White Flame Inna: Daughter of the Void
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$5.99

White Flame Inna: Daughter of the Void Reviews

2d hand drawn female protagonist action-adventure/soulslike game
App ID2483930
App TypeGAME
Developers
Publishers Ongar Studio
Categories Single-player, Partial Controller Support
Genres Indie, Action, Adventure, Early Access
Release Date20 Jul, 2023
Platforms Windows
Supported Languages English, Russian

White Flame Inna: Daughter of the Void
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

White Flame Inna: Daughter of the Void has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 55 minutes
1 hour of my play through : https://youtu.be/z0wQIhcIES4 Overall: 5/10 Excellent boss fight, but everything else is kind of average. I can imagine the dev's dedication and time spent, but right now, it’s not good enough to keep me playing. Graphics: 5/10 • Feels kind of amateur. Some monsters are cool, though. Controls: 5/10 • No low jump when releasing the jump button early. • Dash can pass through some monsters safely, but sometimes it doesn't, and I don't know why. • Dash feels kind of slow because of its constant speed. Maybe make it fast at the start and slow later while keeping the same distance. • Normal attack feels kinda spammy, but maybe I didn't get far enough to unlock new moves. • When jumping and pressing direction + down + attack, it doesn't attack downward. It prioritizes left and right, making it hard to travel by jumping > down-attacking mobs. • Direction lock during the normal attack animation is critical. For example, when I attack on the left side, then press right and dash immediately, I should dash to the right, not left. Level Design: 5/10 • Feels very similar and repetitive. I really hate those "drop down this hole, then go left and right while clinging to walls, and there will be a spike at the bottom." I start jumping down and take damage because it wastes my time. • I don't really understand the purpose of those levers in the stage. I toggled all the ones I found, but nothing seems to change. • The checkpoint is not properly conveyed. I thought it was a save point at first because it has some floating light particles around it. Story: 3/10 • I don't understand anything, and the game doesn't make me care about it. All I got from playing is that I once had a master or something, and I must collect some fireflies or something. • The manga cutscene is pretty good. Boss Fight: 9/10 (the best thing in the game, despite poor controls) • They're challenging and well-telegraphed. I really love it. • First boss: Nothing memorable, too easy. • The Weakest Knight: Excellent early boss—weak name but the right amount of difficulty. Some attacks have a dodge window of less than a second. For example, in the second phase, when he thrusts the sword into the ground, the flame explodes too fast. • The Monk: Another excellent boss. I love that I can cheese him, though.
👍 : 1 | 😃 : 0
Positive
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