
7
Players in Game
28 😀
15 😒
60,28%
Rating
Free
Free app in the Steam Store
Idle Stellar Reviews
Embark on an epic adventure through the cosmos in Idle Stellar. Gather, trade, craft, upgrade your spaceship and destroy your enemies. Play actively or relax into idle progression as you experience the feature-rich journey ahead!
App ID | 2530570 |
App Type | GAME |
Developers | Noody Games |
Publishers | Noody Games |
Categories | Single-player |
Genres | Casual, RPG, Adventure, Free to Play |
Release Date | 27 Sep, 2024 |
Platforms | Windows, Mac |
Supported Languages | English |

43 Total Reviews
28 Positive Reviews
15 Negative Reviews
Mixed Score
Idle Stellar has garnered a total of 43 reviews, with 28 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Idle Stellar over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
10684 minutes
Found the game extremely enjoyable. Resource gathering, a little grinding (IMO) makes you think a little. When fighting second boss I was destroyed quickly but when I found that I needed to look at the damage type the boss was throwing at me I changed shields and weapon load-out along with upgrading slugs and became much easier. To see what type of damage modifier the bosses use go to MAPS and check it out.
👍 : 1 |
😃 : 0
Positive
Playtime:
701 minutes
Before I begin the review, I will say that I would give it a thumbs middle. It's a polished little idler and I can't say I didn't have fun, really. It just completes out the vast majority of discovery content quickly. Most of the upgrades are pure stat bonuses without significant options for gameplay change.
A weapon or two might unlock a status effect, but you never open say....more equipment slots or better ships. Or more crew. Or new planets beyond what you can see from the start. The chipset system is fine, I guess, kind of "pet" style from other games. The chipset system also felt like it had "correct" choices and obvious useless ones.
Changing equipment is largely pointless until you get to late game, minor statistical variance gives you slight edges, but I never felt I was outwitting an opponent. Only one boss necessitated it and even then it was just, "Oh, for this boss they just put one gun that's a hard counter to it. And apparently it's a hard counter to everything other than one different boss".
Was it worth $5? Oh, absolutely. Exactly that and no more. It ate up one Saturday, I experienced 90% of the content in one go, and I doubt many will play this for months because you can 100% cap your upgrades on crew (save for one person) *before you leave the tutorial zone*. Credits were an inconvenience instead of a need. My only interaction was realizing I was short and being irked I had to jet off to my inventory to sell half a stack of salvage to give me millions enough for the next hour and a half of play.
No real automation of any sort, I was still clicking the same boxes around bopping the level 90 bosses as I was clicking around fighting the level 1 starter fight. You can unlock people who go harvest materials and kill bad guys for you, but it can be somewhat slow going and requires either too much babysitting at the low end of durations or them doing everything for you and checking out at high end. Once you reach that point, you play with equipment loads for maybe 20 minutes until you find the "solution" to the big bosses and congratulations you've...uh. Well. Done it I guess.Edit: Turns out the only reason I even needed to change equipment was that my suspicions were correct and that the autorepair just...quit sometimes for bad programming reasons. It apparently has been fixed but knowing that the only real challenge existed because of a bug is hilarious to me. I have switched from a lean thumbs up to a lean thumbs down.
It is well polished, knows what it's about, and runs pretty clean. It offers pretty much nil value for people who have largely exhausted the genre. The bones of it don't feel like there's a lot of room for growth, either. Most of the systems are closed loops to completion already and what feels like it could be expanded on is not (to me) compelling enough to ever come back. It's worth $5, but mostly I wish I had just played Gaiadon, Xiuzhen, ITRTG, Farmers Against Potatoes, Magic Research, Melvor, Cookie Clicker...something else instead.
Conclusion: It makes the numbers go up dependably in a clean, clear, and polished fashion of small percentage progressions. So does a stopwatch.
👍 : 11 |
😃 : 0
Negative
Playtime:
1122 minutes
Do you want to play a game that was clearly made for mobile? Do you enjoy having to use currency to rush everything? Do you like having absolutely no inventory space in a game that requires a ton of inventory space?
This may be the game for you. It isn't for me. It's just terrible.
I wish we could nominate games for Steam Razzies.
1/5
👍 : 2 |
😃 : 0
Negative
Playtime:
7354 minutes
I enjoy these type games but this one is just boring, literally the same loop for the entire game, no changes at all and the scaling of equipment upgrades is horrible. Yeah you need gems from this enemy, oh btw that enemy is powerful af until you get those gems for upgrades...Wouldn't recommend because of how boring it is and scaling.
👍 : 4 |
😃 : 0
Negative
Playtime:
4317 minutes
Fun and entertaining simple idle to add to the collection. Nice clean UI and easy to learn mechanics.
