Temtem: Swarm
93

Players in Game

1 363 😀     321 😒
77,63%

Rating

$9.99

Temtem: Swarm Steam Charts & Stats

Can you Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players, building the wildest synergies.
App ID2510960
App TypeGAME
Developers ,
Publishers Crema
Categories Single-player, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Casual, Indie, Action, RPG
Release DateQ3 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish, Thai

Temtem: Swarm
93 Players in Game
3 064 All-Time Peak
77,63 Rating

Steam Charts

Temtem: Swarm
93 Players in Game
3 064 All-Time Peak
77,63 Rating

At the moment, Temtem: Swarm has 93 players actively in-game. This is 97.22% lower than its all-time peak of 2 765.


Temtem: Swarm Player Count

Temtem: Swarm monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 91 -34.73%
2025-05 140 +40.69%
2025-04 99 -61.82%
2025-03 261 +260.95%
2025-02 72 -54.17%
2025-01 157 -49.21%
2024-12 311 -74.5%
2024-11 1219 0%

Temtem: Swarm
1 684 Total Reviews
1 363 Positive Reviews
321 Negative Reviews
Mostly Positive Score

Temtem: Swarm has garnered a total of 1 684 reviews, with 1 363 positive reviews and 321 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Temtem: Swarm over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 653 minutes
Wish I could recommend this one as it's got a lot of things right; it's smooth, looks great, nice map, Temtem, quest, enemy variety ... BUT the game completely fails at skill/item builds. With each Temtem you're basically stuck with the same skills and items until you replay the game a bunch of times. All that changes that each time your Temtem gets some +DMG/HP/Dash etc. Survivors type games live or die by their build-making capabilities and experimenting. Here it just feels samey and the only excitement is when you unlock a new Temtem. Hope they revamp the skill system to give players actual choices that make replaying same Temtem fun. Until then, it's sadly a game I can't recommend.
👍 : 0 | 😃 : 0
Negative
Playtime: 2117 minutes
I'll keep this brief for now: It's a great game with very addictive core gameplay and much to unlock and progress through, particularly Temtems and their special abilities. It has a higher difficulty and is generally not an easy game. Co-op works well overall. There are some lags in co-op mode (as others have mentioned) if you don't kill enough enemies, or have too many XP drops laying around, or especially on certain maps. However, if you have an efficient build, it's not game-breaking, but it definitely should be improved. Considering its cost and current offerings (especially the co-op experience), it's totally worth it. Unless you're an absolute beginner, I highly recommend this game. I truly hope you don't listen to the negative reviews. In my opinion, you'd be missing out on something good!
👍 : 2 | 😃 : 0
Positive
Playtime: 436 minutes
It is okay for that price. Feels a bit tedious to play. Still don't understand why upgrades for temtems are locked behind some challenges, instead of making a normal skill tree. And most of the unlocked temtems are not even fun to play with.
👍 : 2 | 😃 : 1
Negative
Playtime: 710 minutes
It's a game...... and it works, looks nice and all................. But man are the numbers all over the place. The game is not fun. When you start a new Tem, you gotta grind Primsuns from slow and working towards better rates and a lot you must die over and over to upgrade the tem to a playable state to be able to even finish the first stage. When you max out a Tem, the game is basically mostly autopilot because you scale so fast... If it were balanced well. I've maxed out 6 Tems already and other than Platypet, the others feel very weak even with full upgrades. Also, once you completed a run, and other than using other characters: You've moreorless seen all that this game has to offer, which means back to grinding Primsuns again. Maybe come back in 6 months to a year. Edit (Dev Reply): It's not that I don't like these sort of games but the balance for everything other than Platypet is off, even when max'd.
👍 : 1 | 😃 : 0
Negative
Playtime: 1348 minutes
Fairly surprised I enjoyed this one as much as I did! I went in expecting a pretty derivative Survivors-clone kind of game. While it *is* a Survivors-clone game and follows the formula overall, it is quite a challenging one which is rare and very very welcome. The game stays hard! You're engaged for the whole 20 minute run! The bosses are neat and impactful on gameplay instead of being a speedbump! There are a number of ways that this game iterates on the VS source material in very positive ways, and the character designs remain quite good much like the base game- each character feels like they play fairly differently so far. The game remains quite true to the TemTem source material (which is fair, given it is largely made of TemTem assets) insofar as it has the Pokemon vibe- characters are essentially "prebuilt" in the sense that each has a movepool corresponding to their type in the base game, and this defines the overall playstyle. I wish the movepools were larger for each typing, as while each character does feel unique, they also feel quite restrained (i.e. You can hold 6 moves at max upgrades, and there are I think like 4-5 for each type, which means you can access 6/10 each run. Gear is a bit more varied but they provide much more minor stat bonuses, of which you are probably taking cooldown reduction + a damage up so it also inherits that problem of the genre.) The largest gripe of the game is the reason I stopped playing TemTem when it came out- the grind is staggering. It's fun to do, mind, because you grind by just playing the game, but it does suck to unlock a new character and be forced to do multiple runs as a *different* character just to fill the skill tree a bit and make them in any way fun or viable. I like the skill trees- I think the metaprogression is fun and feels nice ingame. But I don't really *want* to grind Cipanku 2-3 times after an egg hatches- I'd prefer just to be able to play them. To that end, I think the game really ought to have both global *and* character specific skill trees- making basic stuff global like Equip slots/Pansun collection/Dashes would go a long way to reducing the overall grind as those really are very necessary to play a character past the first two levels or so. I think this game is quite good, and will get better! I hope that as the devs continue to fill it out with the content it needs, they streamline the experience a little to make progress less tedious.
