Gimbal Reviews
Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
App ID | 252070 |
App Type | GAME |
Developers | 8888888 LABS |
Publishers | 8888888 LABS |
Categories | Multi-player, Partial Controller Support |
Genres | Indie, Action |
Release Date | 19 Nov, 2013 |
Platforms | Windows |
Supported Languages | English |

241 Total Reviews
174 Positive Reviews
67 Negative Reviews
Mixed Score
Gimbal has garnered a total of 241 reviews, with 174 positive reviews and 67 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gimbal over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6795 minutes
First off and just to put this out there, I love this game it's a pretty top down 2d space shooter were you battle other players in a variety of maps in a ship that you build out of some parts that the game has to offer. It can be hard to get used to but for the most part it's easy to understand and easy to play. However I do have a few problems with the game as some of the weapons are a bit to powerful and the small number of servers can be hard to deal with but other than that I think that this little gem deserves more attraction.
PS, the game can get laggy at times when people are using massive capital ships but for the most part the huge number of explosions and bright colours are sure to keep pyromainics playing for as long as they can.
👍 : 9 |
😃 : 0
Positive
Playtime:
1834 minutes
bought it as an indie game, really creative hangar mechanism and a fun multiplayer game. Pretty dead now but good if you have some friends
👍 : 5 |
😃 : 0
Positive
Playtime:
115 minutes
I tried hard to like this game. I really did.
So, the basics of the game are as advertised. Build a ship using a variety of parts (the higher the level, the more you unlock) and fight.
Things break down pretty fast though. First, there is a cheat to get yourself to maximum level virtually instantly. (Check the Community Hub for details.) In fact, you apparently need this cheat because any other players out there are also max level, and if you want your ship to be competitive you need the best parts.
Single player mode (set up your own server and fill it with bots) exists...but really the game is supposed to shine in multiplayer. The problem is there's no such critter. There are only a handful of public servers/maps, and the most players I've ever seen on at one time are two.
In the end, there's no value here. There are plenty of games out there where you can upgrade your soldier/fighter/spaceship, with a cheaper point of entry, and more players. Nice idea, but if three months after release (as I write this) the community doesn't exist, it's not going to.
👍 : 24 |
😃 : 1
Negative
Playtime:
4715 minutes
In short: you build space ships, choosing the armour, weapons, engines, accessories, sensors, turrets, etc, and then you fight them against other players. Quick to be fun, with many, many hours of excellent ship customisation. This level of customisation is quite rare, and is very entertaining! Pick it up when it's on discount. :)
👍 : 8 |
😃 : 0
Positive
Playtime:
2181 minutes
I do not make reviews often. This game is very good. I wish there were more players still online. I want to see more from the people that made this game. They have something special.
👍 : 11 |
😃 : 0
Positive
Playtime:
2063 minutes
Yes, you can create anything.
Yes, you can build a giant blob of guns and engines.
Yes, you can have fun with friends.
Yes, you will be blown up.
Yes, you will laugh.
Yes, you will have fun.
Yes, you should buy this game.
9.89874/10
👍 : 32 |
😃 : 17
Positive
Playtime:
21 minutes
Gimbal is a fun little multiplayer 2D top-down arcade space shooter. It has a number of modes, including death match, team deathmatch, and racing. It has unlocks and progression. It has an appealing art-style and sense of scale to it. Unfortunately, the one thing it does not have is a player base. At this current time, there are nine servers running, with a combined total of twelve players. The best match I could make was a 3v2 team deathmatch, rounded out by bots. A real shame. With a strong player count, I would recommend this. With an iffy player count (or if you can't arrange a number of people to play with on your own hosted server), I'd have to say there might not be a lot of value to it.
👍 : 15 |
😃 : 0
Positive
Playtime:
1208 minutes
This game is an incredible combination of fast paced combat and detailed ship design.
Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.
Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.
Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.
Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.
TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
👍 : 25 |
😃 : 1
Positive
Playtime:
30977 minutes
First off i want to say this is one of the most fun games i've played.
Gimbal is a top-down, high-atmospheric (or space) game in which you build ships to destroy other ships. The ships are fully customizable. There are many maps and gamemodes to try.
You start off with $1500T and you earn more by destroying ships. When you reach a certain amount of money you rank up and unlock new parts to build with. Once you hit $6000T you can reset back down (you can only do this once) and after you get past $6000T again you unlock "MasterMind mode". This is where you can have as much money as you can get, there is no cap.
For now it isn't a very active game, so once you reach mastermind it can get boring, because the bots cap at $6000T and you 1 shot all of them. If anybody is on the servers though (which there is usually at least 2 people on for now) it is a lot more fun.
The developer listens to everybody, and tries to add in anything that is suggested. There is a very good forum where you can talk about anything in the game. There is a very good community, most people are nice.
That is pretty much it, I highly recommend the game to anybody.
👍 : 18 |
😃 : 2
Positive
Playtime:
1306 minutes
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.
Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.
The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.
Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.
Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.
But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.
On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
👍 : 61 |
😃 : 0
Positive