Lessaria: Fantasy kingdom sim
Charts
109

Players in Game

2 306 😀     636 😒
75,82%

Rating

Lessaria: Fantasy kingdom sim Steam Charts & Stats

Lessaria is a unique strategy game that combines city building with indirect hero control. Build and manage a thriving kingdom while issuing commands and quests to guide your heroes in their adventures. Explore, conquer, and shape the destiny of your realm in this epic fantasy world.
App ID2461280
App TypeGAME
Developers
Publishers Rockbee Team
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, LAN PvP, Steam Leaderboards
Genres Indie, Strategy, Simulation, RPG
Release Date2024
Platforms Windows, Mac
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Arabic, English, Korean, Japanese, Turkish, Russian, Danish

Lessaria: Fantasy kingdom sim
109 Players in Game
2 152 All-Time Peak
75,82 Rating

Steam Charts

Lessaria: Fantasy kingdom sim
109 Players in Game
2 152 All-Time Peak
75,82 Rating

At the moment, Lessaria: Fantasy kingdom sim has 109 players actively in-game. This is 0% lower than its all-time peak of 1 497.


Lessaria: Fantasy kingdom sim Player Count

Lessaria: Fantasy kingdom sim monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-01 82 +2.68%
2025-12 80 -58.44%
2025-11 193 -82.05%
2025-10 1075 0%

Lessaria: Fantasy kingdom sim
2 942 Total Reviews
2 306 Positive Reviews
636 Negative Reviews
Mostly Positive Score

