Werewolf: The Apocalypse — Purgatory
63 😀     14 😒
73,25%

Rating

$14.99

Werewolf: The Apocalypse — Purgatory Steam Charts & Stats

A choice-driven RPG thriller set in the World of Darkness universe. Step into the shoes of Samira, a young werewolf refugee in Poland, as she battles dark forces and loneliness, caught between rage and despair. How will your story unfold?
App ID2463980
App TypeGAME
Developers
Publishers Different Tales
Categories Single-player, Steam Achievements, Steam Cloud
Genres Simulation, RPG, Adventure
Release DateQ3 2024
Platforms Windows, Mac, Linux
Supported Languages English

Werewolf: The Apocalypse — Purgatory
0 Players in Game
5 All-Time Peak
73,25 Rating

Steam Charts

Werewolf: The Apocalypse — Purgatory
0 Players in Game
5 All-Time Peak
73,25 Rating

At the moment, Werewolf: The Apocalypse — Purgatory has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Werewolf: The Apocalypse — Purgatory
77 Total Reviews
63 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Werewolf: The Apocalypse — Purgatory has garnered a total of 77 reviews, with 63 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Werewolf: The Apocalypse — Purgatory over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 163 minutes
Good shit.
👍 : 0 | 😃 : 0
Positive
Playtime: 348 minutes
Well, it was nice, but I could be biased, as I love werewolf theme in general. Compare to previously played Hearrt of the Forest, added Harano mechanic is nice. Gameplay in general, not so much tho. Majority of choices were not choices at all, as I simply clicked that only one option provided, unable to choose if or which of my parameters to favor. Also, story of the Forest was quite on topic of Gaia protecting werewolves, refugee theme here...not so much (I couldn't care less). In general nice to experience, hope for another story of this style. But if you are one of those, who prefer more personal freedom to steer story via your actions, "book of hungry names" could be better choice, despite lack of "artistic touch" that is definitely present here...
👍 : 0 | 😃 : 0
Positive
Playtime: 294 minutes
I am a bit conflicted. I think main gripe with the game is that it's probably not my type of visual novel in terms of how the text is structured and presented. I prefer the way it's done in Heart of the Forest or the Vampire games (including Reckoning of New York): each paragraph or dialog requires explicit press of a button and auto-continue or whatever it's called is an option. Here it's completely automatic and requires your action only when you need to make a choice and when there is a change to the "next page" or "chapter". While this may be somewhat more convenient, to me it felt like an inconsistent pace, and it especially affected the "fighting" sequences, where frequency of pressing "Space" can create a necessary rhythm. And while you can use it to speed things up here, the pieces of text are usually larger, more elaborate, and a couple of times hitting "Space" a millisecond later resulted in a choice selection, that I did not even see (so holding the button is better). It's not the only gripe, though, and this more like a preference, or at least more of a preference than the other things. The art is another thing. I really liked some of the pieces here, and it's generally way better than "Reckoning of New York". Probably not for everyone, but it has character and works well with the narrative most of the time. Some things felt a bit inconsistent, but I think they felt like that because they did not match the text or did not sync with the text properly (although, maybe adjusting the speed of the text can address that). The most obvious example was in the last chapter, when wolves were traveling in lupus form, but the art showed homids. The story though... Firstly, there were some choices which affected what you see in the environment, and if they made sense in dreams, having a choice in "reality" did not: it does not affect anything, but can change perception of the moment with no obvious benefit. There were also a lot of choices for the character background, which were spread-out across first half of the story, and I think it would have been better to have a character creation instead, even if it is "outside of the narrative", because those choices broke the rhythm of the game. Other that it was ok. Quite logical and intriguing and with clear paths, that blocked out content, which is good for this kind of game. That is until the last 2 chapters. Chapter 5 was... Weird. It had understandable structure, and the purpose of it was quite clear, but it still felt as if something was amiss, something was skipped (possibly dependent on the choices). It was short, but made sense, although previous chapters had more "banter" moments which gave the chance to build relationships. Chapter 6, though... Again, maybe it's just because of my choices but it ended very abruptly. Here's the fight that's supposed to be the culmination of the story, which I kind of avoided, I guess, and then just a few lines summarizing that now everything is kind of good, but could have been better. It felt like I missed like another 20 minutes of reading, even if I consider that my choices led me to having now fighting at all. I am also not sure it was a good idea to show icons of "resources" near choices, because in some cases it skewed what I chose. I think they need to be hidden. The music while good as a standalone often did not match what was happening in the text, for example, fighting music starting too early or playing for too long. (another reason for using explicit "Space" presses). While writing this, I opened the page for Heart of the Forest and based on screenshots, I realized, that some of the gameplay aspects above might have been true there as well, but I do not remember that game in the same manner for some reason. Which, probably makes it better in my eyes. Is it a bad game, though? No. And if you can support the devs, please, do, I do want more games to come out in the series. But manage your expectations. It just does not have as much "bite" to it, even though the main topic is much more tangible nowadays for a much wider audience.
👍 : 0 | 😃 : 0
Negative

