
4
Players in Game
$9.99
XF Extreme Formula Reviews
Race at the speed of sound and beyond in the great XF Extreme Formula championship! Taking place in the year 3000, you will tour trough the solar system proving you’re worthy of the title of champion.
App ID | 2539910 |
App Type | GAME |
Developers | Feperd Games |
Publishers | Feperd Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, Racing |
Release Date | 11 Jun, 2024 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
XF Extreme Formula has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1201 minutes
For any one who love ultra high speed racing games, this will give you what you are looking for and then some!!! I have Redout and Redout 2 and this game destroys them both! i have played a lot of racing games from F-Zero X on the N64 to the Redout 2 on the X-BOX Series S.
👍 : 0 |
😃 : 0
Positive
Playtime:
9 minutes
Needs optimization before it can be anything playable...
👍 : 0 |
😃 : 0
Negative
Playtime:
720 minutes
cant take this anymore ive lost gallons
👍 : 0 |
😃 : 0
Positive
Playtime:
604 minutes
I am terrible at this... I'm going to go cut the tracks some more
👍 : 0 |
😃 : 0
Positive
Playtime:
1318 minutes
Pros:
-Great Music
-Lots of tracks with alot of variety, and I like alot of them too as they can offer a great challenge. Only 2 of them I really hated; Aqua Twist and Ocean Twist. Kasei Circuit 1 was my favorite track by far, and Kasei Circuit 2 is great practice for overstrafing.
-Pretty good, optional, tutorial. It teaches you alot of the games mechanics and challenges you to get good at them. I just wish some of them, mainly overstrafing, wasnt in the last pile of tutorials.
-Arguably the most important thing, it really does nail that sense of speed. When you go fast, you know you are going fast.
-Easy to get into, while the skill cieling is very high.
-Split Screen support. I dont use it, but I do greatly appriciate it.
Cons:
-Major difficulty gap. Call it a skill issue on my end, but I do feel like the difficulty gap between Intense and Extreme is way too much. Opponents on Extreme on average are around 25 seconds faster. With where I am now, Intense is too easy while Extreme feels a bit too much. Perhaps add a difficulty in between? I dont mind Beyond because it warns you about the passive advantage they get.
-Machines. Alot of them are tied to beating a certain Prix on a higher difficulty, even Beyond. This isnt exactly good design because it means alot of machines will be virtually unobtainble for alot of players.
However, this doesnt matter because most of them are terrible anyways. There are only 2 good machines worth using, Long Haul and Centauri. Centauri is max speed, max boost, which is what the game is about, and you have the tools to overcome its poor handling and acceleration. Long Haul trades in some speed for slightly better handling, slightly better accel, and an actual off road stat; Centauri dies on the few offroad tracks in the game cause it has no offroad stat. Long Haul can be unlocked by putting in work on the tutorial, while Centuari is locked behind a grand prix on Extreme difficulty.
Other Thoughts:
Ive heard some criticisms about not having enough varied locations, and while more is better, I was satisfied with the variety we have now. Settings and UI are an issue, yes, but keep in mind this is still an Early Access game, so there is room to grow.
One thing that should be fixed in addition though; in time trials, lap times are only saved once you quit to main menu. If you record a lap, then restart, that time is now gone. Def should be still saved upon restarting.
As a personal request, how about adding a minimap of each track like in Mario Kart and F Zero; which there can be a toggle option in the settings.
I also like that you are valuing story mode more than online mode.
Conclusion:
Overall; if you really want a futuristic high speed machine racer with a great sense of speed and alot of tracks to challenge you, then this is the game for you. Well worth the money.
👍 : 0 |
😃 : 0
Positive
Playtime:
231 minutes
This is the one. It's got some issues with stability and settings changes. But, the content of being fast as hell is simple and addicting. Music is on point.. I'll say it. If you like F Zero GX and wish you didn't suck at F-Zero GX then play this game.
👍 : 0 |
😃 : 0
Positive
Playtime:
139 minutes
This game isn't even done yet and it's already the best AG racer on the market, as long as online multiplayer isn't extremely important to you. The developer LakeFeperd has a lot of experience making high speed platforming games, and has brought that experience forward REALLY well into this game, especially in regards to the stage design which blows every other racer out of the water. My only big complaint is that acceleration is set to the bottom face button which is more awkward to hold down than a shoulder button, but at least that makes it easier to tap.
👍 : 0 |
😃 : 0
Positive