Drive Beyond Horizons
1 323

Players in Game

5 544 😀     1 309 😒
78,74%

Rating

$24.99

Drive Beyond Horizons Steam Charts & Stats

Rev up your engines and venture into the unknown with Drive Beyond Horizons! Conquer dynamic landscapes, customize your ride, and unearth hidden treasures. Get ready for heart-pounding challenges and endless excitement. Your adventure starts now !
App ID2625420
App TypeGAME
Developers ,
Publishers Tacty Studio
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Steam Leaderboards, Stats
Genres Casual, Indie, Action, Simulation, Adventure, Racing
Release DateComing soon
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Japanese, English, Spanish - Latin America, Dutch

Drive Beyond Horizons
1 323 Players in Game
14 797 All-Time Peak
78,74 Rating

Steam Charts

Drive Beyond Horizons
1 323 Players in Game
14 797 All-Time Peak
78,74 Rating

At the moment, Drive Beyond Horizons has 1 323 players actively in-game. This is 87.78% lower than its all-time peak of 14 776.


Drive Beyond Horizons Player Count

Drive Beyond Horizons monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 2525 -8.74%
2025-06 2767 -56.86%
2025-05 6414 +74.68%
2025-04 3672 +980.05%
2025-03 340 0%

Drive Beyond Horizons
6 853 Total Reviews
5 544 Positive Reviews
1 309 Negative Reviews
Mostly Positive Score

