Hot Tin Roof: The Cat That Wore A Fedora Reviews
You’re the Private Investigator on a string of grisly murders, scouring for clues in a 3D side-scrolling world. Grab your fedora and revolver - in Hot Tin Roof you’re on the case! Dive into a noir mystery and become Emma Jones, the only PI partnered to a cat named Franky.
App ID | 253390 |
App Type | GAME |
Developers | Glass Bottom Games |
Publishers | Glass Bottom Games |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Stats |
Genres | Indie, Action, RPG, Adventure |
Release Date | 20 Feb, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

217 Total Reviews
137 Positive Reviews
80 Negative Reviews
Mixed Score
Hot Tin Roof: The Cat That Wore A Fedora has garnered a total of 217 reviews, with 137 positive reviews and 80 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hot Tin Roof: The Cat That Wore A Fedora over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
52 minutes
[h2]Hot Tin Roof: The Cat That Wore A Fedora[/h2]
Has a total of [b]6[/b] trading cards.
👍 : 1 |
😃 : 0
Positive
Playtime:
139 minutes
As has been said by many others, I really like the idea of this game, mixing a Metroidvania with a detective game. However, all of the metroidvania mechanics are pretty terrible, and not integrated well with the detective elements at all. There's no map which is horribly frustrating when combined with labyrinthine level design and pseudo 3D navigation that just makes it confusing to try and get anywhere specific even in areas with landmarks. The weapon reload would be good for a menu UI, but having to constantly do it is just unbearably annoying. And honestly, I find it difficult to focus on the story because of how long the breaks from it can be with all the traversal. It doesn't have the immediacy of an adventure game.
I've thought about going back to this game several times after my initial two hours with it, but every time I just get this daunting feeling of having to contend with the game's misguided mechanics and bugs in some cases. To me, that's the mark of a game that's just not worth playing again. I'd love to see another crack at this, but in this particular case I can't recommend playing or buying this.
👍 : 0 |
😃 : 0
Negative