Railroad X Reviews
With Railroad X you can build complex railway worlds on your PC or notebook and it is possible to control trains as a train driver. You can control the entire rail traffic with a sophisticated signal system. Build train consists from steam, diesel and electric locomotives, passenger and freight cars.
App ID | 251020 |
App Type | GAME |
Developers | TREND, Soft Pro |
Publishers | Koch Media |
Categories | Single-player |
Genres | Simulation |
Release Date | 9 Jun, 2014 |
Platforms | Windows |
Supported Languages | English |

27 Total Reviews
16 Positive Reviews
11 Negative Reviews
Mixed Score
Railroad X has garnered a total of 27 reviews, with 16 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Railroad X over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5694 minutes
Very good model railway building simulation. Quite tricky at first as it's very comprehensive, but once you get to grips with it you can create anything.
Very good English tutorials on YouTube by Ruud Boer. Also a lot by McIwer in German (you don't need to understand the language particularly as you can pick up most of what he is doing just by watching).
👍 : 7 |
😃 : 0
Positive
Playtime:
315 minutes
It worked for me when I bought the game at release - now after some updates it starts and returns to desktop immediately. I seem to be the only one to occur this problem so that's not why I don't recommend it.
It's more because a) everything costs money and b) the devs seem to hate Steam. Let me go into detail:
[h1]a)[/h1] You want to get modding tools or plugins? Pay! You want to make your modded content available for everyone? You are not allowed to share them unless your content has been approved by the devs to be sold on their store. You need help with the game not running? Call a hotline and pay!
[h1]b)[/h1] A not that small part of Steam's existence is due to the convenience of having everything in one place and most stuff is automated. Not with Railroad X though, as you are greeted by an installer interface once you install, uninstall or verify your content (it even wants to remove the game when you want to verify content). Not a big deal but it adds to my argument.
Next thing is the devs are not very active in the forums. If you have critical problems like I do, you are asked to call a hotline. It may be faster than an email or a forum post but it costs money as stated above.
About DLC: the most of them is available only on their store. I don't know if Steam get's their cut or not, but it is not as convenient as it would be here.
For the prices they ask for everything both here on Steam as well as on their shop, you thought they would have the time, patience and staff available to give a Steam user the experience he feels familiar with - turns out they don't.
[h1]The verdict:[/h1] The game is probably ok (except I haven't been able to play it for a long time) but the way the devs interact with Steam is not satisfying and their price tags on modding tools and the like is unheard-of. If this is something you don't want to support, then don't buy this!
👍 : 12 |
😃 : 0
Negative
Playtime:
13315 minutes
Have Trainz 2012, MS Train Simulator and RW Train Sim. This nicely fits in as a train sim which can hold its own. Positives: Significant amount of options regarding content, editing, multi-layered complexity. Animated individuals are the best even better than Railworks. Why? Because they employ collision detection and move nicely around other characters although they will go through objects. Not like Railworks which go through things and other characters. Also more animation on them like the woman who is using her cellphone. Nice touch! Great range of trains and rolling stock. For example I like the TGV. None of the current Train players have any TGV trains included in the content. And as varied as they are. So if some of you are whining about some cost issues keep in mind the trains and stock beats hands down the trains and stock in Trainz or Railworks. Both of these latter you'll have to buy separately comparable stock if they exist or buy a ticket (Auran's Trainz) to download the freeware stock.
You can make large routes and so this is not just limited to a so-called table-top type creation.
Love the choice in animated animals such as a flock of pigeons flying over your train station, or those fish in the river, or as your train is going in the country animated farm animals and farm equipment.
There are various animated industries for your train route.
Love the environmental editing features: scales for controlling, wind, rain, fog, snow, clouds or random. You can isolate areas of your route for different types of weather. So for example your train may be moving from a warm dry area, climb to higher levels and you can start to experience snow and a driving wind - all zones you are free to create.
Like the choices of rail types and catenaries, gantries, platforms, etc. No shortage.
Huge number of animated grasses. No shortage of various trees.
Huge number of base textures to paint your world with.
Wide variety of sounds easily added to the layout or make your own.
You can use the Omega feature.This is a novel and quite exciting addition to the animated people. You can make your animated people do certain things like go down stairs as if they are leaving the platform, checking out the arrivals/departures. They can be constrained in certain areas. Lots to learn and adapt here for your train world. You can also use the animated people on invisible tracks to walk up and down platforms and in buildings. For example, I have a river going through the city with people walking up and down the sidewalk by the river enjoying the scenery. All the while a sailboat is sailing by on invisible tracks set in the water and flocks of birds are flying overhead complete with sounds of all sorts.
You can use invisible tracks for many other things such as helicopters, planes which bring life to your layout.
