Salvation Prophecy
Charts
150 😀     76 😒
63,17%

Rating

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$19.99

Salvation Prophecy Reviews

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
App ID248450
App TypeGAME
Developers
Categories Single-player, Steam Achievements, Full controller support, Stats, Captions available
Genres Indie, Action, Simulation, RPG
Release Date7 Oct, 2013
Platforms Windows, Linux
Supported Languages French, Russian, English, Dutch, Hungarian, Italian

Salvation Prophecy
226 Total Reviews
150 Positive Reviews
76 Negative Reviews
Mixed Score

Salvation Prophecy has garnered a total of 226 reviews, with 150 positive reviews and 76 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Salvation Prophecy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 862 minutes
I must say, Salvation Prophecy has surprised me in one of the best ways possible. At the first glance, one might expect a rather clunky game, and the graphics aren't exactly top-notch, but so far playing the game has given me great entertainment. Sure, the tutorial can be a bit tedious, but even that part of the game was amusing in my opinion. Furthermore, as soon as I was able to actually leave the space station behind me - for as long as I didn't need to invade anything - I was truly captivated by the atmosphere. And all that combined with the nice main story? Sure, the game has it's flaws. The tutorial is, as I said, tedious, and the final part of the game can be so, too, yet I think it might be meant to be that way, but all in all, I can only find one word to describe my opinion of Salvation Prophecy. Beautiful.
👍 : 8 | 😃 : 0
Positive
Playtime: 820 minutes
K for an indie game this is well made. good controler support, decent textures, models and animations, some are a bit wooden lookin but its nothing that will slow you down much. The tutorial is quick, detailed and leave syou able to run play away without thinkin hang on what the hell am i ment to do with that. The ground battles are fun enough, reminds me of a slimmed down and less grindy (thankfully) version of the old star wars battle front games. space combat is pretty fun, fast enough to not be dull and not to slow and grindy to be boring, having an equipment screen and more weapons and gear is nice, adds a little more flavour to fighting, same with kitting out your ship. The bad for me nothing, some people may not like the graphics as there not AAA standard, again this is an indie game, so expecting AAA quiality graphics is just dumb. To the creator/s nice job and good luck with future games. in all its a good fun, decent game, thats well worth a look at and defo worth a play
👍 : 18 | 😃 : 0
Positive
Playtime: 1294 minutes
The combat is clunky on the ground but in space it's good and once you reach the rank of your faction commander that's where the real fun starts as a Sci-Fi Epic simulator. You get to make the missions from the space station your on to attack an enemey station or planet colony and you also have to keep tabs on your stations and colonys to make sure to go and spend your resources wisely.
👍 : 30 | 😃 : 2
Positive
Playtime: 1265 minutes
Salvation Prophecy is an enjoyable space game that starts out as an action game with slight RPG elements but at some point suddenly becomes a strategy survival (kind of) game. For the content this game packs, it can be played through fairly quickly (took me about 12 hours, although I mostly neglected bounty hunting that run). Still, however, some parts of the game become repetitive quickly, and it is especially annoying that later in the game you still have to partake in the same kinds of missions you take on in the beginning. The only difference then basically is that you're in control of where these missions take place, but delegating (as you would expect to be able in a commanding position) is not a thing here. Story-wise the game is very linear and simple, but that's okay. The only irks I have with the storyline are that towards the end it often takes longer than necessary for the next story mission to show up. TL;DR: All in all, this game is quite enjoyable overall. It's certainly got its share of shortcomings, so I wouldn't recommend it for full price, but at any discount you're getting yourself a solid game woth spending some time with.
👍 : 14 | 😃 : 0
Positive
Playtime: 1439 minutes
I really want to like Salvation Prophecy. It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore. However, I can't like it. The beginning of the game? Awful. It's mostly grindy, you feel very not powerful, and the like. The middle? Amazingly fun, complex tactical simulation. The ending? Tedious, and even more grindy than the beginning. Without spoiling anything, you can spend the entire game carefully building up an entire empire only to watch it be tore down, with little you can do. Some of the most fun I've had in recent gaming history has been in the middle section of this game, but I honestly don't feel like I can recommend it. In addition to my other hesitations, the game is very glitchy. There are also missions exclusive to sections of the game, with know way of knowing in advance which missions will vanish. I had to replay the campign just to get some achievements that I missed because I didn't realize the missions would be inaccessible later. The graphics are also wanting, with absolutely no customization available -- and it definitely feels like it's missing. Overall, Salvation Prophecy is an amazing attempt. I feel like if it had been given the funding it needed, it could have become an amazing game, similar in caliber to the other space epics but distinct, bringing its own unique perspective on the space sim. But it wasn't. It felt far too much like an indie game that desperately wanted to become something mainstream, it just needed the funding.
