
1 176
Players in Game
40 520 😀
3 881 😒
89,61%
Rating
$29.99
Men of War: Assault Squad 2 Reviews
Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 8v8 maps.
App ID | 244450 |
App Type | GAME |
Developers | Digitalmindsoft |
Publishers | Fulqrum Publishing |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Steam Leaderboards, Steam Trading Cards, Stats, Steam Workshop, Includes level editor |
Genres | Strategy, Action, Simulation |
Release Date | 15 May, 2014 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, English, Turkish, Russian, Polish |

44 401 Total Reviews
40 520 Positive Reviews
3 881 Negative Reviews
Very Positive Score
Men of War: Assault Squad 2 has garnered a total of 44 401 reviews, with 40 520 positive reviews and 3 881 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Men of War: Assault Squad 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3939 minutes
MOWAS 2: is a game made by Ukrainian and Russians, but started by a Ukrainian Couple with a Strange Fetish for the USSR and it one day invading Ukrainian. You can observe this in most of the MOW games that came before with their pure propaganda. This one focuses on the game play instead of the propaganda, which allows it to thrive in the RTS scene. I also love how the modding improves upon the main game. My favorites are Star Wars, Valour and Vietnam.
👍 : 0 |
😃 : 0
Positive
Playtime:
1005 minutes
its very fun im not gonna lie its awesome all the levels in single player are repeats on all the countrys but it shows what the war would kinda be like cause its just is
👍 : 0 |
😃 : 0
Positive
Playtime:
1920 minutes
Yes it is a old game and you can get stuck in some ways however i still find myself playing the game even if I rage like 9/10 times it is very fun thats all I have to say
👍 : 0 |
😃 : 0
Positive
Playtime:
40 minutes
Tutorials didnt work and I couldnt figure out how to play.
👍 : 5 |
😃 : 10
Negative
Playtime:
14092 minutes
Call this personal bias, but I swear it feels like every single one of my soldiers needs constant attention, or they'll end up dead from Hans with an MG42.
What I'm trying to say is. This entire game feels like an exercise in how many soldiers you can keep alive before they eat a stick grenade, explosive end first. I've slugged through the entire American Origins campaign. Hurtgen Forest and Overlord. Then had to get a friend to do Bocage. Side note, fuck Bocage on Heroic.
And honestly? All of the missions were painful. Not even fun. I understand the hell of dropping 4 King Tigers, or flooding me with half of Hanover. But what I don't get, is why the AI is so bad. Between path-finding issues which make COH2's path-finding seem reliable. And having my guys stare at a German inserting their MP40 barrel up their ass.
Grenade range. Good lord this gave me so many headaches on Hurtgen. I would try to crawl up and chuck a grenade at the four HMG's those Germans had. Except if you let the AI do it. They have a grenade range of 10 metres. 10 metres. Which dev thought that was a good idea? And the fact that the range almost doubles in direct control irks me. I can deal with direct control on a slow paced mission like Hurtgen or the Origins missions on stealth. But I don't have the time to hold Tom's arm and show him how to throw a pitch while Hank is being ripped apart by a Panzer.
Number of enemies, I swear. The Germans can drop the entire production line of the Stug on your head. A Sherman costs 500 points, which is already insanely expensive. And the Germans drop a Stug, P4, And a Puma or two every five minutes. Alongside the constant stream of infantry, then Elite troops. There's no real "Strategy" involved when it eventually just becomes a repeat of trench warfare. Mortars, AT guns, and Infantry everywhere. With the odd tank getting murdered by enough AT weapons to level Prague.
I just wish this game had a functional tutorial that wasn't a YouTube video that most players wouldn't know existed until they are neck deep in the shit. (Didn't know the tutorial existed until I was 180 hours deep and had already bought Airborne, and completed the American Origins campaign.)
And the missions are all the same. You have a intro mission. A few missions which is basically Operations from Battlefield 1. Then a tank defence. A stealth mission. All the same for each faction. Yep. Only thing that changes is the units you can use for each faction. So congrats. You get a IS-2 instead of a Pershing. But you also get two extra missions for the DLC. A "Airborne" mission. Which is meh. And a mission where you control a tank directly which is kinda fun. More so than the infantry spam of the other missions.
Oh and playing against the computer is locked behind a paywall. Because a basic feature that has been on games since the 80's is too much work for muh tiny dev team.
If you want a Men of War esk game. Go buy Gates of Hell, or the OG Assault Squad or Red Tide. Hell, even the original Men of War is more unique and fun than this.
👍 : 12 |
😃 : 3
Negative
Playtime:
1138 minutes
good old game with a amazing modding community still doing updates, this game really shines using the editor mode and with mods.
👍 : 1 |
😃 : 0
Positive
Playtime:
14939 minutes
One of the best stategy and WWII games around, playing around with the editor and mods is a blast.
👍 : 1 |
😃 : 0
Positive
Playtime:
96140 minutes
Pretty good game for being old. Nothing really like it. I have lots of good times in the editor. In ww1, ww2, ww3, star wars, w40k and etc. Peak Game
👍 : 2 |
😃 : 0
Positive
Playtime:
290 minutes
One of the best games I've seen and played so far. The mods are cool on this game and add cool features. The only downside is some of the community base players. Trying muti-player is nice but, most lobbies kick you out for being new and such. It does not feel welcoming.
