Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Join Emily and her group of friends to save their cozy town from the demonic creatures that live in the hearts of its residents!
At the moment, Bloomtown: A Different Story has 53 players actively in-game. This is 0% lower than its all-time peak of 661.
Bloomtown: A Different Story Player Count
Bloomtown: A Different Story monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month
Average Players
Change
2025-07
63
+1.77%
2025-06
62
-50.32%
2025-05
125
+419.38%
2025-03
24
-10.56%
2025-02
27
-38.9%
2025-01
44
-13.67%
2024-12
51
-2.77%
2024-11
52
-72.02%
2024-10
188
-58.92%
2024-09
458
0%
995 Total Reviews
857 Positive Reviews
138 Negative Reviews
Very Positive Score
Bloomtown: A Different Story has garnered a total of 995 reviews, with 857 positive reviews and 138 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bloomtown: A Different Story over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:79 minutes
this game is super charming and has great battle music! i haven't played too much of it, but about a few hours or so in and i'm loving it. i do wish it was more heavy on the battles, but maybe i'm just not that far into it. great pixel art too! def recommend!
👍 : 0 |
😃 : 0
Positive
Playtime:878 minutes
Fun little RPG with heavy Persona inspiration. Straightforward but engaging combat mechanics and an interesting story. It took me about 15 hours to complete, a completionist run would likely be around the 20hr mark.
👍 : 0 |
😃 : 0
Positive
Playtime:3041 minutes
From the moment you boot up this game, it’s clear that it’s a love letter to classic gaming. The pixel art is absolutely gorgeous—every scene feels handcrafted with care, evoking the charm of retro titles while still feeling fresh and modern. It’s a visual treat for anyone who grew up with 8-bit and 16-bit classics.
Beyond its looks, the game delivers on all fronts. The storyline is engaging, pulling you in with characters that are surprisingly deep and a world that feels alive and rich with lore. It's the kind of narrative that stays with you after you put the controller down.
Gameplay is another highlight. The turn-based combat system is both strategic and satisfying, with battles that reward thoughtful planning over button-mashing. Each encounter feels meaningful, thanks to clever enemy design and a well-balanced difficulty curve that keeps things challenging without being frustrating. Whether you're a veteran of the genre or just here for the nostalgic vibes, there’s plenty to enjoy.
In short, this game nails the nostalgic feel while delivering a polished, modern experience. If you’re a fan of pixel art, strong storytelling, and classic gameplay mechanics done right, don’t miss this one.
Loved it!
👍 : 0 |
😃 : 0
Positive
Playtime:1107 minutes
Bloomtown is a charming little love letter to Persona 5, with some Stardew Valley elements to it.
I'm recommending this game because of it's soundtrack, character design, level design, and especially its writing. Every sidequest was fun (though I'm not the type of participate in collectathons). The townsfolk were all engaging.
I have a few minor complaints, but nothing that would warrant a thumbs down:
- Certain mysteries went unsolved that I thought would be solved. Doors I never was able to open (like the basement of Grandpa's house), the lighthouse being an interesting but unused set piece, Norman's whole deal.
- I would have been fine if this game had absolutely no romantic subtext, but I'm disappointed in that our heroine didn't get to experience her first kiss this summer, or even a proper confession. Maybe it exists in the game, but I never properly triggered the right events.
- The transition between chapters is jarringly quick, but the pacing within the chapters is good.
- My biggest complaint is that we have this massive cast of incredibly designed, incredibly written characters, but so many of them we hardly get real opportunities to grow closer to. I was expecting so many characters to have quest lines like Ruth did. The neighbors, the rich girl, the city district kids, baseball kid.
-I would have liked to recruit some of the other kids as playable party members, and see battle sprites for them, and what their guardians would manifest as.
- It would also be nice to rearrange the order/placement of my party, so I can choose who moves in what sequence.
I know that seems like a large list of grievances, but they all stem from how quickly the game absorbed me into it, and how delighted I was by the game in general. This is a positive review.