👍 : 25 | 😃 : 1
Negative
Playtime: 2633 minutes
Very nice game. There's a three-fold progression. First the tutorial, which takes you through the basics of the game: moving and shooting. Next comes the progression to commander, where you take missions to gain ranks, either invading a planet, attacking a space station, defending a space station or bounty hunting. In addition to spending money on upgrading your ship and your soldier, you also gain skill points and partake in the Prophecy missions. Finally, once you attain the rank of commander, YOU decide what YOUR faction will do next. You can exterminate another faction's colony to build your own, which earns you resources, or attack another faction's space station to make room for your own. This has a 4x feel to it. Once you get into the game, it becomes difficult to stop playing.
👍 : 14 | 😃 : 0
Positive
Playtime: 806 minutes
[b]This game tries to do a whole lot, but accomplishes none of it. [/b] Now I admit, I was hooked at first and the idea and concept of it was amazing to me that you could work your way up from a grunt to faction commander. So amazed that I immediately spent my money on it blindly, just [i]hoping[/i] I would get something good out of it atleast. For a good while I most certainly did. However, the game becomes too simple and boring very quickly: There is one gun type, one soldier type, and one spaceship type, [i]and thats it[/i]. There is no variation in this game at all. The only variation are the different races which all are basically the same thing with the same progression, but different abilites, statistics, and some different models. There is just no substance at all to this game, and it leaves you wanting so much more to every [i]single[/i] aspect of it. All the ground battles are essentially the same ground battle with varied models, and sometimes they just reuse the same models for different things. Space combat is the same thing essentially, though I admit it is fun for awhile because its got some neat mechanics. Theres somewhat of a fake sense of progression to it that bases get upgrades and ships get upgrades but once all the upgrades are upgraded it is once again just bland. The epic story-line makes it exciting for awhile but then once you get past all the prophecy nonsense its just this really bland game with terrible animations and it just feels half-baked. I'm not the kind of person who cares much about graphics either, its better to have great gameplay and terrible graphics I always say, but this game doesnt have either. The only thing interesting about the gameplay like I said was the prophecy story-line which has a bunch of puzzles, and a nice little sense of discovery that made you feel like you were unearthing something nobody ever knew about, but all it ammounts to is some more half-baked abilities to aid ground battles. Once you get past the main gimic of the ranking system and you make it to faction-commander you realize just how boring this game is: Being faction commander is not really any different than being the lowest on the totem pole. You don't get to create or leave your own mark on anything in this game, you dont get to customize your character, you dont get to build bases, or try different strategies in battle. Nope. The only thing you get to do as faction commander is tell your guys where to have their next monotonous ground or space battle, which you still have to go fight and essentially win for them by yourself. You dont even get to make a larger fleet of troops or ships, nope just what you've always been fighting with, that or less, which why on earth would you ever want to do that? You dont even get to command your troops in battle, except for telling them to make a retreat. No customer service what-so-ever either, no updates, nope this is considered a "finished product" though it doesnt feel finished at all. You won't be getting any more out of your 20 bucks than the crap thats already on the table with this one. My opinion? Don't waste your money. You can take in all this game has to offer from the screenshots above, and actually playing it wont get you very much more out of it.
👍 : 30 | 😃 : 1
Negative
Playtime: 854 minutes
Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect. But every part of the game is enjoyable and together made for a fun package. So while the third person shooter part has been done way better in other games, I will still run to the dropship to support the rest of the Salvation troops in the planetary invasion of a Drone colony. And I will join the rest of the Salvation fleet to defend our space station from the Wyr. And having to navigate hyperjumps and wormholes add that unexpected depth. Yes the graphics are dated. Then again, we don't play indy games for the graphics but for the innovation. So while this game isn't for everyone, those who want this game may just realize it is exactly the game they want ;)
👍 : 35 | 😃 : 0
Positive
Playtime: 1121 minutes
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space. Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome. Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay. At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show. Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.
👍 : 25 | 😃 : 1
Positive
Playtime: 915 minutes
