Gedonia 2
Charts
58

Players in Game

409 😀     84 😒
77,87%

Rating

$10.04
$14.99

Gedonia 2 Steam Charts & Stats

Gedonia 2 is an online coop RPG, which allows up to 4 players to freely explore living open world and build absolutely unique characters. An expanded and improved sequel for RPG Gedonia.
App ID2566340
App TypeGAME
Developers
Publishers Kazakov Oleg
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support
Genres RPG
Release Date2025
Platforms Windows
Supported Languages English, Russian

Gedonia 2
58 Players in Game
610 All-Time Peak
77,87 Rating

Steam Charts

Gedonia 2
58 Players in Game
610 All-Time Peak
77,87 Rating

At the moment, Gedonia 2 has 58 players actively in-game. This is 0% lower than its all-time peak of 590.


Gedonia 2 Player Count

Gedonia 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 55 +2.99%
2025-07 53 -7.88%
2025-06 58 -5.19%
2025-05 61 -64.44%
2025-04 172 0%

Gedonia 2
493 Total Reviews
409 Positive Reviews
84 Negative Reviews
Mostly Positive Score

Gedonia 2 has garnered a total of 493 reviews, with 409 positive reviews and 84 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gedonia 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 634 minutes
Great game, better than the first part! Of course, this is early access and already in the first location I encountered two impossible sidequests, and I believe that they will finish everything. There is a roadmap for development right in the game and this is very ambitious. Keep it up Oleg!
👍 : 0 | 😃 : 0
Positive
Playtime: 659 minutes
Pretty simple mechanics, but really fun. Been playing with a buddy and he's doing mostly archery while I'm a necromancer with a big axe. Fun to build your character up to be whatever you want. Very playable and reminds me of games of old.
👍 : 0 | 😃 : 0
Positive
Playtime: 108 minutes
So I've put in about 2 hours so far and here are the things that I can see that will make this game an instant hit. Strafing during combat feels necessary, mostly to keep your character facing your opponent. Even with tab-lock it requires a manual touch to reorient your direction and that feels bad. Maybe skill-based was the original intention, but it leaves the user feeling like the game has messed up, not themselves. Menus could use some TLC on account of how esc behaves. While digging through skills pressing esc will close the entire menu, instead of closing the submenu. This, in some ways, is beneficial. Instantly returning to combat for example. But I'd argue one shouldn't have their menu open if there are threats nearby. The second indication that this is unintentional is when you open the menu to leave the game you press "quit game" and it gives you the standard "are you sure". Maybe I wasn't sure. So I hit esc, it closed both that question pop-up and the main menu. But I pressed esc again to reopen the main menu and found the question still staring me in the face. This can be avoided by truly closing all windows when you hit esc, but my point is that there is some menu jank. Likely the dev wants to wait until later in early access for polish, but I feel like basic menu logic is fair enough to work on early. Optimizing it later, for sure comes later, but the basic functionality is going to turn a lot of people away in the early game. Afterall, the ui exists from just after to the intro to just before the credits. In other comments, I like where the combat is headed. (I did melee weapons) It has a timing to it that feels skillful and punishes spam. This encourages real development of the player along with their character and I appreciate that a lot. The quests felt organic and natural to the world. They weren't randomly scattered through the world and that feels good. I like when my worlds match the narratives. The roaming enemies were varied and non-repetitive. I saw wolves, in many places, but not wolves, followed by wolves, followed by wolves. That was a good attention to detail. If you told a story and the main character ran into 3 different packs of wolves in a row you'd probably question the author's cringe. This author is telling a fluid story and I enjoyed that. The graphics are quite nice. Very toony, very reminiscent of world of warcraft without feeling like a clone of their style. The artist clearly had a vision of "toony like wow" with "like wow" being the lowest priority. It was visually appealing and my eyes appreciated everything I saw. Except for eyebrowless characters during creation, but that was a selection bug. On character creation, I felt like I had sufficient choice in how my character looked. I'd rather have had color wheels for my