Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
186 Players in Game
3 715 All-Time Peak
85,16 Rating
Steam Charts
186 Players in Game
3 715 All-Time Peak
85,16 Rating
At the moment, Drop Duchy has 186 players actively in-game. This is 0% lower than its all-time peak of 3 646.
Drop Duchy Player Count
Drop Duchy monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-08 |
133 |
-47.97% |
2025-07 |
256 |
-31.22% |
2025-06 |
372 |
-75.01% |
2025-05 |
1492 |
0% |
1 366 Total Reviews
1 225 Positive Reviews
141 Negative Reviews
Very Positive Score
Drop Duchy has garnered a total of 1 366 reviews, with 1 225 positive reviews and 141 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Drop Duchy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
651 minutes
This game is great so far! I do like that you can sell cards you dont want, but the option to have limited bans or influence on the possible card options throughout a run would be great too
👍 : 1 |
😃 : 0
Positive
Playtime:
2811 minutes
I bought this during the summer Steam sale of 2025 and played it through to 100%. I'd recommend it, particularly for busy parents who need a game that they can pick up and put down at the drop of a hat.
It's a deckbuilder that uses a Tetris-style puzzle to unlock new cards. The game is well-balanced and has a shallow learning curve that's easy to learn and fun to repeat.
The art is colorful and well-done, it doesn't demand a top-notch system, and it's priced well. I got 46 hours of gameplay out of it before unlocking all the achievements, and I didn't finish all of the challenges in that time. It's quite a bit of fun, and I think you'll enjoy it too.
👍 : 1 |
😃 : 0
Positive
Playtime:
131 minutes
The game is great, has a great style, but with how the "luck of the draw" goes, every game is the worst possible draw order you could hope for. Losing constantly isn't fun. The tutorial does very little to fully explain the in-depth mechanics of the game, and the difficulty even on normal ramps up infuriatingly fast. There's a great game here, if you're both lucky, and a genius, but if you're casual? Probably spend elsewhere, unless you're a masochist.
👍 : 1 |
😃 : 0
Negative
Playtime:
329 minutes
Blending Tetris-style block-dropping with roguelike deckbuilding and strategic combat, it creates an addictive loop that’s hard to put down. The game’s genius lies in its simplicity—place terrain and building tiles to gather resources, build your army, and outsmart enemies in rock-paper-scissors-style battles. The progression tree and over 100 unique cards keep every run fresh, while the charming medieval aesthetic and tight pacing make it perfect for quick sessions or late-night marathons. Such a creative indie gem!
👍 : 1 |
😃 : 0
Positive
Playtime:
3041 minutes
A really fun Strategy game, It presses you to play very carefully and think about how far are you gonna press your luck.
Do you want to complete the row to avoid placing an enemy tile from getting benefits? But that means you won't maximize your own possibly.
Oh a farm would be perfect here! Too bad theres 2 tiles to play that might block you out and leave several empty places.
I found myself more often than not weighing the risks of waiting and being either vastly rewarded or punished for my overconfidence. But then I learned to press A or D to force the blocks to T-spin in, lot less stressful. ITs a really chill game and I find both the 1st and 3rd starting options amazing. Not to keen on the 2nd starting option, the city is a bit too confusing for linking large forests and such,
Hope they continue to support this game and I would love to see what else they add, whether free or DLC wise
👍 : 1 |
😃 : 0
Positive
Playtime:
1039 minutes
for what is its its a good game....till the boss lvls. you will build your deck through out each lvl only to have it completely useless because you will never have the free spaces to actually use your deck correctly. take the second faction. its completely reliant on the town tile and then have your belfry directly connected to your town to give you attack power.....but 9/10 games you wont get them in a order to actually make it happen so you lose from lack of attack power.
👍 : 2 |
😃 : 0
Negative
Playtime:
2240 minutes
This game is great. Truly satisfying and just-complex-enough system they've created. Love the variance in strategies you can pull off between the factions.
Only issues are a lack of variance/content for encounters & bosses. Higher difficulties are nice but it would be greeeat if the runs were a little bit longer than 3 sections too.
That said - if they add significantly in theses regard this could easily be a 10/10 game. The core mechanics are fantastic!