Drive Beyond Horizons has garnered a total of 6 853 reviews, with 5 544 positive reviews and 1 309 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Drive Beyond Horizons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 120 minutes
The Demo was amazing, hence i bought the game. However i'm English, i do not speak or read French, but most of the game seems to be in French which makes it practically unplayable for me at the moment. I'll check back in a few months as maybe they will have translated a bit more, but that should be something made clear before buying or at least on the intro screens! At the moment i can't recommend the game.
👍 : 3 | 😃 : 0
Negative
Playtime: 1286 minutes
it’s way too expensive for what it currently offers. Yeah, I get that it’s still in Early Access, but the current state of the game just doesn’t justify the price at all. The game is super buggy to be fair, the devs do warn you about that but it doesn’t make it any less frustrating. There are some serious FPS drops too. I can be running at 100–120 FPS, and then suddenly it drops to 10–20 for a few seconds for no reason. For a sandbox game, it also feels kinda empty and lacking in features. You can’t even push your car when it gets stuck. There are no options for manually moving stuff around, which would really help. What’s worse, you can spend ages looking for one part to finish building a car, and then a bug launches it into the air and it disappears under the map. Good luck ever finding it again. Even just walking around is broken. You get stuck on piles of sacks or random items all over the place, or end up floating mid-air because of weird hitboxes. the only good thing id the sound design. Its actually really solid. The music in the lobby and in the in-game radio is genuinely good, and the engine sounds are surprisingly well done. It’s one of the few parts of the game that feels properly made. At the moment, the game is just bad very repetitive and extremely unpolished. I really hope that changes when the full version is released. I can’t really recommend the game for now.
👍 : 3 | 😃 : 0
Negative
Playtime: 1570 minutes
I really wanted to like this game but this is way too incomplete and broken to be enjoyable. The user interface is barely translated and it has french or spanish words scattered all over the screen options. The save game management doesn't work because it immediately downloads them from Cloud again. The item spawns are completely all over the place and everything spawns in areas that are inaccessible to the player. Manipulating objects is janky because there seems to be a huge bounding box around them making managing them a chore. There are also no good ways to manage your items so you just end up having to stack and pile them however you can, with various levels of success (usually poor because items clip into each other). The game has stupid minefields all over the place that blow your car up and detach EVERYTHING from your car, making it unusable because the parts scatter within 45 kilometer radius, effectively leaving you stranded. It just feels like a lifeless version of The Long Drive. I'd recommend that over this personally. Drive Beyond Horizonzs looks pretty, but that's about it.
👍 : 6 | 😃 : 0
Negative
Playtime: 1441 minutes
This is pretty much a poor ripoff of "The Long Drive" with newer graphics (though not that much better, and worse in some cases). I'm pretty sure the roadmap is just how to steal more of that guys feature set into this one. If this is your kind of game, rather support the original 1-man developer
👍 : 13 | 😃 : 0
Negative
Playtime: 750 minutes
Dont buy it, 18€ for 1 hour of gameplay. No limit is endless yes, but it's very repetitive. Needs alot more work. It's worth 5€ in the current state. Instead of adding AI radio and dumb extra assets add some actual gameplay instead. Up to 1 hour everything is new and fresh, after that, there's 0 new stuff at all. And the Zombie AI is stupid and you start with a Unlimited ammo RPG??? Even on hard, this game is way to easy. Feels like a cheap ripoff of a roblox game.
👍 : 13 | 😃 : 0
Negative
Playtime: 1160 minutes
Start game, switch off brain, and drive, scavenge for parts, drive, watch the sunrise, drive. This game is perfect for just chilling out and keeping your hands busy, not mentally taxing, it's as fun as you the player make it to be. It is early access, the only biome is desert, it can suffer from heavy FPS hits at times, if you're on the fence let it cook, play the demo, it gives you an idea for the gameplay loop. If you enjoy just chilling, driving with minor survival elements and scavenging, and you can look past the bugs, there's a diamond in here. I will update this review post launch.
👍 : 13 | 😃 : 1
Positive
Playtime: 2068 minutes
*DE Unten [h1]My Opinion After ~8 Hours of Playtime[/h1] The gameplay concept is great and I'm having fun, especially in co-op. Building cars from found parts and constantly driving forward is entertaining. But unfortunately, there's also a lot of criticism to be made. [h3]Driving Physics:[/h3] The driving feels very arcadey — which I don't mind — but sometimes it’s a bit floaty. It depends on the car and engine. Some are very slow, others are pretty fast. I personally prefer the faster ones. But you can easily spin out of control. For example, I had a bug where I was towing a trailer, lost grip, spun in circles, and the trailer just flew away. Later, it randomly dropped from the sky in front of me. No idea if that was intentional or just a weird glitch. [h3]Combat & Zombies:[/h3] Let’s be honest, there’s no real combat system. You either punch aimlessly until the zombies fall over, or you shoot — but shooting doesn't feel satisfying either. There’s no impact, no feedback, and zombies don't react properly. They're just default assets with no animation, gore, or dismemberment. Guns like the AK have 30 bullets, and you can’t even combine ammo. You have to drop empty weapons and pick up new ones. It’s frustrating and lazy design. If you can't implement a decent combat system, just leave it out entirely. [h3]Technical Aspects:[/h3] Performance is mostly stable, apart from the occasional hiccup during quicksaves. Loading times are surprisingly long. The game has plenty of bugs — items flying away, ladders letting you fly into the sky if held, and more. While the core mechanics work, the overall feel is amateurish. For €25, I expect better quality. Right now, I'd say it's worth €10–15 max. [h3]Graphics & World Design:[/h3] The visuals are acceptable but far from pretty. Most things are just store-bought assets placed into the world without adjustment. There’s no real art style. The world feels lifeless — you and maybe your co-op partner are the only beings around. I'd love to see more: AI cars on the road, meaningful intersections, actual locations to discover, and handcrafted environments instead of repetitive filler. [h3]Sound & Music:[/h3] Engine sounds are okay, especially bigger engines later on. The music on the radio is surprisingly good and copyright-free, which is great for content creators. Bonus points for the in-game radio hosts who talk directly to players — that's a fun and creative touch. However, there's barely any ambient noise, and many audio clips are weirdly in French while others are in English. That inconsistency is distracting. [h3]AI & NPCs:[/h3] Not much to say. There are no real NPCs besides zombies, which I already covered. So this point can be