eyes and hair and skin, but the "realistic only" options were nice too because there were enough to make a unique cast of characters but also not a carnival of clowns. I think this does the game a lot of favors when people do "let's play"s, because it makes the game feel serious. And there is a lot of serious toning to the game. But likewise the dialog still slapped in the dryest of humors. I think that's a decent balance. I had bugs during creation, like if you select hair 0 (bald) you can't change your hair color. And some faces started with NULL eyebrows, fixed by moving the brow selection back and forth. Also, the beefcake cast seems to be lacking head selections. Likely an artist choice, because what is available seems like enough. But maybe deeper into development we'll see more. Overall I had a good time playing this game and I bought 3 copies more for my friends and family because I think it will be a good time, especially when the game hits 1.0. I appreciate the dev being a genuine developer of the art and not a slop farm. Thank you. I hope that you'll spend a significant amount of your time in the development because when fully polished this game will rival the greats.
👍 : 0 | 😃 : 0
Positive
Playtime: 1348 minutes
stumbled across this gem loving it, its got everything i love from older rpg even in EA its got a solid bace happy to support games like this its like the early Y2K is coming back but better
👍 : 0 | 😃 : 0
Positive
Playtime: 829 minutes
The game has alot of potential! While yes, it does have quite a bit of bugs, they are not game breaking! I do recommend some QOL features that need to be added to ease the connect into the game. It is Early Access, but has alot of content for something so early! Will update as the game continues to grow! I recommend to check it out!
👍 : 0 | 😃 : 0
Positive
Playtime: 1619 minutes
Pretty early access, but great game so far. Had a ton of fun playing it so far and can't wait to see what it turns into a few years from now.
👍 : 0 | 😃 : 0
Positive
Playtime: 201 minutes
Отличное приключение с большим юмором и классной озвучкой. Есть шероховатости с интерфейсом, но это мелочи.
👍 : 0 | 😃 : 0
Positive
Playtime: 4377 minutes
I'm really enjoying this game. It's fun what the creator has come up with. Talking to the NPCs always seems to make me laugh. The writing for the stories the developer has created are entertaining to say the least. The character customization has so many fun directions to build that I don't get bored. The design in creation makes you want more characters to see stories that need certain stats just to do, that gives the game more re-playability. This developer is smart and funny, you can tell just by the work that's been put in. If you are looking for fun, this game is it for you!
👍 : 3 | 😃 : 0
Positive
Playtime: 1257 minutes
i love it!! great game so far!! HOWEVER PLEASE REMOVE THE OPTION TO RENAME A WORLD (or make it actually work...) BECAUSE I LOST ALL MY WORLD PROGRESS AFTER 9.5 HOURS WHEN I DECIDED TO TAKE THE OPTION TO RENAME MY WORLD AND IT BORKED THE WHOLE WORLD MAP! now it won't reload it but it will load the same character on another characters world map... so even though i got to keep my character and stuff, i lost the world with like 12 quests done & the house property not a big deal to start it over but i figure that might be something we all should know right away... DO NOT RENAME YOUR WORLDS!!
👍 : 3 | 😃 : 0
Positive
Playtime: 1305 minutes
It's yanky, it's buggy, but it's very early access. It's also fun and charming, and I'm having a blast with the game so far. It's rather casual so far but that is a nice change of pace because sometimes you just want to grab a bear and relax without worries. Looking forward to try it out in coop.
👍 : 4 | 😃 : 0
Positive

Gedonia 2 Screenshots

View the gallery of screenshots from Gedonia 2. These images showcase key moments and graphics of the game.


Gedonia 2 Minimum PC System Requirements

Minimum:
  • OS: Win10 64-bits Version 21H2
  • Processor: Intel i7-6700 or AMD Ryzen5 1500X or faster processor
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX960 4GB or AMD 380X 4GB or Higher
  • DirectX: Version 12
  • Storage: 6 GB available space

Gedonia 2 Recommended PC System Requirements

Recommended:
  • OS: Win10 64-bits Version 21H2
  • Processor: Intel i7-9700 or AMD Ryzen5 2600X or faster processor
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX2060 8GB or AMD 5700 8GB or Higher
  • DirectX: Version 12
  • Storage: 6 GB available space

Gedonia 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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