👍 : 6 |
😃 : 0
Positive
Playtime:
1447 minutes
Men of War: Assault Squad 2, developed by Digitalmindsoft and released as part of the long-running Men of War series, is a real-time tactics game that straddles the line between brutal battlefield simulation and intricate micromanagement playground. Built on the GEM engine, it offers a uniquely detailed and tactical take on World War II warfare, distinct from traditional RTS games like Company of Heroes by focusing not on base-building and resource management, but on tactical control, individual unit handling, and environmental realism. While not without flaws—both technical and structural—it remains one of the most rewarding and in-depth tactical RTS experiences for players who are willing to engage with its complexity and often-punishing mechanics.
At its core, Assault Squad 2 is all about control—painstaking, granular control. Every soldier, vehicle, and weapon can be individually manipulated. Want to load AP shells instead of HE rounds in your tank's cannon? You can. Want to manually toss a grenade through a window, flank with a sniper, or crew a damaged artillery gun with spare infantrymen? You can. This depth extends to every corner of the battlefield. Tanks aren’t just hit points on treads; they have armor values by angle, exposed crew, and destructible parts. A well-placed shot can blow off a track, disable a turret, or outright kill the driver. Infantry too must be managed carefully, using cover, stance, line of sight, and even inventory items to survive. This microscopic level of realism makes for a sandbox-like battlefield experience that rewards smart tactics and punishes careless play.
The game modes in Assault Squad 2 offer a solid range of options. Skirmishes—playable in single-player or co-op—are the backbone, tasking you with pushing through waves of entrenched enemy forces across a series of capture points. While the AI can sometimes feel repetitive or artificially challenging through sheer numbers, the mode shines when played with friends. Cooperative multiplayer adds layers of coordination and strategy, letting players divide responsibilities—one might handle tanks, another focuses on infantry assaults, and another manages long-range artillery. Competitive multiplayer, on the other hand, is a brutal arena for experienced players, often determined by map control, timing, and mechanical finesse. The community is dedicated and skilled, though newcomers may find the lack of matchmaking and tutorialization daunting.
One of the game’s most impressive elements is its physics and destruction system. Buildings can be reduced to rubble, trees collapse, explosions leave persistent craters, and bodies (and equipment) remain strewn across the battlefield. Line of sight and cover systems are realistic—your troops will lean around corners, crouch in ditches, or hunker behind wreckage. Combined with the game's sharp sound design—booming artillery, the metallic whine of tank treads, shouts and cries of battle—it creates a grounded, immersive experience that few other RTS games offer. These tactile details are more than just aesthetic; they impact tactics and provide emergent gameplay moments, such as clearing a machine gun nest by collapsing the wall it’s firing from behind.
Graphically, Assault Squad 2 looks dated by modern standards, even with the HD textures and mod enhancements available on Steam Workshop. However, it’s functional and clean, and the level of environmental and unit detail remains impressive considering the scope of the battles. The UI, while improved over the original Assault Squad, still suffers from clutter and a steep learning curve. The micromanagement-heavy gameplay, which is the game’s biggest strength, can also become overwhelming without extensive hotkey use and familiarity with the interface. It’s not a game that holds your hand—in fact, it barely introduces itself. Much of the joy (or frustration) comes from learning its many systems through trial, error, and repetition.
Modding support is another of the game’s most enduring qualities. The community around Assault Squad 2 has produced a staggering amount of content: total conversions, new nations, historical campaigns, improved AI mods, and overhauled UI systems. Mods like the RobZ Realism Mod have become essential for many players, improving the AI, refining balance, and deepening the tactical experience. Steam Workshop integration makes modding accessible, and the sheer variety of user-made content has significantly extended the game’s lifespan—keeping it active years after release.
However, Assault Squad 2 is not without serious issues. The AI can be inconsistent: sometimes brilliant in flanking and using cover, other times suicidal and erratic. Pathfinding, especially for vehicles, is notoriously poor. Tanks will get stuck, rotate awkwardly, or expose their weakest armor without player intervention. Infantry can ignore cover or bumble into machine gun fire if not micromanaged. The multiplayer servers have had stability issues historically, and the lack of quality matchmaking or ranking systems makes finding fair games a challenge. Furthermore, the game’s steep learning curve and lack of modern onboarding can be alienating to newer players who don’t already know the Men of War formula.
Despite these shortcomings, Men of War: Assault Squad 2 is a unique and rewarding RTS that caters to a very specific audience—those who enjoy granular control, historical military tactics, and the ability to manage a battlefield down to the bullet. It doesn’t appeal to everyone, but for those who appreciate tactical depth over flashy graphics or streamlined gameplay, it offers a sandbox of destruction, strategy, and emergent storytelling that few games can match. It demands patience, practice, and a tolerance for chaos—but in return, it provides some of the most memorable, hard-earned victories in the real-time strategy genre. Even years after its release, with newer games on the market, Assault Squad 2 still holds a respected place among hardcore strategy fans and remains a cornerstone of realistic tactical warfare simulations.
Rating: 8/10
👍 : 11 |
😃 : 0
Positive