Laruaville 14
Charts
5 😀     1 😒
64,78%

Rating

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$9.99

Laruaville 14 Reviews

Touch the Oriental Wisdom from the ancient sage himself and build him a town!
App ID2515910
App TypeGAME
Developers
Publishers LGT SIA
Categories Single-player
Genres Casual, Indie
Release Date3 Aug, 2023
Platforms Windows
Supported Languages English

Laruaville 14
6 Total Reviews
5 Positive Reviews
1 Negative Reviews
Mixed Score

Laruaville 14 has garnered a total of 6 reviews, with 5 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Laruaville 14 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2590 minutes
I have all of the Laruaville, Spellarium, and Cursed House games this developer makes and after 35 games total, am really pleased this game got a pretty big makeover with the new mechanics and graphics, because even with a unique M3-puzzle concept, you can only do the same thing so many times before it starts getting old. I keep telling myself that as often as these games come out now, that I'm going to just pick my preferred theme and play only that one if they're all going to be "more of the same". But LGT SIA never ceases to amaze me with their ideas for keeping games fresh, and this ended up being one of my favorite Laruaville games. You have 100 M3-puzzle levels of needing to collect all the coins in the playfield to win, with a plethora of obstacles and widgets to use in order to get to all the coins. If you've played some of these games before, most of the gadgets will be familiar, but the new twists of having rising lantern pieces and powerups now only being generated on levels with powerup-making tiles brings in new challenges and makes this Laruaville a true puzzle game and not the walk in the park some of the earlier installments of the series were. I had heard elsewhere that the lanterns were a nightmare to code, but did not encounter many problems in most levels with them, although there were 1-2 levels in which I did have to restart before the lanterns wanted to cooperate - so kudos to the dev for doing a good job! As usual, there are lots of minigames appearing in between levels (slider puzzles, HOS, spot the difference, and mahjong). I did come across a small bug in the level replay section where there are "phantom" numbers for the mahjong and slider puzzles and if you scroll the numbers too high, you can't play ANY of the sliders or mahjongs anymore on that player profile. There are a total of 20 slider puzzles, 15 mahjong games, 2 HOS, and 8 spot the difference scenes. The playing tiles are almost completely new this time, and very fitting to the theme. I like that lanterns keep appearing even when you don't need them anymore for the puzzle, because the floating effect is lovely while you're otherwise matching playing tiles. The only small oversight I noticed was the "DRAC" letter tiles being kept from the previous Dracula-themed game. Oh, and the ghosts are outright funny this time...I couldn't wait to get another building made in the scene just to see what hilarity they'd give me next! It's maybe not for those who just wanted a super easy game, but I played through a bout of COVID and major brain fog in limited moves mode and managed to finish all the content, although it did take longer than usual. Thanks devs for not being afraid to step outside of the box a little; it was worth it!
👍 : 3 | 😃 : 0
Positive
Playtime: 1351 minutes
I have loved LGT SIA's games from the very beginning and I always look forward to the next. However, I find the new Laruaville 14 is making me frustrated and more than often willing to give up. For me, the working to make combo bombs gets just too frustrating, as you have no idea what will come next, as every time you make a combo, the tiles slit down and what you thought was a good thing coming, turns out it really reaaly wasn't. Maybe it's just me. But I'd like to see some of the old features combined more with the new. So perhaps one could use ones stratedical skills a bit more, please. Othwerwise; a good game, but hope the next will do better. Kind regards
👍 : 3 | 😃 : 0
Positive
Playtime: 920 minutes
I have played all the games in this series and all the Cursed House games too, so I am familiar with all the mechanics and mini games, etc. This game is more of the same (which I like) but has some differences too (which I'm not liking as much). The game feels like more of a "grind" because you have to make specific matches to get specific power-ups, in the correct spot, and that can take a while. My game time is inflated because I have walked away, waiting for the "Hey, looks like you have a problem, do you want to skip this level?" prompt to come up. I do like the look of the new icons but I'm not a fan of the floating "flares" or not getting rewarded for matches of 5 or 6 unless they're of a specific icon. That said though, I am working my way through the game and enjoying the challenges for the most part. I do like the option to skip the mini games because after a while I just don't want to spend time on them. I am always looking for more games in these series because they are challenging and fun (despite some personal dislikes).
👍 : 3 | 😃 : 0
Positive
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