👍 : 2 | 😃 : 0
Positive
Playtime: 641 minutes
Barely played any of it but it's a lot of fun already. Even if really hard. I do think there has to be balancing done as well as UI improvements. The Challenges page is confusing and wonky to navigate through with controller.
👍 : 2 | 😃 : 1
Positive
Playtime: 145 minutes
Negative reviews are bad at the game, its a good time. Id easily pay 10 for it again.
👍 : 6 | 😃 : 1
Positive
Playtime: 578 minutes
Not worth your time.
👍 : 4 | 😃 : 0
Negative
Playtime: 44 minutes
Lots of network lag in multiplayer, very bad performance
👍 : 10 | 😃 : 0
Negative
Playtime: 677 minutes
There are several things that stand out and unfortunately makes this survivor-type game an unpleasant experience, and therefore I cannot recommend it. 1. Controls. If you don't have a controller, you are going to have a much more difficult time. The swarms are becoming increasingly punishing as the game goes on, and it requires fine movement that can only be guaranteed with the thumb stick on a controller. 2. Lackluster abilities, passives, and synergies. As I mentioned earlier, the swarms can become quite hectic as a game goes on, ending up with passives and abilities that don't perform well, or don't do anything for you, are useless. Despite a variety of choices, I always ended up gravitating towards abilities that helped me deal the most damage, in the largest possible area. Picking a protective ability, or passive, is almost like shooting yourself in the foot. You rid of yourself an ability that could help you kill your enemies that keep increasing in number, and often in strength. There are many abilities that just hit randomly in an area, striking nothing, or rotate around you, or shooting a small cone or a beam. You need strong abilities to carve a path for yourself, otherwise the game overwhelms you. Synergies also leave a lot to be desired. In most survivor-type games these are supposed to be major upgrades that would make a run easier and make you feel more powerful, all at the cost of picking a passive that's less than ideal. However, I sometimes felt like I just ended up with a downgrade. I feel like that should never happen. 3. Progression. Any character you play, is almost feel like they have been designed to fail on their first run. Why? Because you don't have their synergies unlocked until you pick their abilities and play with them once. Only after you played a game with an ability, you get the chance the next game to evolve those abilities. That's just lame, in my opinion. You are also taking shots in the dark, trying to figure out what passive might be the one that create a synergy with an ability, since it's not indicated anywhere. You get a little UI menu for reminders for the ones that I stumbled into once. There is a tremendous amount of power that is locked behind the skill tree for every character. I would argue, that it's almost too much. Getting highly invested in a character, straight up ends up trivializing the game. It's also a bit tedious having to max out these skill trees with several characters, and currency gets more difficult to come by once you dry up the bonuses you get for completing certain tasks and challenges. 4. Visibility. I think the art style is amazing, but it's quite difficult sometimes to see what is going on. For example, the event where you have to not let a ball touch the ground, the indicator later on just get's lost in the sea of enemies. I have had enemies shoot at me from behind the trees, totally obscured. There are enemies that are super small and you don't even notice you run into them sometimes. 5. Difficulty. This game is probably among the hardest survivor games I played, and I don't feel like it's the fun kind of difficulty. Despite it having mini-bosses, and a boss at the end. I never once felt truly threatened by them. The real danger has always been the swarming enemies. The regular enemies is what makes this game difficult, and the fact that so many abilities are just ill equipped to deal with them. Some really require significant investment before showing their returns. You are always presented with 3 choices when you level up, and if you keep running into bad luck and not getting skill ups for your abilities, you are going to be in big trouble. Surviving in the game is also quite difficult. You can memorize all the spots and patterns on a map and try to be very efficient with breaking crates and barrels, but you can seriously have a bad luck streak and rarely find a healing fruit to sustain you. 6. Evolutions, why are they so boring? What first caught my eye with this game, was the ability to evolve the character. I thought that was super cool, but aside from the stat boost, it doesn't change much of anything. If anything ... I sometimes felt like it was a detriment, since I felt like it increased my hitbox and made becoming larger an easier target, and harder to avoid things. I hope they will become more interesting in the future. The game is still in early access, so I'm going to keep an eye on it and see how things evolve. I do feel like it has a lot of potential.
👍 : 34 | 😃 : 0
Negative

