Vampire Therapist
50

Players in Game

594 😀     22 😒
89,72%

Rating

$14.99

Vampire Therapist Steam Charts & Stats

Guide vampires through centuries of emotional baggage, decades of delusions and the odd bout of self-loathing with real cognitive behavioral therapy concepts and become a Vampire Therapist! Even vampires need a shoulder to cry on when a neck to bite just won’t do.
App ID2481020
App TypeGAME
Developers
Publishers Little Bat Games
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie
Release DateQ2 2024
Platforms Windows, Mac, Linux
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Vampire Therapist
50 Players in Game
109 All-Time Peak
89,72 Rating

Steam Charts

Vampire Therapist
50 Players in Game
109 All-Time Peak
89,72 Rating

At the moment, Vampire Therapist has 50 players actively in-game. This is 0% lower than its all-time peak of 84.


Vampire Therapist Player Count

Vampire Therapist monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 61 +10.29%
2025-05 55 +73.9%
2025-03 32 +50.19%
2025-02 21 +45.68%
2025-01 14 -5.41%
2024-12 15 +18.37%
2024-11 13 +48.75%
2024-10 8 -10.46%
2024-09 9 -59.55%
2024-08 24 -39.88%
2024-07 40 0%

Vampire Therapist
616 Total Reviews
594 Positive Reviews
22 Negative Reviews
Very Positive Score