Wide use of cameras. You can hop in a car for example (clicking on it) and all of a sudden you're being taken for a nice ride around your city wherever you've made the road paths or if in a train on your train route. Cameras can be placed strategically and triggered by events such as a train arriving at a station.
There are certain train engines you can actually enter and drive. Hope this is improved as time goes on.
Can't access the PDF help from within the game. If you have Windows 8.1 will need to right click the pdf file and use the reader. Editor takes some getting used to as there consists of the 2D editor and 3D editor, Tunnels through mountains is an exercise in huge frustration. Better to make a flat plain, make your tunnels, then raise terrain over. There are excellent english tutorials on You Tube - Ruud Boer. Thanks to his tutorials will make route creation a lot easier.
Searching for content in the game is not easy and seems limited (right clicking a folder for example).
Layers: These appear to be handled by clicking off certain things such as properties for example. The buildings will disappear allowing you to manipulate objects which would have otherwise been impeded by the properties.
Content creation: Where is the facility for this? The content is in the 3DM format which the Rhino 3D program is known for. Every other competitive Train programs lets its members freely make content. For Trainz as an example I'm making a route in Strasbourg, France. I can freely create my own content in custom buildings, stations, etc. by using any number of 3D programs such as Blender or Sketchup. With the plug-in for Sketchup or Blender (or 3DS Max) the content is easily inserted in the route. I don't want to use buildings which have nothing to do with the area I'm creating. If you protect your content like the family jewels than you are inhibiting creativity and interest.
CAUTION: The Mod here who appears to be a developer with EEP stated the Norstructor program a plug-in to make your own content would work in Railroad X. Well I bought it, installed it and it won't allow me to run the program. Appears it is searching for the EEP version and not Railroad X and thus wont install. Moreover, I thought I'd purchase the EEP-X Basic so I'd be able to use it. A folder called Trend is created and both the Nostruktor and EEP-X each have a folder inside it. Problem: Still doesn't work! Moreover, you can't operate both the Steam version Railroad X and EEP-X. It's either one but not both. To go back to Railroad X you'll have delete Railroad X and reinstall it - this will concurrently deinstall EEP-X. Wow. I did this just so I could use Nostrucktor only to find it doesn't work anyway. Now I'd be looking for my hard earn money back. This has to be a significant negative. Anyone not making German routes, everywhere outside of Germany, France, Britain, etc. North and South America, will be severely disappointed because of the issue of personalized content creation. There is very good and high quality content on the pay site but not having personalized content creation is a significant negative. All the major players in RR simulation have an abundance of content creation because of the ability to personalize your layouts.
NOTE: Good news! Have been advised that Nostrucktor will be made available and compatible with RR X in a few weeks.
Suggest Heights Explorer from the site in route creation. I"ve purchased this. With this program I can take a Google image of a layout and with the height aspect imported for use as the base for the layout. It can also generate numerous images for use. For those wanting to use Google images without messing around with that I'd suggest a neat little converter program from this site: http://www.mm2eep.de/. Downloading and installing will allow you to use the base objects as a base for the Google images. That way you can overlay your tracks, objects, etc. on top.
There have been several crashes and it's wise to have the auto saving feature on while constructing or save often. Specs: i7-920 9 gbs and ZOTAC GTX 650Ti 2 gb card with 340.52 driver.
Conclusion:
UPDATE: MARCH 6/15. NO NOSTRUCKTOR!!! Are you kidding me! This program is a heaven for content exploitation. If you can't make your own content then this program to me is dead in the water! Get that bloody program on its feet and then this game will deserve a platinum badge. Now, it's time to degrade it.
👍 : 21 |
😃 : 4
Negative
Playtime:
40726 minutes
The game is fantastic to play but as from day one when i play the game there went eleven files missing which had to be reaquired every time after i played the game for more or less half an hour which is very frustrating. I experience a major problem. I have done everything in my power to try and find a solution for the problem but all in vain. Some trains stop running, some signals don't operate, some switch points don't switch. I tried to find out where the problem is but all answer that i get is that happens in many games, which is no answer for me. I have done the usual like exclude the game from virus scanning etc, etc.The people who sell these games make a lot of money and no one actually complain about the poor service. I don't even get any feedback for my problem from the Steam community. (Am i the only one having this problem?)
Is there anybody out there that can help us to resolve this problem because i am starting to have my doubts about buying games from steam. I experience the same problem with EEP 12 the more upgraded version of Railroad X. I would say a no to buy the game.
👍 : 9 |
😃 : 0
Negative
Playtime:
139 minutes
Unless you have a German dictionary of railroad jargon, this game will be very difficult to play. Everything from camera modes to train types is in German, as are most of the scenario controls.
