Cauldron
Charts
126

Players in Game

481 😀     19 😒
89,09%

Rating

$14.99

Cauldron Steam Charts & Stats

Solve the mysteries of a darkness-covered world through minigames, turn-based battles, and exploration! If your favorite plant is an upgrade tree, then this game is for you!
App ID2619650
App TypeGAME
Developers
Publishers PeterRegg
Categories Single-player, Full controller support
Genres Casual, Indie, Strategy, Simulation, RPG, Adventure, Early Access
Release DateQ3 2024
Platforms Windows
Supported Languages English

Cauldron
126 Players in Game
3 881 All-Time Peak
89,09 Rating

Steam Charts

Cauldron
126 Players in Game
3 881 All-Time Peak
89,09 Rating

At the moment, Cauldron has 126 players actively in-game. This is 0% lower than its all-time peak of 3 862.


Cauldron Player Count

Cauldron monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 274 -36.7%
2025-07 434 -61.28%
2025-06 1121 -51.86%
2025-05 2329 0%

Cauldron
500 Total Reviews
481 Positive Reviews
19 Negative Reviews
Very Positive Score

Cauldron has garnered a total of 500 reviews, with 481 positive reviews and 19 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cauldron over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 776 minutes
6/10. It has a strong early and mid game but it gets repetitive fast. I can see what the devs are trying to go for here, but it feels a bit flat. I feel like the upgrades don't snowball enough, and the mini games are not worth playing because of the little rewards you get. So you just go around and fight while waiting on the idle-farmer. The auto-battler is fun. Nice pixel art. Some of the mini games are fun (like the apple/mine/fish and vampire-survivor 2.0), but the ice mini-game sucks out my enjoyment.
👍 : 0 | 😃 : 0
Positive
Playtime: 1592 minutes
The game has sauce. Each of the minigames have their own way to be super fulfilling and the various game modes just add to the experience.
👍 : 0 | 😃 : 0
Positive
Playtime: 4170 minutes
Cauldron is a cute little incremental game, 5 different mini games that change more than a few times over the full course of the game. Cute pixie style art and a very light story, well worth the price even more so if on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 2915 minutes
Very nice blend of mini-games and a tactical (auto-)battler with some idle mechanics.
👍 : 0 | 😃 : 0
Positive
Playtime: 2734 minutes
So after beating everything the game has to offer, I’m gonna be honest—this might be the best 15 bucks I’ve spent on a game in a long time. All the incremental elements had just the right balance, letting you break the game with enough know-how without it ever feeling boring. The different game modes also took some interesting turns that made them even more enjoyable. Highly recommend if you’re hesitant.
👍 : 0 | 😃 : 0
Positive
Playtime: 1185 minutes
19 hours in game, but most of it spent Idle/AFK. I tried to like it, but the real gameplay is limited to 5 (or at least that's how many I unlocked) simple minigames, and no amount of extra score multipliers will make them more interesting. Especially as you reach the end the upgrade trees pretty soon and all that's left are those infinite score multipliers, so you do exactly same thing for a bit more points. I'd rather spend the money on some shorter incremental game that remains engaging throughout than on this.
👍 : 2 | 😃 : 0
Negative
Playtime: 4398 minutes
Not just a good mix of different types of gameplay Honestly, top notch story too
👍 : 3 | 😃 : 0
Positive
Playtime: 1968 minutes
Cauldron is an interesting little package. The general gimmick is the interplay between the minigames and RPG battles; playing the minigames gets you resources to exchange for skill points for your party; you then clear enemies from parts of the map to find new characters/games/upgrades and so forth. There's decent variety in the games; the apple catching minigame evolves over time into a bullet hell shooter; there's a fishing game similar to Link's Awakening, a tile based mining game, a Vampire Survivors-like, and an ice breaking puzzle game. As you clear the base game, you unlock new modes with different modifiers, like one where all enemy groups are doubled up in size, a pacifist mode where you literally can't fight any enemies and have to bribe everyone with your minigame resources, and so on. It's a compelling time sink (particularly as something you poke at while watching videos/streams/etc), and I put a lot of hours into it in fairly short time; I don't know if it's a great game, but it's got a solid gameplay loop if you like incremental games. I think the main issue I have with Cauldron is that the extra modes very rapidly evolve into a point where outside of some very specific optimizations you might want to do, you're probably better off just tweaking the minigame difficulties upward and letting the game auto-play them for you as a mostly hands-off experience. It didn't bother me too much as someone who generally has some sort of idle/incremental game I've got on the side, but when the elevator pitch is "Play minigames to support the RPG!" it feeling very quickly like not playing the minigames being largely optimal is kind of at cross-purposes to itself. Still, the aesthetic is cute and it's cheap, so it's worth a look if you like incremental games.
👍 : 3 | 😃 : 0
Positive
Playtime: 12935 minutes
Pretty fun and inventive spin on the idle game genre. The mini games evolving into completely new games as you unlock new progression is a very welcome twist. If you don't mind a game that includes some grind, this one is a worthwhile pick up.
👍 : 6 | 😃 : 0
Positive
Playtime: 6205 minutes
