Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!This is a weapon pack of two halves. We have weapons created by the people, for the people - and you can have a couple of Horzine's latest prototype weapons. Try them all out and you decide which is best!
39 Total Reviews
32 Positive Reviews
7 Negative Reviews
Mostly Positive Score
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack has garnered a total of 39 reviews, with 32 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
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0 minutes
The Bilethrower, Seeker, and Seal Squeal are fun weapons but the Zedgun v2 is a bit lame.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
First off, BUY ON SALE.
The Blower Thrower: Field Medic version of the flamethrower, leaves behind patches that damage enemies, no healing
capabilities
The Seal Squeal Harpoon Gun: Magazine loaded harpoon gun, go for headshots, decent Demolitionist weapon
Seeker 6: Gimmick weapon, high price, low damage, homing missiles, worst weapon in the whole game
Zed Gun Mk.II: One of only two weapons that fall into the no perk category, SMG, can slow down enemies
👍 : 0 |
😃 : 0
Negative
Playtime:
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the weapons in this pack are really great!
the seeker six is fun as hell to use
the zed gun mk2 is a great improvement from its last varient with it being faster and cheaper and stronger
the harpoon gun (or the squeal) is powerful but its pretty dang hard to use....i recommend it BUT i also don't recommend it at the same time (but hey it depends on how ya use this thing tbh)
the bile thrower is pretty much a flamethrower for the medic and its quite powerful! (and you can also make those bloats know how it feels to be puked on)
so i do recommend this weapon pack.....even if the squeal is a little odd to use since its (kinda?) like a explosive sniper rifle and it may not fit ya style when it comes to being a demo
👍 : 4 |
😃 : 0
Positive
Playtime:
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You may already know about this weapons, so instead of describing them, I will do that and give you some protips.
[u]Zed Gun V2[/u] is without a doubt, the best weapon in this pack, sure, you may shoot faster and also deal a bit less damage but you can stun Scrakes with one hit and Fleshpounds with two. If you have to stun them again, for the SK you will have to do it two times, and for the FP, four times, so don't waste it that much. Highly recomended for Medics & Risky Berzerkers. And if you see a group of crawlers or sirens trapping you, USE IT.
[u]The Blowerthrower[/u] is a unusual weapon for the Medic, since it shoots Bloat bile. Highly recomended to use this when there's a bloat and a FP or a SK, so it will attack the bloat instead of your squad. And if that doesn't work, you *ONLY AS A MEDIC* can take care of the SK using it's secondary fire pointblank. This tactic doesn't work well with the FP.
[u]The Seal Squeal Harpoon[/u] is a bipolar weapon for the Demolitions. because sometimes you may shoot at a zed and it's explosions will not damage him. If you can, shoot it at the head, if not, shoot around where it's walking / running. Can be very hard to time it right from afar. Prioritize Fleshpounds and groups with this weapon. And yes, Sirens will remove them when screaming, or make them explode without doing damage.
[u]The Seeker Six[/u] is an interesting weapon, but sadly Tripwire didn't change it's damage a "bit" or lower it's price. If that "would" happen, it could be used a bit more. However, I found a little bit of love for this weapon, It can't be useful for FP or SK but it can be useful for those Husks or low tier enemies who are in pitch blackness, for example, Gas Station. or if you have a raged SK and no sharpshooter near, you can delay him a bit if firing single shots, and let your teammate help you.
And as always, buy on sale, because overpriced KF DLC's.
👍 : 2 |
😃 : 0
Positive
Playtime:
0 minutes
I got this in the Killing Floor Bundle. I primarily main Field Medic, so the blowerthrower is a nice addition; it feels like a flamethrower and is really nice for thinning large hordes.
👍 : 4 |
😃 : 0
Positive
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Cool guns, in shape and function. None game breaking, and the more powerful ones are all mid/late game buys.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
Fun weapons to mess around with but not necessarily the best. But fun! That's the main thing.
👍 : 3 |
😃 : 0
Positive
Playtime:
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An interesting selection of weapons.
The ZED Gun v2. I can't say much about this weapon. Its similar to the ZED Gun v1, but it launches energy balls that put enemies around the impact in stasis instead of the stasis beam of the v1. It does not belong to any specific perk and joins the v1 and Potato. Doesn't hold much max ammo and headshots are very difficult to perform. Not sure how the flashing lights on the sides relate to zed positioning as of now.
The Bile Blower. Similar to the flamethrower but belonging to the Medic perk. It lacks the ability to fire healing darts, instead its alt fire launches a very spread out blast of bile, which seems mostly useless. Enemies hit with bile will occasionally break off from the horde and begin attacking the nearest bloat it can find, where the enemies fight amongst themselves until one kills the other. It actually dishes out a good bit of damage when the trigger is held down and the effect of the zeds turning on nearby bloats can buy some time before scrakes and flesh pounds start tearing into your ranks.
The Seeker Six. While its a cool idea, it simply doesn't do quite enough damage or have big enough blast radius to be of much use. It actually takes a bit of getting used to to allow you to use it to its fullest. Regular fire fires a single rocket at the center of the screen unless locked on (we'll get to that). Alt fire empties the remains of the entire magazine at the center of the screen unless locked on. Training either the center of your screen or the sights on a specific zed for a short time will initiate a lock on, and will alert you with a beep when ready. Any rockets fired while locked on will follow the zed and detonate on impact. The target zed being killed while rockets are in the air will either result in the rockets traveling to the spot where the zed died and explode on contact with the ground or simply continue to fly in the direction they are currently facing, I am not certain which it is as it is very difficult to tell which they actually perform (you'll find it difficult to tell as well when you use this weapon, I'm sure) as by the time the zed dies by either your team mates or another of your rockets your rockets are already on route to the zed if you had enough time to fire before they died. This may or may not sound confusing, if it is you'll hopefully understand what I mean when you use the weapon yourself.
