Chasmal Fear
24 😀     21 😒
52,28%

Rating

$19.99

Chasmal Fear Steam Charts & Stats

Chasmal Fear is a next-gen FPS action horror game built in Unreal Engine 5 from the perspective of a body camera. Manage limited resources, make smart choices which affect your playthrough and survive monsters that mutate to get stronger. Played as singleplayer or Co-Op with 2 players.
App ID2597570
App TypeGAME
Developers
Publishers MystiveDev
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Captions available
Genres Action, Simulation, Adventure
Release DateTo be announced
Platforms Windows
Supported Languages English

Chasmal Fear
45 Total Reviews
24 Positive Reviews
21 Negative Reviews
Mixed Score

Chasmal Fear has garnered a total of 45 reviews, with 24 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Chasmal Fear over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 141 minutes
i would recommend it, but when i died it put me back sooo far. *uninstalled*
👍 : 0 | 😃 : 0
Negative
Playtime: 524 minutes
I'm writing this about a week after completing this game, so if the problems I list here have since been fixed, please ignore them. Let's get into it! Chasmal Fear is a an atmospheric, sci-fi first person shooter that does a really good job of keeping you on your toes. The body cam perspective adds an element of immersion that I really enjoy. Rather than running and gunning, I took my time and clearing rooms thoroughly before moving to the next. It's probably the best way to play in my opinion. The enemies are simple enough to dispose of, but the timing is something to admire. Just when you think you know, you don't. They keep finding new ways to... greet you. The game starts off feeling pretty narrow and linear, but then, it opens up, and that's when the "tutorial" ends and the game truly begins. You make your way around completing objectives and learning more about your surroundings. while you do not have a map you can access on demand, there are structures containing maps around the area that will show you the layout of the area, including your location by marker. Reminds me of walking through a huge mall or the airport. Took a few seconds to retrace my steps in my mind to determine my direction while looking at it as I wasn't familiar with the area, but that quickly the more you progress. While some kind of indicator showing current direction while facing the map would be nice, I'm from an era where all we had were maps with the layouts of the areas (sometimes with certain markings for locked/blocked doors and things) and no indication of your direction on it. So as you move around, you'll quickly realize direction and you're good from there. I greatly appreciate the openness, as it promotes exploration. Enemies do respawn and ammo is limited, so tread carefully, but be quick about it (wait, what!? Ha!}. I beat the game solo, I have not tried co-op yet, The enemies, up until the last 3 major battles, was fun yet challenging. Said battles felt like you needed to have a partner in order to have a fighting chance. I'm crafty, so after studying what was happening, it became a game of chance (the type of enemies that spawn are random). I won't speak on how I managed to come out on top (not into spoiling things), but there's nothing like a good strategy to get the blood flowing. If you like dark, atmospheric fps games that test your reflexes, This is it! ----------------------------------------------------------------------------------------------------------------------------------- With that being said, there are some issues I ran into, and things I would like to see change for a smoother experience. Again, I played and completed this game solo. - You can hold "G" to see stats like HP, mental stability, ammo for the guns, but I didn't see any indicator for the serum vials. I was always hoping I had one after each stab (RMB). - Head shots do not seem to provide extra damage. In a game where ammo is limited, it would be nice to be rewarded for those well placed shots. I can understand if an enemy is armored, or if one or two have no real weaknesses, but no matter where my landed my shots, it was the same number to kill each time. - There was a lack of weapons. I'm not saying to add more weapons, but during my playthrough, I acquired the AR very early. About midway through the game, I found the shotgun. After that, I was stuck with whatever weapons I had, with no way to change. During those 3 big battles I spoke of, I often found myself wishing I had the option to choose a different weapon to go into them with. Especially the final battle. There's more health stations and ammo boxes than there are places to swap weapons (you can have a max of 2, and your pistol is locked). Maybe allow us a third slot? - The enemies in what I call the "big battles" spawned like crazy. I felt like it was meant for 2 people to tackle. When trying to get into Dawn's room (for example), you had to defend the robot that was hacking into the system. There were so many enemies that spawned it took a few deaths to realize the bot was actually safe, and that they just wanted me. I eventually found a way to funnel the enemies, but I ran out of ammo and vials, I had one enemy mutate several times and there was nothing I could do but