Lessaria: Fantasy kingdom sim has garnered a total of 2 942 reviews, with 2 306 positive reviews and 636 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Lessaria: Fantasy kingdom sim over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 147 minutes
A decent strategy game in the spirit of older games. It's fun to watch your kingdom develop. It's challenging, but not overwhelming. It's both challenging and engaging. It leaves a pleasant impression.
👍 : 0 | 😃 : 0
Positive
Playtime: 197 minutes
A solid strategy game for anyone who enjoys Majesty-like gameplay. I liked building the kingdom, hiring heroes, and watching them handle quests on their own. The world feels lively, and the mix of RTS, management, and fantasy makes it easy to get hooked.
👍 : 0 | 😃 : 0
Positive
Playtime: 249 minutes
A very interesting strategy game. It's very good for the price, but if you buy it on sale, it's a real gem. It's not just another construction simulator, but a true sandbox with a fantasy flair. I liked that the game gives you freedom of action: you can calmly develop your kingdom and build your economy, or you can dive right into adventures and battles.
👍 : 0 | 😃 : 0
Positive
Playtime: 1074 minutes
This is essentially an updated version of Majesty. Pretty much everything is the same. It doesn't last long, but if you want to replay Majesty with modern graphics, this is it. Make no mistake, the campaign doesn't take that long, the various factions you have are not balanced, and skirmish doesn't work. But if all you want is a day or re-living Majesty, this does that.
👍 : 0 | 😃 : 0
Positive
Playtime: 1333 minutes
For the price it's a good game. It does lack a bit of depth and some aspects of the unit/combat design feel redundant or counterproductive (some units/buildings aren't worth making or just fill similar roles) if you're used to more typical high performance RTS games, but this is definitely a solid change of pace from them. One of the more interesting aspects of this game is that you don't get to control your units. Which is both good and bad. For the hardcore RTS players out there, this will seem like a detriment, but for the more A.D.D. players out there, it's kind of neat. Your units (heroes) do things on their own and largely manage themselves. Your role in the game is more like that of a questgiver/business manager. You can tell your units to go fight things by, essentially, placing a bid on the target. Then your units, based on their own wealth and whether they have anything better to do, will opt to take on that quest/mission and will receive money for doing so. They then return to your town and spend that money in various ways, which then some of that money goes back into your pocket since you own/run/tax those businesses. They can buy gear, or rest up with drinks at the tavern, and so on. So there's no micro based RTS-type gameplay, which can cause problems of some units occassionally dying needlessly or getting stuck in pathing loops because they don't know any better. But seeing as every unit manages itself, it's also far less taxing on the player. Campaign is well worth the price alone - I'm not done it yet - and then there are other modes to play as well.
👍 : 2 | 😃 : 0
Positive
Playtime: 3444 minutes
The game clearly has potential but is riddled with bugs and performance issues killing the fun. Party AI is broken, the leader is dying on one side of the map, while his party mates are in the town shopping, not to mention your heroes getting randomly stuck. Load times are uneven, sometimes it is 30s, sometimes 3-4 minutes, the game is randomly either using 2GB of RAM, while the same map after a reload could send usage skyrocketing to 15 GB, so clearly there are some memory leaks. I would say avoid for now, until it is all patched. The concept is nice, builds on Majesty franchise, but suffers from poor coding.
👍 : 1 | 😃 : 0
Negative
Playtime: 1522 minutes
Those who wanna check my playtrough on Youtube of the campaign, on hard aside from the first mission here is a playlist on Youtube: https://www.youtube.com/playlist?list=PLBmF7y1jrUARsXSWklSXa5TOBjoQK5cBr I wanted to like Lessaria: Fantasy Kingdom Sim. There is definitely potential here, and I did have fun with parts of it, but in its current state I cannot recommend it except perhaps at a significant discount and only if you are already a fan of Majesty 2-style gameplay. The game is clearly inspired by Majesty 2, Warcraft 3, and other fantasy strategy titles, and at its core the gameplay can be enjoyable. The wave system is actually a good addition, with monster attacks becoming stronger over time and lairs influencing wave strength. The mission graphics themselves can look quite nice, and there are moments where the game shows real promise. Unfortunately, the positives are overshadowed by numerous issues involving balance, polish, presentation, and overall game design. The first thing that stands out is the lack of a consistent artistic direction. The intro cinematic uses one style, the main menu another, mission artwork yet another, and character portraits look like they belong to a completely different game. Some of the artwork gives the impression of AI-generated assets, and the overall presentation feels generic and disconnected. Rather than creating a strong identity, the game's visuals feel like a collection of unrelated art styles thrown together. Performance is also problematic. Mission loading often causes Windows to report that the game is not responding, and while the developers added warnings about long loading times, the underlying issue remains. It feels less like a solution and more like an excuse. The voice acting is another weak point. While the advisor's voice is familiar to Majesty veterans, many other voices sound low quality and unfinished. Some campaign characters lack proper voice acting altogether, and there are moments where the AI-generated voices become very noticeable. Localization needs serious work as well. Despite playing in English, I still encountered Russian text throughout the campaign, along with numerous grammar mistakes and translation issues. These problems constantly break immersion and make the game feel unfinished. My biggest concern, however, is the game's balance. The economy feels far too restrictive considering how many systems require gold. There are guilds to build, heroes to train, equipment to buy, defenses to maintain, and upgrades to purchase, yet income rarely feels sufficient to properly develop your kingdom. As a result, heroes often finish missions without reaching higher levels or obtaining advanced equipment. It is rare to see heroes truly develop into powerful late-game characters. Defenses also feel fragile, especially on higher difficulties, where they can be destroyed surprisingly quickly. Meanwhile, bosses are often capable of killing heroes in a single hit, creating situations that feel frustrating rather than challenging. The wave system, while interesting in concept, has a major flaw. Destroying monster lairs lowers wave strength, but eventually every lair on the map is gone. Once that happens, there is no longer any way to influence wave difficulty. If the threat level reaches five skulls, players are simply forced to endure increasingly powerful enemy attacks with no meaningful strategic counterplay. Some of these enemies become absurdly strong, making the system feel more punishing than engaging. Several hero classes also feel underwhelming. Warriors, Rogues, and Archers often struggle to feel impactful, while some abilities barely seem to matter. The fear system creates especially frustrating situations where heroes repeatedly run toward a powerful enemy, flee because they are afraid, and then immediately return to repeat the process. This becomes particularly noticeable during boss encounters and can make the AI look completely ridiculous. Another questionable design choice is the alignment system. Players can recruit Good, Neutral, or Evil heroes, yet much of the campaign revolves around fighting demons. Since Good heroes receive bonuses against demons, there is often little reason to choose the alternatives. Instead of creating meaningful strategic decisions, the system frequently feels like there is an obvious correct choice. Then there is the final mission. This mission genuinely feels like one of the worst-designed campaign finales I have played in a strategy game. Throughout the entire campaign, players are taught to establish a kingdom, expand, place buildings, manage resources, scout the map, and create defenses. Naturally, you would expect the final mission to test everything you have learned. Instead, it removes many of those mechanics entirely. You cannot build freely, cannot properly manage your economy, and are forced into a predefined city layout that highlights many of the game's AI problems. Heroes constantly travel across the city for shopping or training, wasting valuable time. Gold is extremely limited, meaning many guilds become little more than decorative buildings because you cannot afford to fully utilize them. Rather than serving as the ultimate test of your kingdom-building skills, the mission feels like a completely different game. The developers have adjusted various aspects of it over time, but the core design problem remains untouched. The mission desperately needs a redesign. Despite all these criticisms, I do not think Lessaria is beyond saving. There is a foundation here that could become something genuinely good. The core gameplay loop has potential, the wave system has interesting ideas, and the kingdom simulation aspects can be enjoyable when everything works. However, the game needs significantly more polish, better balance, stronger localization, improved AI, more meaningful strategic choices, and substantial campaign improvements before it can truly stand alongside Majesty 2 or serve as a worthy successor. Right now it feels less like a finished strategy game and more like an early version of one that still needs a lot of refinement. For now, I can only recommend it to dedicated Majesty 2 fans who are willing to overlook its many shortcomings. Everyone else should probably wait for major updates or a deep discount.
👍 : 2 | 😃 : 0
Negative
Playtime: 482 minutes
A fun strategy game where heroes make their own decisions. Watching your kingdom grow is enjoyable and the gameplay stays interesting for a long time. Easy to learn and relaxing to play.
👍 : 1 | 😃 : 0
Positive
Playtime: 1204 minutes
Lessaria is a decent Majesty 2 clone that does a lot right, but also a lot wrong. Overall I would recommend it over all other Majesty “spiritual successors” on the market right now. Those who enjoyed Majesty 2 will like this for sure, but players who gravitated more towards Majesty 1 may be disappointed. First, some negatives. A lot of content is AI generated, and I get that this is a small team from Russia, but I do know that they have actual art in here. Why not just go the extra mile and have all real art? I also get that the voices are AI generated, and again, I know it’s a small team from Russia, but its still disappointing. Secondly, there is not real incentive to pick evil units. In the original Majesty for example, good and evil had very distinct and asymmetrical playstyles. You wanted to make temples to Krypta because the death priestesses could spawn tons of skeletons, offering a way to saturate the map with small minions and bog down attackers. You wanted to pick the good faction to make healers and paladins for a tight strong teams with buffs. But this game has no such options. The good/evil/neutral factions play symmetrically. They all have a DPS tough guy, some kind of support unit, and an elite hero unit. There is really no reason to pick evil because for most of the campaign, you fight undead and demons, which the good faction has hard counters to. Next, the economy mechanics are questionable. You can build stone mines, wood cutters, and metal mines. Every starting point has all three resources readily available (maybe you’ll need to clear an easy enemy nest). All three produce gold via taxes. I feel like this is unnecessarily complex and repetitive. Why not have more options for gold producing buildings? Why remove the magic potions shop? You can build an extra tax collector in every ballista tower you build, so the easy strategy is just to have 10 tax collectors running around. All this adds up to a economic system that feels disjointed, easy, and somehow confusing. Population mechanics seem underwhelming and tacked on. Danger markers keep your heros away from certain areas, but it can be too tempting to just danger marker all the paths and just turtle in your base until you have 20 heros and are making tons of gold, and then just steamroll the map. I might come off as too negative. I am, after all, recommending this game. For all its flaws, it’s a good Majesty 2 clone. Its missions are fun and try and keep it fresh. Its visual style is appealing. It has a sandbox mode, one of the things I felt was missing in Majesty 2. It’s undeniably fun to play, and keeps the spirit of Majesty alive, while feeling a bit different and fresh. Over all, while I was disappointed in some aspects, I kept playing all the way though. It offers good value for the price. I love Majesty and really want more Majesty-like games. If you like these games too, try this one and Crown of Greed.
👍 : 1 | 😃 : 0
Positive
Playtime: 122 minutes
I was really close to giving this game the thumbs up. Lessaria is a hollower version of Majesty. The core heros are a faithful recreation of Majesty to the point of copying over the same balance issues, but all the classes seem slightly less distinct. The sovereign spells are now all tied to one building instead of being a tradeoff with your hero selections, and rely more on cooldowns and less on gold cost to make it less of a strategic choice. There are resource collection buildings now, but they are just a way to generate gold without paying attention to your heros, which to be fair is what the marketplace in Majesty does with extra steps. All of the cheese strategies seem to be removed too, which I think is a shame in a single-player game. There is strictly speaking MORE stuff in this game, but there doesn't seem to be much thought put into into it. It's got newer graphics for sure, but it also has poorer voice acting that doesn't match the text boxes. I plan to continue playing and might chance my review if I start to appreciate what the game is doing more, but otherwise I would suggest playing Majesty first.
👍 : 6 | 😃 : 0
Negative