The only thing i dislike is there can always be more content. cant wait to see whats to come.
👍 : 3 |
😃 : 0
Positive
Playtime:
788 minutes
One of the best idle games on steam. It's cheap and super fun. No microtransactions, and you don't need to leave it running on your computer 24/7 to progress. Can't recommend it enough.
👍 : 14 |
😃 : 0
Positive
Playtime:
3077 minutes
tldr: The babysitting required for this "idle" game is tedious with no new content after about an hour.
I liked the basic gathering and combat stuff. It's very reminiscent of rune scape in it's iconagraphy and skilling. The graphics, UI, and many elements are well done. Onboarding doesn't really get you familiar enough with the systems, which is bad in a systems based game. Ultimately what I don't like about it is a matter of balance. You work your way up to a boss fight, which costs materials to enter, materials to keep up your repairs/ammo and the drop rate for the upgrade item is 50%, 10 of which are needed to progress your gear to level 10. You need 80 of these to unlock the second tier for your basic parts. You'd need probably another 200 if you wanted to get all the variations for your weapons/scoops parts. Then you upgrade like normal for levels 11-19. Then, you guessed it, now you need a blue upgrade chip. Again 50% from a second boss that requires tickets and such to enter. The boss has health regen now, so go back and farm for a fire chip that can be used to burn away his healing drones (you can't interact with them otherwise at your level). I have 5 stars in the taskmaster with everything maxed out, but only level 2 for some of my crew members because gas is so rare, which means science barely gets used. Yes, just gamble for gas after you max out your taskmaster, but it shouldn't take that long just to get a basic resource.
All that to say, this juice isn't worth the squeeze. It ultimately isn't that fun or innovative enough.
edit after more playtime: Even with 100% drop rates for enemy cores it's not more fun. I briefly had some artificial joy when I figured out an exploit to get near infinite credits, but even that didn't make it fun for long. Looking at the message boards the drop rates were 12% in beta. This developer just doesn't get it. Even their suggestion of use a debuffing weapon to me is at a 25% chance per hit. It's obvious they didn't playtest this from a user perspective.
👍 : 8 |
😃 : 0
Negative
Playtime:
642 minutes
Kinda fun at first, but after beating first "boss" you are done. Another "progress" is just identical with what you did before with only renamed resources. 10 hours gameplay at best.
👍 : 6 |
😃 : 0
Negative
Playtime:
8649 minutes
Idle Stellar is an absolute gem among the idle games available, and well worth the $5 price tag! There are two major skills (gathering and combat) that diversify into weapon categories (light & heavy) defensive capabilities (hull plating & shield generators) and gathering (mining, extraction and salvaging).
There's great 'live play' content, as well as idle content (achieved by using crew to perform offline actions), and after 10-hours of play, I'm looking forward to a LOT more.
TLDR; for $5, buy the darn thing - it's worth it!
👍 : 7 |
😃 : 0
Positive
Playtime:
4249 minutes
I've played this game to the "end game" and these are my thoughts.
First, the dev listens to feedback and updates the game accordingly, so that is nice.
Second, I find the game enjoyable. It became more enjoyable for me once I unlocked the crew levels that allowed for more passive/offline progress. I don't like how there currently is no offline xp progress, forcing you to leave the game open while grinding a resource/enemy to gain xp. (New resources/enemies are locked behind levels, so you need to grind levels to progress in the game) There are some mechanics that reward active play but they can also be automated with upgrades. Gameplay is generally the same throughout but I found it enjoyable trying to get new upgrades/unlocks. The bosses require some thinking to beat but not much.
Third, the graphics are good. Sound not so much. No music. The UI looks good. Tooltips are okay but could be better.
Fourth, the game is really punishing, that is, you get crafting recipes later on (30+ hours into the game) that use resources from the beginning of the game. So if you aren't aware of this, you have to go back to the starting planet to grind resources for the higher level recipes. This gets worse once you reach end game where you have recipes that require resources/crafts from all stages of the game (thus if you didn't save them, or were selling them for money because you thought you didn't need them anymore, you are now forced to go back to early planets to grind out those resources again). So if you buy the game, a tip: don't sell any crafting components or badges/tokens, only bots/ammo for money (and save lots of sulphur and graphite).
Fifth, game time is a little misleading as there is a lot of idle grinding (where you leave the game active in the background while you do something else). I figure I've played ~15 hours and idled for 25+ hours, plus whatever offline progress I've also used (at least a weeks worth). The end game is pretty drawn out, so I estimate another 10 hours of active play and many more inactive/grinding.
Overall: 50 of 69
👍 : 5 |
😃 : 0
Positive