Constant C Reviews

In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing could move faster than the speed of light. What if any mortal could break that constant? Stretch it beyond its limits? Would human beings finally be able to find a way to cheat death and win over immorality?
App ID251510
App TypeGAME
Developers
Publishers International Games System, Co., LTD.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Partial Controller Support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards
Genres Casual, Indie, Action
Release Date11 Mar, 2014
Platforms Windows
Supported Languages English, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean

Constant C
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Constant C has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 389 minutes
Only on the second set of levels, but this game is pretty relaxing ... I'm just sitting here playing it and watching an episode of The League ... overall smooth, great with controller and entertaining thus far.
👍 : 0 | 😃 : 0
Positive
Playtime: 389 minutes
Only on the second set of levels, but this game is pretty relaxing ... I'm just sitting here playing it and watching an episode of The League ... overall smooth, great with controller and entertaining thus far.
👍 : 0 | 😃 : 0
Positive
Playtime: 982 minutes
A great puzzle/platformer that is well worth the retail price! The art/animation is adorable, the soundtrack fits the game well and is very atmospheric/enjoyable. Tons of well-designed levels, some very simple while others are rather head-scratching if you are trying to get all the Storage Device items. Be prepared to witness tons of violent robot deaths... The gravity turning element can be somewhat dizzying and certainly takes some getting used to. Poor Rescue Robot must have died 100 times because I shifted gravity left when I should have gone right... The jumping/psychics of the gameplay also takes some getting used to... the robot seems to "moon jump" which is appropriate considering the game takes place in a space station, with lots of sliding when landing, and momentum to account for when timing the jump. It does not detract from the game, but adds to the challenge. Definitely worth playing if you are a fan of 2D indie puzzle/platformers.
👍 : 0 | 😃 : 0
Positive
Playtime: 389 minutes
Only on the second set of levels, but this game is pretty relaxing ... I'm just sitting here playing it and watching an episode of The League ... overall smooth, great with controller and entertaining thus far.
👍 : 4 | 😃 : 0
Positive
Playtime: 88 minutes
This is a really fun puzzle platformer that's all about controlling gravity. The physics are nice and smooth, the art is neat, and the soundtrack is great.
👍 : 3 | 😃 : 0
Positive
Playtime: 712 minutes
When I look at this game in my library I have to wonder why I even bought it. I bought this game over 3 years ago and I cannot for the life of me recollect why I had the feeling this game was good or what attracted me to it. The developer is completely unknown, the screenshots look fine, the trailer is a tad bombastic and shows off the main mechanic of the game fairly well but it's still a very standard puzzle game. But boy am I happy that I did buy this game because this is easily [b]one of the most polished puzzle games I've ever played.[/b] Constant C is a puzzle game but with 2 extremely compelling and well-rounded mechanics: gravity switching and time dilation. Gravity switching is a fairly obvious one but the time switching mechanic is easily one of the most impressive puzzle mechanics I've seen. There world has frozen in time and only a small radius around the character has time flowing at normal speed. This means any object within that radius would move as normal but the moment it leaves the radius it instantly freezes in place. Unlike some puzzle games where the main mechanic is used sparingly because the level designer couldn't come up with puzzles good enough to use it well, this game is almost ENTIRELY around these mechanics with a couple of small and (again) REALLY well rounded twists to the time dilation mechanic. The level of polish on display here is INSANE. Since the time dilation is a fairly confusing mechanic, great pains were taken to make it extremely obvious and easy to know which objects are currently being affected and how they would move if you were to bring them into your field. The level design is amazing with a slow ramp up to some REALLY challenging puzzles later on that will rack your brains which also require a fair degree of platforming precision. The music is quite good and muted for the most part making for a good background while you conjure up solutions to these conundrums. In fact I have but a SINGLE complaint about this game and that is the platforming isn't precise enough because the character moves a bit too weirdly since he maintains almost all momentum in the air in the direction you point him even after you let your analog stick go making some platforming sections that require some precision a tad difficult. This is one of the puzzle games that you NEED to play. It's innovative and well-used mechanics are on par with some of the industry's best and the degree of polish and love put into this game make it a very enjoyable experience. The game lasts about 6 hours (I replayed it twice because I stopped playing at a certain point to play something else) so for $5-10, this game is definitely worth it.
