Playtime:
524 minutes
I'm writing this about a week after completing this game, so if the problems I list here have since been fixed, please ignore them. Let's get into it!
Chasmal Fear is a an atmospheric, sci-fi first person shooter that does a really good job of keeping you on your toes. The body cam perspective adds an element of immersion that I really enjoy. Rather than running and gunning, I took my time and clearing rooms thoroughly before moving to the next. It's probably the best way to play in my opinion. The enemies are simple enough to dispose of, but the timing is something to admire. Just when you think you know, you don't. They keep finding new ways to... greet you.
The game starts off feeling pretty narrow and linear, but then, it opens up, and that's when the "tutorial" ends and the game truly begins. You make your way around completing objectives and learning more about your surroundings. while you do not have a map you can access on demand, there are structures containing maps around the area that will show you the layout of the area, including your location by marker. Reminds me of walking through a huge mall or the airport. Took a few seconds to retrace my steps in my mind to determine my direction while looking at it as I wasn't familiar with the area, but that quickly the more you progress. While some kind of indicator showing current direction while facing the map would be nice, I'm from an era where all we had were maps with the layouts of the areas (sometimes with certain markings for locked/blocked doors and things) and no indication of your direction on it. So as you move around, you'll quickly realize direction and you're good from there. I greatly appreciate the openness, as it promotes exploration. Enemies do respawn and ammo is limited, so tread carefully, but be quick about it (wait, what!? Ha!}.
I beat the game solo, I have not tried co-op yet, The enemies, up until the last 3 major battles, was fun yet challenging. Said battles felt like you needed to have a partner in order to have a fighting chance. I'm crafty, so after studying what was happening, it became a game of chance (the type of enemies that spawn are random). I won't speak on how I managed to come out on top (not into spoiling things), but there's nothing like a good strategy to get the blood flowing.
If you like dark, atmospheric fps games that test your reflexes, This is it!
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With that being said, there are some issues I ran into, and things I would like to see change for a smoother experience. Again, I played and completed this game solo.
- You can hold "G" to see stats like HP, mental stability, ammo for the guns, but I didn't see any indicator for the serum vials. I was always hoping I had one after each stab (RMB).
- Head shots do not seem to provide extra damage. In a game where ammo is limited, it would be nice to be rewarded for those well placed shots. I can understand if an enemy is armored, or if one or two have no real weaknesses, but no matter where my landed my shots, it was the same number to kill each time.
- There was a lack of weapons. I'm not saying to add more weapons, but during my playthrough, I acquired the AR very early. About midway through the game, I found the shotgun. After that, I was stuck with whatever weapons I had, with no way to change. During those 3 big battles I spoke of, I often found myself wishing I had the option to choose a different weapon to go into them with. Especially the final battle. There's more health stations and ammo boxes than there are places to swap weapons (you can have a max of 2, and your pistol is locked). Maybe allow us a third slot?
- The enemies in what I call the "big battles" spawned like crazy. I felt like it was meant for 2 people to tackle. When trying to get into Dawn's room (for example), you had to defend the robot that was hacking into the system. There were so many enemies that spawned it took a few deaths to realize the bot was actually safe, and that they just wanted me. I eventually found a way to funnel the enemies, but I ran out of ammo and vials, I had one enemy mutate several times and there was nothing I could do but continue to kill it until it decided that it had enough lol.
- Shooting range. I was unable to hit the targets after pressing the button. They move, but didn't react to me shooting them (my score remained at 0 while the timer counted down). I tried both pistol and shotgun and neither one worked. Not a big deal, but if there's some reward for it, we're locked out of whatever that reward is.
- Reloading. During those larger fights, I was a bit nervous having to reload in the middle of a fight. I don't necessarily mind not being ale to run when reloading, but I couldn't cancel the reload animation in favor to run and create more space.
- Security room safe. After receiving the code, I went to enter it and I could not input the numbers. Now here, there wasn't necessarily anything broken, but up until that point, I had been using the Enter key to punch in the digits on the doors and what not. The first door only responded using the Enter key, so that's how I was entering them. In this situation, I eventually find out that it only responded specifically to the E key to enter the digits. Makes sense as E is the Interact function, but that had me thinking it was bugged, rather than it requiring a different input to register the digits.
👍 : 0 |
😃 : 0