👍 : 10 |
😃 : 0
Negative
Playtime:
472 minutes
After a couple of houres building my track I will say this game is not too bad but not that user friendly.
And the game contents is limited. I guest they want us to buy for more. seriously $11 for a couple of more trains?
and everything is europe base so nothing in there for north america.
If you already own Train Simulator 2012 you don't need that one. same game
👍 : 50 |
😃 : 4
Negative
Playtime:
89 minutes
With a learning curve steeper than the Navy's Nuclear Power Program this is an excellent model railroad design tool. This is not a 'train game'. If you want to spend the time learning how to use this to help build your dream layout then 'yes', I recommend this program on that basis. If you want to drive trains and play railroad scenarios I recommend DTG's TS 2015. I have close to 250 hrs in that game and it is the best train sim currently available. Avoid at all costs the one with the 'z', it's terrible.
👍 : 17 |
😃 : 5
Positive
Playtime:
212 minutes
As much as I want to judge a game based on its actual content and gameplay, I simply can't for this title.
Why?
Because it crashes at launch, every single time. I'm not alone in this issue, a quick check of the forums shows a thread with several people reporting.
If I had to say based on the screenshots alone I's aay think about it. It certainly looks good, it looks better than Railworks and Trainz, but those two titles (and a host of others not on Steam) have the massive advantage of being playable.
So, currently, as of right now it's not worth it. If it gets fixed I'll actually check out the game's content, the furthest I've got is an error screen on launch so far
If you've read this far, go grab a cookie or a sandwich and thank ya
If you want the short version, look up at the top. Not recommended.. It should say Not Recommended....YET
Because when this gets fixed I have a feeling it may well turn out to be a sleeper gem of a simulator...but for now save your money and wait for a fixed version to be uploaded to Steam or find a workaround yourself.
👍 : 110 |
😃 : 3
Negative
Playtime:
13642 minutes
I'd recommend this for more of the creative people of the train simming community, the people who like to build and automate routes as I haven't seen any other simulator work the way railroad X does with the various contact points.
I find the forums very nice, friendly, very responsive and kind, and I always get healthy responses from my opinions, a brilliant place to find advice.
The game itself, I find to have a very narrow field of view, quite large interface.
I wouldn't, however, recommend this to the people who just want to "drive trains" as this is more of a "creative tool" rather then a simulator.
Sure there are bugs and sometimes, crashes but non-the-less, for what it is, it's currently the best creative tool currently out there which has an adjustable work table.
I find the only Achilles heel heel to this, is that it's a railroad modeller's program, because I find this program to have real potential.
I haven't really seen any other simulator let you be able to control anything but what it says on the tin... However, this program lets you control cars, trucks, planes and ships... Even if they are on invisible track.
The track-based "control points" allows for a good range of flexibility, including sequenced control of transferring freight from one vehicle to another using a crane that you can actually drive.
I have to say, that driving a crane and using it to transfer freight between vehicles, is something I have not seen implemented in any simulator, ever.
I have to warn you though, there is no AI in this game so you have to set either contacts or routes for the trains, then they follow the path you set for them via control circuits.
The Control circuit design is completely up to you, letting them handle the layout for you the way you want to, without the hassle of assigning priorities and such.
So, I fully recommend this to anyone that's interested in creating routes and automating them for the player to use because honestly, there are features that I haven't seen in any other game / simulator, including trainz and rail works.
It does have a large learning curve though, so if you're prepared to put up with that, railroad X can be a very rewarding experience.
👍 : 33 |
😃 : 2
Positive
Playtime:
10029 minutes
Good value, since it's the super version. Ive followed EEP for the last 5 years, knowing it would eventually evolve to be quite interesting. No,its not easy to learn. Ive always enjoyed piecing track together in real life, Ive done severall layouts in the real world, HO,,,027,,,N,,,,,,Trainz seems a bit too easy, and the Microsoft TS program gets boring very quickly...and this seems be more along the lines of demanding careful planning,,and FEELS more like a model railroad,,,planning carefully, measuring radii, etc. Getting an understanding of the basics of trackwork is
interesting,,I was pleasently suprised by several features, driving inside the train, etc, sparks upon breaking in the steamers,,,lots of nice touches,,,....There tons of little surprises along the way,,,this program has been evolving for years and will continue to grow and improve,,,the difference between, X and the older versions I remember from several years ago is astronomical,,,I noticed suddenly,,an example,, something floating by a window,,,on closer inspection, it was leaves falling,,these little touchs add an awful lot to the feel of the game,,and will continue to improve,,,last word, you really have to read the manual very carefully,,,but well worth the money,,,and comes with tons of assets,,,Im very pleased,,and one more thing,,,editing can be done practically in real time,,,that I really enjoy,,,
👍 : 41 |
😃 : 1
Positive