Antipsychotic Reviews
This nonlinear, immersive docu-music album aims to help destigmatize mental illness by allowing the user to journey through the mind of an individual with bipolar disorder.
App ID | 2434910 |
App Type | GAME |
Developers | Matt McCorkle |
Publishers | Equalsonics |
Categories | Single-player |
Genres | Indie, Simulation, Adventure |
Release Date | 18 Aug, 2023 |
Platforms | Windows |
Supported Languages | English |

29 Total Reviews
24 Positive Reviews
5 Negative Reviews
Mostly Positive Score
Antipsychotic has garnered a total of 29 reviews, with 24 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Antipsychotic over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
17 minutes
Does exactly what it says it does, a very trippy and psychdelic representation of a bipolar mind with a focus on dazzling visuals and some really cool tunes.
👍 : 1 |
😃 : 0
Positive
Playtime:
46 minutes
Very weird, unique experience. Quite short, but very much worth it for the price.
👍 : 0 |
😃 : 0
Positive
Playtime:
20 minutes
Mind-blown - killer graphics and a soundtrack that in nothing short of entrancing. Best value on Steam.
👍 : 3 |
😃 : 0
Positive
Playtime:
24 minutes
Super cool experience. Loved the vivid visuals of mushrooms and overall weirdness. The sound design and music were phenomenal. Would recommend!
👍 : 5 |
😃 : 0
Positive
Playtime:
8 minutes
Weird little 'game'. It looks nice and that is about the only positive. I didn't get wiser and the game was over before it was really started (8 min where a bit part was waiting for the end credits).
If it was free, I could have given it a thumbs up but not as it is now.
👍 : 2 |
😃 : 0
Negative
Playtime:
10 minutes
Fascinating journey through the mind. Lets you just sit and marinate a bit inside the struggles that come with a mind that cannot be sure of its own reality.
👍 : 0 |
😃 : 0
Positive
Playtime:
25 minutes
I played this game several times, on another steam account as well. It treats complex themes in accessible ways. It is truly experimental, whilst also being accessible and welcoming. It is well worth the money, and one of the more unique games on steam. I have played many shorter games here on steam, and this is one of the better. Hope to see a lot more from Matt and his sonic, psychiatry, games.
👍 : 0 |
😃 : 0
Positive
Playtime:
15 minutes
its very weird, which i respect. the music is good. the visuals are pretty great. and its just a cool psychedelic experience. i think you should check it out sometime.
👍 : 6 |
😃 : 0
Positive
Playtime:
14 minutes
This is very polished and the sound design is clean, immersive, and really well done. I enjoyed the colorful visuals and the interactive nature of the installation. I am definitely excited to see more experimental games like this. If you like what you see, support the dev here by picking up the game or the soundtrack.
https://youtu.be/PJPveMmZYqk
👍 : 12 |
😃 : 0
Positive
Playtime:
26 minutes
I'm not about to complain about a small experimental game being 'too short' when it's functionally more like buying a ticket to a virtual museum/art installation. Wanted to open with that since it's something people tend to be negative about for no reason, and I think even games I don't like deserve to be criticized fairly.
With that in mind, let me critique the installation. It's a small grotto of neon plants and objects in the middle of a seemingly infinite black lake. If you stand in specific spots, you will either hear a looping music track or hear a spoken-word bit. Music tracks seem very deliberately placed to allow you to enjoy particular imagery while you listen, but the spoken-word parts are delivered through speaker-looking visualizers that stick out no matter where they're placed. There's also an alien tripod creature walking around for... reasons, and you can also walk through 5 columns of floating crystals that give you the ability to throw them? and when you've collected all 5 you can press F to teleport to the credits.
The reason that I can't recommend this is because it left me feeling... flat. I'm sure the artist meant to express something personal with it, but it doesn't come through. The visuals and music are too far in one direction, a sort of 'dark whimsy' where the imagery doesn't really seem to... evoke anything related to bipolar disorder? The music is good, but it's just fun experimental synth. Now, normally 'i don't understand this' is a bad critique of modern art, but the issue here is that 'subtle' doesn't seem to have been the goal, since all the spoken word content is completely on the nose. It's either one of those rhythm-less couplets written by someone who doesn't seem to be all that poetic; stuff on the level of "When I'm depressed it really sucks/ but being manic totally f**cks". Or literally just giving an explanation of the emotional color wheel while standing on a giant emotional color wheel.
This feels mean to write because of how this game was clearly not something cynical, but if you're going to make representational art you open yourself to art critics. And I do think it's more important to *do* art criticism for 'notgames' and 'interactive albums' like this, instead of just going "dis not real game it don't have gameplay where's my gun." But taking it seriously in that way comes with the risk of finding it lacking.
👍 : 5 |
😃 : 0
Negative