Guide vampires through centuries of emotional baggage, decades of delusions and the odd bout of self-loathing with real cognitive behavioral therapy concepts and become a Vampire Therapist! Even vampires need a shoulder to cry on when a neck to bite just won’t do.
55 Players in Game
109 All-Time Peak
89,72 Rating
Steam Charts
55 Players in Game
109 All-Time Peak
89,72 Rating
At the moment, Vampire Therapist has 55 players actively in-game. This is 0% lower than its all-time peak of 84.
Vampire Therapist Player Count
Vampire Therapist monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
54 |
-12.39% |
2025-06 |
61 |
+10.29% |
2025-05 |
55 |
+73.9% |
2025-03 |
32 |
+50.19% |
2025-02 |
21 |
+45.68% |
2025-01 |
14 |
-5.41% |
2024-12 |
15 |
+18.37% |
2024-11 |
13 |
+48.75% |
2024-10 |
8 |
-10.46% |
2024-09 |
9 |
-59.55% |
2024-08 |
24 |
-39.88% |
2024-07 |
40 |
0% |
616 Total Reviews
594 Positive Reviews
22 Negative Reviews
Very Positive Score
Vampire Therapist has garnered a total of 616 reviews, with 594 positive reviews and 22 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vampire Therapist over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1049 minutes
Fun visual novel game with a vampire being a vampire therapist to other vampires. I like the characters a lot, and the voice acting is very well done. I'm also learning psychology words and cognitive dysfunction terminology?? Pretty cool. My only complaints are:
1) No auto advance. It becomes tedious to have to click the mouse or space bar for every next line of dialogue. There is a LOT of dialogue in this and you don't have nearly as many actions to take as there is just listening/reading to do. There is something in the settings called "auto delay" but it's not obvious to me what it actually does. It certainly doesn't advance the dialogue.
2) I understand that we're in an office space above a night club, but it is a little distracting while having these deep sessions with troubled souls, there is pounding techno music in the background lol A music shift would be nice during client sessions, or being able to switch the track or something. It's almost the only music you ever hear during gameplay.
3) Not being able to open Sam's journal while choosing distortions for the next client. I can't remember every detail about each one, and there seems to be no way to access it during this screen.
4) A lot of the time, the spoken dialogue is different than the written dialogue shown in the box. It throws me off, especially if the written part actually sounds a lot better than the spoken (which seems to usually be to cut the dialogue shorter).
👍 : 0 |
😃 : 0
Positive
Playtime:
818 minutes
This game has complex characters with problems that very much reflect common issues of those who strive for greatness. The beginning of the game states that the devs spoke with professionals in psychology for the material, and it shows. The music is beautiful, the dialogue is hilarious, but what I might actually love most are the mistakes.
Very rarely, I'd hear a VA read a line twice with slightly different deliveries, and I once heard a faint "great job" at the end of the Signora's dialogue. It was very telling of the passion and love that went into this game, and I found these little slips to be absolutely charming. Definitely buying the DLC, if nothing else than to encourage more games like this be made. Devs, I'm sure you've made Andy and Crimson proud.
👍 : 0 |
😃 : 0
Positive
Playtime:
438 minutes
This is the second video game that I've finished playing this decade, after Disco Elysium. I feel very accomplished. The game is a fully voice-acted linear visual novel about vampires and mental health. You play as Sam, a vampire who under the mentorship of an older vampire becomes a full-fledged vampire therapist. As he holds sessions with several vampires, you click on which flaws in their thinking that the vampire is exhibiting. If you click on the wrong one, the your vampire mentor stops you, so there's no way to fail. The characters are all very fun — Sam is a Ted Lasso type, an American cowboy vampire in Europe, and his several thousand year old vampire mentor is a snack. There's a vampire suffering from Jekyll and Hyde-ness, a streamer vampire addicted to the internet, a fun couples therapy duo, and others. The characters are largely bisexual and the voice acting is fabulous — most of the male character are voiced by the creator, who also voice acted several characters in Hades. There's so many amusing dark comedy moments, but also moments that make you really feel for the characters. That said, the therapy element was neat as a premise but I cared more about learning about the characters than choosing which flawed thought process the character is presenting. Overall it was a good time and I picked up the DLC too.
👍 : 0 |
😃 : 0
Positive
Playtime:
635 minutes
If you enjoy visual novels and some good introspection I would recommend giving this a try. Compelling and tragic characters helped by your actually therapeutically sound advice. That's one of the things that makes this game so powerful to me, the fact that the game devs did the work to make their therapist be very realistic to real therapy based in cognitive distortions. But now I'm just rambling, go play it and enjoy the voice acting and the funny shtuff that happens!
