Eternal King Reviews

Eternal King is a wave-based hack 'n' slash with deep, involved combat. Hone your skills against unrelenting hordes of monsters in a surreal fantasy world.
App ID2611280
App TypeGAME
Developers
Publishers chimp
Categories Single-player
Genres Indie, Action
Release Date24 Oct, 2023
Platforms Windows
Supported Languages English

Eternal King
4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score

Eternal King has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18 minutes
Cool game.
👍 : 0 | 😃 : 0
Positive
Playtime: 10 minutes
Very cool little game, love the gameplay
👍 : 2 | 😃 : 0
Positive
Playtime: 57 minutes
Despite having very little play time, I just wanted to get at least one positive review on the board because I have really been enjoying the combat, and the game sort of reminds me of Cruelty Squad in that the screenshots on the page can't show you how good the game feels to play. For $5 I'd highly recommend at least giving it a shot if you're into third person combat games in the vein of Devil May Cry or Dark Souls. I wouldn't necessarily draw any direct comparisons to those two games, as Eternal King does feel quite unique, but it's got fast combos, a large number of different special abilities to choose and unlock, and a small amount of animation locking that does help prevent the game from feeling too spammy.
👍 : 3 | 😃 : 0
Positive
Playtime: 107 minutes
Refusing to break his genre-trekking streak, chimp is following up his catalogue of exploration-driven open-ended 3D platformer, physics-based ball roller, and 2D fighting game, with a unique level-based roguelite hack and slash. Eternal King has some weighty and dynamic (if occasionally clusterfucky) combat, starting each of the 9 stages with just your basic attack-block-jump-kick moveset and unlocking special moves as you clear each of the eight waves in the stage. It's a simple but well executed concept - every couple of waves, you are given a choice of one of three random moves, each of which is either active or passive, with varying offensive and defensive utility. The first one is mapped to Shift-Attack, the second one is mapped to Shift-Defend, and so on. This does introduce an element of luck to the game, but most of the moves are useful enough that ending up with a roster full of duds is very unlikely. Beat all 9 levels? Here's a significantly harder remix of each arena, and a combat sandbox that lets you populate an arena with enemies and pick out your moves from any you have unlocked. To be honest, I'm a little surprised there's no True Roguelite mode with procedurally generated enemy encounters across all the arenas, but there's still plenty of replayability if that's something you're concerned about. Aesthetically, the game is solid. It has some great music, proggy and full of some delightful-sounding Hammond(?) organ, and some very pretty skyboxes. The player and the enemies are Doom-style flat renders of 3D models, with a lot of creativity and character in their appearance and animations, while the levels themselves are fairly basic and utilitarian. [i]Economical[/i], even (and that's a good thing)
👍 : 4 | 😃 : 0
Positive
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