Cities: Skylines
Charts
7 088

Players in Game

256 362 😀     19 408 😒
91,97%

Rating

Compare Cities: Skylines with other games
$29.99

Cities: Skylines Reviews

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
App ID255710
App TypeGAME
Developers
Publishers Paradox Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop, Remote Play on Tablet, Includes level editor
Genres Strategy, Simulation
Release Date10 Mar, 2015
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, Korean, Polish

Cities: Skylines
275 770 Total Reviews
256 362 Positive Reviews
19 408 Negative Reviews
Very Positive Score

Cities: Skylines has garnered a total of 275 770 reviews, with 256 362 positive reviews and 19 408 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cities: Skylines over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1585 minutes
it’s fun, creative, and perfect for people who love building and planning. Not too stressful, but can get deep if you want it to.
👍 : 2 | 😃 : 0
Positive
Playtime: 3713 minutes
Unless you buy all the DLCs, it is in my opinion not worth it. Especialy because of the traffic system.
👍 : 2 | 😃 : 0
Negative
Playtime: 55 minutes
For some reason, the game launches, says it is running, but never appears on my screen to play.
👍 : 1 | 😃 : 0
Negative
Playtime: 1571 minutes
The game is very fun and helps let out creative ideas in a fun way!
👍 : 1 | 😃 : 0
Positive
Playtime: 700 minutes
I'm kinda late with this review, but it's only because I was to addicted to this game and even though it's from 2015, it's still fantastic. The modding community alone makes this the definitive city builder. It gives you all the tools to build your dream city, and then some.
👍 : 2 | 😃 : 0
Positive
Playtime: 16021 minutes
Quite an addictive game. I've lost hours to optimising my city. That being said, if you've never played it's worth diving into a few starter city tutorials on YouTube. Especially any by CityPlannerPlays. I found his advice crucial to start my first city that actually thrived. My first two attempts descended into traffic anarchy which has a flow on effect that will cripple your city.
👍 : 6 | 😃 : 1
Positive
Playtime: 216 minutes
Reviewing (mostly) every game (or DLC) in my library, part 300: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) "Babe, it's not you, it's me." That's exactly how I feel about [i]Cities: Skylines[/i], the kind of game I respect more than I enjoy. It’s clearly a high-quality, well-supported city builder, and I can completely understand why it’s a favorite for simulation fans. But honestly, it never fully clicked with me. No big deal, just not for me. 🌆 [b]Pros:[/b] [list] [*] The level of simulation is impressively deep. Everything from sewage to schooling, traffic lights to tourism, is tracked and managed. There’s a satisfaction in slowly learning how all the systems connect and building a city that works, not just looks good. You get to feel like a real urban planner—if your urban planner had godlike powers and no budget constraints. [*] The visuals are clean and surprisingly cozy for a simulation game. Zooming in on little neighborhoods, watching cars crawl along a highway you designed, or seeing a bus route finally take pressure off traffic—it all looks good and feels like progress. It’s easy to lose time just watching the city move. [*] The modding community is incredibly strong. Between Steam Workshop assets, traffic tools, UI improvements, and entire gameplay overhauls, it’s obvious the player base is passionate. If you need anything else, someone has already uploaded a tool to help you do it. [*] The DLCs, while expensive, add depth. Things like natural disasters, industries, public transit expansions, and park-building can really change your approach to a city. That said… [/list] 🧱 [b]Cons:[/b] [list] [*] It can be overwhelming and frontloaded. New players are left to figure out too much on their own. There are in-game tutorials, but they’re pretty surface-level. Even after several cities, I still wasn’t sure if I was balancing taxes or utilities properly, and most of the time, I couldn’t tell if my fixes actually worked or just delayed collapse. [*] The base game feels too limited without mods, but the modded experience can be unstable. Out of the box, the tools are there, but the UI is clunky and the building variety is limited. Add mods, and suddenly you have thousands of new options—but also longer loading times, higher RAM usage, and occasional crashes. It’s a trade-off between boredom and bloat. [*] Weird, I know, but the cities lack personality. You can name streets, districts, and individual citizens, but it never quite feels like they matter. Sims exist to use infrastructure—not to create stories. I never got the sense that a neighborhood had character beyond how it contributed to the city’s overall stats. Even the disasters and unique buildings feel a bit sterile. [*] It might be my ADHD, but I found it more mentally exhausting than creatively stimulating. I went in expecting something chill and sandboxy, and instead got a system that rewards micromanagement. It’s hard to make something beautiful without first making something highly optimized—and the amount of behind-the-scenes work needed to get there took the wind out of my sails. [*] It has the common Paradox DLC model: LOTS of useless or necessary, cheap or expensive DLCs that require you to do research before buying. [/list]
👍 : 4 | 😃 : 0
Negative
Playtime: 21848 minutes
1000x better then the sequel. Only wish the road tools from CS2 were in this game. 100% get this one and not CS2 you've been warned!
👍 : 18 | 😃 : 0
Positive
Playtime: 4050 minutes
This game was fun, but after over 10 years, there is no reasonable way to get the DLCs. The DLC policy is a greedy shakedown.
👍 : 8 | 😃 : 1
Negative
Playtime: 555 minutes
It's an ok game, but it relies to heavily on DLC to get the full experience, and the base game gets old pretty quickly.
👍 : 44 | 😃 : 3
Negative
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