Crypt of the NecroDancer
Charts
204

Players in Game

24 053 😀     1 063 😒
93,60%

Rating

Compare Crypt of the NecroDancer with other games
$14.99

Crypt of the NecroDancer Reviews

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
App ID247080
App TypeGAME
Developers
Publishers Brace Yourself Games, Klei Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Remote Play Together, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Steam Workshop, Remote Play on Phone, Remote Play on Tablet, Includes level editor, Captions available
Genres Indie, Action, RPG
Release Date23 Apr, 2015
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean

Crypt of the NecroDancer
25 116 Total Reviews
24 053 Positive Reviews
1 063 Negative Reviews
Very Positive Score

Crypt of the NecroDancer has garnered a total of 25 116 reviews, with 24 053 positive reviews and 1 063 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Crypt of the NecroDancer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 645 minutes
IT's incredible fun and the music bangs. Defenetly one of the best dungeon crawlers ever. also cadence has cured my depression. NYAHDAFUABFIAGFIUAFB
👍 : 1 | 😃 : 0
Positive
Playtime: 877 minutes
An absolute gem of a game. Well designed and challenging. Having to move to the beat really constrains your movement options and forces you to think on your feet.
👍 : 1 | 😃 : 0
Positive
Playtime: 48 minutes
So far, it's been a very enjoyable game. It's helpful for practicing hand coordination and reaction times, since that's something I struggle with. 9.5/10
👍 : 1 | 😃 : 0
Positive
Playtime: 45 minutes
Here I start my journey at 07/01/2025. I will bring atualizations of my progress and my sanity kkkk. First of all, I want to beat the game, and maybe one day, 100%(I know how impossible is).
👍 : 5 | 😃 : 5
Positive
Playtime: 10 minutes
This is such a fun and creative game, but excess of light effects, even when turned off really triggers my epilepsy all the time
👍 : 9 | 😃 : 3
Negative
Playtime: 566 minutes
Crypt of the NecroDancer is a short rhythm game consisting of 4 levels, with a boss in between each of them. I found the gameplay fun and enjoyable, but had wished for something a tad more challenging or lengthier, as I found levels 1–3 quite easy and only really found full enjoyment of what the game could offer in level 4. Ideally, I’d love to have just seen more levels with unique monsters or tricky traps, further enhancing the replayability instead of having more characters with different weapons. The songs are good, and the story is kinda redundant but serves as a minimalistic gateway to the gameplay. I’d recommend the game if you feel like wanting to play a good rhythm game, though.
👍 : 8 | 😃 : 3
Positive
Playtime: 505 minutes
I like the game conceptually, but the core dungeon-crawling gameplay itself isn't that great, which is apparent if you practiced with the bard, who removes the need to move to the beat. Most battles (especially bosses) comes down to memorizing dance steps, and learning those steps isn't particularly intuitive in the main game (e.g. the optional tutorial for the dragon dance). I conceptually like that the controls only involves directional buttons, and thus can be played on a DDR pad if you like, but in reality, looking up and inputting randomly assigned directional combinations for item activation is a pain in the @ss, in conjunction to the pressure to move to the beat. Having attacks happen automatically by moving in a direction also feels weightless and unsatisfying. The game could use better customization options, I'd prefer the beat indicator to be semi-transparent at the middle at the screen, rather than at the bottom, which is awkward to glance at; I'd prefer to be able to pause, open the inventory screen and set custom binds to activate-able items; I'd also love to be able to read actual useful item descriptions, rather than having to pause and open the wiki.
👍 : 12 | 😃 : 1
Negative
Playtime: 2436 minutes
Game so good Nintendo gave the devs the rights to make a Zelda spin-off based on it (Cadence of Hyrule). Definitely a must-buy for all fans of roguelites and rhytm games
👍 : 16 | 😃 : 2
Positive
Playtime: 6429 minutes
this game is extremely fun, but if you are a completionist, this game hates your guts and wants you to suffer
👍 : 16 | 😃 : 5
Positive
Playtime: 29964 minutes
The amount of joy and frustration I have gotten out of this game is extremely high, and I'm always coming back for one more run! For such a simplistic-looking game there's an incredible amount of complexity here, and I'm a huge fan of it. If you aren't huge on the rhythm side of things, there's a beatless mode that works very well (though I do think it helps to be familiar with the way beats work in game)
👍 : 26 | 😃 : 0
Positive
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