👍 : 1 |
😃 : 0
Positive
Playtime:1191 minutes
This game is art. Small indie studio made game with such details. Firstly, it's JRPG aspect - overall fine. Need some tuning, cuz you become overpowered very easy. Secondly, world - maaaan, it's have so much detail to everything. Lore? - decent, not so memorable but fine. Conclusion: game is worth the money, maybe wait for sale. Totally recomend!
👍 : 1 |
😃 : 0
Positive
Playtime:888 minutes
Bloomtown is a fun Persona-like adventure. It ran me about 15 hours completionist (albeit probably not 100%), which makes it a little shorter than I expected, but I enjoyed the story and cast of characters. Since there's a demo, I would highly recommend playing it to see if it's a game you'd enjoy, and will only touch on a few things that you might not see in the demo.
First of all, the demon capturing mechanic is undercooked in my opinion. It became way too easy to defeat demons and thus I rarely subdued them until about 2/3rds of the way through the game, then didn't capture any in the final area since my equipment was so overpowered. You will need to build up demons a bit, but it's sadly... ignorable to some extent.
The same can be said with the variety of town activities. While it is nice that you aren't on a strict timeline to progress the story like you would be in persona, you will fairly quickly and easily finish your friendship questlines and social stats.
Overall, I would say get it on sale, since it seems not quite expansive enough to justify the $25 price tag (though it does have a banging soundtrack). But even so, I still enjoyed what was there and would thus still recommend it.
👍 : 1 |
😃 : 0
Positive
Playtime:881 minutes
Итак, я допрошел игру уже на перемотке скипая диалоги лишь бы закрыть гештальт.
что мне НЕ понравилось:
1) JPRG здесь нет от слова совсем, два ражима сложности - "нормальный" и "тяжело". Я выбрал тяжело и прошел всю игру на автоатаке. Сложности нет вообще никакой.
2) в игре есть харизма, мастерство, обаяние. короче это тоже ни на что не влияет, он окачается само по себе. реплики в диалогах ни на что не влияют. диалоги здесь далеко не Slay the Princess.
3) в игре есть ловкость, сила и т.п. это тоже ни на что не влияет, какие то кулончики на +1 к тому и другому. вообще не разбирался, одевал что дороже и всё.
4) в игре есть демоны с какими то характеристиками, с защитами о тех или иных стихий - абсолютно плевать, выбирал тупо демон-хилер, + огненный демон + ледяной и т.д. Качать их тоже нет смысла вообще никакого
5) в игре есть огород который я начал засаживать и поливать каждый день ожидая что будет напряг с хилками. ничего подобного, эти помидоры нахрен вообще не нужны как и весь этот огород.
6) в игре можно зарабатывать деньги в магазине, я три раза туда сходил. и то, покупать особо ничего не надо, всё падает из сундуков. разработчики, зачем в глумтауне сундуки с деньгами, перед концом игры? чтобы что?
7) куча пустых бесполезных домиков и локаций которые просто декорация. а загрузки между переходами, особенно во втором акте - это просто мрак, секунды по 3 черный экран загрузки.
8) бесполезные квесты за которые не дают какой то шмот или еще что либо.
9) друзья. зачем с ними нужно было гулять? особенно с Рут и второй подругой? они разблокрировали какие то перки и я ждал когда их можно будет взять в пати, но нет, ничего пдобного.
10) управление, система одевания шмоток, рюкзак, покупка предметов - всё это супер убого сделано.
11) русские разработчики, я всё понимаю, но неужели нельзя было кроссворд адаптировать хотя бы под общие вопросы, а не чисто американскую историю?
12, 13, 14... перечислять можно еще долго, но напишу дальше плюс ради чего стоит поиграть, и если он вас не привлекает, то скипайте
что мне понравилось:
вайб беззаботного детства и приключений
👍 : 1 |
😃 : 0
Negative
Playtime:96 minutes
The game is beautiful, the pixel art and animations are fantastic. The dialogues are humorous and the story intriguing.
If you like RPG and turn-based combat, this game will enchant you.
👍 : 1 |
😃 : 0
Positive
Playtime:3409 minutes
I really fell for this game.... and I really wished it held much better than it actually did.