This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation. The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero. The game is technically open world in that you can go anywhere, land on any planet and walk around, but since there's a war happening in real-time in the background, there's not a lot of time to explore. Completing missions gets you rank points (which give you promotions to advance your career) and money, which you use to upgrade your gear for the "on foot" sections and your spaceship. You can also get skill points to level up your character. However, there isn't a lot of customization here. Each faction has only one character model, which you can't change (humans can choose a few different skin tones), and one spaceship model, which also never changes. You can't even change your name, as far as I could find, even though it's just a text string. And while you can level up your character, you'll generally get all the upgrades in the game in one playthrough. This isn't inherently a bad thing, just bear in mind that you won't be able to, say, play a stealthy commando one run and a patient sniper the next or anything. Moment to moment gameplay tends to be pretty shallow. The "on foot" sections are pretty straightforward, just move the cursor over the enemy, hold the trigger, and use a healing item when you get low on health. Space combat is pretty similar, although movement is slightly more complicated, you're still just pounding on enemy shields and popping a shield recharging item when yours get low. Annoyingly, enemies also get health/shield restoring items, meaning that a lot of fights tend to be drawn out affairs where you beat an enemy down to five or ten percent health and he pops a potion and heals back to 100, so you beat him down to five or ten percent again and he pops a potion and heals back to 100, so you beat him down again, and so on, until he runs out of regen items. It's pretty basic stuff, but it does get the job done. Once you get to max rank, you become your faction's leader, and can direct where you want attacks to focus on, as well as what buildings to build on colonies and so on. This isn't as game changing as it sounds, though, because you can't really control if you win or lose a battle except by going there and killing everyone yourself, and since you can't have more than one attack going at once, you may as well join in on the battle anyway. However, enemies can still attack your bases while you're out, so progress tends to be irregular. You may get back from conquering one planet only to find you've lost two somewhere else. Or, sometimes, none, since the AI's decision making seems to be random instead of adhering to a specific strategy or anything. The endgame does get a bit annoying, too. Story events basically negate the progress you made in the game up to that point, and the challenge ramps up, except "challenge" in this game means massive waves of enemies with titanic health pools that take forever to burn through. But I don't want to exaggerate the negatives, this game is a lot of fun, especially early on. You advance in rank fast, earning new abilities and upgrades fairly quickly, but never so quickly that you feel overwhelmed. The UI is clunky and ugly, but straightforward and easy to learn. And one of the really great things this game does is gives a sense of scale: you're usually going in to combat with 20 other allies, so you feel like a small part of a large team, rather than some unbeatable lone wolf, which is a neat feeling. On those occasions when you do have to do something solo, that aspect always made it feel special to me, making that jump without a swarm of allies around me felt more dramatic and tense because of their absence. In terms of graphics and sound, this game is pretty inconsistent, as indie titles often are. There are a few good bits, a lot of the models look fairly nice. But as a whole, the art direction is hit and miss, there are issues with lighting and materials, the environments are very low detail, and so on. Outer space is full of asteroids and fights take place at point-blank range, making the galaxy feel small and cramped, while ground fighting is almost all on a slightly hilly outdoor map with few decorations or geological features making it feel barren and empty. The UI, as I mentioned above, is functional, but clunky to use (especially if you have to use it in combat) requiring a lot of extra clicks and wasting a lot of space. Animations are inconsistent, with some of them being fairly good (the sexy swagger of a Salvation officer) some of them being really bad (the derpy run cycle of a Drone Unity soldier) and a lot of them being flat out missing (like any kind of forward diagonal movement animation, your character just animates like he's running straight forward and drifts to the side). The audio is serviceable, but doesn't really stand out. The game does run at a nice framerate, though, and never crashed or ran in to any other technical problems during my playthrough. Overall, this is almost a poster child for indie titles. The lacklustre graphics and shallow gameplay are made up for by the fact that this game tries to produce an experience that's mostly fun and unique. It's full of issues that a larger studio could probably have fixed, but the quirky nature of it's core gameplay produces an experience that a more polished title probably wouldn't match. Overall, I can't recommend it to everyone, but I definitely had a lot of fun with this game.
👍 : 47 | 😃 : 0
Positive
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