Turbo Tails
3 😀     1 😒
59,60%

Rating

$5.99

Turbo Tails Reviews

Animals are flocking to see the annual Turbo Tails Tournament! Pick your animal racer, navigate diverse locations, devour treats to unleash turbo power, outwit rivals and savor the thrill of a racing adventure like no other!
App ID2568700
App TypeGAME
Developers
Publishers Hardy Games
Categories Single-player, Multi-player, PvP, Online PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Racing
Release Date21 Mar, 2024
Platforms Windows
Supported Languages English

Turbo Tails
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

Turbo Tails has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Turbo Tails over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 14 minutes
Nice game, honestly a bit overpriced but is fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 48 minutes
Its a fun, cute little racing game. Could use more maps, but the ones that are up are solid and one in particular has a fun addition that can make steering a lil unpredictable.
👍 : 0 | 😃 : 0
Positive
Playtime: 143 minutes
An adorable racer, The additional polishes on the racers and environment make this game really cute. It's a great game to introduce young kids to racing games.
👍 : 1 | 😃 : 0
Positive
Playtime: 13 minutes
I have had this game wish listed for a while as it looked really fun, but unfortunately in it's current state I don't think it's worth the price. As a fellow developer, I'm going to highlight things that I think are missing and if added, will round this off into quite an enjoyable experience: [b]Controls[/b] - The overall controls were fine but the lack of drifting made corners quite difficult, the only way to work around this was to hit some poo on a corner to get your drift, hoping for random poo instead of having the drift within the players control was frustrating. - Getting stuck behind objects was too easy, not fun. - Getting knocked off the track over the slightest nudge was not enjoyable. - Also a slipstream would be great. [b]Abilities[/b] - Fart: Having the speed boost is great but I found 90% of the time when I used max speed I got launched off the track, I played 4 different maps and didn't find any of them had enough straight stretches to properly utilize the full boost. I feel like this ability should be changed, a smoke screen could be an interesting effect and the speed could be put elsewhere (Read notes on eating food). - Poop: As mentioned under controls, I feel this shouldn't allow for drifting, I feel if you hit poo either it works like a mario kart banana or you lose control of your joystick and continue on in a straight line, let Jesus take the wheel. - Eating food: I really like how the player's turning capabilities are affected by how fat they are, this is really enjoyable and funny, the problem is I didn't see any benefits from staying fat (if there is one I couldn't see it), I feel there should be some trade off that forces the player to make the decision on whether they want to be fat or not fat, I feel your speed could increase with food while still losing turning capabilities (similar to mario kart and the coins). [b]Animals[/b] - Animals are goofy and I love the design, but the only difference between them being cosmetic is quite disappointing. There needs to be differences in speed, control, weight (knockback) etc. I want to feel like my decision on what animal I play has an impact on my experience. - Following on from the above point and merging in the abilities, you could remove the fart ability altogether and give each animal a unique ability. I am aware unique abilities can cause issues with balancing (Disney Speedstorm), but if done well it could add a lot to the game. [b]Maps[/b] - Maps seem fine but I had a problem with how easy it is to go the wrong way, being able to easily cross over to areas of the track you're not meant to be at yet and it NOT being a shortcut was annoying. It is important to block off areas if they are not shortcuts. - I spent way too long going the wrong way on one of the maps without realizing, a directional indicator would be great help. [b]Final Note[/b] It's a great start and I think this game could be fun, it just needs a few tweaks to get it over the finish line. I'm probably going to request a refund as the product isn't what I expected, but if the developer intends to update this game with some QOL of life improvements, I would be happy to try it again. (If any of my points are wrong and I have misunderstood the game, please highlight them to me)
👍 : 3 | 😃 : 0
Negative
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