Dark Deity 2
29

Players in Game

997 😀     61 😒
88,80%

Rating

$24.99

Dark Deity 2 Steam Charts & Stats

Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
App ID2446600
App TypeGAME
Developers
Publishers Freedom Games
Categories Single-player, Steam Achievements
Genres Indie, Strategy, RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Japanese, English, Korean

Dark Deity 2
29 Players in Game
1 594 All-Time Peak
88,80 Rating

Steam Charts

Dark Deity 2
29 Players in Game
1 594 All-Time Peak
88,80 Rating

At the moment, Dark Deity 2 has 29 players actively in-game. This is 93.74% lower than its all-time peak of 1 102.


Dark Deity 2 Player Count

Dark Deity 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 80 +21.89%
2025-06 65 -45.85%
2025-05 121 -65.93%
2025-04 356 -37.96%
2025-03 574 0%

Dark Deity 2
1 058 Total Reviews
997 Positive Reviews
61 Negative Reviews
Very Positive Score

Dark Deity 2 has garnered a total of 1 058 reviews, with 997 positive reviews and 61 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dark Deity 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2252 minutes
I love this game, just like the first one. I'm hoping there is a new game+ that lets me customize classes more. I want to be able to make Gwen into a caster class. I enjoy doing wonky stuff on additional play throughs. When the original final fantasy was out, I was one of the people to do a 4 Monk party. Then a 4 thief party. That sort of thing. Also, a bit more variety in weapons would be fun. Maybe in a future DLC let people have access to more weapons and side quests to get them ?
👍 : 0 | 😃 : 0
Positive
Playtime: 2900 minutes
Dark Deity 2 is a Fire Emblem-like strategy rpg that has enough unique systems to stand on its own two legs. I am only partway through, but each character stands out and the variety of classes and customization are already making me think of what I'm gonna do my next playthrough. It is not a perfect game, with the choices presented seemingly having only minimal impact on the story and all of the buffs/debuffs making things a little overwhelming at times, it is certainly a good game worthy of your time.
👍 : 0 | 😃 : 0
Positive
Playtime: 4560 minutes
Game is good. It's a Fire Emblem-like, made by indie devs. Not like we get Fire Emblem every year, so there's a certain itch to scratch. Whether you like story/characters is a personal preference, I like it. Also you can test the game out with a demo, it tells pretty well what the game has in offer for you.
👍 : 0 | 😃 : 0
Positive
Playtime: 1675 minutes
Game is alright. Some overenthusiastic shill was hyping this up as his GOTY, but that must have been just to prop up his own (not very good) content on the game. I had a pretty fun experience for the first 20 hrs, now it's starting to become repetitive and I'm losing interest, not sure I'll finish it. Biggest issues for me are the lack of enemy variety and problems with game balance. There aren't that many different enemy types to begin with, and a lot of the differences feel just cosmetic. It doesn't much matter if you are facing a group of swordsmen, lancers or axe ladies if you are still going to engage them in exactly the same way. And that way is always hitting them as hard as you can with any characters you happen to have in range, since most skills have a very short range and your characters have very limited movement, your tactics are mostly limited by your positioning. There are some OP builds that dominate the battles, and there's little reason to use anything else once you get to them. So the game starts off as reasonably challenging, but then you get overleveled and by mid-game you are just steamrolling everything. The maps and combats get repetitive at that point. Characters, their writing and voice acting are good for an indie game, but can go from camp to cringe. Story is passable, through predictable. Graphics and music are also good, though the music starts also getting repetitive after a while. The game doesn't do a good job of explaining most of its systems, it just assumes you are familiar with the genre conventions. So for example, an attack with a range of 2 isn't actually ranged, it just means you can attack diagonally, etc. It's confusing at many points. All in all, this is still a recommendation, though just barely. You'll probably get 20-30 hours out of this game, and that's reasonable for an indie title, at least if you get this on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1235 minutes
Great improvement from the first, scratches the itch if you like Fire Emblem type games but certainly less forgiving than FE
