U.V.S. Nirmana
Charts
166 😀     19 😒
81,49%

Rating

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U.V.S. Nirmana Reviews

U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
App ID2536720
App TypeGAME
Developers
Publishers Klei Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards, Includes level editor, Family Sharing, , , , ,
Genres Indie, Simulation
Release Date4 May, 2026
Platforms Windows, Mac, Linux
Supported Languages English, Russian

U.V.S. Nirmana
185 Total Reviews
166 Positive Reviews
19 Negative Reviews
Very Positive Score

U.V.S. Nirmana has garnered a total of 185 reviews, with 166 positive reviews and 19 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for U.V.S. Nirmana over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 139 minutes
PEAK zach like with cool mechanics. Story wise it's one of the weakest one, just having a "vibe" of weird void civilizations sending "vibe" signals, but the puzzles themselves are really good in terms of the design & rules they have. After all the coding & chemicaling & matter manipulation I wasn't sure there were many more novel ideas for zach likes, but I got proven wrong!
👍 : 1 | 😃 : 0
Positive
Playtime: 833 minutes
As usual every puzzle from ZACH and Friends are VERY POLISH and SATISFAYING. All games from ZACH and Friends will FORCE you to thing deeply.
👍 : 0 | 😃 : 2
Positive
Playtime: 2069 minutes
Pretty classic Zactronics. Less interesting story elements than Kaizen: A Factory Story. Pretty bare-bones puzzle elements, but the design and implementation are solid.
👍 : 0 | 😃 : 0
Positive
Playtime: 618 minutes
Excellent "zachronics" game - with a gentler difficulty ramp at the start. Just wish it was longer & had printable pdfs!
👍 : 0 | 😃 : 0
Positive
Playtime: 994 minutes
Definitely a prime Zach-like puzzle game. If you've played this style of game before (Space Chem, Opus Magnum, TIS-100), you basically know what you're getting into. With these games though, the variations are what make them unique among the others. There's not much of a story component to this one, just disparate levels with a sort of space travel Buddhist theme over it. If you're looking for narrative, you won't find it here, but it's definitely got atmosphere. I really enjoyed seeing what level would come next. Space and size constraints play a larger role in this game compared to other Zach-likes. In Opus Magnum, you get an infinite grid to work with. If you can dream up an inelegant solution, you can build it. Here, not so much. The more limited pieces, grid space, and means of connecting pieces mean that you can think of plenty of solutions that simply won't fit on the available grid. This can be a bit frustrating, as you might be sure you know how to complete the puzzle, you just need more space. Each component's up/down orientation can be critical, and you may just barely be able to fit your solution on the grid. Often an answer that won't quite fit requires a different approach than you were imagining, so you may need to walk away and come back to reset if you get stuck in your thinking (as I certainly did). This can be seen as limiting, or instead a means of forcing you to consider alternate solutions. Still, the histograms at the end of each level showing your performance indicate that while there is usually a single most popular solution, there are several ways to solve most puzzles. I will say that for a couple levels, there really did only seem to be a single "correct" solution that would fit, which is unlike most other games in this subgenre. I will also comment that I thought the difficulty was pretty nice on this one, and I say that as someone who has not been able to complete every Zach-like game I've played. The size and component constraints can help to limit your available solutions.
👍 : 0 | 😃 : 0
Positive
Playtime: 225 minutes
This is absolutely genius. It brings me joy seeing there are people out there with the mental capability to come up with something like this and have enough will to actually do it. Hats off to the devs, I love this game so much already.
👍 : 0 | 😃 : 0
Positive
Playtime: 85 minutes
Good, solid game. Not as satisfying as many Zachtronics games, but its limited scope of possibilities has a satisfaction all on its own.
👍 : 0 | 😃 : 0
Positive
Playtime: 1463 minutes
I've played a lot of other Zachtronics / Coincidence games, but often they're too hard for me to finish. U.V.S. Nirvana has had a great difficulty level for me. I've finished everything except some of the harder bonus missions, and I really enjoyed my time playing it. Very similar difficulty level to Kaizen: A factory story. I have particularly enjoyed using the histograms to push myself to find more optimised solutions. Knowing that a certain target (e.g. zero flux) is reachable is a great motivation to try and find it. The graphics and visual style is great, with each level having unique artwork. My one "problem" is that the solitaire minigame is way too hard for me this time.
👍 : 1 | 😃 : 0
Positive
Playtime: 303 minutes
Good, with a bit of a 'but'. I really enjoyed this game, took me about 5 hours to get through everything, had to walk away and come back with a fresh mind a few times. But the frustration came mostly from there being 'right' answers to some of the puzzles. When comparing it to something like Kaizen or Opus Magnum, which all share some game design philosophy, Nirmana has much tighter build spaces for their solution, which means that some of the puzzles have defininitive 'correct' answers, with no alternative way to build it. Overall the games good, and I did enjoy it, but there is definately some frustration over how the game allows you to approach some puzzles.
👍 : 2 | 😃 : 1
Positive
Playtime: 232 minutes
very fun zachtronics game, not too difficult just chill <3 I also love the graphics and the vibe
👍 : 4 | 😃 : 0
Positive

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