White Flame Inna: Daughter of the Void Reviews
2d hand drawn female protagonist action-adventure/soulslike game
App ID | 2483930 |
App Type | GAME |
Developers | Ongar Studio |
Publishers | Ongar Studio |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, Adventure, Early Access |
Release Date | 20 Jul, 2023 |
Platforms | Windows |
Supported Languages | English, Russian |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
White Flame Inna: Daughter of the Void has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
55 minutes
1 hour of my play through : https://youtu.be/z0wQIhcIES4
Overall: 5/10
Excellent boss fight, but everything else is kind of average. I can imagine the dev's dedication and time spent, but right now, it’s not good enough to keep me playing.
Graphics: 5/10
• Feels kind of amateur. Some monsters are cool, though.
Controls: 5/10
• No low jump when releasing the jump button early.
• Dash can pass through some monsters safely, but sometimes it doesn't, and I don't know why.
• Dash feels kind of slow because of its constant speed. Maybe make it fast at the start and slow later while keeping the same distance.
• Normal attack feels kinda spammy, but maybe I didn't get far enough to unlock new moves.
• When jumping and pressing direction + down + attack, it doesn't attack downward. It prioritizes left and right, making it hard to travel by jumping > down-attacking mobs.
• Direction lock during the normal attack animation is critical. For example, when I attack on the left side, then press right and dash immediately, I should dash to the right, not left.
Level Design: 5/10
• Feels very similar and repetitive. I really hate those "drop down this hole, then go left and right while clinging to walls, and there will be a spike at the bottom." I start jumping down and take damage because it wastes my time.
• I don't really understand the purpose of those levers in the stage. I toggled all the ones I found, but nothing seems to change.
• The checkpoint is not properly conveyed. I thought it was a save point at first because it has some floating light particles around it.
Story: 3/10
• I don't understand anything, and the game doesn't make me care about it. All I got from playing is that I once had a master or something, and I must collect some fireflies or something.
• The manga cutscene is pretty good.
Boss Fight: 9/10 (the best thing in the game, despite poor controls)
• They're challenging and well-telegraphed. I really love it.
• First boss: Nothing memorable, too easy.
• The Weakest Knight: Excellent early boss—weak name but the right amount of difficulty. Some attacks have a dodge window of less than a second. For example, in the second phase, when he thrusts the sword into the ground, the flame explodes too fast.
• The Monk: Another excellent boss. I love that I can cheese him, though.
👍 : 1 |
😃 : 0
Positive