Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Join Emily and her group of friends to save their cozy town from the demonic creatures that live in the hearts of its residents!
At the moment, Bloomtown: A Different Story has 18 players actively in-game. This is 0% lower than its all-time peak of 661.
Bloomtown: A Different Story Player Count
Bloomtown: A Different Story monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month
Average Players
Change
2025-03
24
-10.56%
2025-02
27
-38.9%
2025-01
44
-13.67%
2024-12
51
-2.77%
2024-11
52
-72.02%
2024-10
188
-58.92%
2024-09
458
0%
879 Total Reviews
759 Positive Reviews
120 Negative Reviews
Very Positive Score
Bloomtown: A Different Story has garnered a total of 879 reviews, with 759 positive reviews and 120 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bloomtown: A Different Story over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:3055 minutes
I really liked it. The mix of the Persona series with that pixel art style is fantastic. The story is just an excuse to see that all the characters are very charismatic. Excellent music. Could it be longer or have more locations? Yes, but everything fits together so well that it makes it enjoyable to play."
Also, I'm a speedrunner and I'm learning (currently well under 4 hours), and it's been fun doing runs.
Just opened his page on speedrun.com, feel free to run and submit!
👍 : 0 |
😃 : 0
Positive
Playtime:1887 minutes
Wow. This game exceeded my expectations and then managed to set new ones. I have truly never played anything as well written as Bloomtown, it’s short and sweet, but kept me completely entranced in every step. I’m not typically a story driven player - but the way that this world unfolds for you is absolutely incredible. The art style is so detailed and unique, the slight political aspect is grounding and humanizing, the nostalgic atmosphere is homey and uncomfortable in ways. I want to befriend everyone who made this, this is art.
👍 : 1 |
😃 : 0
Positive
Playtime:1103 minutes
This was a wonderful game. Total nostalgia bomb. The gameplay loop is really fun. It felt like the perfect length. I think the only think I really wanted was for you not to get so locked out of achievements if you missed something. Kind of wish you could go back to the crosswords etc. But this is definitely worth a play.
👍 : 0 |
😃 : 0
Positive
Playtime:895 minutes
Overall I'd recommend this game, but there were a lot of things I took issue with.
Pros:
- This game is Gravity Falls meets Persona and it works very well. I love kids making deals with demons, its my favorite trope.
- The music was ok, it wasn't as memorable as Persona's music, but it's also a lot less annoying than Persona's music.
- Beautiful pixel art
- Cool art direction for the majority of the game
- All the characters were likable and I found their stories more enjoyable than social links in Persona.
- Your dialogue choices seem to actually matter.
- The conclusions to the arcs felt more satisfying than Persona.
Cons:
- The chance for things to hit or miss are not made readily apparent to the player. If a weapon has 100 accuracy, you'd expect it to never miss but there is some interplay with agility and luck or something.
- Missing feels extremely frustrating. There were times where I missed upwards of 10 times in a row. I feel like displaying the actual percentage to hit an enemy when you highlight them for an attack would alleviate a lot of frustration.
- The game doesn't have a ton of content. The way the systems are polished and the game is polished makes it feel like the game would take 80 hours, but this is a 15 hour game. I beat it when my characters were lvl 13. Because the game is so short, all these polished systems feel sort of empty. I caught maybe 15 demons total, and fused demons twice. The spell system is very basic. It feels like the spells you'd get at lvl 13 in a jrpg.
- There was a section where the characters kept mentioning how they want to do things in only lawful ways and it just felt very Saturday morning cartoon. Subjugate literal demons, but make sure you do everything totally lawfully when trying to save a kids life, sure. There are just strange tonal shifts.
- There is so much cool art direction that feels like it's hinting towards bigger more ominous things later on (like the big shadowy head statues) but in the end they're just sort of pretty set dressing.
- Emily takes the precocious kid trope a bit too far, but at the same time some of the dialogue choices are ultra-cringe. There is a part with a dance + diss battle and Emily's disses had options that were pure cringe. It was on the level of "You have self esteem issues because your father's absence caused you to seek role models where you shouldn't have!" (this is not a quote from the game, just an example of how it came off) Disses are supposed to be true and hurtful but presented in a funny way. This is not a one time thing. There are other situations where the dialogue choices are truly terrible like that and you're forced to just choose the simple "you smell" option.
Neutral:
-The dog can talk, I do not want dogs to talk.
The game was good, but it left me wanting a lot more.
👍 : 0 |
😃 : 0
Positive
Playtime:1105 minutes
The game has an 'indie pixel' appeal aesthetic towards it, but lacked in proper game design optimization.
First, it is a beautiful pixel-driven game, that's all. Because, at times, some animations in certain cutscenes were lack-luster and mediocre, especially in the pacing of the story-line that makes an attempt, an unfortunate one as well, to give its main characters 'depth' and unique charm. One might argue that it should it is a 'cozy' game, but cozy does not equate to lazy.