Vampire Therapist has garnered a total of 616 reviews, with 594 positive reviews and 22 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Vampire Therapist over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 883 minutes
I was expecting this game, based on the name, to be much more irreverent than it actually is. Instead, it is a genuinely thoughtful exploration of what therapy is and what it means to grow as a person. Genuinely a useful tool for those interested in psychology, or looking for a perspective into therapy as a profession and science. Also features some incredible character designs.
👍 : 0 | 😃 : 0
Positive
Playtime: 620 minutes
I love vampire games, and Vampire Therapist looked funny so I decided to get it. While this game does have a fair amount of humor, it's actually serious about the therapy components. Apparently, the devs consulted actual cognitive behavioral therapists about this game so the various cognitive distortions you learn about and apply are real. The voice acting and characters in this game are great. Sam is just about the best type of vampire the devs could have chosen for the main character since he's very down-to-earth (for a vampire) and contrasts a lot with his patients due to his "fish out of water" personality. The vampire patients, themselves, behave realistically even though some of them are hundreds of years old. It's hard to choose a favorite patient because they're all interesting, but I think I like Isabella the most since her issues are pretty relatable to me. I also like the art quite a lot. Each vampire looks like they belong in the period when they were still living and they all have different "meltdown" states that can be disturbing at times. While they don't go totally crazy like the characters in the Ace Attorney games, it's pretty amusing when a session isn't going very well. However, the game is a linear visual novel and the days can be very repetitive in that most of them involve talking to the bartender, having a therapy session and then going to your coffin with a nightcap. I wish there were more locations involved and branching story endings. Also, there is really no way to lose. There are achievements like getting enough cognitive distortions in a row correct and there is some mild dialogue branching, but you never have to worry about making a mistake because Andromachos helps you. There are also a few minigames but they're pretty janky and not particularly fun. I had trouble getting the meditation segments to work but I learned that having more than one input device interferes with it so I fixed this by unplugging my controller. I suppose this is more of an "edutainment" game than anything else because the techniques can be applied to your daily life, though I'm not sure how an actual cognitive behavioral therapist would feel about helping patients with large body counts. Overall, I enjoyed this game and would like to see more interesting VNs like this in the future.
👍 : 0 | 😃 : 0
Positive
Playtime: 268 minutes
Its very funny and clever and laying it has helped my mental health a bit :)
👍 : 0 | 😃 : 0
Positive
Playtime: 869 minutes
[h1]So Should you buy this game?[/h1] YES: -If you like visual novels. -If you like quirky characters, vampires and good voice acting. -If you are inquisitive and empathetic and can handle some drama. -If you wanted a grounded, more serious narrative. -If you feel unsure about the main character, consider giving the game 45-60 minutes and consider then. If that’s the case and the premise sounds good to you, get the game it’s absolutely worth it. NO If you plan to play it on the steam deck with a controller (TV Mode). You plan to play the game with a controller on the couch. You expect a flawless input experience but don’t use mouse&keyboard. You expect a weird-west story. Inputs are wonky, the game might bug out occasionally on them. Praiseworthy are the writing and storytelling. It’s a game which very well might linger in your mind after completion because it delivers on narrative experience. Go play it if you’re unsure. However don’t play with a controller, best play with mouse controls. Seriously play if the title sounded intriguing to you. The 90%+ positive reviews are there for a very good reason, if the title spoke to you you’re the audience for this game. At this point the review is over, I will fill the rest with some in-depth thoughts after playing. No great game is free of criticism. [hr][/hr] [h3]Main Character:[/h3] Samuel Walls is a cowboy. Not the type of person which is feeding into the vampire or therapist fantasy. After playing the entire game he makes sense. I tapped into this trap from the marketing material, thought it’s more an unserious “haha” type of story and without information I connected this with “Weird West”. I was unsure if this now would get into pure pulp/ satire take or just poke fun – definitely not what THIS game should feel like for the first exposure and after experiencing it I am sad that this was my first misguided impression. The game is very aware of what it does, but the initial reaction on my behalf I also could observe in many people I showed the game since. Sam simply doesn’t sell the game very well. Not the fact that he is a cowboy, but the way he looks and sounds and how the firs timpression misses. [h3]The elephant in the room: Technology:[/h3] The coding of the game is quite poor and there are many game-breaking bugs. Testing done didn’t really seem to Q&A beyond playing through the game. Once you plug in any gamepad you’re in for a rough run. A few of the issues I encountered: -Menu can be opened and operated when the initial black-screen comes on the screen, you already have full control. -Visual hints on gamepad input being to subtle (e.g. choosing buttons or save files). -Touch controls on deck more than once took another button / save game as the one I wanted. -No prevention of pressing two buttons at once, the game gets confused. Being unable to bring up the distortion menu or interact with it in a lot of occasions. Please do some professional in-depth Q&A the next time around. -There is even a truly game-breaking bug appearing about 2/3rds into the game when you unlock “Blaming” at this point you simply cannot progress with a gamepad. Honestly I was pretty close to turn that review for this bug initially negative, as it’s game-breaking in nature and the steam-deck rating says “playable”. Sorry if you can’t play through it full yon deck and you already encountered about 10 other bugs on the way there which either required loading or restarting the game, it’ snot what I expect. -On the controller you cannot open your journal