👍 : 0 |
😃 : 0
Positive
Playtime:
866 minutes
I am really enjoying the game so far!! Tho i am having some issues. my game has been pretty laggy and would sometimes freeze up and i'd have to close out and redo a whole section. Also Andy's blue projection png keeps appearing glitchy. i wish it'd auto save more often or at least give me the option to save manually somehow. also sometimes takes a bit for it to load to the next section. Again I love the game and highly recommend it!!
👍 : 0 |
😃 : 0
Positive
Playtime:
1037 minutes
Vampire Therapist contains a lot of emotional truth and healthy practices. I can definitely recognize patterns in my own thoughts after playing through the game. It's funny, witty, and definitely wonderful.
👍 : 2 |
😃 : 0
Positive
Playtime:
620 minutes
I love vampire games, and Vampire Therapist looked funny so I decided to get it.
While this game does have a fair amount of humor, it's actually serious about the therapy components. Apparently, the devs consulted actual cognitive behavioral therapists about this game so the various cognitive distortions you learn about and apply are real.
The voice acting and characters in this game are great. Sam is just about the best type of vampire the devs could have chosen for the main character since he's very down-to-earth (for a vampire) and contrasts a lot with his patients due to his "fish out of water" personality. The vampire patients, themselves, behave realistically even though some of them are hundreds of years old. It's hard to choose a favorite patient because they're all interesting, but I think I like Isabella the most since her issues are pretty relatable to me.
I also like the art quite a lot. Each vampire looks like they belong in the period when they were still living and they all have different "meltdown" states that can be disturbing at times. While they don't go totally crazy like the characters in the Ace Attorney games, it's pretty amusing when a session isn't going very well.
However, the game is a linear visual novel and the days can be very repetitive in that most of them involve talking to the bartender, having a therapy session and then going to your coffin with a nightcap. I wish there were more locations involved and branching story endings.
Also, there is really no way to lose. There are achievements like getting enough cognitive distortions in a row correct and there is some mild dialogue branching, but you never have to worry about making a mistake because Andromachos helps you.
There are also a few minigames but they're pretty janky and not particularly fun. I had trouble getting the meditation segments to work but I learned that having more than one input device interferes with it so I fixed this by unplugging my controller.
I suppose this is more of an "edutainment" game than anything else because the techniques can be applied to your daily life, though I'm not sure how an actual cognitive behavioral therapist would feel about helping patients with large body counts.
Overall, I enjoyed this game and would like to see more interesting VNs like this in the future.
👍 : 1 |
😃 : 0
Positive
Playtime:
434 minutes
This game will have you playing it like you're about to sit down for nice long talk with fascinating stranger. Some may annoy you, some will definitely have you cackling and other times, you will either cry at the breakthroughs you made or cheer at their triumphs. It was so entertaining and every sessions playing, I've always walked away learning more than I bargain. Could not recommend this game enough.
👍 : 2 |
😃 : 0
Positive
Playtime:
515 minutes
I'm a therapist, who happens to be a huge fan of Vampire the Masquerade... So yeah, I keep being a therapist on my free time, but this time for Vampires. No no no, I'm not a workaholic.
👍 : 11 |
😃 : 17
Positive
Playtime:
869 minutes
[h1]So Should you buy this game?[/h1]
YES:
-If you like visual novels.
-If you like quirky characters, vampires and good voice acting.
-If you are inquisitive and empathetic and can handle some drama.
-If you wanted a grounded, more serious narrative.
-If you feel unsure about the main character, consider giving the game 45-60 minutes and consider then.
If that’s the case and the premise sounds good to you, get the game it’s absolutely worth it.
NO
If you plan to play it on the steam deck with a controller (TV Mode).
You plan to play the game with a controller on the couch.
You expect a flawless input experience but don’t use mouse&keyboard.
You expect a weird-west story.
Inputs are wonky, the game might bug out occasionally on them.
Praiseworthy are the writing and storytelling. It’s a game which very well might linger in your mind after completion because it delivers on narrative experience. Go play it if you’re unsure. However don’t play with a controller, best play with mouse controls. Seriously play if the title sounded intriguing to you. The 90%+ positive reviews are there for a very good reason, if the title spoke to you you’re the audience for this game.
At this point the review is over, I will fill the rest with some in-depth thoughts after playing. No great game is free of criticism.