continue to kill it until it decided that it had enough lol. - Shooting range. I was unable to hit the targets after pressing the button. They move, but didn't react to me shooting them (my score remained at 0 while the timer counted down). I tried both pistol and shotgun and neither one worked. Not a big deal, but if there's some reward for it, we're locked out of whatever that reward is. - Reloading. During those larger fights, I was a bit nervous having to reload in the middle of a fight. I don't necessarily mind not being ale to run when reloading, but I couldn't cancel the reload animation in favor to run and create more space. - Security room safe. After receiving the code, I went to enter it and I could not input the numbers. Now here, there wasn't necessarily anything broken, but up until that point, I had been using the Enter key to punch in the digits on the doors and what not. The first door only responded using the Enter key, so that's how I was entering them. In this situation, I eventually find out that it only responded specifically to the E key to enter the digits. Makes sense as E is the Interact function, but that had me thinking it was bugged, rather than it requiring a different input to register the digits.
👍 : 0 | 😃 : 0
Positive
Playtime: 114 minutes
I'm seriously impressed by this game. The bodycam is a really good, and the combination of the resources with those mutating enemies is just intense and nerve-wracking. Seriously, if you play this in the dark, you better be ready for a scare! Must admin that i won't play it again in the middle of the night! So if you like horror and awesome graphics, you HAVE to check this game!
👍 : 0 | 😃 : 0
Positive
Playtime: 3858 minutes
First of all i dont normaly write reviews but when i saw that this indie game was build by 2 brothers it kind of resonated with me because me and my brother are also into game development so i appreciated it that much more. I normally dont play many horror games but when i saw some clips of it on youtube it looked pretty interesting to me so i decided to give it a shot. Ive played the game solo in single player and i really like the fisheye effect on the camera, it adds another level of immersion to the world especially the horror aspect, the resources are scarcely placed to make the player be more resourceful instead of shooting at random, it makes you take a slow and steady approach which i like. The atmosphere and the ambiance are what did it for me, i love the vibe of a gloomy and dark underwater city, it feels scary on its own but the sounds and the graphics add another layer to that. Overall even though horror games arent my favorite genre of games i enjoyed the time i spent in the game, i cannot speak for the multiplayer as i havent played that yet but i would love to give it a try again with a friend. For the 19.99$ i payed ive had a fun time, i could go into nit picky details like the mobs sometimes not following and attacking me, or them clipping through the floor when they are killed, or some of the textures or lighting not matching but then again for the price and the fact that it was done by 2 developers makes all of those none issues, none of that took me out of the game or hindered my progress, my only criticism would be maybe the task tracker to be updated more frequently as lve gotten kind of confused on where to go at times but then the tracker got updated and it was all good.
👍 : 0 | 😃 : 0
Positive
Playtime: 69 minutes
It blew away my expectations. What started out feeling like a mix of Dead Space or Bioshock quickly revealed itself to be something far more unique. With tight mechanics, tense monster encounters, and smart resource management, the game nails the survival horror vibe. Atmosphere is phenomenal, claustrophobic corridors, cool sound design, and monsters that actually feel dangerous. I genuinely got stuck on the firepipe puzzle for a bit, but it was really satisfying once I found how to solve it. The *first? boss? Brutal, but so rewarding once you get the timing down. What I appreciated most was how thoughtful the horror is. The scares aren’t cheap—they’re well placed, and they hit hard because the tension is already doing most of the work. Save points are spaced far enough apart to keep things tense without being unfair (especially with the latest patch adding a bit more balance). It respects players who want that old-school challenge without holding your hand. Performance-wise? Flawless on my mid-range rig. Locked 60+ FPS on Epic settings. Smooth movement, responsive controls, no crashes. And the devs—huge props to them. They already dropped a patch that smoothed out some early rough edges, and their attention to community feedback shows they actually care. The game is an absolute steal. Good Job indies!
👍 : 1 | 😃 : 0
Positive

Chasmal Fear Screenshots

View the gallery of screenshots from Chasmal Fear. These images showcase key moments and graphics of the game.


Chasmal Fear Minimum PC System Requirements

Minimum:
  • Additional Notes: To be determined

Chasmal Fear Recommended PC System Requirements

Recommended:
  • Additional Notes: To be determined

Chasmal Fear has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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