Lessaria: Fantasy kingdom sim Screenshots

View the gallery of screenshots from Lessaria: Fantasy kingdom sim. These images showcase key moments and graphics of the game.


Lessaria: Fantasy kingdom sim Minimum PC System Requirements

Minimum:
  • OS: 7,8,10,11
  • Processor: Intel core i3
  • Memory: 2 GB RAM
  • Graphics: 1060
  • DirectX: Version 10
  • Storage: 3 GB available space

Lessaria: Fantasy kingdom sim Recommended PC System Requirements

Recommended:
  • OS: 7,8,10,11
  • Processor: Intel core i5
  • Memory: 4 GB RAM
  • Graphics: 1080
  • DirectX: Version 11
  • Storage: 3 GB available space

Lessaria: Fantasy kingdom sim Minimum MAC System Requirements

Minimum:
  • OS: 11
  • Processor: Apple M1 or Intel Core M
  • Memory: 2 GB RAM
  • Storage: 3 GB available space

Lessaria: Fantasy kingdom sim Recommended MAC System Requirements

Recommended:
  • Processor: Apple M1 or Intel Core M
  • Memory: 4 GB RAM
  • Storage: 3 GB available space

Lessaria: Fantasy kingdom sim has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Lessaria: Fantasy kingdom sim Videos

Explore videos from Lessaria: Fantasy kingdom sim, featuring gameplay, trailers, and more.


Lessaria: Fantasy kingdom sim Latest News & Patches

This game has received a total of 2 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix. Build 1044
Date: 2025-10-22 07:49:40
👍 : 217 | 👎 : 2
Hotfix. Build 1052
Date: 2025-10-24 11:50:58
👍 : 245 | 👎 : 2



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