👍 : 4 |
😃 : 0
Positive
Playtime:
1452 minutes
It feels alright. the concept is simple to understand. You're playing tetris but each piece is a different terrain or building. Each has their own effects, you can upgrade the cards and get new pieces. The core concept of it is pretty straight forward.
However, it is not particularly enjoyable as a whole. It suffers from the fact that unlocking more stuff besides core pieces is a detriment to your run, as more pieces clog the pool when most are utterly useless. I think the worst part is that beyond lack of boss variance, the tile drops ultimately come down purely to luck with the possibility of saving only one tile in reserve. I don't feel frustrated when I lose because I misplayed or missed a tentpole piece for the build, I feel frustrated because even in victory, it feels too much like I was waiting on the right order of pieces to drop. It's not a fun roguelite because of that. In the end, it's ultimately just luck across the board with seemingly little value for the skill or choices of the player in the moment.
Maybe if there was a way to filter my pieces, or even manipulate the next up queue, it might be a little better and allow for some more tactical thinking. Otherwise? It just feels like the only way to really win consistently is to save scum.
👍 : 4 |
😃 : 0
Negative
Playtime:
2432 minutes
I was debating a fair bit if I should recommend the game. I think ultimately yes, because...
- the core gameplay is fun
- It fulfilled my usual 1 hour of fun per € spent metric as I bought the game on sale.
However the game does have major flaws:
- there's no undo. accidentally press the wrong button? Better restart the whole level!
- success relies 100% on RNG. your deck can be as good as it could be, rng can still fuck you over. as such it encourages restarting levels to get different card orders, depending on which the level is either a piece of cake or literally impossible.
- runs are too short and same-y (only 3 fixed bosses)
- there's way. too. many. cards. Compare to a game like Across the Obelisk or Slay the Spire. On a rough guess they probably have a similar amount of cards per character if you include the DLCs. However in this game you can only pick 1 out of 3 (sometimes 4) cards maybe 10 times compared to the other game's dozens of times. You'll also be offered cards that are straightup useless on a fairly regular basis, e.g. forest cards when you no longer have forest tiles. remember the RNG part? this is an issue here as well. wether your deck actually has any combos depends on if you can get offered the 4-5 synergizing cards out of the pool of several dozen within the first 3-5 rounds of picking, cause otherwise you're stuck at the first boss.
So here's my takeaway: The best part of the game are the first 5 or so runs when you have a single faction, limited cards unlocked and can actually build a deck. and even then you need to double-check every keypress and likely reload regularly.
here's what I'd need to consider a DLC:
- undo button
- a way to limit cards for a run (e.g. disable faith mechanic if I have no intention of using it)
- a way to more strongly influence what cards I can get (e.g. by allowing me to craft a specific card similar to AtO or making *all* options for the guild/university available every time so I can at least get a specific effect)
👍 : 6 |
😃 : 0
Positive
Playtime:
407 minutes
This is a frustrating game. I want to like it, it feels like it should be good. It looks great and has obviously had a lot of work put into polishing it.... the problem is, that time should have been spent on the game design.
It's just not very fun, it misses most of what makes a rogue-like fun and placing tiles by tetris style drop without any way to mitigate bad luck isn't fun either (clearing lines exists for a reason in tetris).
The randomness that exists is the frustrating kind. The unlocks are uninteresting and frequently make runs less fun (polluting the pool of possible cards). The progression feels grindy for the sake of grind because there is no variance, the bosses are the same every run and you're placing the enemy buildings during non-boss encounters in the same way your're own buildings are placed. There isn't enough (there isn't any) variety in the main game play encounters.
And don't get me started on the 'combat' mechanic after the tetris tile placement... that's the most boring, tacked-on, out of place junk I've seen in a long time. It stinks of mobile mini game.
👍 : 59 |
😃 : 1
Negative
Drop Duchy Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-650 or AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 650 TI, 2 GB or AMD Radeon R7 360, 2 GB or Intel ARC A380, 6 GB
- DirectX: Version 12
- Storage: 1 GB available space
Drop Duchy Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel core i7-3770K or AMD FX-8350
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 770, 2 GB or AMD Radeon R9 380, 4 GB or Intel ARC A580, 8 GB
- DirectX: Version 12
- Storage: 1 GB available space
Drop Duchy has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Drop Duchy Videos
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