Command & Conquer: Red Alert 3 - Uprising
442

Players in Game

54 😀     1 😒
83,84%

Rating

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$19.88

Command & Conquer: Red Alert 3 - Uprising Reviews

Red Alert 3: Uprising features four new mini-campaigns, giving players a deeper dive into the storyline's of the Soviets, the Allies, the Empire of the Rising Sun and a unique campaign centered on the origins of everyone’s favorite psionic Japanese schoolgirl commando, Yuriko Omega.
App ID24800
App TypeGAME
Developers
Publishers Electronic Arts
Categories Single-player
Genres Strategy
Release Date6 Oct, 2009
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian, Czech, Hungarian, Polish

Command & Conquer: Red Alert 3 - Uprising
55 Total Reviews
54 Positive Reviews
1 Negative Reviews
Very Positive Score

Command & Conquer: Red Alert 3 - Uprising has garnered a total of 55 reviews, with 54 positive reviews and 1 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Command & Conquer: Red Alert 3 - Uprising over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 167 minutes
30 fps lock makes it basically unplayable.
👍 : 0 | 😃 : 1
Negative
Playtime: 101 minutes
No multiplayer, even over network???
👍 : 2 | 😃 : 0
Negative
Playtime: 3062 minutes
pretty neat continuation of previous Red Alert, shorter campain but the challenge section is gonna devour fat hours from your life along with your mental state and sweat
👍 : 1 | 😃 : 0
Positive
Playtime: 902 minutes
A good nostalgia trip. Janky, but fun
👍 : 0 | 😃 : 1
Positive
Playtime: 44 minutes
first mission is impossible on easy, love pretty much every other C and C besides this one because the first mission is legit impossible to beat, they get my scientists no matter what i do on easy, shits dumb how you gonna be a C and C game and not even have a barracks to make more units on first mission?
👍 : 0 | 😃 : 5
Negative
Playtime: 2305 minutes
This game is a blast! I highly recommend it! I is fun and you can be a good commander and taste real action!
👍 : 2 | 😃 : 0
Positive
Playtime: 339 minutes
C&C veteran, been playing the games on and off for decades. Can I just say, as an overall statement: WHERE'S THE AIR DEFENCE?! Been playing Skirmish to get used to all the new units, buildings etc, and even a medium AI just spams air units constantly and within 2 minutes and all you have from every Empire is weak little buggy-ass Anti-Air units that get killed in one shot from any bomber and do pitiful damage. Ooh, I can garrison a Missile Trooper in a Turret, can I? So what, just give me specific Anti-air units and buildings for every Faction. GDI Slingshot from Kane's Wrath anyone? Fucking two of them could hold off the whole air force of a Brutal Empire. Like the previous games every empire needs a dedicated anti-air unit that cannot attack ground units but wrecks Aircraft. Fucking atrocious otherwise. Just constantly getting the shit bombed out of your units and bases with no real way to build up your forces and mount an assault. There are a few anti-air units for each Faction, but they're all just so mid at best. And if you can't fight off constant air-raids, you can't do anything else. Your assault forces will have no AA ability because anything worth sending to fight ground units or buildings is pure ground-attack. So they'll get chipped away into nothing before they reach the enemy base. If you send the few mixed-AA+ground units available for each Faction they're even squishier so they'll get destroyed even faster but maybe they'll take a few Aircraft with them. By the time they get to the enemy base they won't be powerful enough to do much damage. The only good unit that's generally an all-rounder is the Rocket Angel. Flying, attacks ground and air but has low health. But oh, they bombed or superweapon-ed your Barracks, so now to get more of those you have to rebuild not only the building but then also spend time doing TWO building-dependent promotions that reset upon destruction. Why have it like that? Oh, and the big Superweapons take 2 fucking minutes to charge, so fuck you if you didn't get one first because you're getting your base rocked, and bases take ages to repair. To get at the enemy Superweapon building, try fighting through a horde of enemy flying shit with your shopping cart-ass anti-air buggies and whatever handful of air-weak tanks you can muster before taking serious base damage and getting finished off with bomber or Promotion directed-attacks. In all previous games on Skirmish I've only ever had my Con Yard destroyed by Brutal Steamroller AI, but in this game I can get that done by even a Medium Strategic Air Command AI that I _chose specifically and still just cannot muster the Anti-Air against_. There are no good units for any empire. The Promotions system stuff is unlocked far too fast and for nothing, and only serves as a distraction to humans and all bonus to an AI that can manage that kind of thing simultaneously with other tasks. You barely get a chance to read the description for half of it before you're attacked, something important happens in game or you could be doing something else strategic in the meantime. It's like watching TV in the background when you should be playing, if the TV is a list of semi-useful little skills that freeze two enemies, swap places with them or get a Supersonic jet to do 12% damage to one of their buildings. But with the AI they've got everything in the tree unlocked in 3m from constantly destroying your units and they just attack you with twelve different things every minute. Buildings are more fragile than previous games, and take twice the time to repair, With the previously mentioned rapid superweapons and air attack with little defence, you're getting fucked with no time to recover. Russian War Factories also don't heal their units for some reason, "Campaign" is one mission for each empire, What?! The first one was also strangely difficult and took a few tries once I got wiped out by the artillery. Some goofy Challenge mode seems to have taken development priority instead where you very slowly unlock units after each challenge. Ugh, no thanks. Why is this a thing? Campaign mode is legendary in every C&C game, what were they thinking with this challenge shit? In conclusion, every previous "big" C&C game (not you, Renegade) was far superior to this. Even Generals was FAR superior to this mess.
👍 : 1 | 😃 : 1
Negative
Playtime: 200 minutes
The campaign is great. Unfortunately there's no multiplayer
👍 : 0 | 😃 : 0
Positive
Playtime: 1596 minutes
While it sucks to see how much the campaign is scaled back (no co-op, very short campaigns, only a depressing timeline where the Allies won RA3), the challenge missions and the new units are great fun.
👍 : 2 | 😃 : 0
Positive
Playtime: 1045 minutes
Actual review This game bore me after only completing all Soviet Campaign. This expansion feel meh not impactful like Kane's Wrath as in plot. The gameplay also made every faction broken on each other and the Allied still meta with cyrocopter AND NOW WITH CRYO LEGIONARE (and now they have AC-130, ffs allied -_-) But overall this expansion is alright, just don't expect with their short campaign on each faction. BTW not playing Yuriko campaign because I've just give up after completing all 3 faction, especially bulshittery on last mission of Allied and maybe second and third mission of Rising Sun.
👍 : 2 | 😃 : 0
Positive
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