[hr][/hr]
[h3]Main Character:[/h3]
Samuel Walls is a cowboy. Not the type of person which is feeding into the vampire or therapist fantasy. After playing the entire game he makes sense. I tapped into this trap from the marketing material, thought it’s more an unserious “haha” type of story and without information I connected this with “Weird West”. I was unsure if this now would get into pure pulp/ satire take or just poke fun – definitely not what THIS game should feel like for the first exposure and after experiencing it I am sad that this was my first misguided impression.
The game is very aware of what it does, but the initial reaction on my behalf I also could observe in many people I showed the game since. Sam simply doesn’t sell the game very well. Not the fact that he is a cowboy, but the way he looks and sounds and how the firs timpression misses.
[h3]The elephant in the room: Technology:[/h3]
The coding of the game is quite poor and there are many game-breaking bugs. Testing done didn’t really seem to Q&A beyond playing through the game. Once you plug in any gamepad you’re in for a rough run.
A few of the issues I encountered:
-Menu can be opened and operated when the initial black-screen comes on the screen, you already have full control.
-Visual hints on gamepad input being to subtle (e.g. choosing buttons or save files).
-Touch controls on deck more than once took another button / save game as the one I wanted.
-No prevention of pressing two buttons at once, the game gets confused. Being unable to bring up the distortion menu or interact with it in a lot of occasions.
Please do some professional in-depth Q&A the next time around.
-There is even a truly game-breaking bug appearing about 2/3rds into the game when you unlock “Blaming” at this point you simply cannot progress with a gamepad. Honestly I was pretty close to turn that review for this bug initially negative, as it’s game-breaking in nature and the steam-deck rating says “playable”. Sorry if you can’t play through it full yon deck and you already encountered about 10 other bugs on the way there which either required loading or restarting the game, it’ snot what I expect.
-On the controller you cannot open your journal book without interacting with the textboxes. Pretty big problem, which takes away a thing you might need, especially early on.
-Wrong shaders applied in the book UI, at some point in the early story as I opened it in the first actor arc, the default pink material showed in it for information not uncovered yet.
-In the first of the 3 additional post added free content drops, the layering in the office room is garbled and Andy will appear behind the window light effect.
-In the menu running the credits will display them behind the additional content and therefore they are unreadable.
[h2]Spoiler territory:[/h2]
[b]DO NOT READ IF YOU HAVEN’T FINISHED THE GAME[/b]
[spoiler]
The Only point which bugs me about the narrative:
“Disclosure”. So actually after every session Sam goes to the bar, and talks with the barkeeper about his clients. The BARKEEPER. At the bar! Man… what should I say. Sam doesn’t name his clients, but gives enough hints who it is and it’s a pretty big sticky point for me in the story which I really and truly don’t like about this game and me really uncomfortable. The point that disclosure later is brought up in the talks with Andy about some secret just puts the cherry. It’s hypocrisy. As nice as Sam is otherwise, how this could slip in a game which approaches the topic so seriously is totally beyond me. I get it from a design standpoint, but there had to be a better solution.
5 selected flaws/holes/opportunities/observations in the story I want to bring up:
-Meddy is a vampire from the Bronze Age which is by now 1800 years old. Her client sheet say that much and the age is a constant point in the story. The problem: Bronze Age was from 2200BC to 800 BC. That’s a miss of a 1000-2000 years. Andy is from the Bronze Age! Meddy definitely not, this needs to be addressed and corrected.
-Vampire blood stops ageing and heals/stops cancer but doesn’t regenerate bodies/bodyparts. Ok… that’s a bit weird I could agree on it if there would be a clean explanation. Especially weird since at some point Sam literally pulls out the gun and says then “the next months won’t be comfortable if I fire this” or something along those lines. So do vampires have human healing capabilities? What’s the internal logical explanation here? The game doesn’t explain it and the basic lore that vampires can regenerate are definitely explained away. But it simply left me scratching my head. Looking at Bert and the DLC characters, the is no clear thought out rule-set to this it seems.
-In the actor arc, it’s brought up that the mother of him was an actress herself. Acting was seen as “dishonest” work for the longest time throughout western history, performed either by men (e.g. original Nosferatu movie), or if performed by women who got stigmatized and put in a specific social group for it. So it’s then even more interesting, that we get that flavour of this “dishonest” work reflected with feelings and everything back at us in the actors narrative and how he felt, but the whole impact it probably had on his mother gets conveniently clamped out and is not even talked about. This is what I call an insanely big missed historical opportunity.
