Automate a team of robots to gather resources, scale up production, reshape terrain, and expand your colony on a procedurally generated alien world.
51 Players in Game
93 All-Time Peak
79,68 Rating
Steam Charts
51 Players in Game
93 All-Time Peak
79,68 Rating
At the moment, Icaria has 51 players actively in-game. This is 0% lower than its all-time peak of 91.
Icaria Player Count
Icaria monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
63 |
0% |
37 Total Reviews
35 Positive Reviews
2 Negative Reviews
Score
Icaria has garnered a total of 37 reviews, with 35 positive reviews and 2 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Icaria over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1346 minutes
Very solid automation/programming game, really glad I found this had as many hours in the demo as I do the game. Looking forward to updates to an already slick game.
👍 : 0 |
😃 : 0
Positive
Playtime:
57 minutes
It's definitely improved since the first version of the demo I played (and that was a solid game already!). The new tutorials address pain points (how to switch by team color rather than creating a new role for each task, biomass usage, solving resource bottlenecks, and mass leveling of terrain).
It feels like a combination of minecraft, factorio, and autonauts or a zachlike- there's automation, though it's not super complex unless you want it to be, you have the power to change the literal shape of the world through voxel creation and destruction, and it's fluid in how you go about and implement tasks. If you like any of those games, and especially if you like all of them, I would highly reccomend Icaria.
👍 : 0 |
😃 : 0
Positive
Playtime:
2038 minutes
Playing factory automation, but with programmable entities, this is just what I was looking for. It's not on the scale of Factorio or Satisfactory, so individual programming is fun, instead of tedious, and tinkering the bots to automate all the things from transport to terraforming is absolutely rewarding.
👍 : 0 |
😃 : 0
Positive
Playtime:
43 minutes
Very interesting game concept with a lot of potential, although currently UI is a bit clunky. Big difference from Factorio and Captain of Industry is that conveyor belts work on a principle of items being requested by manufacturing buildings and routed automatically. Storage is best not dedicated separately to individual item types, but used as a mixed single source of input or output. The destructible/minable/shape-able environment is very cool. Look forward to continued development.
Request to devs: please change the default mouse scrollwheel zoom speed, it's jarring
👍 : 0 |
😃 : 0
Positive
Playtime:
1098 minutes
I recommend this game. It hands you programming tools without turning the whole experience into a coding bootcamp. Most automation games either dumb things down until they're barely programmable or throw you into the deep end with scripting languages. Icaria walks a different line entirely.
The magic lives in how everything just... works. Drop a robot, give it basic instructions, watch it go. But then you start wondering... what if I need this thing to build ramps? Suddenly you're knee-deep in logic chains, grinning like an idiot when your contraption finally clicks. The game reveals its depth gradually, almost sneakily.
The rough edges show up in unexpected places, though. Documentation feels more like scattered notes than a proper guide, you'll stumble through certain mechanics wondering if you're missing something obvious. Sometimes you are, sometimes the game just hasn't explained itself properly. But, half the fun is figuring it all out.
But those belt splitters. Good grief, the belt splitters. They store items internally, which sounds harmless until you realize your entire factory has ground to a halt because some splitter somewhere is hoarding resources like a mechanical packrat. It's a million clicks to unstuck things. I've lost hours to debugging these things. I am begging the devs to make them pass-through only. Problem solved, sanity preserved.
Even with its quirks, Icaria gets the fundamental equation right. It gives you powerful tools, interesting problems, and enough freedom to solve them your way. The learning curve feels earned rather than artificial. When something clicks, it's because you figured it out, not because you finally found the one solution the developers intended.
The game respects your time and intelligence in ways that matter. Yes, you'll restart some factories. Yes, you'll curse at the documentation. But you'll also build things that surprise you with their elegance, solve problems that seemed impossible an hour ago, and find yourself thinking about optimization strategies in the shower.
Icaria isn't perfect, but it's doing something special in the automation space. If you've ever looked at a factory game and wished for more programming depth without the tedium, this is your game.
👍 : 0 |
😃 : 0
Positive
Playtime:
4591 minutes
There aren't many automation with programming games out there. But this is the best of them, and it keeps getting better with very active and supportive developers.
Play the demo and give it a try. It can take a few hours to really click, but as it does it is a lot of fun.
I don't like comparing games to each other as you may not have played the other games. But in this case, think of Desynced but with programming that's much less complex. With Desynced even the simplest tasks take too much work and end up as complicated messes. Think of Craftomation 101 but with a richer language, vast world, and a focus on automation. You have to use conveyors in Icaria along with the drones.
👍 : 3 |
😃 : 0
Positive
Icaria Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 4+ thread processor from the last 10 years
- Memory: 8 GB RAM
- Graphics: AMD Radeon Graphics
- DirectX: Version 11
- Storage: 5 GB available space
Icaria Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 4+ core processor from the last 5 years
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1060
- DirectX: Version 11
- Storage: 10 GB available space
Icaria has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Icaria Latest News & Patches
This game has received a total of 34 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Small Update: Demo 0.0.20
Date: 2024-02-27 09:46:11
Some attempts to fix a couple bugs that are game breaking for a minority of players.
👍 : 4 |
👎 : 0
Small Update: Demo 0.0.23
Date: 2024-02-29 03:19:22
Fix: A hang and crash in terrain when loading a new game.
Fix: Some training tutorials could get into an un-completable state.
Fix: bring back the missing shadows.
👍 : 6 |
👎 : 0
The Tower Crane Update is LIVE!
Date: 2024-06-01 17:57:55
We added a new tutorial, reworked the crafting and tech trees, and introduced simplified factory mechanics for a faster introduction to the game.
👍 : 15 |
👎 : 2
Small Update: Demo 0.1.15
Date: 2024-06-08 20:26:34
Fixes from player feedback.
👍 : 6 |
👎 : 1
Small Update: Demo 0.1.17
Date: 2024-06-13 18:07:17
Patch notes.
👍 : 2 |
👎 : 1