Gameplay and aesthetics are solid, really enjoyable.... the music is solid as well. It seems to be inspired in lots of aspects of the Persona Series, while adding flavors of its own. Combat and progression are a cool concept, albeit almost totally random unless you savescum for what you are aiming or pseudo min-maxing if you don't mind sinking massive amounts of time for unnecessary odds,
Thing is.... lots of the elements are there and the potential is there.... it just never sticks the landing...... all the aspects that could make it shine, are sorta barely tied together.... meaning almost no impact in every front. The friendship aspect barely feels like anything at all, with almost no meaningful progress. And the dialogues..... something went really wrong with the writing or translation, a lot of it is completely messed up.... the chance dialog are almost always the opposite of what actually transpires with the outcome, really weird. Events sometimes feel forced and just randomly put there
Also, there are some really terrible design choices..... achievements that you can lock yourself without following a guide or doing a specific order which you have no clue upfront, sometimes quests progression gets bugged (even on a main quest, which not sure how it impacts the rest of the game because i could proceed anyways).... Also, for some ungodly reason they made the choice of not displaying current XP so you can never actually know how far you are from leveling up. UI in general can be confusing and not intuitive at all
All in all, the game has its good points and can be enjoyed, nothing game breaking whatsoever. It just has too many flaws to honestly be able to recommend it
👍 : 2 |
😃 : 0
Negative
Playtime:1447 minutes
A 5/10 game with more than a few flaws that make it potentially worth getting for ~$10 but certainly not $25.
Aesthetically the game is solid. Combat is visually appealing, the monster designs are unique, the environments are full of detail, and both the soundtrack and art feel very high quality. Some animations can become a bit tedious (I found myself making constant use of the "fast forward" feature solely to brute force past needlessly lengthy animations that are peppered throughout various activities) but overall the artistic design is one of the game's stronger highlights.
Unfortunately, that quality does not feel like it translates to the writing. From a purely technical point of view there are quite a few blatant errors (mostly misspellings during dialogue, but also including at least one store's hours being wrong and some items missing proper names.) From a creative point of view, there are multiple instances where the plot seems to forget itself or the dialogue feels disjointed. Characters will randomly shift in personality for a single conversation or say things that make you go "wait, did I miss something?" as if they are responding to cut content. This becomes more and more prominent the farther the game progresses, and you get a sense that the devs ran out of time or budget with 90% of their effort being put into 40% of the game. This is especially jarring because it's not exactly a long game to begin with. My immediate reaction to finishing the game was "That's it?" And while I don't expect an indie title like this to have a GOTY script, what started off as a decent Persona-esque story feels like it quickly devolves from being 'inspired by' that series to something that plays more like the writing was an afterthought used to fill the necessity of needing a plot in order to make a game with similar mechanics.
Speaking of those mechanics, a lot of systems feel like they were shoehorned in. Farming is essentially pointless. Money is not that difficult to come by (especially with the lack of time limit on progressing) so there is no reason to go through the tedium of tending the garden over and over for days when you can just spend a single shift at your job and then buy everything you would have planted. I never used a single consumable, so cooking also felt completely ignorable. Both of these systems felt like they were only there to give the game a more unique label as a life sim/JRPG hybrid, when it's really not. 85% of the town activities were something I did once to try them out but never returned to and could have completely skipped without consequence (maxing social skills was trivially easy by engaging with maybe 25% of the town's activities, and then almost everything becomes completely pointless to visit.)
Combat is...decent, but the system is heavily status effect-based while also making those status effects feel annoying to play around. Every action you take has a chance of applying an effect (including your regular melee attack) but applying an effect overrides any previous effect. Since all your characters always move one right after the other, this can lead to wasted turns applying an effect only to have it be forcibly replaced by your next party member without the initial effect ever actually triggering. This can be partially countered by just not focus-firing on any one creature, but that can still lead to frustratingly un-optimal choices that you feel forced into making depending on what spell elements your party members have access to vs enemy weaknesses/resistances. Additionally, boss/elite monsters have your typical JRPG resistance to everything, making the most important fights of the game turn into slugfests where you just try and outheal their 2 or 3 in-a-row moves and then repeatedly return fire with raw attack damage. The "creature collecting" is also fairly bare bones and I didn't find myself engaging with it at all until the last few hours of the game when I could reliably inflict damaging weakness hits for every element (many spells - especially early on - apply effects without damage, which doesn't count for triggering a weakness hit. And by the time I had enough spells that both did damage and covered all the elements it was unnecessary anyway because I was already in the final dungeon and too strong to need to do any collecting.)