-Breathing/Meditating : vampires are dead. They don’t have a heartbeat. Do they breathe? Do they mediate with breathing? Again something which is overthinking the gameplay indiction, just a funny thought to consider.
-German Grammar: in the DLC the crypt vampire first slings an insult, than uses either plural or what one would know as third person polite form. From a historical standpoint the derogatory term doesn’t fit, from a contemporary standpoint the second half of the sentence would look different. I understand the difficulty to get it right, but it’s a bit awkward if you know the language.
[/spoiler]
[h2]A Personal Conclusion:[/h2]
I loved Vampire Therapist. It made me think and I engaged with the game on a deeper level than I engage with many stories of other games.
Here is not only something to be said, but also humour and human experience.
The love and will to make this game can be felt. That’s what I want to feel from the games I play.
For me Vampire Therapist goes directly in the category “a bit flawed, but really cool concept worth to be loved for what it is”. I also want to congratulate the developer on finishing it and the many positives and well done things for one of their first games. I am up for part 2.
👍 : 19 |
😃 : 0
Positive
Vampire Therapist Steam Achievements
Vampire Therapist offers players a rich tapestry of challenges, with a total of 34 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
First Blood
Found your first cognitive distortion.
Dark Pupil
Learned about cognitive distortions.
Holstered up
Learned 5 cognitive distortions.
Diligent Desperado
Completed Andromachos's entire quiz.
Confident Cowboy
Got five distortions correct in a row.
First Blood Part II
Completed your first client session.
Mean Hombre
Ruined someone's night.
Nice Shootin'
Got ten distortions correct in a row.
Master of the Mind
Got twenty distortions correct in a row.
Flawless Victory
Had a flawless client session.
Ashcroft's Enemy
Suggested some tasteful nudity.
Bloodsuckin' Buckaroo
Drank fresh blood for the first time.
True Believer
Had faith in modern political systems.
Historical Preservation
Saved an ancient vampire.
Lurid Detail
Survived Lord Luridus's session.
Harmonious Healing
Helped Dr. Drayne find himself.
Flattery Will Get You Everywhere
Gave Isabella something to smile about.
Concentrating Compadre
Kept perfect focus during meditation.
Stanislavski's Bane
Helped Edmund realize the dark truth.
Data Driven
Helped free Meddy from a dark influence.
Into the Moonrise
Completed the game.
Distortion Master
Found at least one of each cognitive distortion.
There Ought to Be Clowns
Defended a clown who didn't need help.
Distortionception
Found a distortion within a distortion.
A Vampire of Taste
Showed your quality — of the very highest.
Shot in the Dark
Misidentify a malcontent.
Two to Tango
Complete your first couples therapy session.
Vive la France
Learned all you could about the French Revolution.
Bachanalia
Showed deep interest in musical theory.
Carry On My Wayward Son
Rescue a discontented child.
Mortal Temptations
Take a chance on love.
Gimme That Old Time Religion
Help a client find a new path.
Vampire Therapist Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Quad-core 2GHz or faster 64-bit CPU
- Memory: 8 GB RAM
- Graphics: DirectX® 11 compatible
- DirectX: Version 11
- Storage: 16 GB available space
- Additional Notes: Requires a 64-bit processor and operating system
Vampire Therapist Recommended PC System Requirements
Recommended:- Additional Notes: Requires a 64-bit processor and operating system
Vampire Therapist Minimum MAC System Requirements
Minimum:- OS: OS 12 Monterey
- Processor: Quad-core Intel or Apple Silicon
- Memory: 8 GB RAM
- Additional Notes: Requires a 64-bit processor and operating system
Vampire Therapist Recommended MAC System Requirements
Recommended:- Additional Notes: Requires a 64-bit processor and operating system
Vampire Therapist Recommended Linux System Requirements
Recommended:- Additional Notes: Requires a 64-bit processor and operating system
Vampire Therapist has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Vampire Therapist Latest News & Patches
This game has received a total of 16 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
July 19 — Hotfix #1
Date: 2024-07-19 17:30:50
👍 : 42 |
👎 : 0
Vampire Therapist July 21 Hotfix 2
Date: 2024-07-21 12:18:49
👍 : 34 |
👎 : 0
Vampire Therapist Hotfix #3
Date: 2024-07-25 10:26:33
👍 : 27 |
👎 : 0
Vampire Therapist Hotfix #4 — July 25, 2024
Date: 2024-07-25 19:02:36
👍 : 15 |
👎 : 0
Reverting to July 21st build
Date: 2024-07-25 22:31:21
👍 : 22 |
👎 : 0