The Seal Squeal. A harpoon gun which fires harpoons which explode after remaining in their target for a certain amount of time. It packs a punch. Zeds with a harpoon embedded inside them will be slowed drastically and act as if their head was shot off, giving you time to vacate the area. I actually have not been able to find out if the harpoons deal damage to yourself if you are within the blast radius or not, but I'll assume they do. Not a practical weapon but it is pretty entertaining to watch the chaos these things are capable of producing given the right placement.
Overall none of these weapons are all that dependable, however they can be fun to use and add to your selection of things to eliminate zeds with. Get it on sale as its not worth the 8 dollars.
👍 : 4 |
😃 : 0
Positive
Playtime:
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I initially got this pack thinking I would enjoy having a larger arsenal for more classes. In a sense, I was pleased with the results. In another sense, I was slightly disappointed. Here are my opinions and overview of the weapons:
Zed Gun v2 - ALL CLASS
A 30 round mag sci-fi gun. Comparing it to the original zed gun, it costs only 750 instead of 2000. The alt fire uses up 15 shots of ammo. Most specimens require only one alt fire to become dazed, but the fleshpounder requires two (the alt fire causes the speciman to become 'confused' and they absorb more damage.) If you plan to use the alt. fire, it is more effective to swap to another weapon than using the actual Zed Gun ammo. Replacing the radar screen are two annoying buttons that beep and flash on the side of the gun you need to turn. Reload is a clip rather than the compression animation of the original ZED gun, but takes around the same amount of time. A decent weapon on the earlier difficulties.
Bile Blower - Medic
Its a leaf blower that launches bloat bile everywhere. Off-class, this weapon will hurt the user more than its worth, and on class its decent. The reload is rather slow, but has an alt fire. The alt fire launches a horizontal line of bloat acid that spreads the screen width. The original firing works very similar to the flamethrower. ALL specimans that are hit with the Bile Blower will attack NEARBY bloats (note: Nearby), which will allow players to regroup, reload, etc. The recoil on this weapon is horrible; sometimes there is no recoil, and other times you'll basically bend over backwards.
Seeker6 - Demolition
Okay. Where to start.
Ah.
It has six shots, which can be fired individually or can launch the remaining missiles with the alt fire. Zooming in and scanning a ZED will 'lock-on' to the zed and can target the zed so long as it remains on your screen. The locking-on feature can locate invisible specimans, and can help with accuracy (if you're relatively new to Killing Floor.) The alt fire can knock zeds back a little way, and can quickly kill smaller specimans. It looks relatively nice and the sounds are fitting.
And... that's where we get hazy. The missiles are actually very weak. The reload is horrible, and ammo count per speciman killed is just... *bloat throwing up*
Seal Squeal - Demolition
Demos online appear to like this weapon very much. I'm not an avid Demo player, but this weapon (I personally think) is slightly overrated. It holds three harpoons that explode after a period of time, embed themselves onto walls, specimans, the floor. No impact damage, meaning larger specimans that you are not lucky enough to shoot headshots will charge into you and *kaboom*, there's your harpoon. Either aim for the head, or make it land where they're gonna step, because it deals a bit of damage. Not terribly bad, but not my favorite either.
So in a breakdown:
Zed Gun v2 - A light backup that can be used in later waves when you want to take out large groups or harder specimans.
Bile Blower - Only viable for Medic (maybe Berzerker) that is rather unpredicable, but is an excellent support weapon.
Seeker6 - Meh. Fun to use in easier difficulties, but weak. - Fun to use, but not the most practical weapon.
Seal Squel - If you're an avid Demoman and can use this effectively, go right ahead! It takes some time to get use to it (Note: I don't use this very often, so my argument on this weapon is weak)
👍 : 14 |
😃 : 0
Positive
Playtime:
0 minutes
The Community Weapons Pack 3 - Us Versus Them Total Conflict Pack is a mouthful, and the last weapon DLC for [url=http://steamcommunity.com/id/trar/recommended/1250]Killing Floor[/url]. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.
Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.
Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.
Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.
Zed Eradication Device MKII: Probably the most sci-fi gun in the game. It does most of what the original Z.E.D. gun does for less than half the cost and 2 less blocks of weight - but the magazine is smaller, and each altfire uses half of a magazine. You don't have to unlock it like the original, but it doesn't have the specimen tracking radar of the MKI, just a proximity sensor that approximates how close any big nasties are. The alternate fire also does nothing against the Patriarch, but this is more of a midgame weapon anyway. A good sidearm for certain perks to stun enemies with the altfire and then switch to their primaries to finish them off.
👍 : 12 |
😃 : 0
Positive
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack DLC
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
32765 |
|
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack |
Package |
1.99 $ |
52351 |
|
Killing Floor - Weapons Bundle |
Package |
29.99 $ |
52352 |
|
Killing Floor - Community Content Bundle |
Package |
19.99 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Minimum PC System Requirements
Minimum: - OS *: Windows XP/Vista
- Processor: 1.2 GHZ or Equivalent
- Memory: 1 GB RAM
- Graphics: 64 MB DX9 Compliant
- Hard Drive: 2 GB free hard drive space
- Sound: DX 8.1 Compatible Audio
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Recommended PC System Requirements
Recommended: - OS *: Windows XP/Vista
- Processor: 2.4 GHZ or Equivalent
- Memory: 2 GB RAM
- Graphics: 128 MB DX9 Compliant with PS 2.0 support
- Hard Drive: 2 GB free hard drive space
- Sound: Eax Compatible
Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.