Despite all the complaints listed above, I did still obviously continue to play enough to finish the game. Some of my hours at the time of review were spent afk, so I'd say I beat the main story and most side content (but chose not to 100% the achievements) in about 20 hours. Having bought the game at 50% off, that equates to basically 60 cents per hour of entertainment. That's a better deal than some things these days (movie ticket prices being what they are) but I still feel the need to give this game a Not Recommended because at it's base price of $25 I do not think the game holds enough value in the face of all its myriad issues, and I don't see myself ever wanting to replay it again in the future.
👍 : 12 |
😃 : 0
Negative
Bloomtown: A Different Story Steam Achievements
Bloomtown: A Different Story offers players a rich tapestry of challenges, with a total of 41 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Legendary single
Find the first record for the collection.
Legendary album
Gather the complete record collection.
Capital!
Get a total of 50 dollars.
Pride of the Nation
Earn all achievements.
Spirit Crusher
Steal the flowers from the grave and defeat the angry spirit in the Forest.
Fight on a walk
Defeat the demon in the walking courtyard of the Cure.
Pyramid Destroyer
Banish the demon scaring the residents of the Farms.
Academic
Find and solve all crossword puzzles.
Silence in the library
Hunting season
Doctor, get a doctor!
Deworming
A decider of destiny
Complete all side quests.
That's how it was!
Seize control of Lucifer's forces by binding him to a new pact.
Thank you for your attention!
Watch the end credits.
Take everything from summer
Participate in every activity.
Tight-knit family
Get the maximum level of friendship with Chester.
A Taste of Life
Get the maximum level of friendship with Hugo.
Family therapist
Get the maximum level of friendship with Ramona.
People catch signals
Get the maximum level of friendship with Ruth.
Muscles
Achieve the maximum level of Guts.
Brainiac
Achieve the maximum level of Smarts.
Up on the career ladder
Achieve the maximum level of Proficiency.
Heartbreaker
Achieve the maximum level of Charms.
Thief's Jubilee
Open 10 chests with lockpicks.
True skill
Make each recipe at least once.
All at once!
Perform the “All Together” attack.
Friendship is gravity
Candy eater
Grandpa's lair
Get to Grandpa Cooper's house.
Don't whistle
Contour map
Visit every neighborhood in Bloomtown.
In the lake foam
Go fishing for the first time.
At the bottom of the sea
Catch all kinds of fish in Bloomtown.
In the shadows of cabinets
A walk through the forest
On a survey
The backside of America
Knowledge is power
Read the first book of the summer.
Demonic cocktail
Use a demon amplification machine for the first time.
Novice gardener
Harvest your first crop in Grandpa's garden.
Bloomtown: A Different Story Screenshots
View the gallery of screenshots from Bloomtown: A Different Story. These images showcase key moments and graphics of the game.
Bloomtown: A Different Story Minimum PC System Requirements
Minimum:
OS *: Windows 7
Processor: Dual Core 2.4 GHz
Memory: 4 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
DirectX: Version 11
Storage: 1 GB available space
Bloomtown: A Different Story Recommended PC System Requirements
Recommended:
OS: Windows 10
Processor: Dual Core 2.8 GHz
Memory: 8 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
DirectX: Version 12
Storage: 1 GB available space
Bloomtown: A Different Story has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Bloomtown: A Different Story Videos
Explore videos from Bloomtown: A Different Story, featuring gameplay, trailers, and more.
Bloomtown: A Different Story Latest News & Patches
This game has received a total of 3 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.