👍 : 0 | 😃 : 0
Positive
Playtime: 1425 minutes
Here's to hoping the devs read these because I'm writing this to them. Extremely minor and very veiled spoiler warning if anyone cares about. Great game. Excellent. I love the style and it adds more on top of what the first game introduced. Don't know if I can keep playing though, because the plot just deprived me of my second strongest character and I'm pissed. Don't even know what else to write, I'm so. god. damn. frustrated right now. I almost wish I could refund the game. Almost. I know it makes the story "better" but it's just unfair at that point in the plot. now i need to train someone else up about 9 levels just to have another character that's keeping pace with the party and they won't even be close to being as strong as the one who gets taken away. And no, Irving is not a good or viable replacement. Not sure I'll ever come back to this game now. We'll see.
👍 : 0 | 😃 : 0
Positive
Playtime: 3005 minutes
A clear improvement in comparison to its predecessor, which was already a pretty good indie game. Presentation is definitely a step up, and they removed or overhauled most of the gameplay systems that either didn't work in DD1 or were a bit janky. Gameplay experience customization is a big plus: I personally like that most stages have turn limits, for example, but I understand people who don't, so it's really good you can just pick your preferred settings. Character customization is also a step up, even if class balancing can be a bit iffy. I'm playing on Heroic difficulty (akin to "hard" on a scale that goes to "very hard") and feel like all classes can be perfectly viable, but some will be clearly better than others. On a more negative side, the plot is... serviceable. It feels on par with most Fire Emblem plots, which is to say that it works to get the ball rolling, but is mostly forgettable. Characters are also nothing to write home about, although I do feel like they have better characterization than most of the cast of DD1. All in all, the gameplay is more than enough to carry the experience, but don't expect a master class in writing.
👍 : 1 | 😃 : 0
Positive
Playtime: 2859 minutes
Loved the followup to the first game! From a gameplay perspective, it cleans up a lot of the cumbersome and obtuse weapon systems from the first game, dropping the overbearing 4 upgradable options from the first game and replacing it with each character having one equipped weapon that has its own stats and can be upgraded with 2 passives. The list of passives, overall, varies between weapons, half of the list being general improvements while the other half vary from weapon to weapon, with some having access to options like Ferocity, giving you a guarantee 2-hits per swing (Brave, for those familiar with Fire Emblem) and / or Mana / lifesteal on hit. Accessories and items have also been streamlined as well; item slots are gone, along with the excess of recoverable items, and replaced with every character having access to 2 Ring slots. In general, the user interface for the game is vastly improved from the first game, making it significantly easier to determine how and why you want to make changes and upgrades to your characters, as well as generally just 'functioning' properly, as the first game was a hassle to navigate at a baseline level. -- Storywise, the flow and writing of the game is much more cleaned up and clear from the first game. Unlike with the first game, I was actually able to follow the narrative step by step as the player is not nearly as overloaded with noun salad to the degree the first game was. Others have noted that the game has a habit of being a bit melodramatic and preachy / whiny at times and I can't say it's wholly inaccurate, but the strength of the character writing as a whole makes it much easier to stomach as, like the first game, the interactions between the characters and their ideals that clash or align are interesting and, at times, thought-provoking. It's only a shame that, while appreciably more streamlined, there are less of them per character than the last game. There are also plenty of callbacks to the first game that are great to see as a fan of the first game without feeling like they're too overbearing. The mentioning or straight up appearance of certain characters was always a nice surprise to see with how they help to give more significance to the first game's characters without overshadowing this ones. -- Overall, very much enjoyed my time with the game and, if you were a fan of the first game, I don't see many reasons why you wouldn't enjoy this one as well if you haven't gotten it yet.