Temtem: Swarm Steam Achievements

Temtem: Swarm offers players a rich tapestry of challenges, with a total of 62 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Cipanku survivor

Survive 15 minutes in Cipanku

Top dog

Defeat 3 different bosses

Heart hacker
Faster than lightning

Defeat Nessla in less than 1 minute

Cipanku tourist

Beat at least 5 Spots on Cipanku in a single match

Conqueror of lightning

Defeat Nessla

A stroll on the beach

Survive 15 minutes in Deniz

Bacon!
Fast surfer

Defeat Oceara in less than 1 minute

Deniz tourist

Beat at least 5 Spots on Deniz in a single match

Conqueror of the waves

Defeat Oceara

The power of the bit
It's electrifying!
Aspiring millionaire

Earn 1000 Pansuns in a single match

One-type pony

Equip 4 techniques that share the same type

Thinking small
A walk in the woods

Survive 15 minutes in Arbury

Blew off the candle

Defeat Aohi in less than 1 minute

Arbury tourist

Beat at least 5 Spots on Arbury in a single match

Firefighter

Defeat Aohi

Giving luck a try

Survive 15 minutes in Saipark

Beating the odds

Defeat a Saipark boss in less than 1 minute

Born under a lucky star

Beat at least 5 Spots on Saipark in a single match

No toxicity allowed

Defeat Gharunder in less than 1 minute

Defensive smolness
Big thinker
Harness the crystal
Greased lightning

Use DC Beam +

Bursting at the seams

Use Beta Burst +

There and back again

Use Boomerang +

Fragile yet mighty

Use Glass Blade +

Rocky protection

Use Quartz Shield +

The floor is crystal

Use Crystal Spikes +

Death by a thousand cuts

Use Mineral Hail +

System overload

Use Data Burst +

Code 400: bad request

Use Data Corruption +

Healing façade

Use Hologram +

Pillars of the Highabove

Use Turbo Attack +

Stay very still

Use Petrify +

Star-trapped

Use Tesla Prison +

Thunderous

Use Thunder Strike +

Bouncin' around

Use Sparkling Bullet +

Raining fire and brimstone

Use Fire Tornado +

Fists from above

Use Martial Strike +

A push from the soul

Use Oshi-Dashi +

Karate master

Use Haito Uchi +

Respect my personal space

Use Blockade +

Summoning the Old One

Use Tentacle Slash +

Surrounded by the cosmos

Use Psy Wave +

Soul flame

Use Ignis Fatuus +

Safe ground

Use Ki Field +

Catty decimation

Use Fierce Claw +

Noxious littering

Use Toxic Waste +

Quadruple threat

Use Toxic Ink +

Toxic to the core

Use Pollution +

Danger from above

Use Noxious Bomb +

Sharp whirpool

Use Water Blade +

Pillars of rain

Use Water Cannon +

Washed away

Use Wave +

Flowing protection

Use Fluid Barrier +

Lashing gales

Use Wind Blade +

Powered by the hurricane

Use Tornado +


Temtem: Swarm Screenshots

View the gallery of screenshots from Temtem: Swarm. These images showcase key moments and graphics of the game.


Temtem: Swarm Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bits
  • Processor: Intel I3-7100 or similar
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960
  • Storage: 4 GB available space
  • Additional Notes: Minimum requirements for playing at 720p@30fps

Temtem: Swarm Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bits
  • Processor: Intel I7-8700K or similar
  • Memory: 8 GB RAM
  • Graphics: Nvidia RTX 2060
  • Storage: 4 GB available space
  • Additional Notes: Recommended requirements for playing at 1080p@60fps

Temtem: Swarm has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Temtem: Swarm Videos

Explore videos from Temtem: Swarm, featuring gameplay, trailers, and more.



Temtem: Swarm Latest News & Patches

This game has received a total of 12 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Temtem: Swarm – Patch Notes v0.4.9 (Beta Playtest)
Date: 2024-09-12 16:01:00
👍 : 29 | 👎 : 3
Temtem: Swarm – Patch Notes v0.4.9.1 (Beta Playtest)
Date: 2024-09-18 11:07:01
We've fixed some stuff and balanced other, all to make sure the 800 new players that will access the Playtest later today will have a more challenging and fun activity!
👍 : 37 | 👎 : 4
Patch 0.4.9.2 (Beta Playtest)
Date: 2024-09-27 12:13:17
This lovely patch includes some quality of life changes that improve clarity across the board, and some balance to high level progression, plus a bunch of bug fixes
👍 : 38 | 👎 : 3
Patch 0.4.9.3
Date: 2024-10-11 12:49:50
This patch includes a new and improved mouse control option, as well as experience sharing (yay!) and more improvements and fixes!
👍 : 49 | 👎 : 4
Patch 0.4.9.4
Date: 2024-10-14 13:09:05
Don't mind us while we quickly update Temtem: Swarm so you can enjoy its demo in a better state!
👍 : 17 | 👎 : 3


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