Werewolf: The Apocalypse — Purgatory Steam Achievements

Werewolf: The Apocalypse — Purgatory offers players a rich tapestry of challenges, with a total of 47 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Lesson Well Deserved

Teach some jerks a lesson.

Zen Wolf

Avoid a confrontation with local drunks.

Back On Your Paws

Finish Chapter 1.

Red Handed

Catch someone planting fake evidence.

A Wolf In Need

Gain a Garou's favor by providing first aid.

Usual Suspects

Discover which organization was investigated by Emeryk.

We'll Meet Again

Have an early standoff with a fomor and fend them off.

The Hunt Is On

Finish Chapter 2.

Love in the Time of Prejudice

Discover an unlikely romance.

This Isn't Rite!

Stop the malicious rite from being finished.

Compassion Over Hate

Help a friend have the courage to speak out.

Cutting Edge

Discover the secrets of the factory.

Can't Beat Them, Join Them

Go for a job interview at a corporation.

Toiling For the Man

Gain access to the factory posing as an illegal worker.

Your Point is Moot

Convince the Warsaw Garou to help you at the moot.

A Nose for Detail

Find all the evidence during your investigation.

The Monster's Den

Finish Chapter 3.

Eye For An Eye

Kill a Garou who murdered a refugee.

Disgraced Hunters

Find evidence that Garous kill refugees in Bialowieza.

Grey Mess

Kill a Bane sent to stop you from reaching Bialowieza.

Publicity Stunt

Learn that a politican visited the border recently.

Evasive Manouvers

Avoid a border guard that might see through your disguise.

No Borders

Save the refugees in Michalowo.

Back To The Beginning

Finish Chapter 4.

Boltcutter

Escape the detention center without getting caught.

Wolf Among Us

Unmask the Garou traitor.

Last Goodbye

Finish Chapter 5.

Bash The Fash

Beat the game by confronting a hate group.

Fratricide

As a Shadow Lord, kill a tribe member in battle.

Food Not Bombs

Beat the game by confronting agents of the Wyrm.

Sororicide

As a Black Fury, kill a tribe member in battle.

Per Aspera, Ad Astra

Beat the game while having maximum Harano.

I Won't Be Needing That

Beat the game without using any Gifts or Items.

You Won't Be Needing That

Destroy a stockpile of weapons.

Lowest Point

Allow despair to triumph.

Spirit Hunter

Defeat five spirits.

Part of the Pack

Gain five loyal friends.

Blinded By Rage

Engage in 3 fights that could've been avoided.

Menacing Presence

Use Intimidation 5 times during a playthrough.

Smooth Talker

Use Persuasion 5 times during a playthrough.

Animal Whisperer

Use Animal Ken 5 times during a playthrough.

Tech Savvy

Use Technology 5 times during a playthrough.

Supernatural Talent

Use Occult 5 times during a playthrough.

Healing Hand

Use Medicine 5 times during a playthrough.

Powerlifter

Use Athletics 5 times during a playthrough.

Like A Ghost

Use Stealth 5 times during a playthrough.

Mastering The Elements

Use Survival 5 times during a playthrough.


Werewolf: The Apocalypse — Purgatory Screenshots

View the gallery of screenshots from Werewolf: The Apocalypse — Purgatory. These images showcase key moments and graphics of the game.


Werewolf: The Apocalypse — Purgatory Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 (64-bit)
  • Processor: Dual core or better
  • Memory: 4 GB RAM
  • Graphics: Intel® HD 4400 or better
  • DirectX: Version 11
  • Storage: 4 GB available space

Werewolf: The Apocalypse — Purgatory Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Werewolf: The Apocalypse — Purgatory Minimum MAC System Requirements

Minimum:
  • OS: MacOS Sierra
  • Processor: Dual core or better
  • Memory: 4 GB RAM
  • Graphics: Intel® HD 6000 or better
  • Storage: 4 GB available space

Werewolf: The Apocalypse — Purgatory has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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