Playtime:
1762 minutes
[h1]A Sequel Done Right[/h1]
[h2][u]Overview[/u][/h2]
Dark Deity 2 is a sequel to Dark Deity which, honestly, was not great. However, if you were craving an alternative to Fire Emblem and put off by Dark Deity’s flaws, there is a chance you may like the sequel. The developers did a great job improving on this iteration and I applaud their work even if it’s still far from perfect. So, there is also a chance it will put off hardcore fans of the genre still. I’d recommend at least giving it a shot if it seems appealing at all. For me, it at least scratched that classic GBA Fire Emblem itch I was craving.
[h2][u]Story[/u][/h2]
While it is a sequel to the first game, you don’t need to have played it. You play as the children of the previous game’s main character, but they will tell you all you need to know from the previous game. This game, is more about the family’s guild (the Order) trying to play peacekeeper in a foreign land with a mix of politics, backstabbing, family and friendship. Oh and demons/undead as always. It’s okay. It did it’s job at giving reasons for playing through and at times I felt myself invested. Sometimes not so much. There are a total of 30 missions in the game with scenes before/after the battles. Honestly, I started to fall off around mission 20 and was losing interest. I think the game just was going too long and started to have bad pacing where some of it was feeling like filler. It did pick back up again near the end – but even one of the penultimate battle felt kind of like filler. Like bro, I’m on the big bad’s door step and still stuck fighting mooks in what is clearly a battle to just stall for time because it’s not chapter 30 yet.
I did like the main trio of main characters (the sons and daughter of Irving). Gwyn, the daughter started to get grating by the end with the constant whining but I guess it’s good she has flaws and not a Mary Sue. I think her development could have been done better though to come off less annoying. Other characters all seemed OK too. There are supports to get more back story and developments between characters outside of the main plot. In the main story, most of the characters kind of come and go as relevant but it’s a large cast. With how the story is in mini arcs, generally a couple characters will be prominent for the arc then fade back to the background once it’s over. Honestly, I was fine with this and it worked with how the story was told while still getting to use the characters I like for battle.
[h2][u]Presentation[/u][/h2]
I like the art, and the sprite work/animations are especially great. UI seemed easy enough to follow and the maps clear as day. Sound design was just OK. I appreciate they got voice work done. Music was forgettable and I don’t know if it was intentional or a bug, but I’ve had several battles with no music at all. Music could use improvement and definitely hasn’t reached Fire Emblem heights.
[h2][u]Gameplay[/u][/h2]
This is probably the bulk of what would make or break getting the game. First, while the previous game had issues with load times and crashing this 2nd game performed flawlessly. No issues this time! Loading was quick and snappy, no complaints. While the first game was unbalanced and complex with a lot of class/weapon choices, this game is well, still unbalanced, lol. But the complexity seemed just right to me. I enjoyed the customization in this one and did not feel too stressed about min-maxing or worrying I picked a horrible choice. Some choices are pretty bad, but really, as long as you have Eve, some monks and a mage or two capable of dealing direct damage you will probably be fine.
Customization includes two tiers of class changes, each tier with 4 classes to choose from, weapons with 2 rune slots, and 2 rings to equip per character. On top of the class abilities and passives, each character has their own unique skills which may make them more suitable for different classes. Some of these skills are absolutely busted (in a good fun way). Personally, I find the unbalance fun. But I can see that being something that puts off people since the game can get incredibly easy using characters like Eve. (I’ve literally solo’d some maps with her and she ended up getting hit only once). The other balance issue is a common problem in these games – speed is king. Armor classes fall off hard due to being double attacked, especially in late game. Getting doubled doesn’t matter if they are a wall built to resist anything. But they tend to be weak to magic which the end game is littered with. So good luck surviving double attacks there.
Another thing that may put off players is the lack of permadeath. Personally, that’s an element of Fire Emblem I can take it or leave it. There is a penalty for death but it’s pretty tame and IMO that’s fine. Stuff like starting the next chapter with a debuff. It encourages you keeping your characters alive, but at the same time not really worth restarting just because someone fell (unless it happened immediately and now they will miss all that delicious XP, of course)
[h2][u]Summary[/u][/h2]
Once again I commend the developers for really improving so much on the first game. If you’re interested in a Fire Emblem alternative this can be a pretty good time for around 30 hours or so. IMO It does go on a little too long but I also have attention span issues lately so maybe others will fare better with the whole story. And the gameplay as a whole is very GBA Fire Emblem so it’s fun. I greatly enjoyed the class changes and planning builds with the runes and rings complimenting the class/character choices. It’s definitely not for everyone though. If you need permadeath and hardcore challenging and professional Fire Emblem this is probably not for you. But just want a casual time from an Indie dev’s passion project? Then yeah, it’s pretty good. It’s nice to see the passion put into this series and I hope the developers keep it up (there is some sequel baiting in the end so wouldn’t be surprised if the story continues!).
Overall, recommend the game and giving it a try on a sale while skipping Dark Deity 1. Also, turn off the battle animations if the game starts to feel like a slog. It helps improve the battle completion times at least.
👍 : 6 |
😃 : 0