book without interacting with the textboxes. Pretty big problem, which takes away a thing you might need, especially early on. -Wrong shaders applied in the book UI, at some point in the early story as I opened it in the first actor arc, the default pink material showed in it for information not uncovered yet. -In the first of the 3 additional post added free content drops, the layering in the office room is garbled and Andy will appear behind the window light effect. -In the menu running the credits will display them behind the additional content and therefore they are unreadable. [h2]Spoiler territory:[/h2] [b]DO NOT READ IF YOU HAVEN’T FINISHED THE GAME[/b] [spoiler] The Only point which bugs me about the narrative: “Disclosure”. So actually after every session Sam goes to the bar, and talks with the barkeeper about his clients. The BARKEEPER. At the bar! Man… what should I say. Sam doesn’t name his clients, but gives enough hints who it is and it’s a pretty big sticky point for me in the story which I really and truly don’t like about this game and me really uncomfortable. The point that disclosure later is brought up in the talks with Andy about some secret just puts the cherry. It’s hypocrisy. As nice as Sam is otherwise, how this could slip in a game which approaches the topic so seriously is totally beyond me. I get it from a design standpoint, but there had to be a better solution. 5 selected flaws/holes/opportunities/observations in the story I want to bring up: -Meddy is a vampire from the Bronze Age which is by now 1800 years old. Her client sheet say that much and the age is a constant point in the story. The problem: Bronze Age was from 2200BC to 800 BC. That’s a miss of a 1000-2000 years. Andy is from the Bronze Age! Meddy definitely not, this needs to be addressed and corrected. -Vampire blood stops ageing and heals/stops cancer but doesn’t regenerate bodies/bodyparts. Ok… that’s a bit weird I could agree on it if there would be a clean explanation. Especially weird since at some point Sam literally pulls out the gun and says then “the next months won’t be comfortable if I fire this” or something along those lines. So do vampires have human healing capabilities? What’s the internal logical explanation here? The game doesn’t explain it and the basic lore that vampires can regenerate are definitely explained away. But it simply left me scratching my head. Looking at Bert and the DLC characters, the is no clear thought out rule-set to this it seems. -In the actor arc, it’s brought up that the mother of him was an actress herself. Acting was seen as “dishonest” work for the longest time throughout western history, performed either by men (e.g. original Nosferatu movie), or if performed by women who got stigmatized and put in a specific social group for it. So it’s then even more interesting, that we get that flavour of this “dishonest” work reflected with feelings and everything back at us in the actors narrative and how he felt, but the whole impact it probably had on his mother gets conveniently clamped out and is not even talked about. This is what I call an insanely big missed historical opportunity. -Breathing/Meditating : vampires are dead. They don’t have a heartbeat. Do they breathe? Do they mediate with breathing? Again something which is overthinking the gameplay indiction, just a funny thought to consider. -German Grammar: in the DLC the crypt vampire first slings an insult, than uses either plural or what one would know as third person polite form. From a historical standpoint the derogatory term doesn’t fit, from a contemporary standpoint the second half of the sentence would look different. I understand the difficulty to get it right, but it’s a bit awkward if you know the language. [/spoiler] [h2]A Personal Conclusion:[/h2] I loved Vampire Therapist. It made me think and I engaged with the game on a deeper level than I engage with many stories of other games. Here is not only something to be said, but also humour and human experience. The love and will to make this game can be felt. That’s what I want to feel from the games I play. For me Vampire Therapist goes directly in the category “a bit flawed, but really cool concept worth to be loved for what it is”. I also want to congratulate the developer on finishing it and the many positives and well done things for one of their first games. I am up for part 2.
👍 : 0 | 😃 : 0
Positive
Playtime: 630 minutes
This game is beyond amazing. Not only is it so much fun and creative, it's given me insight on navigating tough conversations and taking a step back and looking at myself and understanding that everyone can need help. It's a very beautiful experience. 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 786 minutes
This game is... uniquely amazing. You don't even have to be a fan of vampires to get enjoyment and many thought-provoking moments out of it. Do not take my playtime as an indication of the length of the game as I am still playing through it. Contained within can be found many different people with different perspectives, each of which are analyzed and talked about in a mature way, yet the game is wrapped in a veneer of light comedy. The method by which you help others is by identifying some of the major and most common ways we sabotage ourselves on a daily basis as a player. Then, our character will help their client to apply it in-game. This combination is fun as a game, but also helps to practice identifying these stumbling blocks, while simultaneously seeing how others have dealt with similar issues we may have, Well worth the price. Frankly, I would have expected it to be around $20 with $5 DLC. Even its base price is below that. Seriously, it's well worth it. I also recommend playing with a friend if you get the chance. It is nice to be able to talk about it together.
👍 : 2 | 😃 : 0
Positive
Playtime: 82 minutes
Well written, great art, and fun narrative game.
👍 : 2 | 😃 : 0
Positive
Playtime: 679 minutes
Really lovely game, beautiful characters - I just wish I could date them
👍 : 3 | 😃 : 0
Positive
Playtime: 1330 minutes
This game is AMAZING! You're going along finding all the distortions, focusing on the game, and then BAM, the funniest line ever is just delivered deadpan and you dissolve into laughter. Not only is the content wonderful and thought-provoking, it is masterfully written with comic relief and joy at the perfect time.
👍 : 3 | 😃 : 0
Positive
Playtime: 780 minutes
This is not just a game, it is a therapy session in itself, if you can see it. Less than 30 minutes in, I realized I use labeling on myself and will now try to avoid doing it! Awesome!
👍 : 6 | 😃 : 0
Positive