skipped. [h3]Innovation & Early Access:[/h3] Is the game innovative? Kinda. The idea of endless road-travel with car-building is fun — and better executed than similar games. The developer is actively working on the game and releasing updates regularly. There’s a roadmap, but it's vague and not super informative. [h3]Conclusion:[/h3] The core gameplay idea is great and definitely enjoyable — especially for a few hours. But the game currently lacks depth, surprise, and variety. You’ve seen everything pretty quickly, and that kills long-term motivation. What it desperately needs: – Branching roads – More AI life – Unique, well-designed places – Real combat feedback – More surprises to keep exploration exciting You like this review and want to read more of my opinions? Then support me and follow my [url=https://store.steampowered.com/curator/28779772-JonnyDante-VIP-Lounge/]Curator[/url] Here's a small selection of my other reviews: [url=https://steamcommunity.com/id/jonnydante/recommended/949230/] Cities Skylines 2[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/2709570?snr=1_5_9__402] Supermarkt Together[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/2050650/] RE4 Remake[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/1794680/] Vampire Survivors[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/1211020/] Wobbly Life[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/1120320/] Builder Simulator[/url] [url=https://steamcommunity.com/id/jonnydante/recommended/1449850/] Yu-gi-Oh Master Duel [/url] ____________________________________________________________________ [h1]Ganz cool – aber extrem viel Luft nach oben[/h1] Spielzeit zum Zeitpunkt der Review: ca. 8 Stunden (Koop mit Freund) Ich habe das Spiel jetzt etwa acht Stunden gespielt – größtenteils im Koop – und muss sagen: Ich hatte meinen Spaß, auch wenn es technisch und spielerisch an vielen Ecken noch sehr roh ist. Es ist halt ein Early-Access-Spiel, das merkt man, aber das Grundkonzept funktioniert. Trotzdem gibt’s einiges zu kritisieren: [h3]Gameplay & Fahrgefühl:[/h3] Das Fahren ist sehr arcadig – nicht realistisch, aber okay. Einige Autos fahren sich lahm, andere wiederum ganz spaßig. Das Tuning und Umbauen während der Fahrt ist überraschend motivierend. Es ist irgendwie cool, dass man mitten im Fahren sein Auto verbessern oder umbauen kann. [h3]Zombies & Kampf:[/h3] Der schwächste Punkt. Die Zombies sind einfach nur da. Keine gute Animation, keine Wirkung beim Kämpfen – man prügelt sie halt einfach um. Waffen gibt’s zwar, aber mit komischem System: Wenn die Munition leer ist, kann man sie einfach nicht nachladen. Wegwerfen, neue finden. Das wirkt unfertig. [h3]Technik:[/h3] Viele Bugs: fliegende Objekte, Leitern, die wie Jetpacks funktionieren, Anhänger verschwinden – vieles ist unfertig. Die Performance ist okay, aber die Ladezeiten sind lang, und das Spiel friert manchmal beim Speichern kurz ein. Für 25 € fühlt sich das noch zu unausgereift an. [h3]Grafik & Immersion:[/h3] Die Grafik ist akzeptabel, aber nichts Besonderes. Viele Elemente sind einfach nur fertige Assets, ohne eigenen Stil. Die Welt wirkt leblos. Kein Verkehr, keine NPCs außer Zombies, keine richtigen Orte. Man fährt nur eine Straße entlang. Das war’s. [h3]Sound & Musik:[/h3] Motorensounds sind okay. Nichts Besonderes, aber auch nicht schlimm. Die Musik im Radio ist überraschend gut und vor allem copyrightfrei – ein echtes Plus. Die Radiomoderatoren reden sogar über das Spiel und geben Infos – sehr charmant gemacht. Aber: Viele Texte und Ansagen sind auf Französisch, andere auf Englisch – wirkt unausgereift. [h3]KI:[/h3] Gibt’s nicht wirklich. Zombies rennen einfach nur auf dich zu. Keine Tiefe, keine Abwechslung. Kann man sich sparen. [h3]Besonderheiten:[/h3] Das Konzept, immer einer Straße zu folgen und unterwegs zu looten, ist grundsätzlich cool – aber eben auch schnell ausgelutscht. Es gab schon andere Spiele mit ähnlichem Konzept, dieses hier macht es nur etwas besser. [h3]Early Access & Entwicklung:[/h3] Positiv: Der Entwickler ist aktiv und bringt Updates. Die Roadmap ist aber sehr vage und nicht besonders informativ. [h3]Fazit:[/h3] Das Spiel hat Potenzial und macht in der richtigen Stimmung echt Spaß – vor allem im Koop. Aber es fehlt an Tiefe, Überraschungen und einem eigenen Stil. Es wirkt zusammengewürfelt und oft wie ein Asset-Flip mit guter Idee. Ich hoffe, es wird noch viel verbessert. Aktuell würde ich aber eher zu einem niedrigeren Preis raten – oder abwarten. Was das Spiel dringend braucht: – Verzweigte Straßen – Mehr KI-Leben – Einzigartige, gut gestaltete Orte – Echtes Treffer-Feedback im Kampf – Mehr Überraschungen, um die Erkundung spannend zu halten
👍 : 20 | 😃 : 0
Positive
Playtime: 184 minutes
Its a fun 10 dollar game but in the state its in in june 2025 i would not buy for 25 bucks
👍 : 72 | 😃 : 3
Negative
Playtime: 1346 minutes
Pros: -Pretty -Detailed customization for vehicles -A decent variety of vehicle models and parts to work with -Feels good to drive (For the most part) -Can be funny Cons: -Poorly optimized -Buggy -Empty and barren -Repetitive game-play loop -Feels like it was designed to be played by social-media influencers Many people say this game is a direct (If prettier) copy of The Long Drive which is a fair statement. The developers don't even try to hide it from what I've seen, so I would be inclined to agree with that sentiment. However, even if you ignore that part, it is still a bad game. It's buggy, glitchy, severe frame rate drops are frequent, and the game is just all around poorly optimized. The store page features assembling and dressing up your car with funny lights and cool paint, however the gameplay loop surrounding that is dull, empty, and gets boring very fast. The only real goal is to assemble your car, but that is the ONLY real goal. You could strip away a large chunk of the game and nothing would be different about the experience. Hunger and Thirst are all but irrelevant and zombies featured in the store page advertisement video can't even path-find around a wall. There are TWO weapons. TWO. The game does feel somewhat self-aware in that the radio references some of the more harmless bugs and glitches as well as referencing game-mechanics and details, however the generative voices they used are so bad it is a massive hindrance to the game and ruins basically every ounce of personality the game could have possibly had. Now it should be noted I only played the one game mode, however I get the feeling the game won't change much just because there's now an end goal in one game mode. Hell, almost all of the advertised enjoyment comes from building a car and playing with friends. The game play is barely even mentioned outside of that. Overall, its an arguably bad game. Even if you like similarly broken and silly games, It is not worth $25.00 as of right now. it's worth about half of that. I got it on sale so I'm not too upset about it. Also a portion of the games text is in french which is not really a gripe, more just odd. As an entirely personal gripe, I wish the game took its self more seriously.
👍 : 32 | 😃 : 2
Negative
Playtime: 82 minutes
Set my world to public because I have nobody to play this with, got a full game in minutes. Most chill and welcoming randos I've ever met, super patient with my stupid ass that put motor oil in a radiator. Buggy physics engine made the drive even more hilarious, hardest I've laughed in a multiplayer game in ages. Fun score: 10
👍 : 80 | 😃 : 14
Positive