👍 : 2 | 😃 : 0
Positive
Playtime: 965 minutes
Very good feeling when playing this game. The concept of manipulating gravity is well exploited and works very well in puzzles. Beautiful design and good music. A touching andentertaining little scenario. A great puzzle game that I recommand to play.
👍 : 2 | 😃 : 0
Positive
Playtime: 3429 minutes
A very fun puzzler. You don't need great dexterity but you will need to be able to solve dimensional puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 641 minutes
Constant C is an excellent indie puzzle platformer with a pretty unique hook of shifting the whole level's gravity intelligently. The sci-fi story is interesting and well presented, music is great, graphics are great too for the type of game and age it has and the humoristic touches land. The puzzles have a good difficulty curve and figuring out everything as well as finding all the secrets is a lot of fun. The game may be over a decade old at this point but still well worth playing in 2024. P.S. There's a prequel comic which you can find linked in the Steam Discussions too!
👍 : 0 | 😃 : 0
Positive
Playtime: 1391 minutes
The descriptions and preview video for this game are misleading. Yes, you play a mighty space robot with superluminal powers of gravity manipulation and time-distortion, fit to solve platform puzzle mazes and collect trophies. However, under your matte-black stealthed paintwork, your body is biomechanical blancmange. Your ninja-coating is actually a sweet sugary crust coloured with squid ink. You will want to run away from many environmental elements. You will be afraid, and you will die. A lot. So much so, you will even get achievements for dying the most. The levels are fairly well-designed puzzles involving physics which is quite "oily". Moving about feels like gliding on an oil-slicked surface; rarely will you be able to get objects to move the exact same way twice. You mainly interact with environments by moving near things to cause them to move, and by adjusting gravity in three directions. Causing objects (and you) to fall about. Haphazardly chaotic at first, then merely dangerously with more skill. This will cause you to die a lot, because touching almost anything which moves within your time-distortion field causes it to summarily destroy you with great violence. Sometimes falls no more than twice the length of your character's height cause you to explode. Anything falling on you causes you to explode. Touching anything which looks remotely harmful causes you to explode. Thankfully there are no lives in this game, and restarting the level is a matter of waiting out the inevitable explosion animation (which is mercifully short). It is likely the restart button will be pressed early and often in anticipation of subsequent attempts. You will also lock yourself into various puzzles from which your only way out is suicide in order to restart. To give a basic impression of the game would be to say players spend most of their time quietly contemplating static puzzles, before dying over and over trying to solve them within the confines of the physics engine. Eventually, the frustration at things never quite falling the way you want them to will make you quit for awhile, unless you're being paid by the level, or suffer from obsessive-compulsive disorder. At the time of writing, the "kickass soundtrack" hasn't kicked in yet. Don't be fooled by the upbeat tune in the preview video, I've not heard anything like it after hours of play. So far the music has been very soothing, minimalist, or so atmospheric as to be barely present. The writing comprising the plot is an interesting dichotomy, because there are many child-like elements interspersed with mature ideas. In my view the exchanges and monologues don't last quite long enough to be satisfying, and unfortunately there is no voice acting. Perhaps because the dialog is not the game's strongest point. There has been a little foreshadowing of the only other active character in the main storyline. It gives away very little as to why characters do whatever they are doing, and without playing more even I won't know what nefarious deeds have wrought the situation onboard the superluminal project space station... only time-travel will tell (see what I did there?). However, I'm not sure I have the patience to complete Constant C levels at a rate which would keep me interested in the story. My seven-year-old would become frustrated with this game in about ten minutes before going back to playing Minecraft-esque games where the feeling of achievement can be much stronger. This game is like a cross-pollination of: "Super Meat Boy", "Splosion Man", and "Braid", so if you're buying for children, perhaps try those before playing Constant C or frustration and engagement failure await you.
👍 : 14 | 😃 : 2
Positive
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