Second, the game is inconsistent with its in-game mechanics. (Yes. that CHASE SCENE.) Nothing in the game paced me nor prepared me for such a horrendous 'mini-game cutscene'. This could have been done way earlier as an introduction. I should not be DYING constantly and my ruining immersion and intensity of the scene, just to GRASP a mechanic that has never been done in early hours of the game. What is the point to make a scene so obnoxious? A chase scene is enough, but figure out where to do this, or where to do that and dying 10 times just to see where the "Interact" button shows up is insanity.
This game needs a huge overall with its mechanics. It is out of its own loop. And that one chase scene alone ruined it a bit. NO side quests even had such a ''mini-game' mechanic, and all of a sudden? ANDDDD in an important cutscene? Stop screwing me over unnecessarily.
👍 : 5 |
😃 : 1
Negative
Playtime:1629 minutes
Lovely little game. Has some darkness and a lot of humor, Not perfect but I truly enjoyed it!
👍 : 2 |
😃 : 0
Positive
Playtime:1770 minutes
Gorgeous pixel art and animations; especially all the demons. The music and aesthetics are great; and some of the dialogue is legit funny. Characters can talk a little oddly sometimes but I chalk it up to localization quirks and it doesn't really detract.
Doesn't really feel like it's set in the 1960s, though... I understand not wanting to say 70s or 80s to avoid being called a Stranger Things copycat (even though it's really not). Just don't expect an accurate time period vibe. They shoulda just gone with '19xx' like Secret of Evermore did back in the day. ;)
Monster catching feels fiddly, especially early on. I feel it could be tweaked to be more forgiving / easier to Down a monster without also accidentally killing it. But once you get a feel for it and can craft items to help do it, it's not that bad; just time consuming. I like a lot of the monsters but trying to farm a couple of each to level them is kind of a chore.
Catching and leveling (Fusing) demons gets to be feeling kind of grindy, because of the above reasons.
Overall I liked the day/time mechanic, ot helps spread out your activities and gives things a sense of time, though sometimes it can be frustrating to have to wait to get some things done, and it isn't really clear ingame that there isn't actually a time limit to get things done (though you can fail quests, it's not by taking too many days to finish them or anything).
Overall this is a pretty good game. It borrows a bit from Persona and a bit from classic SNES games in terms of vibe and while it's not perfect it's a pretty solid experience.
👍 : 3 |
😃 : 0
Positive
Bloomtown: A Different Story Steam Achievements
Bloomtown: A Different Story offers players a rich tapestry of challenges, with a total of 41 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Legendary single
Find the first record for the collection.
Legendary album
Gather the complete record collection.
Capital!
Get a total of 50 dollars.
Pride of the Nation
Earn all achievements.
Spirit Crusher
Steal the flowers from the grave and defeat the angry spirit in the Forest.
Fight on a walk
Defeat the demon in the walking courtyard of the Cure.
Pyramid Destroyer
Banish the demon scaring the residents of the Farms.
Academic
Find and solve all crossword puzzles.
Silence in the library
Hunting season
Doctor, get a doctor!
Deworming
A decider of destiny
Complete all side quests.
That's how it was!
Seize control of Lucifer's forces by binding him to a new pact.
Thank you for your attention!
Watch the end credits.
Take everything from summer
Participate in every activity.
Tight-knit family
Get the maximum level of friendship with Chester.
A Taste of Life
Get the maximum level of friendship with Hugo.
Family therapist
Get the maximum level of friendship with Ramona.
People catch signals
Get the maximum level of friendship with Ruth.
Muscles
Achieve the maximum level of Guts.
Brainiac
Achieve the maximum level of Smarts.
Up on the career ladder
Achieve the maximum level of Proficiency.
Heartbreaker
Achieve the maximum level of Charms.
Thief's Jubilee
Open 10 chests with lockpicks.
True skill
Make each recipe at least once.
All at once!
Perform the “All Together” attack.
Friendship is gravity
Candy eater
Grandpa's lair
Get to Grandpa Cooper's house.
Don't whistle
Contour map
Visit every neighborhood in Bloomtown.
In the lake foam
Go fishing for the first time.
At the bottom of the sea
Catch all kinds of fish in Bloomtown.
In the shadows of cabinets
A walk through the forest
On a survey
The backside of America
Knowledge is power
Read the first book of the summer.
Demonic cocktail
Use a demon amplification machine for the first time.
Novice gardener
Harvest your first crop in Grandpa's garden.
Bloomtown: A Different Story Screenshots
View the gallery of screenshots from Bloomtown: A Different Story. These images showcase key moments and graphics of the game.
Bloomtown: A Different Story Minimum PC System Requirements
Minimum:
OS *: Windows 7
Processor: Dual Core 2.4 GHz
Memory: 4 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
DirectX: Version 11
Storage: 1 GB available space
Bloomtown: A Different Story Recommended PC System Requirements
Recommended:
OS: Windows 10
Processor: Dual Core 2.8 GHz
Memory: 8 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
DirectX: Version 12
Storage: 1 GB available space
Bloomtown: A Different Story has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Bloomtown: A Different Story Videos
Explore videos from Bloomtown: A Different Story, featuring gameplay, trailers, and more.
Bloomtown: A Different Story Latest News & Patches
This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.