Drive Beyond Horizons Screenshots

View the gallery of screenshots from Drive Beyond Horizons. These images showcase key moments and graphics of the game.


Drive Beyond Horizons Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-Bit)
  • Processor: Intel Core i5-6600@ 3.1 GHz or AMD R5 1600X @ 3.5 GHz or equivalent
  • Graphics: NVIDIA GeForce GTX 1650 or equivalent

Drive Beyond Horizons Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-Bit)
  • Processor: Intel Core i5 10400 3.1 GHz or AMD Ryzen 5 2600x 3.1 GHz
  • Graphics: NVIDIA GeForce RTX 3060 or equivalent

Drive Beyond Horizons has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Drive Beyond Horizons Videos

Explore videos from Drive Beyond Horizons, featuring gameplay, trailers, and more.



Drive Beyond Horizons Latest News & Patches

This game has received a total of 10 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Notes - Muscle Car and TPS View Update
Date: 2024-06-15 18:05:39
👍 : 67 | 👎 : 0
Update Announcement
Date: 2024-06-23 02:51:25
👍 : 38 | 👎 : 2
Hotfix Patch Notes
Date: 2024-06-27 17:07:54
👍 : 44 | 👎 : 0
Patch Notes - Improved Vehicle Attachment System
Date: 2024-06-30 23:34:05
👍 : 62 | 👎 : 1
Hotfix Update - Drive Beyond Horizons - Build 15476835
Date: 2024-08-23 21:35:24
👍 : 50 | 👎 : 0


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