👍 : 7 | 😃 : 0
Positive
Playtime: 331 minutes
A bit dissapointed in this one. I played the first, and while never finishing it, liked it a good bit. This one has a couple important improvements, but also feels like it lost a lot of identity. I did also find a couple bugs, and also balance feels wonky. So, first the identity. The first one was more unique. Killing units and having thier HP bar explode based on what wep type killed tham was awesome. Loved the animations, and I liked how it was far less stingy with stat points (contrasted to Fire Emblem). This sequal, did away with a lot of that. Hp bars are the stock Fire Emblem knock off. Animations are much more subdued as well making crits less exciting. In addition they added a timer to every mission. after the first 5 or so i usually finished with a couple extra turns. Annoyingly, while it didnt feel as hard i still restarted a lot because most maps split left and right, and with the timer you try to speed through. 1 missplay and most non-frontlines will die in 2 hits. Oppse, this tree is a different color and it does a RANGED attack, yeah ok dead unit restart. On to balance. It is a VERY ANNOYING choice to have a lot of maps try and split you up (hello timer again) and your starting hearer units CANNOT SELF HEAL. But, you dont actually HAVE dedicated healers at start its soldiers with a heal skill which makes it an annoying choice of do i want the soldier to actually fight since he cannot heal his self damage. I upgraded the shamman (starting healer warrior combo) to the warrior side. They got more points in the frontline stats, yay, and gained an ability that after combat does some fire dmg. This did NOT give exp, so if you got a killing blow with it you just hurt yourself by losing killing blow XP. Anyways, So i had her as another frontline. Only to realise shes too slow for double hits, too low strength to hit for more than 1/3 an enemies life. Soooo she was functionally still a person who heals but cant contrinute outside of that. I changed her out of that class. Meanwhile my monk will retalite and kill a unit from max health. Balance just felt bad. A couple good points though - Less enemy crit (yay), rings were cool (big amount of varried special effects) classes yielded cool activated abilities. I made my tank a blade (something) that gained crit chance if the enemy had a debuff. I then gave him a ring so that when someone hits him they get a stack of bleed. His return hits had the boosted crit and he would also regularly 1 shot opponents.
👍 : 15 | 😃 : 0
Negative
Playtime: 2823 minutes
The gameplay is solid, reminiscent of classic grid/turn-based strategy games like Warsong. You can pick and upgrade to unique classes. After 22 hours, the story is OK and quite engaging. My main disappointment is the character writing and interactions. The cast feels like a group of annoying, emotionally unstable teenagers, led by a tough girl boss warrior and a tough girl boss assassin, alongside a healer who’s mostly asleep and male characters I found equally irritating. The dialogue seems written by someone young, lacking real-world experience. They focus far to much on emotions, this not how people interact with each other.
👍 : 36 | 😃 : 0
Positive

Dark Deity 2 Screenshots

View the gallery of screenshots from Dark Deity 2. These images showcase key moments and graphics of the game.


Dark Deity 2 Minimum PC System Requirements

Minimum:
  • OS *: Windows 7
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: Modern GPU recommended
  • Storage: 8 GB available space

Dark Deity 2 Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: Modern GPU recommended
  • Storage: 8 GB available space

Dark Deity 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Dark Deity 2 Videos

Explore videos from Dark Deity 2, featuring gameplay, trailers, and more.


Dark Deity 2 Latest News & Patches

This game has received a total of 9 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Patch Notes, December 10th 2024
Date: 2024-12-10 19:59:32
👍 : 42 | 👎 : 0
Happy Holidays & Demo News from the Devs
Date: 2024-12-23 20:54:39
👍 : 76 | 👎 : 0
Patch notes 1.01
Date: 2025-03-24 17:32:44
Small Patch for Today
👍 : 60 | 👎 : 0
Patch notes 1.02
Date: 2025-03-25 14:28:28
Small patch this morning mostly regarding Steam Cloud and Steam Achievements
👍 : 65 | 👎 : 1
Patch Notes 1.03
Date: 2025-03-26 17:38:37
Patch notes for March 26th
👍 : 76 | 👎 : 1


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