Playtime:
339 minutes
C&C veteran, been playing the games on and off for decades. Can I just say, as an overall statement: WHERE'S THE AIR DEFENCE?! Been playing Skirmish to get used to all the new units, buildings etc, and even a medium AI just spams air units constantly and within 2 minutes and all you have from every Empire is weak little buggy-ass Anti-Air units that get killed in one shot from any bomber and do pitiful damage. Ooh, I can garrison a Missile Trooper in a Turret, can I? So what, just give me specific Anti-air units and buildings for every Faction. GDI Slingshot from Kane's Wrath anyone? Fucking two of them could hold off the whole air force of a Brutal Empire. Like the previous games every empire needs a dedicated anti-air unit that cannot attack ground units but wrecks Aircraft. Fucking atrocious otherwise. Just constantly getting the shit bombed out of your units and bases with no real way to build up your forces and mount an assault.
There are a few anti-air units for each Faction, but they're all just so mid at best. And if you can't fight off constant air-raids, you can't do anything else. Your assault forces will have no AA ability because anything worth sending to fight ground units or buildings is pure ground-attack. So they'll get chipped away into nothing before they reach the enemy base. If you send the few mixed-AA+ground units available for each Faction they're even squishier so they'll get destroyed even faster but maybe they'll take a few Aircraft with them. By the time they get to the enemy base they won't be powerful enough to do much damage.
The only good unit that's generally an all-rounder is the Rocket Angel. Flying, attacks ground and air but has low health. But oh, they bombed or superweapon-ed your Barracks, so now to get more of those you have to rebuild not only the building but then also spend time doing TWO building-dependent promotions that reset upon destruction. Why have it like that?
Oh, and the big Superweapons take 2 fucking minutes to charge, so fuck you if you didn't get one first because you're getting your base rocked, and bases take ages to repair. To get at the enemy Superweapon building, try fighting through a horde of enemy flying shit with your shopping cart-ass anti-air buggies and whatever handful of air-weak tanks you can muster before taking serious base damage and getting finished off with bomber or Promotion directed-attacks.
In all previous games on Skirmish I've only ever had my Con Yard destroyed by Brutal Steamroller AI, but in this game I can get that done by even a Medium Strategic Air Command AI that I _chose specifically and still just cannot muster the Anti-Air against_. There are no good units for any empire.
The Promotions system stuff is unlocked far too fast and for nothing, and only serves as a distraction to humans and all bonus to an AI that can manage that kind of thing simultaneously with other tasks. You barely get a chance to read the description for half of it before you're attacked, something important happens in game or you could be doing something else strategic in the meantime. It's like watching TV in the background when you should be playing, if the TV is a list of semi-useful little skills that freeze two enemies, swap places with them or get a Supersonic jet to do 12% damage to one of their buildings. But with the AI they've got everything in the tree unlocked in 3m from constantly destroying your units and they just attack you with twelve different things every minute.
Buildings are more fragile than previous games, and take twice the time to repair, With the previously mentioned rapid superweapons and air attack with little defence, you're getting fucked with no time to recover. Russian War Factories also don't heal their units for some reason,
"Campaign" is one mission for each empire, What?! The first one was also strangely difficult and took a few tries once I got wiped out by the artillery.
Some goofy Challenge mode seems to have taken development priority instead where you very slowly unlock units after each challenge. Ugh, no thanks. Why is this a thing? Campaign mode is legendary in every C&C game, what were they thinking with this challenge shit?
In conclusion, every previous "big" C&C game (not you, Renegade) was far superior to this. Even Generals was FAR superior to this mess.
👍 : 1 |
😃 : 1