I think some of the best reviews of a game come from the people who've dedicated hours of their lives to find that the game they've played for dozens of hours is really just ok I want this point to be clear: This game, in its current state, is like a 5/10. I wish Steam had a "Mixed Feelings" because I like part of it, but the whole is not worth it. PROS: - The art is pretty good. I will fully admit that I am just a sucker for pixel art, so this is a little bit of my bias, but the sprites on display were really well done. - I LOVE the characters, even if some were clearly heavily inspired by pre-existing games, like Froggy clearly just being Frog from Chrono Trigger. Each character was unique, and I loved the personality given to them in the unlockable interactions. If I had to pick, my favorite designs are Froggy (Because I’m a slut for CT), Tankston, Mortimer, and the Elemental Brothers. - The option to carry over save data from other playthroughs is a nice QOL that helps smooth gameplay - All of the incremental games are, minimally, alright. I think my ranking from worst to best is something like fishing, mining, Vampire Survivors, Apples (which just becomes Touhou), and ice breaking. Keep in mind that even at the bottom, fishing can still be fun. I loved playing incremental flash games like Johnny Upgrade and Upgrade Complete growing up, so seeing a full game based on that was super cool. - The upgrades that unlock from beating game modes are a super simple but perfect way to have a sort of “rebirth” effect for the game MIXED FEELINGS - The story is pretty lame, but I don’t think it matters too much. Spoilers for all 2 people who care, I guess. [spoiler] The “twist” of the game that gets heavily implied in one of the unlockable interactions and in at least one game end is that the game was, as Pyrocynical would put it, “all in le head.” Granted, this one is less that, since everyone is trapped in some unexplained testing facility by the leaders who you do quests for spirit points, but it still stands. Basically no game has ever done this over-35-year-old trope well, and Cauldron is not going to be the exception. [/spoiler] - While I do like the design of some of the characters, there are clear power imbalances in how they’re designed. You basically figure out your party by the 2nd or 3rd playthrough and then just cross your fingers that you get the characters you want because APPARENTLY the spawn locations are randomized (this might be wrong btw but it wasn’t the same throughout my playthroughs). I find that while they are interesting, most of the characters are completely worthless. The only characters worth anything are damage dealers like Froggy and Huntress, Tankston and Shieldra for tanking damage, and supports like Buffy, Cleanse, and Hearth. This leaves a bunch of useless characters. I wish there were more reasons to use multiple characters / teams instead of just trying to build one team for the entire game. - This is definitely a minor nitpick, but the way the bribe option is implemented is kind of ridiculous to me. If I recall properly, only 3 game modes actually let you bribe, and (at least how I played it) I only ever used it in the game mode where it’s required and longed to use it in the ones where it’s turned off just because. I like the idea of it, but having the option just gated off feels weird… especially when the bribe requirements show up in the game modes that don’t let you bribe. Wished that panel wouldn’t be there at the VERY least. NEGATIVES - The multiple game modes are a good concept, but ultimately feel forced and unfun. Let’s go in order of the ones I played: Normal mode is fine. It has all the problems I’ve listed, but the main game on its own is fine. Pacifist is kinda neat. I mentioned previously that I don’t like how bribe is implemented, but a game mode where it’s required is exactly the kind of game mode I want in this game. Next, I did idle and… man this was such a slog. I get the idea, but the slow pace of the collection boxes just kills it for me. I’m also barely playing the game at this point. I’m checking in every hour to collect my idle production, then cross my fingers that THIS build will beat the area I’m stuck on. Then it’s the triple threat: Harder enemies, Double Trouble, and EVIL. Harder Enemies isn't even really *that* much harder, it just removes bribing and maybe statistically increased enemies in a barely noticable way. Double Trouble is actually kind of interesting, it doubles enemy spawns and gives them items, but YOU get to have double items and lower "prices" for skill points. That's actually an interesting concept for a new game mode here! And then EVIL is just Double Trouble mixed with Harder enemies and I just stop caring. Seriously, that game mode was just bad. Not even funny bad, just boring. I basically just idled every fight until I realized that I fought all the darkness. I really wish that each game mode were as interesting a change as Pacifist and Double Trouble, but they just aren’t. - If you are a 100% completion kind of person like myself, AVOID THIS GAME LIKE THE PLAGUE. At a certain point, the only achievements left are the 1 decillion mark for each mini game. Those decillion achievements are a nightmare. I liked the mini games, but three pretty much boil down to luck for the decillion mark. The only ones that are OBJECTIVELY skill are Apples and Ice, since you can (hypothetically) always hit 1 decillion at a certain point (hell, apparently you used to be able to overflow the number in ice because of how much you could make). However, Fishing, Mining, and Vampire Survivors boil down to getting enough points for the broken “rebirth” upgrades to a decilion. Here’s an example: I had more than enough upgrades bought of bretheren to score well over a decillion. The power-up pool just didn’t agree with me for a long time. Mining just wouldn’t give me enough multiplier pots to score enough, and VS… man this might’ve been the worst one. You just have to hope you make enough orbs to hit for score. It’s the exact same concept as the previous two, but Bonus Orbs and Henry are basically set in stone compared to how orbs work in VS. This last stretch was probably the biggest reason I have a sour taste in my mouth with this game. CONCLUSION I think in it’s current state, Cauldron is a very mixed bag, with some high points, some low points, and a very overly long 100% grind. Personally, it doesn’t click for me, someone who feels the need to complete games as best he can. Honestly, if you took out the last few hours grinding, I’d probably cautiously give this game a reccomendation, but I just can’t now. I’m too jaded. If you don’t feel the need to complete games, this is more than fine. But if you have any completionist blood in you, sit this one out.
👍 : 12 | 😃 : 0
Negative

Cauldron Screenshots

View the gallery of screenshots from Cauldron. These images showcase key moments and graphics of the game.


Cauldron Minimum PC System Requirements

Minimum:
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256 mb video memory, shader model 3.0+
  • DirectX: Version 10
  • Storage: 200 MB available space

Cauldron has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Cauldron Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Dev Diary #9: Less than a week to go!!
Date: 2025-05-15 15:25:07
Hi folks, we’re almost there now, less than a week to go! We could tell you more about what we’re doing, but honestly this list is probably the best summary.
👍 : 24 | 👎 : 0


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