Vampire Therapist Steam Achievements

Vampire Therapist offers players a rich tapestry of challenges, with a total of 34 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

First Blood

Found your first cognitive distortion.

Dark Pupil

Learned about cognitive distortions.

Holstered up

Learned 5 cognitive distortions.

Diligent Desperado

Completed Andromachos's entire quiz.

Confident Cowboy

Got five distortions correct in a row.

First Blood Part II

Completed your first client session.

Mean Hombre

Ruined someone's night.

Nice Shootin'

Got ten distortions correct in a row.

Master of the Mind

Got twenty distortions correct in a row.

Flawless Victory

Had a flawless client session.

Theatre Buff
Ashcroft's Enemy

Suggested some tasteful nudity.

Bloodsuckin' Buckaroo

Drank fresh blood for the first time.

True Believer

Had faith in modern political systems.

Historical Preservation

Saved an ancient vampire.

Lurid Detail

Survived Lord Luridus's session.

Harmonious Healing

Helped Dr. Drayne find himself.

Flattery Will Get You Everywhere

Gave Isabella something to smile about.

Concentrating Compadre

Kept perfect focus during meditation.

Stanislavski's Bane

Helped Edmund realize the dark truth.

Data Driven

Helped free Meddy from a dark influence.

Slow Learner
Into the Moonrise

Completed the game.

Distortion Master

Found at least one of each cognitive distortion.

There Ought to Be Clowns

Defended a clown who didn't need help.

Distortionception

Found a distortion within a distortion.

A Vampire of Taste

Showed your quality — of the very highest.

Shot in the Dark

Misidentify a malcontent.

Two to Tango

Complete your first couples therapy session.

Vive la France

Learned all you could about the French Revolution.

Bachanalia

Showed deep interest in musical theory.

Carry On My Wayward Son

Rescue a discontented child.

Mortal Temptations

Take a chance on love.

Gimme That Old Time Religion

Help a client find a new path.


Vampire Therapist Screenshots

View the gallery of screenshots from Vampire Therapist. These images showcase key moments and graphics of the game.

This game contains adult content.
Are you sure you want to view these screenshots?

Vampire Therapist Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Quad-core 2GHz or faster 64-bit CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX® 11 compatible
  • DirectX: Version 11
  • Storage: 16 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Vampire Therapist Recommended PC System Requirements

Recommended:
  • Additional Notes: Requires a 64-bit processor and operating system

Vampire Therapist Minimum MAC System Requirements

Minimum:
  • OS: OS 12 Monterey
  • Processor: Quad-core Intel or Apple Silicon
  • Memory: 8 GB RAM
  • Additional Notes: Requires a 64-bit processor and operating system

Vampire Therapist Recommended MAC System Requirements

Recommended:
  • Additional Notes: Requires a 64-bit processor and operating system

Vampire Therapist Recommended Linux System Requirements

Recommended:
  • Additional Notes: Requires a 64-bit processor and operating system

Vampire Therapist has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Vampire Therapist Latest News & Patches

This game has received a total of 16 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

July 19 — Hotfix #1
Date: 2024-07-19 17:30:50
👍 : 42 | 👎 : 0
Vampire Therapist July 21 Hotfix 2
Date: 2024-07-21 12:18:49
👍 : 34 | 👎 : 0
Vampire Therapist Hotfix #3
Date: 2024-07-25 10:26:33
👍 : 27 | 👎 : 0
Vampire Therapist Hotfix #4 — July 25, 2024
Date: 2024-07-25 19:02:36
👍 : 15 | 👎 : 0
Reverting to July 21st build
Date: 2024-07-25 22:31:21
👍 : 22 | 👎 : 0


File uploading