1MP each time you level up. Generic NPCs start with nearly 100 MP, for some reason. By level 10 Tulsa had over 230 MP and absolutely nothing to cast it with. But you? By level 10 you'll have about 12 MP. Turns out, it's through ANOTHER timing minigame! That gives you one single point of MP per completion. And the dev sadistically added a cooldown timer to it. It's short, but enough to feel the miserable tedium of it all. And you need a LOT of MP to cast a spell. 15 MP is needed for one casting of a second level spell, even. The dev really likes this timing minigame for some reason, it crops up a lot, sadly.
At least the cryptography game in the college was fun. Make sure you take a screenshot of the letters, there are things to decipher all over the world that give you a decent stat boost for doing so.
Oh, one thing that really stands out, is occasionally these REALLY trippy movies will play, giving you an introduction of the area. They're almost creepy, in a good way. They also give you a hint at what to do, and I think the dev could use a bunch more of these all over the place. Seriously, I love these trippy things.
The dev is a good person though. They're lightning quick to patch things and respond to feedback. They do seem to genuinely care about their game.
With the low price, the dev being active, and the peculiar ways to interact with the world, I'd say get the game if you like to wander and steal everything around you, if you enjoy somewhat goofy NPC dialogue (there's a lot of it that got genuine laughs out of me,) or if you just feel like supporting a dev with potential.
👍 : 5 |
😃 : 0
Positive