Daily Thread: The Sewing of Discontent Reviews

Henrietta is a seamstress in early industrial Manchester, enjoying Victorian age manufactory work. Relive your favorite moments from Dickens, Zola, and Marx, learn about the history of working conditions and worker rights and how they got where they are today, and think of where they could still go!
App ID2614200
App TypeGAME
Developers , ,
Publishers The Wasteland
Categories Single-player, Steam Achievements
Genres Indie, Strategy, Simulation
Release Date24 Nov, 2023
Platforms Windows
Supported Languages English

Daily Thread: The Sewing of Discontent
19 Total Reviews
17 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Daily Thread: The Sewing of Discontent has garnered a total of 19 reviews, with 17 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Daily Thread: The Sewing of Discontent over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 169 minutes
One playthrough should take around 20ish minutes to play through. It gets progressively harder to set aside the cash for newspapers (to progress the story) but after 2-3 attempts one should reach the end. Bad seamsters should be able to at least get by with big brains and 1 item sewn per day, but then I guess some kids will have to be sacrificed (not the one earning 3p though! since food is 2p, she's a net benefit to the family xD). Getting good at sewing should make the game much easier with 10p available daily to spend on food and doctors and rent and also to chuckle away at over-the-top news articles while progressing in the narrative. The game should therefore take under an hour to "experience", which might be okay to get on a sale or even at full price (but only for those very charitable, since half the proceeds are going to be donated to a seamsters NGO, or those who love supporting small up-and-coming indies). However, in the time when there are super polished games which give infinity hours of gameplay for just a few bucks, I'd recommend it only to those looking for something daring and weird, or with this specific theme. TL;DR VERDICT: Buy if you're looking for weird / innovative gameplay to get inspired, or wish to support the charity.
👍 : 0 | 😃 : 0
Positive
Playtime: 11 minutes
I would have really enjoyed the game, had the controlls not been fighting me every step of the way. I try to turn the garment one way, and it goes the opposite way, so I ended up spending half a work day trying to get a damn jacket to turn the way I'm asking it to.
👍 : 0 | 😃 : 0
Negative
Playtime: 22 minutes
It's a nice concept but the game ended after 20 minutes with 0 difficulty to reach final day with all achievements
👍 : 0 | 😃 : 0
Negative
Playtime: 91 minutes
Simple but entertaining game with interesting concepts and far reaching ideas. It takes a couple of minutes to get used to the controls, and then some to actually get good at sewing, but that's the point. The apparent simplicity combined with some novel mechanisms depicts the brutality of the industrial era manual worker quite well. All in all, it is a fun and educational game, but also, it might be more than that, it might be a proof of concept for politically and educationally relevant games with bigger budgets in the future.
👍 : 2 | 😃 : 0
Positive
Playtime: 213 minutes
The game is decently fun, my only problem is the payouts for the owner. I got to a point the Owner was earning about nothing, as he gave ME all the money for product produced, with is well kind of halerious in a pro union game. Easy change just up the amount owner gets per clothing item.
👍 : 7 | 😃 : 0
Positive
Playtime: 70 minutes
People play games like Flight Simulator or SCUM for realism. They obviously haven't had half their family die because they can't sew to save their life. It happened to me and, thanks to this game, I got to relive that experience. 10/10 would fail at sewing again.
👍 : 5 | 😃 : 4
Positive
Playtime: 13 minutes
I enjoyed this game, a commentary on worker's rights that takes place in a textile factory in industrial Manchester. The gameplay is clever, coming up with a clever mechanic to recreate using a sewing machine. The player has to make their daily clothing quota lest they be hit with a penalty, and they then have to figure out how to balance their living wages in their home life after a day's work. It nails presenting the themes it's trying to convey, I was also curious about it having visited Manchester only a month before its release. A very cool project worth checking out if you're curious about games as a medium for activism.
👍 : 3 | 😃 : 0
Positive
Playtime: 42 minutes
All my kids died, and I died from melancholia after reading a book - 10/10! No, but seriously, while game mechanic is fun to play, the game is sending strong message about the working system which can be, in some way, applied to today's time. Recommended!
👍 : 6 | 😃 : 0
Positive
Playtime: 48 minutes
An appropriately stressful game which I managed to be somewhat decent at, surprisingly, after my first run I made it all the way to the end sans 1 child. The satire isnt exactly subtle but it doesnt need to be. My only complaint is that the music can only be turned off instead of lowered in volume, and that the difficulty is kinda rng dependent, I got an easy day early on and it just spiralled into me not struggling with money much. Also, a Bibliography at the end would be nice
👍 : 4 | 😃 : 0
Positive
Playtime: 14 minutes
I think the game has a nice mix of class anxiety and comedic potential - think Ken Loach's films meet Wes Anderson's :) The newspaper headlines a special treat. It all seems well written; the flow properly frustrates the player (as it should in a game about making ends meet) and the music score is nice. Also, without any blood and gore, the game transmits the cruelty of everyday labor exploitation - it might seem retro but it's actually topical.
👍 : 6 | 😃 : 0
Positive
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